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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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5. Marzo 2003, 03:45:06
dream 
Argomento: Re: submit and go to next game
I agree with wolf, it takes ages to go back to the main page. Surely the games could be listed in the same order when you click go to next game as they are on the main page? I often sit down with only a few minutes wanting to play the games most likely to timeout.

5. Marzo 2003, 11:46:57
MadMonkey 
Argomento: Re: submit and go to next game
I agree that the next game should be the next one in time-out order, but this problem was brought up ages ago & Fencer did explain that he understands the hassle, but it will take alot to sort the games like that.

5. Marzo 2003, 16:54:51
jenny wren 
Argomento: Re: submit and go to next game
They have that system on Goldtoken, so it can be done?

5. Marzo 2003, 21:25:52
Kevin 
Argomento: Re: submit and go to next game
Sure it can be done. I'm not sure how Chad at Goldtoken has given the order to the system, but here Fencer uses the timestamps on each piece of data (one thing that i remember Chad saying he should have done but didn't know to when he created it). The way it is done here (which is a much more efficient manner) it will greatly slow down the server to have to calculate the time remaining with days off, vacations, and holidays. With the number of games i have, my main page loads VERY slow compared to the game pages, which still have the list of the games :-)

6. Marzo 2003, 00:35:58
dream 
Argomento: Re: submit and go to next game
IYT seems to manage with no problems, but I know they dont have vacation days and flexible days off there. Cant it be done just to bring up the next match as listed on the main page? This I think is all we are asking for right now.

6. Marzo 2003, 08:54:51
Fencer 
IYT seems to manage with no problems because they probably run their site on much faster computers :-)

6. Marzo 2003, 12:06:36
harley 
I'm about to make myself very unpopular now!! I would suggest that people having a problem with which games come up next, because of timeouts etc... play fewer games then it wouldn't be a problem! Or.. play more often.
I dont accept games I think I may timeout in, or have so many games that they timeout before I've got through them.
Its just a case of game management.
I'm not wanting to sound patronising here, it just seems that the problem is with the member, not the system. No matter which way it goes there will always be people wanting it another way. I prefer it how it is because I'm not keeping people waiting for me to move longer than necessary, but I can see the other side of it too. :o)

6. Marzo 2003, 13:54:37
Blaster 
Argomento: Re:Harley
I very much agree with Harley on this, why make other players wait for their turn when they should have the equal treatment as other shorter time games. If, people are so worried about timeout then they should set the time limit at a higher days. Just remember this is still a time-base game site not a live back-and-forth rush gamesite like Gamezone and whatever. I myself play what is next down the list instead of playing the least of amount of time....it is more fair to other players. :^)

6. Marzo 2003, 17:30:58
BlazinBrian 
Argomento: RE:harley
I agree that there are people who play way too many games at once. In a tournament I am in I looked at an opponent profile an the opponent was playing almost 190 games at a time. That is just insane. If a person can handle it that is fine but how about the opponents who have to wait for long stretches to play moves with these people. I love the site however.

6. Marzo 2003, 17:36:14
BlazinBrian 
Argomento: Question
I was wondering when sabotage and battleship games will become available. IYT this week announced membership price increases. Also non-members who cant afford right now to become members, are being cutback to 25 moves per day. So it would be more advantageous to play those games here. Please respond when you can. I really love spending time playing on this site.

7. Marzo 2003, 11:14:45
Fencer 
I am currently developing several games at once - battleboats, pente, keryo pente, go-moku and sabotage.

7. Marzo 2003, 12:01:36
MadMonkey 
Argomento: Re:
Fencer: Is there any great difference between Go-Muko & the current 5 in a row game that seems fine ?
Battleboats :-)))

7. Marzo 2003, 12:28:28
Fencer 
MadMonkey: That's a good question ;-)

7. Marzo 2003, 13:24:40
sundance 
MadMonkey & Fencer: Maybe I should answer that question, because I was the one requesting PRO go-moku in the first place.
Between the REGULAR go-moku and this site`s 5-in-line, the only difference is that in go-moku overline (more than 5 in-a-row) doesn`t win. That difference has not much effect to the game.
However, if the game in development is PRO gomoku the difference to 5-in-line is significant. In pro gomoku there are 2 restrictions to the white (starter):
1. The first move must be in the center of the board.
2. (much more significant than 1.) White`s second move must be outside the 5x5 square around the 1. move.

