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<< <   15 16 17 18 19 20 21 22 23 24   > >>
18. Agosto 2003, 14:58:14
Jonah 
Argomento: christians
would like to play chess with christian chess players.

17. Agosto 2003, 00:27:29
Mikezilla 
Argomento: 4-player chess?
Would it be possible to add 4-player chaturanga to the offerings on Brain King? I enjoy this game very much and think that others would, too. I personally prefer the no-dice variant and alliances between red and yellow, and black and green, as described in Gollon's modern version of the variant.

Dare I say that Yonin Shogi (4-player Japanese chess) is even better?

6. Luglio 2003, 17:43:33
WhisperzQ 
Argomento: Re: KM Chess
Yes, only paid members can join fellowdhips.

5. Luglio 2003, 19:26:54
BOLERO 
Argomento: Re: KM Chess
Do you have to be a paid member?

26. Giugno 2003, 19:48:47
Marios 
aante na doume!!!

22. Giugno 2003, 19:41:39
Purple 
Argomento: KM Chess
The Killing Machine is forming a fellowship for chess players of all skill levels. If you are interested please send me a message. Thanks

20. Giugno 2003, 23:34:48
FLH 
Argomento: SITE
1st day on this site. seems to be better players here and like the site very much. play on gold token but will be playing here more.

17. Giugno 2003, 09:05:36
tyro30 
Argomento: my last move
was made accidentally so I didn't answer your query about referring back. Shall do so next time.

2. Giugno 2003, 21:39:10
harley 
<Regarding that chess set... this is all the info I have about it right now. This is what my mum said to an interested person... "I'm not really sure what they are made of, at a guess I'd say resin,
>it's not wood for sure.
>I don't think it's plaster of paris or anything like that, I think they are
>too light for that."

This person replied with (and I hope its OK to copy this!)
"I think what you have here is very unusual. If you look at the pawns (the
little ones - 8 of each colour) they are a different shape. My guess is that
if you compare the other pieces, (knights, bishops, rooks) and look at them
closely, they too will have differences. The Kings may even be vastly (but
subtly) different. The significance of this is that it shows that EACH piece
came from a different mould. Usually all the pieces come from a common mould
- one for all the pawns, one for all the rooks, one for all the bishops etc.
So you can see the original cost of this set would have been quite high.
Yes, they are likely to be made of resin.

They are a replica of a collectioon of chess men found on the beach at Uig
in the Isle of Lewis in the Outer Hebrides in 1831. They are called the
Lewis Chess Men and are held in the British Museum. In fact they are one of
the top 10 treasures in the Museum as voted by the curators last year.
(Number 6 I think). The originals date from the 12th Century and are hand
carved from walrus tusks."

2. Giugno 2003, 12:20:46
harley 
Hi everyone!
Hope you dont mind, Whisperz, I want to plug this chess set that my mum is selling. She listed it on ebay, then found out its quite unusual. So any chess players who collect sets have a look! I can give extra details if you like, so can my mum!

check out... ebay.co.uk.. search...Item number 3133149832 unusual miniature chess set, celtic patt.

Its a gorgeous chess set!! Any collectors would be chuffed with this, and each individual piece is apparently made from different mold and slightly different! Oh, and she accepts international payments!! :o)

27. Maggio 2003, 12:40:59
WhisperzQ 
Argomento: Re: rating stuck
Okay ... four things effect changes to your ratings.

1. The result (obvious) ... a win will generally increase your rating (it won't go down), a draw (ratings generally get closer, the higher dropping and the lower increasing), and loses decrease your rating.
2. Your rating before the result was achieved (again obvious)
3. The difference between the players (again, reasonably obvious, not sure though what happens when a player is not rated, sorry). Where the difference is great and the higher player loses both change dramatically (big penalty on the higher rated player and big reward for the lower rated player) or if the higher player wins both change only a little.
4. The number of games which have been counted to achieve that rating (not so obvious). There is an "averaging" which is based over all the games played, if there are a lot of games the change will be minimised reflecting the establishment of an average position. When a player has only played a few games, there are less games to average against so the changes are more significant.

I believe that it is this last component which caused the your opponent's rating to change but did not effect your rating.

Hope this helps ... for more info check out the FAQ

27. Maggio 2003, 06:49:02
ouspensky 
Argomento: rating stuck
i forfeited a lot of games and my rating dropped to 1200. however, i just drew a 1543 player and his rating dropped but mine didn't change. does anyone know what might account for this? thanks.

15. Maggio 2003, 07:47:12
Disraeli 
Argomento: Re: Live Chess Interfaces
For info of chess clients, databases and other chess related items check out members.aol.com/jogates/chess.htm

12. Maggio 2003, 07:32:51
cya peeps 
Argomento: Live Chess Interfaces
Also, check out Chessville
and do a search for interfaces. You can get free ones to use on FICS.
I like Winboard which also serves as a chess engine and PGN reader.
Jin is a java interface and very good. Also Thief and Interchess are available free. If you cannot find the specific program I mention,
let me know and I'll find the URL and pass that along.

12. Maggio 2003, 07:28:13
cya peeps 
Argomento: Re: Live-Chess
There is also FICS a free
chess server and
ICC a paid site.

11. Maggio 2003, 10:55:04
Caissus 
Argomento: Re: Live-Chess
You are right that could be a problem.In the single games you can look who is online, challenge and play at once. But if you speak about a tournement we have first to test the technic of he server.
The regular way is sure to set a fixed time in the invitation,when the tournement is starting and everybody has to decide about his participation.

11. Maggio 2003, 09:36:53
Felix 
Argomento: Re: Live-Chess
How do you arrange to play a game with someone at the same time in different time zones? Do you offer the hours available for yourself, and then see who is able to meet those?

