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 Feature requests

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15. Marzo 2010, 19:22:09
Herlock Sholmes 
Argomento: Burmese Dice Chess (modified)

In Burma they supposedly played a form of dice chess with 3 dice ... and players moved 3 times in a row ... I wonder if it would be possible to implement easier version with 2 dice and move twice in a row ... I would suggest for doubled numbers (1-1,2-2, 3-3 etc) to introduce free one move with any chosen piece ... ususally when we think about thwo dice version we think of choosing the number to move ... Burmese chess (modified by reducing number of dice) would be very intriguing and challenging variant. Here is the link and please scroll to the last sentence (History) where they talk about this variant.


http://en.wikipedia.org/wiki/Dice_chess


17. Marzo 2010, 15:07:27
Herlock Sholmes 
Argomento: 2Dice Burmese Chess rules

Herlock Sholmes: has been posted on my blog ... I tested this game at home. It plays nicely adding some dynamics to traditional dice chess. And, since there is a choice of pieces to move, it makes this version more intelligent.


http://mychessvariants.blogspot.com/ 


Andy.


17. Marzo 2010, 20:00:52
John Rivenburg 
Argomento: Backgammon variants,........
An idea for more backgammon variants,....A form of Acey Deucey (of which there are few), Tabula, Tawula, or Tourne-Case......These are implimented on another game page (GoldToken), I'd like to see them here.....

18. Marzo 2010, 19:10:16
Thom27 
Argomento: backgammon: swap dice automatically
I want to second proposals already made by others:

swap the dice in backgammon automatically if the player clicks a piece that can't be moved by the first number, but by the second, and

order the dice so that the higher is always first.

28. Marzo 2010, 07:30:46
Nothingness 
Argomento: new espionage variant
There are talks going on for a new variant. a proposal will soon be posted.

1. Aprile 2010, 03:58:56
Orlandu 
Argomento: Backgammon Ideas
Acey Duey is always great here... or How about Super Backgammon (18 pips instead of 12 per side... No doubles backgammon

1. Aprile 2010, 17:22:52
Nothingness 
Argomento: new chess variant
Modificato da Nothingness (2. Aprile 2010, 01:37:01)
this is an old game i used to play as a child. White would have 4 pawns and a king the other side would have a full chess army. The only rule changes are as folows. Either king is allowed to capture the opposing king, whites king is allowed to move in and out of check and is able to move back the same square he moved from on the same move if he chooses. the last rule is that white gets two moves for every 1 black move.

2. Aprile 2010, 18:35:10
cowboynoel 
Argomento: Flag identification
On some sites when you put your mouse on a flag it identified the country it is from. in a lil pop up box.

2. Aprile 2010, 18:42:21
Fencer 
Argomento: Re: Flag identification
cowboynoel: That's how it works on BrainKing since 2004.

2. Aprile 2010, 19:11:01
Thom27 
Argomento: backgammon moving
Or even better: choose a die with the mouse button:

clicking a piece with the left button moves it by the left (higher) die number, clicking with the right moves it by the lower number.

(But I don't know if this is technically possible)

3. Aprile 2010, 15:26:53
Herlock Sholmes 
Argomento: If nothing else

please look at this game ... published by Sid Sackson in "Gamut of Games' ... it can be played with regular cards, chess cards and even with chess pieces ... game is called Mate, has really nothing to do with chess, beside its name and the depth ... here is the link ... I strongly recommend it, try with cards and you will discover a fantastic game. Completely open (like board games) and will satisfy even our Abigail, lol ...


http://www.chessvariants.org/cards.dir/chesscards/


Andy.


4. Aprile 2010, 13:47:28
Chaosu 
Argomento: Weekend and vacation days issue
I would like ask you Fencer to fix vacation days. There is a notice that when changing weekend days it's recommended to make moves in all remaining games. Reason behind that is vacation day system that's not workinf propely. I could live with that but this system is also bugged when adding vacation days (manually - brain pawn).

I just had three hours left in game, my vacation days were set on saturday and sunday and I set new vacation day on monday. All of sudden my game time in some games were -(minus)1 days and 10 hours , so I got back to settings and set another vacation day on tuesday, changing game time to -10 hours, set another day on wednesday and my game time is over 2 days.... I timeouted once because of this issue and now I'm down to 4 vacation days while I used really only one on purpose, rest was to cover this bug. Thanks in advance for taking a look on this case.

4. Aprile 2010, 14:17:40
Fencer 
Argomento: Re: Weekend and vacation days issue

4. Aprile 2010, 19:58:03
Chaosu 
Ok, thanks.

5. Aprile 2010, 14:49:55
Thom27 
Argomento: Submit buttons
I'd wish to have (at least) two different submit buttons: "submit and go to list of games" and "submit and stay here".

