Nome utente : Password :
Registrazione di un nuovo utente
Moderatore: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messaggi per pagina:
Lista delle discussioni
Non ti è possibile inserire messaggi in questo forum. Il livello minimo di sottoscrizione per linvio dei messaggi è {0}.
Modalità: Chiunque può inviare messaggi
Cerca nei messaggi:  

<< <   227 228 229 230 231 232 233 234 235 236   > >>
20. Settembre 2006, 22:38:23
Walter Montego 
Argomento: Re: RTE
Baked Alaskan: What's Rich Text Editor?

20. Settembre 2006, 22:56:03
King Reza 
Argomento: Re: RTE
Walter Montego:Check the blue link on top of the box you type your messages in.

20. Settembre 2006, 23:14:54
Walter Montego 
Argomento: Re: RTE
King Reza: That's slick. Now I know how some people have been changing the font, color, and size in their posts.
Thanks.

20. Settembre 2006, 23:15:19
hexkid 
Argomento: Re: RTE
Modificato da hexkid (21. Settembre 2006, 11:26:22)
Walter Montego: The RTE is a mechanism to type with the mouse :)

You need JavaScript enabled to view the link that opens it up.

I made three screenshots, just for you ...
a) No JavaScript
b) JavaScript on (update with some text in it)
c) The RTE ready for editing (update with with text in it)

20. Settembre 2006, 23:21:58
Walter Montego 
Argomento: Re: RTE
hexkid: Thank you for the pictures. It appears that I have the Java scripting turned on as Reza's post directed me to the link. Would the Computer Discusion board be the place to ask you about the imagine hosting?

21. Settembre 2006, 00:50:35
Mystery Man 
Argomento: Captured Pieces (finally added)
Congrats, all well & good. I just wish it wasn't added in the middle of my game. ALTHOUGH, this does bring up a good thought;
Fencer, what do you think about the idea of adding "Dark" variants of Jungle and Espionage games? (the choice of NOT showing the Captured Pieces) I prefer a little mystery in the games, know what I mean? :)
Thanx friend.......

21. Settembre 2006, 08:21:32
Fencer 
Argomento: Re: Captured Pieces (finally added)
Mystery Man: That's how it worked before, right?

21. Settembre 2006, 08:22:16
Baked Alaskan 
Argomento: Re: RTE
hexkid:

Well now that we all know what it is, can my question be answered please?  LOL



21. Settembre 2006, 09:56:04
pedrored 
Argomento: Re: New game: Ataxx
hexkid:

it's an amusing game, I have played several games in Pbem server

21. Settembre 2006, 10:50:23
Fencer 
Argomento: Re: New game: Ataxx
hexkid: Is it played on a clean board, with no holes?

21. Settembre 2006, 11:24:49
PerGioco 
Argomento: Re: New game: Ataxx
Fencer: Yes, clean board, no holes. There are also ataxx variants with a different board (holes).

21. Settembre 2006, 11:37:16
hexkid 
Argomento: Re: New game: Ataxx
Fencer: I found another page with lots more info on Ataxx (and Hexagon and variants).

21. Settembre 2006, 12:44:50
MadMonkey 
Argomento: Re: New game: Ataxx
hexkid: The Boogers version with 4 players looks interesting. We need some multi-player(more than 2 lol) games on Brainking.

Outbreak that they have Goltoken is another good game (Fencer ) LOL.

21. Settembre 2006, 12:46:20
ScrambledEggs 
Argomento: Re: New game: Ataxx
MadMonkey: yes outbreak is a great game shame about the site!!!!

21. Settembre 2006, 13:56:01
Nirvana 
Argomento: Re: New game: Ataxx
Fencer:

Thank you

21. Settembre 2006, 14:25:38
hexkid 
Argomento: Re: New game: Ataxx
hexkid @ 2006-09-20 19:22 : Ataxx?
Fencer @ 2006-09-21 13:09 : Ataxx!

That was fast :)
Thank you.

21. Settembre 2006, 15:44:24
RagingSeas 
Argomento: Game request
Hi folks. I doubt this game will get as quick a response to getting on here as Ataxx, but I would like to see the Mancala type of games on here. You can find more information at Wikipedia.

It is mostly an African game played long ago.

21. Settembre 2006, 16:18:49
pedrored 
Argomento: Ataxx rules
There is something strange in this game

I played this game in Richard's Pbem server
These are the rules, with a difference in the jump mmovements. Infact you have to jump with the "horse move" too. For example from A1 you can jump also in B3 and C2


Object of the Game
The object of the game is to have the majority of your colour discs on the board at the end of the game.
A Minute To Learn
Black places two black discs and White places two white discs as shown in Figure 1. The game always begins with this setup.

