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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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13. Novembre 2006, 13:19:10
snowhugs 
Argomento: Re: New Game: Limit on number of opponent's started games.
Flummoxed:


i totally agree with you on this one of my players who i have alot of games with has over 5000 games on the go, way to many, and very of putting

13. Novembre 2006, 01:58:29
nobleheart 
Argomento: another idea
this is radical,but WOULD SOLVE issues surrounding fast players waiting on slow movers.
instead a setting for time per game.
each player elect in his prefs how fast he wants to play games.
7 day
5 day
3 day
1 day
12 hours
the problem of players having different "play"settings from each other could be solved in on interraction between players in which a game time is agreed.and the setting for that game could be altered.
this would at least easily ID the fast or the slow players from the word go.

but this is a system wide change & might be good to try on a game site starting up.what ye all think?

12. Novembre 2006, 21:49:18
ScrambledEggs 
Argomento: Re: "Started games with me only" in profile
hexkid: oh i like that feature very much

12. Novembre 2006, 21:47:45
hexkid 
Argomento: Re: "Started games with me only" in profile
Modificato da hexkid (12. Novembre 2006, 21:57:17)

12. Novembre 2006, 20:52:11
joshi tm 
Argomento: Re: "Started games with me only" in profile
hexkid: If you click the ''Show only finished games'' from <insert opponent> with me, the the number beside of Ongoing games already shows the number of games youre playing with that opponent.

12. Novembre 2006, 20:45:46
Fencer 
Argomento: Re: "Started games with me only" in profile
hexkid: Absolutely not! I want to see Casino Royale first, then I can implement it.

12. Novembre 2006, 18:11:15
hexkid 
Argomento: "Started games with me only" in profile
When we visit a user's profile and select the "Finished games" tab we can limit the games displayed to only the games played with me.
Can we have that added to "Started games" too?

12. Novembre 2006, 03:46:17
nightmagic 
Argomento: in ref. to this new limit
i guess it's something we really can't do much about as long as point counts are being played, cause thats where all the games came from.

12. Novembre 2006, 03:28:19
goodbyebking 
Argomento: Re: New Game: Limit on number of opponent's started games.
nightmagic: I agree. That is how I do it too. I start games with a two game time limit. Some wonderful, crazy players still can play 5000 games at the same time and manage to keep up, making daily moves with me. The only reason why I like the game limit criteria as a feature request is that when I commit myself to a one or two day per move game, I don't allow room for myself to have a few extra days when work or holidays keep me from getting to a computer. Yet when I start a game with a seven day limit, some players will take a year to complete it with me, maxing their time to the last hour on every move and consistently using their weekend days. Anyway, brainking is the best.

12. Novembre 2006, 03:17:50
nightmagic 
Argomento: Re: New Game: Limit on number of opponent's started games.
Modificato da nightmagic (12. Novembre 2006, 03:22:51)
emmett: thats why i started playing games 2 days or less, some with 400, 600, or more games move once a week. it also pays to check them out to see how many games they have running first before taking the game. and see how often they move.so many have there games set to days that they make the game move to the points movement that alows them there points.

12. Novembre 2006, 01:31:38
Adaptable Ali 
Argomento: Re: New Game: Limit on number of opponent's started games.
grenv: I think i must agree with you on this.

12. Novembre 2006, 00:25:52
grenv 
Argomento: Re: New Game: Limit on number of opponent's started games.
All confused people: Grinning because I remember asking for something similar. I'm sick of playing people with 800 games going that never move.

11. Novembre 2006, 18:52:35
goodbyebking 
Argomento: Re: New Game: Limit on number of opponent's started games.
Flummoxed: A picture of a grinning happy face, nodding in agreement.

11. Novembre 2006, 18:42:36
King Reza 
Argomento: Re: New Game: Limit on number of opponent's started games.
grenv:

11. Novembre 2006, 18:40:44
grenv 
Argomento: Re: New Game: Limit on number of opponent's started games.
Flummoxed:

11. Novembre 2006, 18:24:12
King Reza 
Argomento: Re: New Game: Limit on number of opponent's started games.
Flummoxed:

11. Novembre 2006, 18:22:24
GreyUsagi 
Argomento: New Game: Limit on number of opponent's started games.
When a new game is created please could it be possible to specify, in addition to a BKR range, a limit on the number of started games that your opponent has running.

11. Novembre 2006, 03:50:56
nobleheart 
Argomento: heY fencer!!! - I have a really great unique idea for a word game for those who like word games...
the thing about this.it is a clever idea for a word game,but the graphics do not need to be elaborate.
the required graphics for the program would not be very complex to code.
it could be put together relatively very quickly if desired.
I dont think I have seen this game anywhere,so I think it is a unique idea..I hope.

ok,the game:
how about a board of squares,say 15 X 15...or 20X20.
each player in turn simply places a letter on any square.
players alternate turns placing letters.
the object is to create words.the bigger the better score,adding to existing words is allowed.
trying not to help your opponent,but helping yourself is the strategy.

a variation on the game could be that for a turn,in place of placing a letter on the board.
any letter on the board can be changed,and any words resulting from this would be scored.

