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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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<< <   292 293 294 295 296 297 298 299 300 301   > >>
4. Febbraio 2009, 17:07:23
coan.net 
Argomento: Re: Auto pass
pauloaguia: If a person has an option to double, then autopass should not happen.

But for a reply - well that is a non-issue - since if for example Player 1 makers their move on March 1st - and Player 2 makes their move on March 3rd.

Player 1 will make a move - get autopassed back to him - make his next move - get autopassed back to him - make his next move and then send to Player 2.

Guess what - Player 2 STILL makes their next move on March 3rd - so they can still reply or talk at the same exact time they would have originally.

So to me - not being able to chat is a non-issue. (I would be happy to turn off my chat box like some players do if we could get an autopass setup on all games that can use them.)

4. Febbraio 2009, 17:10:11
pauloaguia 
Argomento: Re: Auto pass
coan.net: It's also a non issue for me, but I think that's the way it works right now... I was just pointing that out as a possible reason for MM's problem...

4. Febbraio 2009, 17:15:42
Carl 
Argomento: Re: Auto pass
Undertaker.: I agree.It's almost as ridiculous as getting to No 1 in a game and then refusing to play that game.

4. Febbraio 2009, 17:26:51
AbigailII 
Argomento: Re: Auto pass
Undertaker.: In 2008, Ladiesmanny ran out of holidays, played his moves for a few days, then extended his membership to get more holidays, to be able to resume his crawling speed.

4. Febbraio 2009, 20:48:11
Papa Zoom 
Argomento: Re: Auto pass
AbigailII:   I am playing him too and am having the same problem.  Since the beginning of the year, he's used up most of his vacation days delaying tourneys and delaying individual games.  He's at 14 left for the year.  At this rate, he'll have used his entire year in less than two months.   Many have complained so I hope there will a stop to this so no additional vacation days can be purchased by anyone for  any reason.  If 35 days isn't enough, then people ought to play fewer games or be forced to lose.  6 moves in 6 months should be an automatic loss for the offender. 

5. Febbraio 2009, 16:14:56
Carl 
While we're on the subject of extremely slow players.Does anyone have any tips on avoiding tournaments that those players are in? ( a certain male player from a certain state in America for instance)

5. Febbraio 2009, 17:50:46
Undertaker. 
Argomento: Re:

Marfitalu: Yes.  


Or add an option to allow create tournaments where we can choose the number maximum of games that a player must have to can play that tournament. Example: Backgammon tournament only acessible for players with less 1000 games.


If we can create a tournament for players with bkr between 1000 and 1600 points, for example, why not add this new option?


5. Febbraio 2009, 18:26:09
Thad 
Argomento: Re:
Carl: Play tournaments that use the Fischer's Clock. That way, you know the game will be done by a certain time (for the most part).

6. Febbraio 2009, 00:16:46
AlliumCepa 
Argomento: Re:
Marfitalu: "...I think that a formula to evaluate the players about the way they make their moves could be more accurate." There was a discussion about this here.

9. Febbraio 2009, 06:39:46
joshi tm 
Argomento: Re:
AlliumCepa: Maybe it is better to show a graph of a players move history (# of moves/day) and the number of running games over time. These two graphs are a good estimate how fast a player plays.

9. Febbraio 2009, 07:37:28
rabbitoid 
Argomento: Re:
joshi tm: Bad idea, in my opinion.

Why? human nature.Do you recall, a while ago, the period when the craze of the day was to make the maximum possible of moves per day? it went on for a long while, the stats are still available somewhere here.

What's that to do with this problem? simple. If you publish a "turtle meter" as you propose, then as certain as income tax you'll start a fierce competition among them to determine who's the worst game blocker on this site. They're bad enough, acting on their own. don't make them form a union, for Fencer's sake!!!

9. Febbraio 2009, 15:53:14
coan.net 
Argomento: Re:
rabbitoid: As a slow player myself (but one who never tries to purposely hold up anyone or any one tournament - or take more then my allowed vacation days a year) - I think the idea of a graph to show how often a player moves would be an interesting idea - IF AND ONLY IF - it was optional, and a person can turn off their graph if they don't want to show it.

On the flip side - people should then be able to create games & tournaments in which they can choose to have a certain "speed rating" - and of course the users who choose not to turn their on will not be allowed to play those - but they can still play any regular game or tournament.

Honestly - I think it would be a lot of programing work on Fencers part... in which I would rather have him working on new games, but I can see how some sort of "speed meter" could be made & used... again, as an optional part of the site.

9. Febbraio 2009, 16:02:04
rod03801 
Argomento: Re:
coan.net: Personally, I'm not big on the speed rating idea. BUT, I think it would be SO innovative as I think we would probably be the only turn based site with such a thing. (At least the only one I know of) So, it might be worth the programming time.

