Nome utente : Password :
Registrazione di un nuovo utente
Moderatore: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messaggi per pagina:
Lista delle discussioni
Non ti è possibile inserire messaggi in questo forum. Il livello minimo di sottoscrizione per linvio dei messaggi è {0}.
Modalità: Chiunque può inviare messaggi
Cerca nei messaggi:  

<< <   84 85 86 87 88 89 90 91 92 93   > >>
19. Settembre 2004, 12:46:38
redsales 
Argomento: cariad
Modificato da redsales (19. Settembre 2004, 12:48:03)
ok, everything makes sense re the mice and elephants. But what do you mean by long and short jumps/ Do you mean jumping over two bodies of water or is the distinction horizontal and vertical? Both lions and tigers can jump over only one river at a time, but can jump either horizontally or vertically. But the rules I posted below only mention jumping ability for lions and tigers, and furthermore the applet itself won't permit it, so I think they're landbound.

And yes, this looks ridiculous so someone who hasn't been following the thread. But I'm itching to play now! Fencer, will your version have numbers beside the animals or an index either by the side of the board or in the rules?

19. Settembre 2004, 17:28:58
LongJohn 
Argomento: Hide sidebar menu option
There is a lot of options on the left sidebar that many people simply do not use. It would be nice if we had the option to hide any menu bars that we dont use.
"Polls" spring to mind as the first one I would hide, but others such as "winners" "brains" etc are rarely used and we dont really need them taking up space all the time.

Is this possible Fencer?

19. Settembre 2004, 17:37:20
Fencer 
Yes, it can be done in the future.

19. Settembre 2004, 18:03:31
coan.net 
Argomento: Froglet Linetris
Modificato da coan.net (19. Settembre 2004, 18:04:13)
Froglet Linetris: When a complete row or column is empty, it is "colapsed".

Minor rules: If the colapse results in no open spaces, then the next person has to click on a green frog just like at the start of the game.

20. Settembre 2004, 00:15:40
Kevin 
That wouldn't be possible for a collapse to result in no open spaces - there will always be space beside or above the rows or columns that just shifted.

20. Settembre 2004, 03:02:39
coan.net 
Argomento: Froglet Linetris
Actually it would be possible if you were to empty 2 rows, and have the last jump land in the only other empty spot in the third row. It would not happen often, but possible.

20. Settembre 2004, 19:26:54
Kevin 
Like I said - if you EMPTY a ROW, there IS by definition an EMPTY ROW in which to jump into...

20. Settembre 2004, 19:54:30
coan.net 
But if there is an 1 empty space, the last jump may be made into that space, colapsing the row - leaving the board full with no spaces (since the jumping frog took the last open space)

Oh, I see what you are saying - there will be an empty row on the outside where the board just shifted from. In my mind, I did not think of those as empty rows - just that the board actually got smaller. (but would probable be easier to program and such if it was considered an empty row.

Then a rule would have to be put into place that all shifts go right or down. :-)

20. Settembre 2004, 19:55:46
Fencer 
I am not going to do this variant anyway :-)

21. Settembre 2004, 00:53:03
MagicDragon 
LOL! I can't even keep up w/ Froglet & now you're talking about other animal related games, you might as well put me in a zoo if I'm not there already (in a good sense) of course :o)

21. Settembre 2004, 01:19:16
THE HIT MAN 
Argomento: Re:
thats a good one magic..LOL..::)))

21. Settembre 2004, 03:29:19
grenv 
i was wondering if it was possible to maximize the width of the notes and messageboard (see previous post). I made a similar comment during a game and now it's hard to move! lol.

I'll edit the post in a little while.

21. Settembre 2004, 03:49:01
x7x7x7x7x7 
Argomento: Re:
I second that. I'm the one he's playing.

21. Settembre 2004, 05:52:36
PowerPygmie 
Argomento: The 'hide' feature
Kudos, Fencer. I've been looking for a way to ignore annoying posts in public boards.

21. Settembre 2004, 05:54:13
coan.net 
could someone let me know when grenv edit's his long post so I can unhide him.

It is a known issue and does not really need to be shown to prove that it is a problem.

21. Settembre 2004, 06:30:04
MidnightMcMedic 
I would BBW, but I would have to unhide him. Its nothing personal against him, just the width of his post LOL

21. Settembre 2004, 06:32:09
Stevie 
I done it also LOL

21. Settembre 2004, 06:37:20
Fencer 
I've removed it.

21. Settembre 2004, 06:39:41
Stevie 
Thanks

21. Settembre 2004, 06:42:02
MidnightMcMedic 
Yeah Fencer!

21. Settembre 2004, 15:00:12
grenv 
Argomento: long post
Sorry, I was called away and forgot to remove it. :( didn't know it was known either.