I hope our fearless leader sees this ,if so please comment.

10. Novembre 2006, 12:12:40
Baked Alaskan 
Argomento: Image History...
Is this possible Fencer?
When I click on Image history I would like to be able to click on one of those previous images that I used.  Would save some time of having to re-upload it and then be verified.






9. Novembre 2006, 15:38:09
Jason 
Argomento: Re:
Mr. Shumway,MadMonkey: wow awesome perfect for when i want to doodle with my art ;)

9. Novembre 2006, 12:27:40
MadMonkey 
Argomento: Re:
Jason: Just done it, it took about 2 seconds. Restarted Firefox and its there to use, just place your cursor on the edge/corner of the box and stretch it like a normal window.

Great one Mr. Shumway, i can see me using it alot, and not using my notepad again

9. Novembre 2006, 12:23:27
Jason 
Argomento: Re:
MadMonkey: did you manage to install it ? wouldnt work for me;(

9. Novembre 2006, 12:20:01
MadMonkey 
Argomento: Re:
Mr. Shumway: Great stuff, thanks i will have a look at it

9. Novembre 2006, 12:04:26
toedder 
Argomento: Re:
MadMonkey: As long as this feature isn't implemented, you might have a look at Resizable Textarea, which is a firefox extension that let's you freely adjust textboxes' sizes with the mouse.
(It somehow doesn't work on the inline reply-box on the boards)

9. Novembre 2006, 11:22:02
MadMonkey 
Could the 'Change description:' & 'Change extra description:' (why do we need 2 ??) boxes be made bigger when editing a Fellowship or at least an option to do so. A lot of us try to get alot of information in there, including links etc.. and it does all tend to get a bit confusing. I know we can use notepad and then copy it in there which is what i do, but when you may be only changing a small thing it can be time consuming (though i do have alot of time lol).
I think it was mentioned before about changing the size of the box in our notepad as well, thats needed for the same reason.

8. Novembre 2006, 16:23:35
vic 
Argomento: Future (BrainKing) games
Modificato da vic (8. Novembre 2006, 16:27:49)

I´ve just set up a new fellowship which can be seen as an extension to this one, but rather than deal with all desired features it will only serve as a discussion board for introducing and being introduced to games which at the moment have not been incorporated in the BrainKing reportoire....yet. :)


If you are interested in learning about new, bizarre, obscure, whacky or simply overlooked game types, or if you think it is an utter disgrace that certain games cannot be played here yet: then do visit:



With gaiety, song and even a little dance (!) I´ll welcome anyone interested



**edited to make link not change language to nl**

8. Novembre 2006, 12:01:36
nabla 
Argomento: Re: Unrated games
MTC: I agree 100%.

8. Novembre 2006, 11:58:30
MTC 
Argomento: Re: Unrated games
pauloaguia and nabla: I would also have the same suggestion about the "not counted" option, which I don't see the point of anyway and would prefer if, instead, all unrated games were also not counted and the not counted wasn't a seperate option

What is the point of an unrated and counted game anyway? besides messing up finished game statistics.

8. Novembre 2006, 11:19:25
nabla 
Argomento: Re: Unrated games
pauloaguia: I would have the same suggestion about the "private game" attribute (although in fact I would even prefer if private games didn't exists) which can easily get unnoticed. And all this would be consistent with the fact that the "no vacation" attribute is already marked in red : simply marking in red all non-standard game attributes.

8. Novembre 2006, 11:13:46
pauloaguia 
Argomento: Unrated games
Could unrated / uncounted games be marked somewhat differenlt than others? It's happened to me on some occasions to made a brilliant win (or an humilliating loss, as well) only to find out in the end that my BKR wasn't updated. The last time it happened to me just a little ago, I was 1 game away from an established rank. And now I still am, because I just accepted the game almost blindly not looking at its properties carefully enough.

Suggestions, by order of preference (and probably ease of implementation too):

  • The text "unrated game" at the game page could be made red or something that stands out easilly.
  • On the waiting games list (or incoming invitations) the game could show up with a little grey dot next to it.
  • There could be a Setting to choose wheather or not Unrated games should be displayed in game lists.

7. Novembre 2006, 18:53:33
grenv 
Argomento: Re: blocked user request
mctrivia: Good suggestion on the options, except that the third option is "send anyway" ;)

7. Novembre 2006, 18:41:20
mctrivia 
Argomento: Re: blocked user request
grenv: Well then as one person requested ask someone to send them a message asking why they route it and that they have you blocked so you can't respond.

I think the warning message when trying to send someone a message on your block list should also ask you if you want to "unblock and send", "don't send message", "send anyways".

7. Novembre 2006, 17:20:10
grenv 
Argomento: Re: blocked user request
Rose: Well in this case it's even more confusing since the note was a real request for some feedback on a recent tournament, so I assume the user was not expecting me to be blocked.