9. Febbraio 2009, 16:13:57
MadMonkey 
Argomento: Re:
coan.net: On a totally different subject that you lightly touched there. The BIG problem we have here is we all (including Fencer i am sure) want the site to grow and improve, but Fencer is only one person, he has a job and a life.

My Feature Request is not a Feature at all, but a person is needed. I think what we need is someone who can help Fencer with writing the code, making improvements & helping design games etc......

In my opinion that what is needed here more than anything, then maybe some of the great Feature requests, Game Requests & Bugs would get sorted sooner rather than when ever Fencer can squeeze them in


9. Febbraio 2009, 20:52:37
Papa Zoom 
Argomento: Re:
MadMonkey:   I could  help with writing the code but that would cause a huge problem as nothing would then work. 

9. Febbraio 2009, 21:14:09
MadMonkey 
Argomento: Re:
Artful Dodger:

10. Febbraio 2009, 01:33:11
AlliumCepa 
Argomento: Re:
joshi tm: "...show a graph of a players move history" --> That's right. It was discussed too, but nothing happened.

coan.net: the "speed rating" limit --> great idea, I like it. Another way to sift out those obtrusive players.

10. Febbraio 2009, 02:49:20
Papa Zoom 
Argomento: Re:
MadMonkey: Put us monkeys in charge and everyone goes bananas 

10. Febbraio 2009, 10:26:19
Hrqls 
Argomento: Re:
any speed indication would have to be per game type as people play certain games faster than other games (i sure do :))

12. Febbraio 2009, 06:17:52
grenv 
Argomento: site slowness...
Seems to me the site has slowed down to a crawl recently. 5-10 second page refreshes even with the "lite" checkbox checked.

I therefore request "fewer" features.. can we eliminate whatever is slowing the site down?

12. Febbraio 2009, 08:01:51
Fencer 
Argomento: Re: site slowness...
grenv: Nothing is slowing the site down. According to our stats, it is fast as usual.

12. Febbraio 2009, 13:30:30
grenv 
Argomento: Re: site slowness...
Fencer: When I make a move the board takes a long time to refresh with the new position.

12. Febbraio 2009, 13:42:29
Fencer 
Argomento: Re: site slowness...
grenv: Is your browser slowed down or is it just waiting for the server response for a longer time?

12. Febbraio 2009, 15:00:21
"GERRY" 
Argomento: Re: site slowness...
Fencer: Mine works good for awhile then a pop up show's. Try again.Other then that its good.

12. Febbraio 2009, 15:04:36
Fencer 
Argomento: Re: site slowness...
"GERRY": The whole BrainKing is pop-up free. Guaranteed.

12. Febbraio 2009, 15:51:58
grenv 
Argomento: Re: site slowness...
Fencer: I see the page show, but only half the board displays, then the page slowly fills in the details. Actually it's faster today than yesterday.

Perhaps capturing the move in a text box would be a good option... instead of needing to refresh the page each move (i'm thinking of backgammon where i need to refresh the page 4 times if I roll a double, but if there was a text box i could type 24-20 24-20 18-14 18-14 or something like that it would be quicker)

12. Febbraio 2009, 15:57:00
coan.net 
Argomento: Re: site slowness...
For those who still see some parts of the site loading slow, check out this post:

Computers (coan.net, 2007-03-12 20:16:01)

I posted some information awhile back about things in the settings you can turn off. (for example, not having every menu load on the game pages allows the game pages to load quicker.)

Just some general tips which may help.

13. Febbraio 2009, 11:15:12
joshi tm 
I deleted a fellowship a time ago but it looks like I cant join other teams anymore because I joined the teams of the deleted fellowship! What should I do?

13. Febbraio 2009, 20:53:19
Papa Zoom 
could fellowship tourneys be allowed to make changes without administrator approval?

16. Febbraio 2009, 18:31:28
"GERRY" 
When are the cheater,s on this site going to be BANNED?

16. Febbraio 2009, 18:52:38
Pedro Martínez 
Argomento: Re:
"GERRY": Tomorrow, 5 p.m. ET.

16. Febbraio 2009, 19:45:40
Papa Zoom 
Argomento: Re:
Pedro Martínez:

16. Febbraio 2009, 21:08:00
"GERRY" 
Argomento: Re:
Pedro Martínez:

16. Febbraio 2009, 21:09:29
"GERRY" 
Argomento: Re:
Artful Dodger:

18. Febbraio 2009, 22:31:57
joshi tm 
Argomento: Poker, multiplayer... Ponds!
Well, since Brain Pawns can join poker tables, why pawns cannot join ponds still?

18. Febbraio 2009, 22:58:46
Fencer 
Argomento: Re: Poker, multiplayer... Ponds!
joshi tm: Because nobody made a change yet.