A B C D E F G
1 o . . . . . x
2 . . . . . . .
3 . . . . . . .
4 . . . . . . .
5 . . . . . . .
6 . . . . . . .
7 x . . . . . o
Figure 1

A move consists of either a "growth" or a "jump". A growth is when you select one of your pieces and place a new piece in an empty adjacent space, including diagonally. A jump is when you select one of your pieces and move it to an empty space that is two position away. This includes diagonals and "knights moves".

j j j j j
j g g g j
j g . g j g = valid "growth" destinations from the center
j g g g j j = valid "jump" destinations form the center
j j j j j

Once placed, any opponents pieces that are adjacent to the new piece (either through growth or jump) are flipped the to the moving player's colour.

If you are unable to move on your turn, you are skipped. There is a chance that your opponent may be forced to make a move that will let you move again.

21. Settembre 2006, 16:23:18
PerGioco 
Argomento: Re: Ataxx rules
pedrored: I agree with pedrored!

21. Settembre 2006, 16:27:08
MadMonkey 
Argomento: Re: Ataxx rules
pedrored: Agreed, thats how i have played it before.

21. Settembre 2006, 17:01:48
Summertop 
Argomento: Battleboats
How about add a submarine to the game.

1. You can't kill submarines

2. They can only move one square per turn (diagonal OK)

3. They use "sonar" to detect enemy ships. They can't pin point them. Just detect that there is one or more ships above them (in the 3x3 square grid with the sub in the middle). As you move the sub around, you could deduce an enemy's ship location.

4. You get all of your shots plus one submarine move per turn.

21. Settembre 2006, 18:20:30
Chaosu 
mancala, also called wari(oware) can be played at kurnik.org live, so you can test it, also at ludoteka.com (no ratings). afaik it is also played at mind olympic games in Czech Republic

21. Settembre 2006, 23:36:34
painintheear 
Argomento: random game option on the stairs
I recently noticed the stairs option today and thought it would be really neat if it had a random game option; like many of the tournaments. Playing a variety of games (why my win to loss ratio is like 1/3) is one of the main reasons i came to brainking in the first place and if i had to only choose one stair; then it'd me really hard to choose :) !

23. Settembre 2006, 14:49:04
toedder 
Argomento: Random games tournaments
In a fellowship I am in the idea came up to create a random tournament with games that the members would want to play. So everybody should suggest a game which would be included. In this fs more people would like to play Hyper Backgammon or Backgammon than Spider Linetris for example. But if 5 people vote for HB and one for SL, the propabilities for each would be even, so 4 people would choose a game that they don't favor (for not loosing their votes).
Now it would be a nice feature if one could edit the propability for each game type in a random games tournament, so that in this example the chances of playing HB in a certain game would be five times higher than to play SL. This could be done by assigning a value to each game type, which would be defaulted to 1. If you want to create a standard r.g.t. you simply let it as it is, but you'd have the choice to change the values as you like.
There could even be poll tournaments where every member that signed up could vote for a game type that would get a higher propability, so the distribution of games somehow reflected the preferences of the players.

23. Settembre 2006, 17:33:25
TeamBundy 
Argomento: Re: Random games tournaments
Mr. Shumway: I think the idea is good, but it would probably be a little difficult for the "creator" to come up with those probabilities. If they are automatically made by a poll, that would make it easier. I am guessing it would be a lot of implementing to do on Fencers part though :(

My suggestion to make the random games more interesting, is that when you create say a "five match random game", that you actually do get five times a different game. It would probably "ruin" the statistics department, but a special slot could be opened just for "random games"... or just make random-games not affect BKR.

25. Settembre 2006, 17:21:39
MadMonkey 
Fencer: Do you think we could have EITHER a tick box in the message that contains a tournament game Win or Loss, that when ticked will delete the message after we click on the Tournament link OR a select button saying 'Delete & goto Tournament'.

Save keep having to go back to delete the message once we have read/used it.

26. Settembre 2006, 03:20:07
rednaz23 
Argomento: Polls
Is it possible to have polls in F/S's?

26. Settembre 2006, 23:06:55
TeamBundy 
Argomento: Accepting Invitation Message
I keep forgetting to suggest this, but when one accepts a game invitation and writes a message to the inviting player, that message never reaches the invitee! (or nobody has ever replied to my invitations with a message!). My suggestion would then be that if one replies with a message to an invitation, either the invitee gets also a message saying "your invitation was accepted with the following message..." or that that message is automatically added to the history of messages of the current game (like a message on move zero :-) )

27. Settembre 2006, 07:44:22
Fencer 
Argomento: Re: Accepting Invitation Message
TeamBundy: It reaches if the target person starts the game. But it can be improved.

27. Settembre 2006, 07:44:51
Fencer 
Argomento: Re: Polls
rednaz23: Yes. When I reopen the sleeping polls subproject.

27. Settembre 2006, 07:49:17
Binabik 
Argomento: different colors
Is it possible to have the Ataxx/Assimilation games have, for example, red and blue pieces instead of black and white? If you play both those games and Lines of Action, it's quite confusing...

