Correct, as with anything else in gammon games, the dice will determine the strategy. In this case it might be accurate to say Nackgammon is less likely to go quickly into a running game.
I would say that backgammon is also "not for people who don't like blocking games." The style of play should be dictated by the dice and the opponent's play, not by personal preference. In backgammon as in nack, you should always be aware of opportunities to block your opponent, and of the risk that your opponent will block you.
I thing that two games are getting mixed up and they are anti-backgammon and Nackgammon. In anti I have fine that u don't want to make blocks so the person you are playin can get around the board faster then you. In nackgammon you start with four man in your oppents base. But I could be wrong it would not be the first time this has happened and more then not will be the last time. lol
:o{P
So if I have got this right, nackgammon isn`t for people who don`t want blocking games?
I have tried to play some games but always ending up with blocks and let`s say thats not my best game,,,
Nackgammon was designed to make players think positionally rather than just run for it. An early blitz in nackgammon probably won't work either as there are not enough men available in your half of the board. So a blocking game of some sort is more or less essential. If both players escape 2 of the back men quickly then it can turn into a game of backgammon. Otherwise it tends to develop quite differently. Very little seems to have been written on nackgammon strategy and the strategies of the better players seem to vary quite widely.
ok... fun reading, but lets get back to the topic of gammon games please.
[first edit:] post past this point have been removed - if it keeps going, I will delete and hide user(s). Take it to General Chat - you can "chat" about anything there! Thanks.
[second edit:] Only post removed so far were post not on the subject of Gammon which is the purpose of this board. There is no point keeping many post not about that subject here for all the users who come to this board to read about gammon games. I have not deleted any post that were made before this post.
[third edit]: off topic post have been removed. All hiden users are now seen again. Please keep post on topic for now on. Thanks.
Argomento: regarding nackgammon - the difference is the opening - e.g. double 5 and 5/6 are toprolls
Modificato da danoschek (8. Agosto 2004, 01:50:31)
but still the same three possible strategies are valid, if the dice grant any anyway ...
really different strategies are existing in crowded and gammon race. basically,
one cAn say - without doubling cube there's no strategy at all, software flaws rule ... ~*~
Argomento: Re: A feature request for blots on the bar
The main reason I'd like to see this feature is I occasionally start to make an inferior move because I think I have to play off the bar when I don't have to. In that case, the only hint the game provides is the cursor change when you mouse over the other legal moves.
Walter: Yep, I have that problem too. If you try to move a piece that isn't on the bar that is legal and it won't let you chances are pretty good one just got sent to the bar.
That usually only happens when an excessively long word is entered - ie, a word longer than the width of the posts on your screen. Then it will push the right column off the screen.
Hi JustTina, sounds like our game is the one we got restarted, eh? Seems to be working so far. I'll play off all my games tonight and see if the game counter has started working for that game too. See you at the game.
I would like the blots to be placed differently or mark or colored different. As the game goes along and my opponent sends me to the bar, it just heaps them altogether. Only thing is, they play differently. Some can kick it, while the new arrivals have to get off the bar right away. Can be very annoying not being able to easily tell one from the other. Is this just me, or does anyone else have a problem with the drunk blots pestering the sober ones?
If both you and your opponent agree to restore the game, have the person (who did not time out) send a message to Fencer with the game number asking for it to be restored & Fencer will usually do that.
I see now what you are saying..
I tried what you said. I also noticed that when I entered back in with my password, that on any backgammon games I viewed as a guest, I could still see my opponent's next roll.. and ONLY on those games I had viewed as a guest.. interesting..
I, too, thought that the roll was decided when the player clicked on the game... but maybe I just assumed that, because that is the way IYT does it, I believe..
