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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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7. Agosto 2006, 18:00:34
grenv 
Argomento: Re: New game
gambler104: yeah, um, that didn't make a lot of sense.

Not to mention the letters are different in each language (even if they are the same, the frequency should be different).

Perhaps a multi-language version is possible where either language could be used and the letter frequencies were somehow averaged between them? :)

7. Agosto 2006, 21:37:19
Amandakmg365 
Argomento: Re: New game
grenv:


Hello everyone: Fencer has a king brain so maybe he can figure something out.

7. Agosto 2006, 22:39:21
gambler104 
Argomento: Re: New game
grenv: That was more or less what I was trying to say, but I said it very poorly. The letters don't match up so you couldn't do different languages in the same game.

7. Agosto 2006, 22:58:39
painintheear 
Argomento: Mancala Games
Games of the mancala variety (there are several) would probably be appreciated. NOTE: There is no one game called "mancala" as said on wikipedia; rather they are a class of games.
--painintheear

7. Agosto 2006, 23:20:29
grenv 
Argomento: Re: New game
gambler104: lol, actually i was referring to the original request, not your explanation :)

Some languages could coexist, but it would be kind of klunky.

7. Agosto 2006, 23:22:45
gambler104 
Argomento: Re: New game
grenv: Ok. I think it could be done if there was a constant translation of letters between two languages. If a t in German was always a d in English and every other letter had some corresponding letter, it would work. But I don't think that is the case in any two languages.

7. Agosto 2006, 23:24:21
grenv 
Argomento: Re: New game
gambler104: Well Spanish and English for instance. In the case where a letter exists in one and not the other that's ok, just limits the words it can be used in to that language (e.g. "w" wouldn't appear in a Spanish word.

7. Agosto 2006, 23:29:54
mctrivia 
Argomento: Re: New game
Modificato da mctrivia (8. Agosto 2006, 01:26:40)
grenv: you will not find any two languages that would be possoble to have different words fit. It is just not mathematically posible. Howevery you could have an accepted international dictionary that includes words from every language that uses the english alphabet. accents can be removed to allow languages like french fit.

7. Agosto 2006, 23:34:16
grenv 
Argomento: Re: New game
mctrivia: not sure what mathematics has to do with it, but I disagree with the conclusion.

7. Agosto 2006, 23:52:37
pgt 
Argomento: Re: New game
mctrivia: I take it you mean "accepted"?

8. Agosto 2006, 01:26:24
mctrivia 
Argomento: Re: New game
pgt: yes sorry spelling was never my thing.

8. Agosto 2006, 02:35:34
pgt 
Argomento: Re: New game
Modificato da pgt (8. Agosto 2006, 02:36:22)
mctrivia: The previous spelling was fine. It was the meaning
However I think I'll stick to scrabble with a real English language dictionary and not one of those strange dictionaries which allow all sorts of strange words which nobody ever actually knows the meaning of, let alone ever uses in conversation.</i>

8. Agosto 2006, 10:20:55
ScrambledEggs 
Argomento: is it possible
to have a box in your preferences to say whether you would like game invites or not

8. Agosto 2006, 10:30:43
King Reza 
Argomento: Re: is it possible
imsoaddicted:I'd like to see a more complete version of this request:

I don't want any invites from anyone except the following people.

8. Agosto 2006, 11:15:26
Hrqls 
Argomento: Re: is it possible
King Reza: it would be perfect if you could do it per game type, and add a allowed bkr for it

i dont need to allow it for specific players as i can put playes on my list of blocked users if i dont want to be invited

so per game a checkbox wether you allow invitations or not, in which bkr range

8. Agosto 2006, 11:25:43
nabla 
Argomento: Re: is it possible
Hrqls: Your version would be perfect with me. In fact, the same type of filter like the one for posting games in the waiting room could be used.

8. Agosto 2006, 11:37:05
King Reza 
Argomento: Re: is it possible
Hrqls:Now it's time for you to purchase a Black rook and the request will be put on high priority!  