21. Settembre 2004, 15:05:53
Stevie 
consider yourself reprimanded, and stay in after school, you got lines to do LOL

21. Settembre 2004, 15:16:17
grenv 
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.
I will always put spaces in my posts.

21. Settembre 2004, 15:40:28
x7x7x7x7x7 
Argomento: Re:
lol. Doesn't help our game. :)

21. Settembre 2004, 16:05:44
coan.net 
You could always hide the archive messages, but then it hides it in all games, not just that one. If the game is still going to take awhile to play, maybe giving the game # to Fencer, maybe he would be able to go and remove the long comment.

21. Settembre 2004, 16:12:54
x7x7x7x7x7 
Argomento: Re:
It's just about done, but thanks.

21. Settembre 2004, 16:40:48
Fencer 
Fix in progress. Wait.

21. Settembre 2004, 17:30:53
Fencer 
A test of very loooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooong word.

21. Settembre 2004, 17:32:50
x7x7x7x7x7 
Argomento: Re:
Thanks.

"This post has been changed from the original. It has been formatted to fit your screen."

21. Settembre 2004, 18:30:51
coan.net 
If this works, it means that Fencer did a veryveryveryveryveryveryveryveryveryveryveryveryv ryveryveryveryveryveryveryveryveryveryveryveryver veryveryveryveryveryveryveryveryveryveryveryveryv ryveryveryveryveryveryveryveryveryveryveryvery good job

21. Settembre 2004, 18:59:08
MidnightMcMedic 
YEAH!

21. Settembre 2004, 19:01:27
Fencer 
It's funny that it doesn't work with IE. I am just uploading a fix replacing whitespaces with <br>.

21. Settembre 2004, 19:11:03
grenv 
it works fine in IE for me, no need for the <br>s

version 6.0

21. Settembre 2004, 19:13:59
Fencer 
Strange. It doesn't work for me. Perhaps it's a bug in Czech localization.

21. Settembre 2004, 19:17:11
Fencer 
Wrapped correctly in Firefox.

21. Settembre 2004, 19:18:50
Luisifer 
Modificato da Luisifer (21. Settembre 2004, 19:19:06)
to GRENV: Did it work with "?" too? :)
(in IE)

21. Settembre 2004, 19:32:55
grenv 
Now it's broken. Despite the spaces in the ????s

21. Settembre 2004, 19:54:34
arpa 
Pro Backgammon (with doubling cube). YES YES YES !!!

21. Settembre 2004, 20:08:00
ughaibu 
Will ludo be for three or four players?

21. Settembre 2004, 20:18:42
MidnightMcMedic 
It was working and now its not Fencer....Sorry luisifer, you're on ignore for a bit....his is the only one its not working on for me...all the others are ok?

21. Settembre 2004, 20:23:50
Luisifer 
oky, i deleted it :D
it was only example, that it dont work in IE. :)

21. Settembre 2004, 20:24:55
Fencer 
uhgaibu: All games are two players only.

21. Settembre 2004, 20:55:38
MidnightMcMedic 
thanks :)

22. Settembre 2004, 12:21:08
ughaibu 
To save all the bickering about ratings, it might be an idea if they were converted to catagories, for example A-E, they would still be useful for finding suitable opponents yet there would be no fine detail to worry anybody.

22. Settembre 2004, 12:23:15
ughaibu 
Argomento: Fencer
I didn't realise ludo is ever played by two people. Have you any plans for two player card games? Royal cassino is fun.

22. Settembre 2004, 12:58:09
Fencer 
ughaibu: I don't think there are many people who worry about "details" is BKR. 8 points up or down from an "absolutely correct value" are really pointless. About Ludo, of course it can be played by two people, although I admit it's much better fun with 4 or more.
Card games - which card games would be suitable for a turn-based game site?

22. Settembre 2004, 13:02:04
red dragon 
Surely card games would take forever to play?

I can't see 'Snap' catching on! :)

22. Settembre 2004, 13:12:55
ughaibu 
I think the casino family of card games would be suitable and at 24 "moves" each would take less time than most chess games.

22. Settembre 2004, 13:14:06
Fencer 
Like what? Poker, Black Jack, Baccarat?

22. Settembre 2004, 13:16:32
ughaibu 
Casino, royal casino and their popular variants. I'll look for a site giving the rules.

<< <   84 85 86 87 88 89 90 91 92 93   > >>
Data e ora
Amici in linea
Forum preferiti
Gruppi
Consiglio del giorno
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Torna all'inizio