27. Settembre 2006, 13:14:25
TeamBundy 
Argomento: Re: Accepting Invitation Message
Fencer: Yes, because at the moment, it reaches the person with the first move: it is just funny/odd that I get my own message if I am the one in the first move! ;-)

27. Settembre 2006, 19:10:00
RagingSeas 
Argomento: Formula?
Not sure how useful it would be to some, but how about the ability to have a formula to filter out invitation requests? By rating perhaps or game type?

27. Settembre 2006, 19:25:27
LionsLair 
Argomento: Re: Formula?
RagingSeas: that sounds like a great idea, and how about maybe being able to view an opponents win/loss record or ratio in the same request?...much like the 'projected BKR rating change' for a win/tie/loss...

28. Settembre 2006, 10:10:44
pauloaguia 
Argomento: Number of messages per page
Why is it that the number of messages that display at a time in the message box is controlled by a setting set on a discussion board page? At least I didn't find anywhere else to change it. I noticed it also controls how many bugs display in the bug tracker.

Can't these be separate settings (preferrable) or at least be settable in those pages as well?

28. Settembre 2006, 13:54:37
tonyh 
Argomento: Draw Offers
When one offers a draw, the message to the opponent comes a fair way BELOW the game board; could it not come above, please.
I have often had opponents not accepting the draw offer, clearly because they had not seen the message.

28. Settembre 2006, 21:57:19
coan.net 
Argomento: change description box - bigger!
Change Description in fellowship edit box - any chance on getting these input boxes to be the same as the discussion board boxes - where we can "Change message area size" to see more and type things in?

30. Settembre 2006, 12:59:27
MadMonkey 
Argomento: Re: different colors
Binabik: I have to agree, when you play alot of Assimilation & Lines of Action, it can alter the way you see the games. One needs changing.

1. Ottobre 2006, 13:23:02
pedrored 
Argomento: Sign up for all tournaments of this group
Modificato da pedrored (1. Ottobre 2006, 14:37:15)
good idea!
what do you think to create another button to remove from every tournaments of the same group?

I mean a button to annul the effects of the "sign up" button

1. Ottobre 2006, 17:19:34
rod03801 
Argomento: Re: Sign up for all tournaments of this group
For me, it is rare I would want to sign up for ALL the games in a tournament. But there are times I do want to sign up for a few of them.. How about a check box next to each game listed in the tournament, with a box at the bottom also saying, "Sign up for all checked games"?

LOL.. everytime you add something Fencer, we want something extra!

1. Ottobre 2006, 18:08:50
MadMonkey 
Argomento: Re: Sign up for all tournaments of this group
rod03801: I like that idea

1. Ottobre 2006, 18:17:50
pedrored 
Argomento: Re: Sign up for all tournaments of this group
rod03801: >everytime you add something Fencer, we want something extra!

it's a human's habit!!! LOL


I agree with your idea about "Sign up for all checked games"

1. Ottobre 2006, 23:19:23
mctrivia 
Argomento: Re: Sign up for all tournaments of this group
pedrored: I would like a "I have no time any more" button. It should remove me from every team I have signed up with, every tornament, pond, and ladder that I have signed up for but is not currently running. Would be good for when you sign up for a whole bunch of tournaments and all of a sudden find yourself with 1000 games and 63 tornaments still on there way.

1. Ottobre 2006, 23:27:55
skipinnz 
Argomento: Stairs inactive
Is it possible to have inactive people disappear off of the stairs, It is going against the idea of stairs if the people are not there to move IMHO.

2. Ottobre 2006, 11:45:29
pauloaguia 
Argomento: Re: Stairs inactive
skipinnz: Especially since those people will be used by other players to step up one level easilly.

3. Ottobre 2006, 00:13:51
inpassant 
I would like to have ataxx and MiniShogi stairs. Thanks.

3. Ottobre 2006, 12:44:37
MadMonkey 
I think this has been asked before, and maybe still on your list Fencer.
Please could we have the Note box in games show up at the top of the page IF a note has been made, or at least an option in Settings to move it there like the other options we have.
It comes in handy when you play alot of games and may lose track of your train of thought. Sometimes i get back to a game i end up making a totaly different move to the one i was thinking about

3. Ottobre 2006, 12:49:50
pauloaguia 
Argomento: Re:
MadMonkey: Mine does. Maybe it's an option somewhere?

3. Ottobre 2006, 12:52:58
pauloaguia 
Argomento: Re:
MadMonkey: I've just rechecked. On the top of your Notes box, tehre's an option to move it to the top or to the bottom of the board. Just click it.
It's been like that for ages now :)

3. Ottobre 2006, 12:56:33
MadMonkey 
Argomento: Re:
pauloaguia: All i have above my note box is:

Note (visible for you only):

<< <   227 228 229 230 231 232 233 234 235 236   > >>
Data e ora
Amici in linea
Forum preferiti
Gruppi
Consiglio del giorno
Copyright © 2002 - 2025 Filip Rachunek, all rights reserved.
Torna all'inizio