8. Agosto 2006, 12:00:51
Fencer 
Argomento: Re: is it possible
Hrqls: Or split it with Reza to make him happy.

8. Agosto 2006, 12:06:44
King Reza 
Argomento: Re: is it possible
Fencer:Now that's a bright idea

8. Agosto 2006, 12:37:55
Hrqls 
Argomento: Re: is it possible
Fencer: lol .. might be an idea .. but will wait a bit longer first :)

(i am dutch after all, count the sayings in english with the word dutch in it which have something to do with being greedy ;))

8. Agosto 2006, 12:39:23
King Reza 
Argomento: Re: is it possible
Hrqls:Greedy or Stingy?

8. Agosto 2006, 12:51:11
Hrqls 
Argomento: Re: is it possible
King Reza: stingy is better indeed (i didnt know that word, thanks :))

btw we are offramping ;)

8. Agosto 2006, 13:08:47
King Reza 
Argomento: Re: is it possible
 Hrqls:

9. Agosto 2006, 11:30:12
diogenysos 
Argomento: elimination-tourneys seedings...
well, the best-rated players meet very soon in the elimination-tourneys. e.g. the best rated will meet the second best rated in the second round (if they both win their first match). as we all know from tennis and other sports, normally the first seeded is placed on the top, the second seeded at the bottom, third seeded at the top of the bottom half, fourth seeded at the bottom of the top half and so on...

could this be possible in order to "honour" the best seeded ones and to make a big final between them a little more possible??

9. Agosto 2006, 16:40:30
grenv 
Argomento: Re: elimination-tourneys seedings...
diogenes: Do the seeded players always meet early here, or is it at least random?

9. Agosto 2006, 16:51:24
diogenysos 
Argomento: Re: elimination-tourneys seedings...
grenv: as far as i know its always the same system that defines who is playing against who, so always 1 vs 2 in the 2nd round.

anyway, your suggestion behind that question is right: it should be at least randomly seeded and not necessarily like i mentioned it before!

9. Agosto 2006, 17:10:54
Fencer 
Argomento: Re: elimination-tourneys seedings...
diogenes: Should be implemented soon.

10. Agosto 2006, 05:46:31
*BOB*on*Bush* 
Argomento: Re: elimination-tourneys seedings...
diogenes: actually... it is [or should be], very similar to the way "Super Size HYPER Elimination---volume 1 (Hyper Backgammon)" was set up in the first round...
players are seeded as ranked... highest bkr to lowest- unrated [with unrated playing each other]
split the field in half with number one playing the best of the worst...
in the second round winners [unrated players are given provisional] are ranked above draws- split the field... etcetera... 'random' invites criticism... order begats order;]

10. Agosto 2006, 06:13:31
diogenysos 
Argomento: Re: elimination-tourneys seedings...
*BOB*on*Bush*: but it is always 1 vs 2 in the 2nd round, isnt it?

10. Agosto 2006, 06:45:18
*BOB*on*Bush* 
Argomento: Re: elimination-tourneys seedings...
diogenes: here? newbie doesn't know [and it looks like i won't for months;]LOL- but i tend to believe you...

10. Agosto 2006, 07:10:05
diogenysos 
ah, allright, i understand now. yes, it is like that.

10. Agosto 2006, 07:12:57
diogenysos 
Argomento: experience-bonus...
btw.: after a real desastrous finish in my last 2 backgammon-games this morning i was wondering whether it could be implemented something like a bonus for the experienced BK-players which helps to throw more doubles and better rolls at the end of games. according to the number of playes games, number of action-points, years on BK.........

10. Agosto 2006, 09:46:02
skipinnz 
Argomento: Re: experience-bonus...
diogenes:LOL, now thats what I call a bribe, and If you're successful in bribing the computer put in a good word for me also.

