Nome utente : Password :
Registrazione di un nuovo utente
Moderatore: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messaggi per pagina:
Lista delle discussioni
Non ti è possibile inserire messaggi in questo forum. Il livello minimo di sottoscrizione per linvio dei messaggi è {0}.
Modalità: Chiunque può inviare messaggi
Cerca nei messaggi:  

<< <   145 146 147 148 149 150 151 152 153 154   > >>
13. Giugno 2005, 17:01:16
grenv 
Argomento: Re: Rain Ponds Request
Universal Eyes: que?

What I said was when 2 players are left in a pond, the winner is already known. No need to play the last round.

13. Giugno 2005, 17:19:29
Universal Eyes 
Argomento: Re: Rain Ponds Request
grenv:You just happened to bring an idea to a pond,sorry for the misunderstanding,you have to admit it would be an interesting finish.

Time to do some calculations on A WHAM BAM Pondside of points!!!

13. Giugno 2005, 17:19:56
Fencer 
Argomento: Re: Rain Ponds Request
grenv: That's not a bad idea.

13. Giugno 2005, 18:20:51
coan.net 
Argomento: Time Limits
In the pond & tournament list, is there a way that if the time limit is set for less then 1 day, it be somehow "highlighted" or shown in red or something.

I know a couple of people signed up for the 1 hour pond without noticing the time, and it will probable be something that continues to happen.

13. Giugno 2005, 19:50:39
eagle eye 
Argomento: multi language flags
I think language flags that change screens language can be moved to Settings. There is no point of showing it every time - you don't change language every day :-)

13. Giugno 2005, 19:55:21
Fencer 
Argomento: Re: multi language flags
eagle eye: But I like them :-) They will stay where they are.

13. Giugno 2005, 19:57:14
Andersp 
Argomento: Re: multi language flags
Fencer: Thanks, i like them there too ;)

13. Giugno 2005, 20:21:30
Universal Eyes 
Argomento: Re: multi language flags
Fencer: Thanks me too!

13. Giugno 2005, 22:11:30
furbster 
Argomento: Re: multi language flags
Fencer: and me

13. Giugno 2005, 22:14:29
Jason 
one more flag is required though to make it look nice and neat ;)

13. Giugno 2005, 22:16:21
grenv 
I can't believe we got Esperanto before Spanish! lol

13. Giugno 2005, 22:16:42
Harassed 
Me too, just checked esperanto, cute language
Possible feature request: ability to enter special language characters for foreign languages in a similar way like smiles
Though I will never use them, but some might

13. Giugno 2005, 22:19:21
Harassed 
But solvaraj erararoj would be more nice

14. Giugno 2005, 00:07:00
Left in disgust 
Argomento: Fellowships
Fencer: after you finish setting up the 'cloak mode' discussion group (LOL) is there anyway that the fellowships could have a short description of their 'themes' next to them?
Keep up the good work! definitely the best game site in the world!!!!!!!
Cheers
Alison
PS let me know if you are coming to London so can arrange some good old British hospitality!

14. Giugno 2005, 00:13:15
Ryan from Ohio 
Argomento: Scrabble
I would love to see a scrabble game being added to this site.

14. Giugno 2005, 13:44:45
lukulus 
Argomento: Re: Scrabble
Ryan from Ohio: Will you play scrabble in Czech? I am worry there will be problems with license. I remember problems on IYT with scrabbl. They made scrabble-like game.

14. Giugno 2005, 14:09:12
Expired 
As I was playing one of my games of crazy screen chess, I came to this idea that my opponent has no chance against me despite the fact that his start position is a lot better than mine.

The reason is that I am much better than he is, in chess itself. I can simply turn the advantage to me.

I think when defining a game of crazy screen chess or screen chess, players should have the ability of defining a BKR range of chess too.

I mean the interesting and should-be-important part of games like crazy screen chess and screen chess is the start position and the players' ability of setting a good position up and this shouldn't be that much affected by their ability of playing chess.

So I think here's how we should be able to define these sorts of games:

Players of a BKR range of 1500 till 2000 in Crazy screen chess itself and for example 1500 up to 1900 in chess, depending on how well we can play chess.

14. Giugno 2005, 14:22:03
lukulus 
Argomento: Re:
reza: I think its not good idea. I am not bad in chess too, but I have not BKR in Crazy. In case this rule will be active, my chance to make BKR in this kind of chess wont be big.

Chess skill has influence on all chess-like games with exception of Maharadja chess.

14. Giugno 2005, 14:39:07
Expired 
Argomento: Re:
Modificato da Expired (14. Giugno 2005, 14:40:45)
lukulus: Why do you think with this rule you won't have a BKR in crazy screen chess?

If I with a BKR of 2275 in chess play a game of Crazy screen chess with Mely whose BKR in chess is 2700, I won't have the slightest chance of winning even if my position at the start is a lot better than his.

I think the main point in playing Crazy screen chess and Screen chess is the position not your chess skill. If you want to test your chess skills, you can simply play chess or one of the variants that doesn't depend on the start position that much.

Besides, that was just an idea. may not be a god one of course.