I don't know...that's what i was asking..why can't I see it if i just click on the game after I send it.. but if I log back in on the guest mode I see what the other player has for dice next turn...It's not a big deal really....I was just asking why it's hidden on my game after I send it..I don't see anything but the dice i just used
i've noticed that since the new site arrangment the dice are being rolled by the opponet player at the end of their turn...but yet i can't see them and what they got unless i log out and enter in the guest mode looking at the players list and my own profile page of games....what's up with that...why the can see it one way.. but not the other...almost like somebodys trying to hide something ...i would prefer the old way and roll my own poison but that's just me...i was just wondering why it's hidden unless i go through all the extra clicking to see what they got for dice next move
or sometimes it's just the fall of the dice that rules how long a game of it lasts ..ie..my game with Molly..game# 19907...her moves and my bad luck were a killer combination in that game
It can be over as quickly as 40 or 50 moves (or even sooner) if one player is far better than the other. It really only lasts hundreds of moves with fairly evenly matched opponents.
Wow Kevin, your are quick with the diagnostic figures! You kinda shocked me w/them ... i.e., so this game CAN go on ... & on ... & on ... & on ...
Yikes!!
[:^)
So tell me, do AB games play out like this as a rule or is this game just an anomaly? I've never played Anti Backgammon before**this is my 1st effort at one**hence the reason why I'm asking.
Thanks for your time Kevin & just in case you were wondering, I did message Fencer & advised him of this game.
To BuilderQ: I stand corrected ... thanks!
NOTE: Even though game #58278 may be a long one, it shouldn't be construed as being a 'bad thing' for my opponent & I. DesertStarr & I are having fun w/it!
Well with 635 moves completed in about 15 months - that's a move about every 17 hours (more than one a day). With evenly matched opponents, this game can take literally years and several hundreds of moves to complete.
Renee, I can't believe you are still in a game that long. I dont' even know how it is possible. even if you put it on the longest time between moves. well maybe then. have you asked the other person why it is taking them so lone between moves. I would delete it and start a new one , especially if it is a 3 game match. You will be asenior like me when you finish.....lol
Just curious ... what is the longest Anti Backgammon game here on record, assuming that stats have been kept. I'm currently playing in a AB game (#58278) that started well over a year ago on 3/25/03! This also is a 3-game match & judging by the length of this one, I'll probably be old & in a rocking chair when I finally see the match won, one way or the other! LOL!
Please advise ... Thanks!
Omega Lady ~ Renee
I would think 16 could be possible with "bad" moves by the other players - since the other player could quickly open up the board and let the quick player start using double 6's all rolls instead of double 5's/3's.
======
My shortest games was 0 moves - other player ran out of time! :-)
Well the asnwer to the theoretical question of what is the shortest game possible in Backgammon can't be answered, since the question is not well defined.
It is not, because we have to say if a "pass" move is considered as a move or not, we have to exclude resignation (of course!) of a player, we must care only for single point games and not include doubling cube(of course again!).
So if we consider the "pass" move as a move for a player, and not take into consideration the resignation and doubling cube options, then the shortest possible game WHICH IS ALSO LOGICAL (meaning it doesn't contain bad moves) must*** be the following 17 moves@@@ game:
*** I say must, because it hasn't been proved.
@@@ A move is defined like the move each played does, and not like a sequence of 2 moves, that of one player and that of the other.
(The above game was given/invented by Kit Woolsey i think.)
Many more 17-move games can be found with the above restrictions(With many bad moves though). I have once read that the shortest game possible with the above restrictions is 16 moves but i haven't seen the game and also many disagree with this claim. I don't know. Does anyone else knows?
♫ ok i used the wrong method , same code 9835 though , press shift and 7 to get & then this # then 9835 ( 9835 without the space) it stays this code untill sent. ♫
IMupChucKing, that is a really good question about the record for a completed game with the least amount of moves (turns). My fastest completed game is 16 moves. And that is out of 932 games.
(nascondi) Se vuoi giocare contro un avversario del tuo livello, puoi definire un BKR minimo ed uno massimo per ogni nuova partita che intendi creare. In questo modo nessun giocatore che non sia all'interno di questa fascia di rating potrà vedere o accettare il tuo invito. (Katechka) (mostra tutti i suggerimenti)