10. Agosto 2006, 10:05:15
lukulus 
Argomento: Re: experience-bonus...
diogenes: and membership status, of course:)

10. Agosto 2006, 10:23:39
diogenysos 
Argomento: Re: experience-bonus...
lukulus: this would mean fencer will always win...
... but yes: here is the special september-action: everyone who buys a black rook receives 10 "free-rolls" every year: the member will have 10 opportunities to decide himself how the dice are rolling. as an equivalent in chess and other games which do not depend on luck, this member will have the chance to make 10 illegal moves...

10. Agosto 2006, 10:38:33
ScrambledEggs 
Argomento: Re: experience-bonus...
diogenes: nice try..lol

10. Agosto 2006, 11:08:49
El Cid 
Argomento: Re: elimination-tourneys seedings...
How about if there was a new "re-seeding" in every round, using the same system that in first round

10. Agosto 2006, 11:31:30
lukulus 
Argomento: Re: experience-bonus...
diogenes:

10. Agosto 2006, 15:21:41
grenv 
Argomento: Re: elimination-tourneys seedings...
All:

I vote for 4 systems (chosen by organizer)

1.Random each round
2.Random, but brackets known at the start
3.Seeded (1 vs 64, 2 vs 63 etc) Reseed each round based on current rating
4.Seeded, bracket known at start.

:)

10. Agosto 2006, 17:01:16
gambler104 
Argomento: Re: elimination-tourneys seedings...
grenv: All four are reasonable and good suggestions. I personally am happy with any system as long as their is a chance for 1 to meet 2 in the final round. In many games and sports, there is the 1-64, 2-63 and so on. In chess there is the 1-33, 2-34 and so on. And in a game like tennis, there is no set pairing except that the top two can't meet until the final, the top four can't meet until the semis and so on.

10. Agosto 2006, 17:38:03
grenv 
I'd also like to see a swiss tournament type, especially for chess variants.

10. Agosto 2006, 19:15:34
gambler104 
Argomento: Re:
grenv: Not a bad idea at all. And it might help players cut down on games which in turn would improve speed.

10. Agosto 2006, 19:40:03
Walter Montego 
Argomento: Main page invitations
I recently was sent a game invitation which appeared on my Main page as usual, but with a dialog box for accepting or declining the invitation with it. That makes it easy to take care of, but there's a problem. How do you type a message into the box when your page continues to refresh? Could it be made to stop refreshing while you're typing into the box, but continue to refresh when you haven't typed anything into it?
Just imagine how hard it'd be to type in a discussion board if the pages refreshed.

10. Agosto 2006, 19:56:07
grenv 
Argomento: Re: Main page invitations
Walter Montego: I think that's a signal your messages are too long! ;)

10. Agosto 2006, 20:02:50
coan.net 
Argomento: Re: Main page invitations
Walter Montego: I think you can still click on the invite which will bring it up in another page which does not refresh so you would be able to type longer messages.

10. Agosto 2006, 20:04:55
Fencer 
Argomento: Re: Main page invitations
Walter Montego: Once a page is loaded with the refresh trigger, it's not possible to stop it.

10. Agosto 2006, 22:04:56
Walter Montego 
Argomento: Re: Main page invitations
Fencer: Ah, Then it is as it is.

BIG BAD WOLF: I'll try that the next time I have a longer message to type.

grenv: Yes, I can lengthy at times, though I'm surprised you didn't say my refresh rate was too short.

10. Agosto 2006, 22:54:31
grenv 
Argomento: Re: Main page invitations
Walter Montego: Try typing them into notepad and pasting them in when you're ready to send.

11. Agosto 2006, 01:23:02
Walter Montego 
Argomento: Re: Main page invitations
grenv: That'll work too. The thing is I normally accept invitations and do not enter a message as it won't appear until Fencer fixes the first message of a new game. I declined these invitations and found the need to write something.

11. Agosto 2006, 01:49:16
mctrivia 
Argomento: Re: Main page invitations
Fencer: that is not enirely true. If you use java to refresh with a counter variable you can stop the count down. I am not sure of the exact code but I have seen it done.

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