This can be set alredy, but only one action can be saved as default; if you want to do the other, you must first change the setting from the default.

It would be much more convenient if one had two buttons and could choose which to click. This needs only one click in any case.

5. Aprile 2010, 14:52:51
Pedro Martínez 
Argomento: Re: Submit buttons
Thom27: It takes two clicks to change it in the drop-down list…

5. Aprile 2010, 15:48:33
coan.net 
Argomento: New BrainKing suggestions
There are a couple of things that I do right now with .css to help me with playing my BK games a little quicker, and would LOVE to see these options introduced into BK so everyone can use them without having to use the .css.

1. Over all - move more (non-important) information BELOW the game board. For example, do I really need to know the flag, ranking, rating, last move, link to rules, link to discussion boards for most of my game playing? Answer = NO. (but at times this information might be needed, so why not make a "streamline" way for the game board to show up that has move of that information below the gameboard that way if we do need it, we can simply scroll down and look.

(Most of my suggestions are things that will help play quicker WITHOUT having to scroll down... no scrolling down can save a lot of time.)



2. In the Dice Poker Games - Have the dice choice ABOVE the board. As you see in my screenshot of what I do with my own .css, it does not show up neatly (covers things up) - but then again going back to #1 - it's mostly useless information anyway. But for how I do it, I can now see my dice choice & game board without having to scroll down. The "official" way right now below the board, on some monitors I will have to scroll down EACH TIME I want to roll the dice



3. THIS IS THE MOST IMPORTANT... and simple. Have a "Move" button near the top of the page. Still keep a move button & all the "comment boxes" down below the game board so if I want to "chat", I can scroll down and still do so - but for 99% of my game playing - I want to make my move & submit it and go to the next game... having the "Move" button at the top (and same place on the screen for EVERY GAME) makes things go so quickly... and is so nice.

5. Aprile 2010, 17:43:23
Nothingness 
Argomento: page setup
is there a way to customize your page so that the games you currently have to makes moves in are at the very top of the screen instead of at the bottom? could a drag box be available like on facebooks home page.

5. Aprile 2010, 17:54:32
Fencer 
Argomento: Re: page setup
Nothingness: Drag and drop boxes will be implemented in BrainKing 3.0.

5. Aprile 2010, 22:25:53
Thom27 
Argomento: Re: Submit buttons
Pedro Martínez: It is about improving the ergonomics of the user-interface

Sometimes i want to stay at the game in particular game types, e.g. in Battleboats to see what I have hit, or in Backgammon with autopass when the opponent is on the bar and likely to stay there. But in other game types I want to go to the list of games to decide which to play next. Then I must always change between the two options.

6. Aprile 2010, 20:07:48
Nothingness 
Argomento: tournament snake format
i was searching through tourneys and noticed that the snake format is not being utilized. In most tourneys in sports for example. in a 8 person single elimination tourney the top rated player(1st) should play the lowest(8th) rated person. the 2nd best player should play the 7th best player. etc.. but here the matchups are as follows 1vs5 2vs6 3vs7 4vs8 thsi seems a little lopsided. This should go for a normal tourney while setting up whom goes into what section. e.g section1: 1-4-5-8 section2: 2-3-6-7

6. Aprile 2010, 20:17:13
Fencer 
Argomento: Re: tournament snake format
Nothingness: That's how it works. If a tournament is created with this option.

7. Aprile 2010, 04:09:36
Nothingness 
Argomento: tourney sample
15000 :D

Here is a tourney that i was just in. the snake format was not used here..
Im not sure if you meant that the format that is being utilized is snake or not. if so than this is a glitch.

7. Aprile 2010, 07:20:57
Fencer 
Argomento: Re: tourney sample
Nothingness: The seeding is 1-x x-4 3-x x-2 which should ensure that top players would meet in the final round. Other start positions (marked by x) are not important, ergo randomly filled.

8. Aprile 2010, 21:15:45
Herlock Sholmes 
Argomento: Chess Variants Experimental Board

Mister Big Boss, would it be possible to have a chess board for experimenting with variants ? What I have in mind is just an empty board, with all the pieces available and NO RULES for any specific game glued to it and nor rules for moving pieces ... let's say I would like to play a game with pawns on 3rd and 6th row, or a game where bishop can jump like a knight when on the 1st and 8th column ... or maybe when pawn promotes I can choose another king and milions of other variants ... all the rules would be agreed before the game starts and players can enjoy the new game ... I've never seen anything like this and it can be a very powerful field for inventors ...