I'd like to see what others think as well. Thanks for your reply and letting me know about what you think about my oppinion.

14. Giugno 2005, 15:11:00
MidnightMcMedic 
I'd like to see this discussion taken to the chess board if you dont mind please. You've gone beyond a simple feature request. Thanks :o)

14. Giugno 2005, 16:38:48
lukulus 
Aye Aye ma'am

14. Giugno 2005, 17:35:25
Summertop 
Argomento: Hours per move?
When was the time per move dropped down to hours? It's cool, you can specify one hour per move. Hmmm...I wonder how autovacation works with this feature.

OK...my request: Since the time per move id diminishing, maybe we could have a section for "Real-time" games.

14. Giugno 2005, 17:43:43
Luke Skywalker 
Argomento: Re: Hours per move?

14. Giugno 2005, 18:18:30
Czuch 
With the new time features available, I have a couple of ideas..... Maybe an option we could check so we dont accidently play in certain time limit games?

Example: My weekends are on mondays and tuesdays. I dont want to play in any games where only the normal saturday/sunday weekend is allowed. Maybe I could have an option that wont let me accept any games like this? Or an option where I dont even see any of the games or tournaments which are set up this way?

14. Giugno 2005, 18:36:56
coan.net 
Argomento: Re:
Czuch Chuckers: Currently for tournaments, there is a green & red dot next to tournaments with special time-out features. I also suggest that if a tournament is less then 24 hours, it should be highlighed or something - I can see many accedently signing up for a 2 hour tournament when the mean to sign up for a 2 day tournament.

Luke Skywalker: I think Summertop's questions (along with mine) is lets say a game has an hour time limit. If that hour is up, and vacation day is set - does the vacation day add just 1 hour or a full 24 hour day to the game? If it's just an hour, if for some reason they have to leave quickly, they could easly go through a lot of vacation days in just a few hours.

14. Giugno 2005, 18:39:42
Luke Skywalker 
Argomento: Re:
BIG BAD WOLF: You are customer service, you should know :).
My guess is it adds one day

14. Giugno 2005, 18:48:02
AbigailII 
Argomento: Re:
BIG BAD WOLF: If that hour is up, and vacation day is set - does the vacation day add just 1 hour or a full 24 hour day to the game? If it's just an hour, if for some reason they have to leave quickly, they could easly go through a lot of vacation days in just a few hours.

Considering you don't get another 7 days if your time is up in a tournament with a 7 day time limit when you use auto-vacation, I'd be surprised if you only get another hour if the time limit is set to 1 hour.

14. Giugno 2005, 18:53:13
coan.net 
Argomento: Re:
AbigailII: True, good point.

14. Giugno 2005, 19:01:19
Bry 
Perhaps auto-vacation should be invalid for tournaments/games less than one day? and you should simply time-out?

14. Giugno 2005, 19:30:02
Czuch 
Argomento: Re:
BIG BAD WOLF: The way I read it, you will lose a whole vacation day for every hour that you miss. Maybe we could have it changed from vacation days to vacation hours instead?


In regards to my other queery.... I know those options exist, but it would be nice to browse the games waiting list or tournaments list and only see games that we are willing to participate in. Sop in my example I would not se any games listed that use the standard weekend days only :)

14. Giugno 2005, 19:50:43
Hrqls 
Argomento: fast limits & vacation days
Czuch Chuckers: when the game would timeout .. but its a vacation day .. then it wont time out .. it can only time out on the next day which is not a vacation day ...

a question which arises (for me) though is .. supposed a 1 hour game would time out on 22:30 .. i have auto vacation on .... so this day would become a vacation day .. and the game wont time out ... but! .. does it try to time out again on 0:30 on the next day .. or does it try to time out at 22:30 for the first time again on the next day

in the first case i will lose 2 vacation days .. even when i would be online at 9:00 a.m. the next day and make my move .. in the second case i would only lose 1 vacation day as i made my move before 22:30 the next day

14. Giugno 2005, 19:57:46
grenv 
I don't think one hour is a good idea. Much better would be 2 hours for the whole game or something like that. If the game length is unknown then I might fall asleep before the game is over.

Another reason why 3 minute limits are probably better.

14. Giugno 2005, 20:01:04
pauloaguia 
Argomento: Re: 1 hour limit
grenv: 3 minutes is to little - between the time you reload a page and the time you think and the time you play, usually that time has elapsed.

This one hour limit would be a good way to prevent those "1000 moves Anti-Backgammon games" though . The player who can stay awake the longest wins!

14. Giugno 2005, 20:06:09
Harassed 
may be team play could be useful then, 2 players from different time zones could share the pieces and play together

14. Giugno 2005, 20:10:39
Spirou 
Argomento: Shogi.
Fencer,
Would tell to shogi afficionados where you are in your programming? :-).
Be sure I will not bother you, I know you are very busy. But I am just so impatient ;-).
Best regards,
Paul.
PS: I am probably the worst living shogi player though for some unknown reasons I am really addicted about shogi.