19. Febbraio 2009, 08:13:18
rabbitoid 
Argomento: Re: Poker, multiplayer... Ponds!
Fencer: But if somebody does, I hope the somebody will give warning before, since the non-participation of pawns is an important part of the strategy

19. Febbraio 2009, 08:24:33
Fencer 
Argomento: Re: Poker, multiplayer... Ponds!
rabbitoid: True.

19. Febbraio 2009, 12:54:12
AbigailII 
Argomento: Poker Player Box
Could the box showing icon/name/chips at the poker tables be make a little taller? Currently (on my browser), the number of chips a person has falls halfway below the box, making the number hard to read if the person doesn't have cards, and almost impossible to read when the player has two cards (as the cards obscure the chip number).

19. Febbraio 2009, 12:56:45
rod03801 
Argomento: Re: Poker Player Box
AbigailII: I don't know if it will help you, but I had a similar issue. If I lowered the size of everything (Ctrl and scroll), just slightly, it fixed the issue.

19. Febbraio 2009, 21:13:41
Press_Play 
Argomento: Re: Poker Player Box
: i love the new poker game,,,kudos''' However two things i can think of that would be nicer,,least for me. In the scrolling box with actions,,"blue lines" and black for player chat. Its hard to keep track on just the winning hand..like say make it dark green "(player) wins with two pairs. etc"... Also the second countdown clock for player to do something the color would catch the eye more, even tho that one is not much of a big deal.

20. Febbraio 2009, 01:39:00
Herlock Sholmes 
Argomento: New Type of Chess ...
ok, we have thousands of chess variants plus 960 or Fisher Random Chess ... I would like to introduce the whole new Class of Chess Openings, where figures stay in their traditional positions but PAWNS can (and must)be positioned anywhere (still chess rules apply though) on players half ... it's more like topical playing and for every white pawn black pawn is positioned symmetrically on the board ...
thje smallest number of pawns used for these games should be 3, the biggest 8 ... it's very creative approach to the game, everyone can be a creator of his/her game
and the number of different starting position is astronomical ... I play this kind of game on internet ...
it's never boring and even Fisher Random looks like it's younger brother ... I wish we could have this feature on brainking ...
Andy.

20. Febbraio 2009, 02:03:55
Herlock Sholmes 
Argomento: Re: New Type of Chess ...

20. Febbraio 2009, 21:59:23
joshi tm 
Argomento: Re: Poker, multiplayer... Ponds!
rabbitoid: I do not think so. Strategy's will change a bit indeed. I think the game is better to play and the ponds will be filled up faster.

20. Febbraio 2009, 22:10:21
coan.net 
Argomento: Re: Poker, multiplayer... Ponds!
joshi tm: I think what he means is if a current rook drops to a pawn, they know to just bid 1 more then their last bid. If Fencer changes it so they can play and does not let everyone know, then they will fall in the pond because of the rule change. (at least that is what I took from it.)

My opinion - let pawns play, but limit to 5 ponds at a time (5 ponds where they are still running - if they fall in, let them join another) (and if they are a bishop+ and have more then 5, and drop down to a pawn - let them continue all that they started.)

20. Febbraio 2009, 23:23:06
rabbitoid 
Argomento: Re: Poker, multiplayer... Ponds!
Modificato da rabbitoid (20. Febbraio 2009, 23:23:39)
coan.net: That's exactly what I had in mind. As for allowing pawns to play a pond, or 2, or 5, I've been suggesting that for a long time now. The ponds have been drying up because lack of new faces for years. Remember when I used to start a daily one-day pond? I had to stop, because not enough people showed up at the end. There are only so many rooks, and most of them lost interest.

21. Febbraio 2009, 12:46:18
El Cid 
Argomento: Team Captain
I think this has been asked, but how about something like a blue dot on "team tournaments" page, on those tournaments where we are captain of a team

21. Febbraio 2009, 13:02:22
MadMonkey 
Argomento: Re: Team Captain
El Cid: Yes, was me

As a Big Boss i need to know which Tournaments my Fellowship has Teams already signed up for (whether i am in them or not) without having to open each Tournament. Thats the main issue.

As you say, a dot to show which Tournaments we are Captains of a Team in as well would be good.

21. Febbraio 2009, 16:12:05
joshi tm 
Argomento: Re: Poker, multiplayer... Ponds!
rabbitoid: Yup, ythat's why I'd like to give limited play to the Pawns. They will surprise us, and of course, this rules change must only apply to the new generated ponds after them or announced with a bling bling flashing message box on the main page ;)

21. Febbraio 2009, 18:05:30
grenv 
Argomento: Re: Poker, multiplayer... Ponds!
joshi tm: Why would allowing pawns to play a pond constitute a "rule change"? Who cares who the entrants are, it's the same game with the same "rules". Good grief.

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