The 2nd move restriction takes away some of the white`s advantage and makes the game quite different.
The most important thing being that in pro gomoku there is not a sure win situation for the white in the beginning of the game, as is the case in regular gomoku (or 5-in-line) on a 15x15 board.
Not all but quite many of the advanced players prefer the pro version (some are actually waiting for it before they start playing here): it is an even more complex game. Important thing is also that in pro almost every game is unique, which is in contrast to regular version where the same moves are played over and over.

7. Marzo 2003, 13:59:20
MadMonkey 
Argomento: Re:
Sundance: Thanks for the explaination.
I know about the more than 5 in a row rule, maybe Fencer only needs to change that, that was the only difference i could see between the normal games.
When i read that Fencer was working on Go-Muko, i just thought it odd lol.
So is all he needs to work on is the Pro Version which i love playing as well.

7. Marzo 2003, 14:13:39
Fencer 
Right :-)

7. Marzo 2003, 21:29:06
coan.net 
Argomento: Show rating change
Would it be possible to show how your rating change in the "Message box" message when you win or lose a game?

I mean the rating is already being calculated right then anyway - so a simple "Your Rating was: XXXX" "Your Rating now: XXXX"

The reason this would be nice is I just won a game, and I believe my rating droped (but I'm not sure) - which if how the ratings are calculated, I may stop playing people who will drop my rating even if I win... :-)

7. Marzo 2003, 21:29:15
Kevin 
There actually is one more difference between the current version and regular go-moku. In go-moku, when the board fills up the 2nd player wins because of the advantage to the first player. (I guess i'm assuming it will be a draw when the board fills up here. On boards bigger than the usual 13x13, the board filling up is very rare anyways).

7. Marzo 2003, 21:46:15
Dave392 
Argomento: (Regular) Go-Moku, Pente & Keryo-Pente...
is played on a standard 13X13 board...

7. Marzo 2003, 21:54:39
Dave392 
Argomento: Pro Go-Moku...
is played on a 15X15 board...

this is the current 5 In A Line

7. Marzo 2003, 21:57:50
Dave392 
Argomento: Pro Pente & Pro Keryo-Pente...
is played on a 19X19 board...

7. Marzo 2003, 22:45:52
sundance 
Kevin & Dave: You are talking about the go-moku version which is played at IYT (13x13 board and 2nd player winning when board fills up), not the "real" or "official" go-moku.
15x15 is the official board size and 2nd player doesn`t win in case of a draw.

8. Marzo 2003, 08:20:22
Kevin 
I've seen it 13x13 more places than IYT! :-)
But you could be right.

9. Marzo 2003, 02:42:32
Emma 
Argomento: Different coloured boards
Hi,Fencer,not sure if this has been requested before but was wondering if it is possible to make anti reversi board different colour than regular reversi board (this could apply to anti backgammon too)to help distinguish the games:)thanks if you consider it:)

9. Marzo 2003, 02:57:11
rod03801 
Argomento: Re: Different coloured boards
I agree with Emma... I think that would be a huge help..

great site Fencer! :-)

9. Marzo 2003, 02:59:24
rod03801 
Argomento: Brainking store
Hey Fencer... I have a feeling this site is going to become huge... You should consider at some point making a brainking store. Maybe selling Brainking t-shirts, hats, coffee mugs, etc... I know I would definitely buy these things. I'm so excited about this site, and want to spread the word.
:)

9. Marzo 2003, 03:43:38
eddie spaghetti 
Argomento: Re: Different coloured boards
the borders are different colors....on the anti games...

9. Marzo 2003, 12:00:27
Liquid 
Argomento: Re: Brainking store
Yeah, good idea. We may be make BrainKing T-shirt for test.

9. Marzo 2003, 12:23:46
MadMonkey 
Argomento: Re: Brainking store
Great idea for a 'T' shirt - i like testing things LOL...

9. Marzo 2003, 12:56:30
bubbageorgie 
Argomento: ataxx
I would like to see a game like ataxx. Is that possible?

9. Marzo 2003, 13:33:37
Watson 
Argomento: Ataxx
Ever thought about adding the game Ataxx??

9. Marzo 2003, 21:30:19
emeraldcitygem 
Argomento: game ratings
Hi Fencer...I just won a game and my ratings went down...how does this happen??..Im soooo confused!..LOL

9. Marzo 2003, 21:41:16
coan.net 
Argomento: re: game ratings
I think I have seen that also (but not sure). This is from the FAQ:

"You won a game with an opponent whose BKR is significantly smaller than yours. If we would apply the formula exactly, your BKR would have to drop. But BrainKing.com uses the rule that your BKR cannot drop after you win the game, therefore it remains unchanged. The similar rule applies if you lose a game with an opponent whose BKR is significantly higher than yours"

So it's not suppose to go down. My suggestion I made earlier (where in the game over message, you list the before & after rating) - I would know for sure how my rating reacts to each win & lose.