This way we can all enjoy our new ideas, try it and eventually implement it ...


Cheers,


Andy.


 


8. Aprile 2010, 21:24:12
Fencer 
Argomento: Re: Chess Variants Experimental Board
Herlock Sholmes: If I have time for it, it might appear in the next version of BrainKing.

8. Aprile 2010, 21:29:55
Herlock Sholmes 
Argomento: Re: Chess Variants Experimental Board
Fencer: děkuji ...

15. Aprile 2010, 03:38:09
Herlock Sholmes 
Argomento: Golf Poker - new game proposal

Hello, here is the new approach to play Dice Poker 6D ... something for golf lovers ... below are the rules:


1. There are 18 holes in the whole course ...


2. I introduced 3 additional categories: 1 pair, 2 pairs and 3 of a kind (nothing new, they exist in regular poker) that gives us 18 categories (holes). Below is the score table for all 18 holes:


 



  1. Ones - a sum of all 1's
  2. Twos - a sum of all 2's
  3. Threes - a sum of all 3's
  4. Fours - a sum of all 4's
  5. Fives - a sum of all 5's
  6. Sixes - a sum of all 6's
  7. 1 Pair - 2 dice with the same numbers+ 4 dice with different numbers - sum of all dice (examples for 3 new categories below)
  8. 2 Pairs - 2 dice with the same nubers + 2 dice with the same numbers(different than the first pair) + 2 different dice (different from 2 first pairs) - sum of all dice
  9. 3 of a kind - 3 dice with the same numbers + 3 different numbers - sum of all dice
  10. 4 of a kind (4 or more dice with the same number) - a sum of all dice
  11. 5 of a kind (5 or more dice with the same number) - a sum of all dice
  12. Full House (3 dice with the same number + 2 dice with the same number, and those two numbers must be different) - sum of the dice 
  13. Full Car (2 dice with the same number + 2 dice with the same number + 2 dice with the same number, and those three numbers must be different) - sum of the dice 
  14. Full Hotel (3 dice with the same number + 3 dice with the same number, and those two numbers must be different) - sum of the dice 
  15. Large Straight (a straight of 5 or more dice) - 123456(21points) wins the hole over 23456(20 points) which wins the hole over 12345(15 points) 
  16. Full Straight (a straight of all dice) - 1 point scored immediately in the hole (when other player scores  in this hole, it's a draw for this hole)
  17. 6 of a kind (all dice with the same number) - higher 6 of a kind is the hole winner (222222 beats 111111 etc.)
  18. Chance (any dice combination) - a sum of all dice
  19. </ol>

    Now, player that get higher score in particular hole is the winner of this hole ... who wins more holes wins the whole course and becomes champion ... when players win equal number of holes it's a draw. After players score points for a particular hole, software  replaces scores for O for the loser and 1 for the winner ... during the game it is very important to target scores already made in particular holes. WINNING THE HOLE IS THE SUB-GOAL (similar to real golf) ... fixed scores for hotel, car, full house etc are abolished and replaced by actual point scores and it adds more excitements to the game ...here are the examples of 3 new categories ...


    1 pair ... 44 5631 (no numbers can repeat itself) - example of wrong sequence: 44 1354 (4 is repeated)


    2 pairs ... 33 11 24 (no numbers can repeat itself) - example of wrong sequence: 33 11 35 (3 is repeated)


    3 of a kind ... 444 132 (no numbers repeat itself) - example of wrong sequence: 444 564 (4 is repeated) ... 


    I would rather be golfing ... how about you ?


    I wonder what do you think about this Golf Poker ...?


    Cheers, Andy.


15. Aprile 2010, 09:00:40
joshi tm 
Argomento: Re: Golf Poker - new game proposal
Modificato da joshi tm (15. Aprile 2010, 09:02:55)
Herlock Sholmes: Does a player need to do those rolls in order? It can be more strategic if that wouldn't be. Then add the bankroll idea from Michael Coan (You get all extra rolls for the whole course at roll 1, and use them if you want. Therefore there are unlimited rolls per turn, but the total number of extra rolls is limited) and you would have an awesome game.

EDIT:
Or even better, you have unlimited rolls but the player with the least total of rolls wins.

15. Aprile 2010, 13:41:40
Herlock Sholmes 
Argomento: Re: Golf Poker - new game proposal
Modificato da Herlock Sholmes (15. Aprile 2010, 13:43:50)

joshi tm: no, rolls can be made in any order based on the situation on the golf course ... I think going from hole to hole in order would be too restrictive ... although more like a real golf ... bankroll idea (or unlimited rolls) is well known feature in dice games, game of FARKLE is one of them ... I played several form of Yahztee using this system ... we can try to incorporate golf feature of "being in par" when a task is accomplished in 3 rolls, if beyond, some form of negative points could be used ... thanks for your input.