7. Novembre 2006, 17:18:47
pauloaguia 
Argomento: Re: blocked user request
grenv: I think it used to be called Enemies List didn't it? Or maybe I'm just mixing it up...
Anyway, you got the idea ;)

7. Novembre 2006, 17:18:06
Rose 
Argomento: Re: blocked user request
Mr. Shumway: I do like the idea of notifying you that the user you are about to post a message to has you on block so don't waste your time writing to them. I have done this a few times. Gotten a message, go to send an in depth reply only to have a message come up telling me I was blocked.. WHY write me and tell me off then ask me a question, BUT have me on block the second you write me the note? Very childish!

7. Novembre 2006, 17:14:27
coan.net 
Argomento: Re: blocked user request
Best thing to do is just put that user on block (so they can't unblock, harass you more, then block again) and just ignore them and forget about them.

Some users can be very childish in the way they play like that - ignoring is the best way to deal with those type of users.

7. Novembre 2006, 17:14:00
grenv 
Argomento: Re: blocked user request
pauloaguia: ok, better warning messages would work as well. I notice you use "enemies" rather than "blocked users". "Enemy" is a better description :)

7. Novembre 2006, 17:02:34
toedder 
Argomento: Re: blocked user request
grenv: why not just notify you when you attempt to write a pm to someone who has you on block? you would simply stop immediately ;)

7. Novembre 2006, 17:02:14
pauloaguia 
Argomento: Re: blocked user request
grenv: It wouldn't work. As per my example, that user would be able to nag you for a whole week...
A better requirement could be "only replies to posts made after putting the user on block". Which would probably not work very well, if the unsuspecting user would first block someone and then sent the other a message saying "you're blocked now so you won't be bothering me any longer". In this case, he would have inadvertly oppened a hole through the block.

How about if a warning message was issued pointing out that "you have this user on your enemies list. He will not be able to reply to your message" when someone is trying to send a message?

7. Novembre 2006, 16:49:33
grenv 
Argomento: Re: blocked user request
pauloaguia: That's easy to avoid, just put a time limit. Any response within a week gets through.

Any other potential problems? If not I think we have a working set of requirements. :)

7. Novembre 2006, 16:46:14
pauloaguia 
Argomento: Re: blocked user request
grenv: Picture this: someone picks you at random and starts sending you crazy messages. At the first one or two you even reply, but then the other one just get's crazier and crazier and you end up blocking him to avoid receiving such crazy messages.
As long as that user keeps the first couple of replies you sent, (s)he'll be able to go around the blocade and keep sending you messages...

Try to ask someone to send your message to that user instead. And to ask why (s)he has you on their eneemy's list, while you're at it...

7. Novembre 2006, 16:36:36
grenv 
Argomento: blocked user request
Someone sent me a rather long message with several questions, to which I spent time responding only to find that the user has me on their blocked user list. (why, I wonder?)

I request that any response to a message ignore the blocks.

6. Novembre 2006, 09:41:32
toedder 
Argomento: Re: extinction chess board
Fencer: There was this suggestion by BBW to color it by default but let it be changed by those who don't want the coloring. There seem to be two types of players - those who "click through" and that relay on board colors and those that take some time and that recognize the "Extinction" next to the board.
But however: I think everybody will get used to it after a short while. Of course some won't like it for the first days, because it means a change in their visual recognition of the board, but that will disappear after a short while - I guess... It simply adds a great amount of usability for the rest of us.

6. Novembre 2006, 09:39:57
saeco 
Argomento: Re: extinction chess board
Fencer: ok, so i'll have to be careful

6. Novembre 2006, 09:33:30
Fencer 
Argomento: Re: extinction chess board
saeco: When I did that in the past, many players complained about it.

6. Novembre 2006, 09:32:24
saeco 
Argomento: extinction chess board
could we have a different board for extiontion chess then for regular chess? it's really dangerous if you use 'move and go to the next game' or something like that...

6. Novembre 2006, 01:37:07
goodbyebking 
Argomento: Re: cheat prevention
BIG BAD WOLF: Okay, okay!:) I guess my ratings suck enough that few would accuse me of cheating anyway! (I never mind losing, and I love to play... I have always been fair and I guess it is the fairness in me that wanted to address the potential in anyone to ever think that I would cheat...) Anyway, thank you for your responses everyone.
I remain, forever indebted to and in favor of this site, managed by our most dedicated game lover, the irreproachable Filipencer...

6. Novembre 2006, 00:37:21
coan.net 
Argomento: Re: cheat prevention
emmett: I would not worry about having someone play from the same computer - as long as there is not something very obvious (like many many games in short time with 1 person resigning or purposely losing, etc...) - otherwise I don't think Fencer pays attention.

I know he keeps track of IP and such, but 2 players with same IP alone is not something that should cause you problems on this site (others game sites, possibly... but not here)

5. Novembre 2006, 23:28:39
pgt 
Argomento: Re: cheat prevention
emmett: I agree with Grenv. I always have a game or two going against my son, who lives on the opposite side of the world, but every couple of years when we visit each other we just continue playing from our own accounts from the same computer. There's no way I'm going to throw away a game to him, or him to me, just to cheat the ratings!

5. Novembre 2006, 23:06:16
mctrivia 
Argomento: On the phone
It was sugested that there be status messages like on MSN. If you do implement this could you implement a way that the autoplayer could set our status to either not online or to some special status mode while it is playing?

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