9. Marzo 2003, 21:49:45
emeraldcitygem 
Argomento: Re: re: game ratings
I agree with you BBW..that would make it alot easier..this particular game I had just looked at my ratings so I know for a fact that my ratings went down...but who knows how many times its happened when I havent been watchin..:-)

9. Marzo 2003, 22:25:48
Angus 
Argomento: Re: ataxx
Yea!!!! I'm not the only one wanting ataxx here... ;+))))
Fencer, if you need those web addresses again for the rules etc. I'll see if I can find them.

9. Marzo 2003, 22:33:20
Angus 
Argomento: Re: Ataxx
Fencer, other than the Allmixedup.com site, here are the 2 other addresses Momof2brats found:
http://www.pressibus.org/ataxx/gen/gbregles.html
or...
http://www.gamerz.net/pbmserv/ataxx.html

10. Marzo 2003, 04:01:54
Kevin 
Argomento: Re: game ratings
I will assume your rating is provisional (italic...less than 25 rated games completed). Provisional ratings can do strange things, which is why is it almost a bad idea of showing us our rating before it's eastablished :-)
Quite frequently with provisional ratings your rating will drop from a win or go up from a loss. As soon as it becomes established, this will not happen.

10. Marzo 2003, 04:08:30
emeraldcitygem 
Argomento: Re: game ratings
my ratings are established...:-)

10. Marzo 2003, 04:13:45
Kevin 
Argomento: Re: game ratings
What game type was this game that lowered your rating from a win?

10. Marzo 2003, 06:06:35
emeraldcitygem 
Argomento: Re: game ratings
It was a backgammon game...

10. Marzo 2003, 13:37:08
jds394 
Argomento: Re: Different coloured boards
I personally don't find the boarders enough, when you are trying to play a lot of games quickly. Where as if the whole board is a different colour then you realise you're playing a different game.

10. Marzo 2003, 16:47:18
Scampy 
Argomento: Pente Board
Thanks for adding Pente. Just wondering if there is a reason why we have to place our stones on the intersecting lines instead inside the squares as we do on the Five in a Line games.

10. Marzo 2003, 17:14:43
Jason 
Argomento: pente and keyro pente
could we have differnt coulourd booards or even the option to change the colours as its not easy to see which game is which and as they are different games you could think its the other game lol ;~))

10. Marzo 2003, 17:20:38
coan.net 
Argomento: re: Pente Board
Stones on the intersecting lines - I think that is how it is done on other sites (like ItsYourTurn) - but it's been awhile since I played it there, but I believe that is how it is done there. :-)

10. Marzo 2003, 17:50:52
Niki 
Argomento: re: Pente board
anybody else having problems with the board being over the 'pawn on check cloth' picture ?
maybe it's just me .. but I'm finding it really difficult with the picture showing through :(

10. Marzo 2003, 17:53:20
coan.net 
Argomento: re: Pente Board
Niki: You can "remove" the background picture in the "Settings" option on the left. Just unclick the "show background picture" option.

10. Marzo 2003, 17:54:04
Jason 
Argomento: Re: re: Pente board
if you go into settings you can put a tick in or take out to remove the background picture ;~)

10. Marzo 2003, 18:03:54
Niki 
Argomento: re: Pente board
BBW and jason .. thankyou ! That does the job :0)

10. Marzo 2003, 19:22:34
Scampy 
Argomento: Re: re: Pente Board
You are so right Big Bad Wolf....IYT does do it that way. Guess I just got spoiled playing 5 In A Line here with the stones in the squares.

11. Marzo 2003, 03:11:43
eddie spaghetti 
Argomento: pente
can ya shade the center spot and/or the area around it to help where we put the first few peices...i know where they go and why the game itself is fine...its just hard to find the spot with with little clicker sometimes haha..also will the settings be changed so we can change the board kinda like five in line?,,,thanx for the new games,,,,,

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