Andy.


15. Aprile 2010, 15:19:59
Herlock Sholmes 
Argomento: Re: Golf Poker - new game proposal
Modificato da Herlock Sholmes (15. Aprile 2010, 16:11:59)

Herlock Sholmes: we can even come closer to regular golf and create a system like below:



1. Keep all the fix scores like they are, adding of course 3 new holes (1 pair, 2 pairs, 3 of a kind) to make it 18 holes course.



2. For lower six holes (categories) make 4 of a kind (at least) a requirement to score a hole ...



3. Assigned points depending on the number of rolls used to make a hole:



2 points - for comlepting a hole in first roll



1 point - for making a hole in the second roll



0 points - for making a hole in the third roll



-1 point for the fourth try, -2 points for the fifth try ... -3 points if not made in the fifth try ... (five rolls is the maximum number)



This system changes the whole idea behind collecting points for categories ... for example: it's no longer important how high you score 4 of a kind, but if you score AT ALL, and in which roll ... it creates a new game ...


For those who do not like to fall BELOW ZERO, we may use different system to record points for holes:


1 point for the first roll, 2 points for the second roll ... down to 5 points for the fifth roll and 6 points for not making a hole in the fifth roll and also for crossing out any other hole ... of course, player with the lowest score wins the game ... this system is easy to remember since points correspond to the roll number ...


 



Andy.


16. Aprile 2010, 19:18:12
diogenysos 
Argomento: halma rules
can we change the halma rules a little bit???
- black is in disadvantage, we all know. white starts and if both make same amount of moves and both need one move more
(which happens quite often),
white wins by the advantage of beginning...



16. Aprile 2010, 19:21:20
Fencer 
Argomento: Re: halma rules
diogenysos: Black has a disadvantage in a lot of games. Should we change them all? That's just a nature of board games.

16. Aprile 2010, 19:30:08
rod03801 
Argomento: Re: halma rules
diogenysos: For me personally, it rarely comes down to winning or losing by just one move in Halma.

16. Aprile 2010, 20:06:31
diogenysos 
there are many games around the world that allow a draw when the amount of moves is the same... we shouldnt change them all... - but in halma its all about this very special skill...

16. Aprile 2010, 20:09:40
diogenysos 
Argomento: merchandising idea
this is not really a feature request...

but a silly little  idea i just discussed with an opponent:

THE TIME-OUT ALARM CLOCK!

many plaers lose their games while sleeping and timing out.
lets create and sell a this alarm-clock, which is connected via router to the internet and always wakes you up when youre about to lose a game without vacation days and so on... ;-)))

many psychologists around the world may have more to work -

16. Aprile 2010, 20:12:35
diogenysos 
Argomento: Re: halma rules
Fencer:in order to make it clear:
its not about general disadvantage because your opponent moves first. its very special in halma because strong opponents often get home with the same amount of moves. this is not like this in chess, not even in mancala, maybe sometimes in pah tum...

16. Aprile 2010, 20:25:19
Thom27 
Argomento: Re: halma rules
diogenysos: maybe something like a swap rule: the first player makes the first three (or so) moves (moves for both sides), then the other player has the right to swap sides.

20. Aprile 2010, 03:58:11
Orlandu 
Argomento: Backgammon idea
Regular rules with exception:
1. When you get doubles you move back pieces
2. When you have all your pieces on home turf is when doubles rule is not in effect

20. Aprile 2010, 06:01:45
nodnarbo 
Argomento: Re: Backgammon idea
Orlandu: that would be close to doubling the length of the game, but if you can get over that, then it seems like an interesting change in strategy...

20. Aprile 2010, 08:16:46
talen314 
Argomento: Possible Chess Variant
Looking at the number of started games Dice Chess and Dice Chess 10x10 seem to be fairly popular.   IF this is due to the unpredictable nature of the game due to the use of dice a possible chess variant would be to combine Dice Chess and Ice Age Chess into a variant.  The freezing element combined with the random element might make for some interesting play.  What do others think about Ïce Age Dice Chess?
I am aware that there are some that don't care for any more chess variants of any kind but there do seem to be quite a few players that enjoy Dice Chess and Dice Chess 10x10.
Talen314

20. Aprile 2010, 08:53:39
AbigailII 
Argomento: Re: Possible Chess Variant
talen314: I enjoy Dice Chess and Dice Chess 10x10, but I don't care for Ice Age Chess. I cannot see any enjoyment from marrying the two.