14. Giugno 2005, 20:17:36
grenv 
Argomento: Re: 1 hour limit
pauloaguia: Um, reloading the page takes a few seconds. Surely a 3 minute game would be aa good "Lightning version".

Anyway, the 2 hours max time would be good, working just like a real chess clock, but without the silly adding time when you move. I'm ok with adding 30 minutes per 40 moves or something.

14. Giugno 2005, 20:20:04
Jason 
Argomento: Re: 1 hour limit
grenv: it is per move not per game , unless there is a feature here to set a limit on a game and not per move that i have missed

14. Giugno 2005, 20:23:54
Czuch 
Argomento: Re: fast limits & vacation days
Hrqls: The way I read it you are going to lose a whole day for each hour turn you miss. The auto vacation is not going to give you 24 hours it is only going to help you once for each incident. Thats why I suggest we get 720 hours of vacation instead of 30 days.

14. Giugno 2005, 20:25:26
Walter Montego 
Argomento: Re: 1 hour limit
grenv: It could get crazy if a person got themselves in a few of these games at the same time.

I was thinking that so many moves per hour would be workable. I don't see anything wrong with 3 minutes per move per se, but I'd rather have it as 20 moves per hour. This way you could move fast a few turns and then use the restroom or look at a different game. 5 moves per hour would be a pretty good pace if you had four or five games of similar timing going at once. It'd make for a fast tournament too.

14. Giugno 2005, 20:26:04
Fencer 
Argomento: Re: Shogi.
Spirou: Don't worry about it :-)

14. Giugno 2005, 20:29:49
Hrqls 
Argomento: Re: fast limits & vacation days
Czuch Chuckers: the way it was before (with time limist of 1 day or more) .. was that if you timed out on a day (and you had automatic vacation on) then that day was turned into a vacation day and no other game would time out on that very same day ... this way if a game would time out at 3:00 a.m. it would turn that day into a vacation day .. and a game which would time out at 22:30 that same day wouldnt time out either, and neither would it cost an extra vacation day as this day was already set to be a vacation day

at least thats how i thought it worked

in that case .. case 2 of my previous post would be the one thats correct ?

14. Giugno 2005, 20:42:18
Spirou 
Argomento: Re: Shogi.
Fencer: Kind of you. I trust you :-) (equally for some unknown reasons ... lol ... (a dubious jest, I conceive)).

14. Giugno 2005, 20:47:27
Czuch 
Argomento: Re: fast limits & vacation days
Hrqls: Ah... I see your pint. If you use an auto vacation on any game, then no game should ever time out during the next 24 hours. That makes sense!

14. Giugno 2005, 20:49:04
pauloaguia 
Argomento: Re: fast limits & vacation days
Czuch Chuckers: no game should time out on that day. Not necessarilly in the next 24 hours. If autovacation only kicks in in a game at 23:00, a game at 01:00, next day will still time out (or trigger another auto vacation day).

14. Giugno 2005, 21:06:08
Czuch 
Argomento: Re: fast limits & vacation days
pauloaguia: ah, now I see.... that is czech time as well, is it not?

14. Giugno 2005, 21:08:32
grenv 
Argomento: Re: 1 hour limit
Jason: I understand the way it works now. My question is how do you play a 40 move game of anything with 1 hour limits?????????????

That's why total game time makes more sense.

Walter Montego: Simple solution to your problem is don't join too many games at once.

14. Giugno 2005, 21:23:26
Walter Montego 
Argomento: Re: 1 hour limit
grenv: It wasn't meant as a problem, but as a fun way to play. :) Speed Chess on a turn based site with multiple games going. Now that's got to be entertaining. If such a thing comes about on this site, I would hope that both players could agree to pause the game if they wanted to. One player can always go the vacation route in any case.

14. Giugno 2005, 22:01:13
Jason 
Argomento: Re: 1 hour limit
grenv: on the one hour limit i think there will be alot of time outs on the games that require alot of moves , unless a group of people just play untill the game is finished , on my days off this could suit me ....as long as i dont need any sleep lol

15. Giugno 2005, 21:05:23
plaintiger 
Argomento: Re:
Modificato da plaintiger (15. Giugno 2005, 21:05:47)
Lamby said: yes absolutely you can choose to use the cloak option, I totally agree that's up to you entirely, but if you do then don't moan that you can't see what others are doing! They can't see you, you then can't see them....fairs fair!!! :o)

i see what you're saying - i just wonder about people who don't *want* to be cloaked to somebody just because that somebody is cloaked. the auto-cloaking seems to me to take away an aspect of the user's control over their appearance, and i think such things should always be the user's choice.

but yes, this is for discussion elsewhere. and this will likely be my last post on the subject anyway, because i really don't think it's a very interesting topic of discussion.   :D

15. Giugno 2005, 21:39:27
CurrentRiver 
Argomento: Checker Game question.....
Is there any plans for a regular checker board and checker's? Also numbered like a regular checker game???


Thanks so much....

<< <   145 146 147 148 149 150 151 152 153 154   > >>
Data e ora
Amici in linea
Forum preferiti
Gruppi
Consiglio del giorno
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Torna all'inizio