20. Aprile 2010, 21:54:37
h657 
Argomento: Re: Possible Chess Variant
talen314: I think that would be very good combo since Dice Chess by itself is getting a little old. And it would get more players to start playing more Ice Age Chess, also.

20. Aprile 2010, 22:00:37
puupia 
Argomento: Message about won prizes
Some brains appeared into my profile and finally i found out i had won them from a tournament. It would have been nice to receive somekind of message about winning a prize.

20. Aprile 2010, 23:16:28
Herlock Sholmes 
Argomento: I am definitely

missing one game option ... I would like to to play not for won games points, but for points I won during the game itself ... Ludo for example, I can win 4 :0 or 3:1 ... backgammon, I can win 15:0 or anything else just by counting my checkers out of the board ... same story with Chess Dice with 3 kings ... I would like to have an option to play let's say to 10 points, every time counting opponent's kings I removed from the game ... not only winning would be important , but the quality of winning each game in a  round would count ...


Andy.


 


21. Aprile 2010, 00:57:12
AbigailII 
Argomento: Re: Possible Chess Variant
Modificato da AbigailII (21. Aprile 2010, 01:03:25)
AbigailII: I agree with other posters that Dice Chess can be a bit repeatative. Here's a variant I came up with. I've never play tested it though.
  1. Played on a 10x8 board.

  2. Each player has 3 Kings, 1 Queen, 1 Archbishop, 1 Chancellor, 1 Rook, 1 Bishop, 1 Knight, and 10 Pawns.

  3. White starts with 10 Pawns on the 2nd row; Black with 10 Pawns on the 7th.

  4. The remaining pieces of White are placed randomly on the first row, under the condition no 2 Kings are placed next to each other.

  5. Blacks pieces are placed on the 8th row, mirrorring White's.

  6. Each Player has two 8-sided dice; each face representing one of the 8 different pieces.

  7. On each turn, the Player's dice are rolled. Player must move one of the pieces shown on the dice - or promote a Pawn to the shown piece. (So, if Player rolls Rook and Bishop, he either moves his Rook, moves his Bishop, or promotes a Pawn to Rook or Bishop).

  8. If a Player cannot move either of the shown pieces (because the pieces are blocked, or captured and no longer on the board), nor promote a Pawn to a shown piece, the Player must forfeit his move.

  9. Pawns aren't allowed to promote to King nor to Pawn.

  10. If a Player is in Check, and he has the option to move out of Check (or to eliminate the Check), he must do so.

  11. A Player may not move into Check unless he has no other move available.

  12. A King attacking a King is not counted as Check.

  13. First Player to capture all opponents Kings wins.

  14. On the first move, one of the dice will show a Pawn.


Possible variants on rolling doubles:

  • Player may make any moves he wants.

  • Player may move indicated piece twice (but not capture a King on the second move).

  • Player must pass.


21. Aprile 2010, 10:55:35
joshi tm 
I do not like rule 8, which is not the way Dice Chess plays on BK. In the BK Dice Chess only possible pieces te move get a chance to get rolled. Also captured pieces don't count.

21. Aprile 2010, 11:04:46
pedestrian 
Argomento: Re: Possible Chess Variant
AbigailII: Rules 10 and 11 may contradict each other when you have three kings. What if you can only eliminate a check to one king by moving another king into check?

21. Aprile 2010, 12:25:16
AbigailII 
Argomento: Re:
joshi tm: That's a bit of a silly argument. I guess you didn't like Dice Chess either, because up to then, using dice wasn't the way Chess was played on BK?

pedestrian I would not consider a move that goes from a position where a King is in Check to a position where a (possible other) King is in Check as eliminating the Check. So rule 10 would not kick in. I guess rule 10 & 11 could be refined to: 10) If a Player can reduce the number of Kings in Check, he must do so. 11) A Player may not increase the number of Kings in Check, unless no other move is possible.

21. Aprile 2010, 12:41:50
pedestrian 
Argomento: Re:
AbigailII: Ok, that's probably better. Or maybe 'number of checks' would be even more precise than 'number of kings in check' ? One king might be in check from several pieces.

I'm also not sure I understand the purpose of rule 12. It could complicate the whole 'number of kings in check' issue, but maybe that's the point? Consider a situation where your knight and king both threaten my king. The dice tells me to move my queen, and as it happens, my queen is placed in such a way that it could capture both of the threatening pieces. According to rule 12, I would have to take the knight because it gives check, although capturing the attacking king makes more sense.

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