2. Maggio 2003, 12:16:29
Caissus 
Argomento: Live-Chess
Hello Chessplayer,on www.chessgate.de exists a new German chessserver (in english too) for live-chess (only standard)in real-time.It has a good quality for fast games and it is complete free!
You can download the software (freeware) here: chessgate_client_setup.exe or go to the site location: http://212.162.12.39/sv/pz.php3
Register with your brainking username and soon we can play our first five minutes blitzchesstournement only for brainking-players.I suggest every player adds there to his profil:"onlinechess on www.brainking.com"

1. Maggio 2003, 18:05:19
Pioneer54 
Argomento: atlanticchess
You are talking about basic progressive there, right?

30. Aprile 2003, 18:54:07
Caissus 
Argomento: Re: Progressive Chess
Hello together, I discovered that at www.atlanticchess.com Progressive Chess is offered.
But the grafic is not so good as brainking

26. Aprile 2003, 04:27:00
Pioneer54 
Argomento: Re: Progressive Chess
Zucan,

I can only wish that I could claim credit for the genus of progressive chesses, which encompasses at least half a dozen or so different game types. The truth is that the basic idea has been with us for at least a few decades.

I presume you played the Scottish version, which is usually the term given to basic progressive. English Progressive was invented around 1982 by an Englishman (no surprise there), who quite correctly wanted to improve on the uncontrolled kamikaze play inherent in the other progressive types. Oddly, no one seems to know the identity of this person, but his creativity spawned a zeal in me unmatched by all other game types!

I played ENPR in an Italian organization until around 2000, when it dissolved; but they used to sponsor tournaments in a wide variety of chess variants. Their chief game was Italian Progressive Chess, which differs only from Scottish in that you have to utilize your full turn or you lose.

Pioneer54

26. Aprile 2003, 03:27:51
Zucan 
Argomento: Progressive Chess
I have played Progressive Chess, but I like the rules you layed down for the English variant... adds a bit of challenge to the mix :)

Did you make these up or did you find these rules someplace?

Zucan

25. Aprile 2003, 23:29:29
Pioneer54 
Argomento: Rules for English Progressive Chess (variant)
ENGLISH PROGRESSIVE CHESS (ENPR), embraces the basic "Progressive" idea dictating that White moves once, followed by two Black moves, then three White moves, etc. until conclusion; and in
each successive turn the number of possible moves increases by one.

In the better, refined English concept though, a limitation is added which prevents any unit from moving more than once per turn, unless everything
that can be moved has been and moves remain in the turn, whereby the "first sequence" of the turn is complete, and the moving player may then
commence a second sequence, and extra sequences if possible; but in each sequence, every mobile unit must move before another sequence can begin.
However, there is no restriction on order of movement within any sequence.

It is allowable to move in such a way as to block or pin one of more of your units to exempt them from movement within a sequence. Pawns are
most easily immobilized. Castling is one move in a turn, but counts as a King and Rook move in a sequence.

Each move must be legal according to chess rules. A player in check following an opponent's turn must use the first move of his turn to
nullify check; if he cannot, he is checkmated.

Any move creating a check truncates the turn, and any remaining moves are discarded without affecting the number of moves on following turns.
One ideal middlegame tactic is lining up your King on a file adjacent to an unbridled enemy Pawn, thereby limiting his next turn to one sequence; or compelling a Pawn to capture with a likewise result. An even sharper maneuver is forcing your opponent to answer a check with a check; this usually puts the respondent at a
decided disadvantage. Here is an example (a double slash denotes a completed sequence):
1.e4, 2.g5 Bg7, 3.d4 c3 f4, 4.e6 b5 Nc6 Ba6, 5.Nf3 Be3 Nbd2 b4 a4, 6.Bf8 Nf6 Ne7 c6 Qc8 Rb8, 7.fxg5 axb5 Rxa6 Bd3 Kf2 Qb3 Rha1, 8.cxb5 Rb7 Qc7 Ng6 Bg7 O-O Ng4+, 9.Kf1 Bg1 e5 h3 Bxb5 c4 Rc1 Ne4 Qa4, 10.Rxb5 Rfb8 Qd8 d5 h5 Kh7 Bh8 Nf4 Nh2+, 11.Bxh2 cxb5 Kf2 Rac6 Nc5 Qb3 Rc2 g6+, 12.Kxg6 Qg5 Bxe5 h4 f6 Ne2 Re8 a5// Kf5 Qc1 Nc3 Bxd4+, 13.Nxd4+, 14.Kg5 a4 e5 f5 Qd1 Ne2 Re7// exd4 Ng3 Qf1#

Pawns may promote to Queen, Rook, Bishop or Knight, but the promoted piece may not move again in the same sequence. A promotion creating a
check ends the turn, so it is often worthwhile to make a choice allowing for continued moving.

If a player is not checkmated, and cannot make a legal move during any move of his turn, or can construct any position which exhausts his legal
moves during play without executing check or using all allotted moves, the game is drawn by stalemate (very rare).

25. Aprile 2003, 23:06:22
Pioneer54 
Argomento: Rules for Magnetic Chess (variant)
MAGNETIC CHESS is a short, sharp game, with fascinating tactics! The object is to capture the enemy King. (The concept of 'check' does not exist here in the legal sense.) A move by any unit other than a King generates an imaginary magnetic impulse ("magnetism") along horizontal and vertical axes of the landing square that repels friendly units (except the King) to the farthest open square on that axis and draws in opposing units (except the King) to an adjacent square. For example, White could open 1.c4, pulling Black's pawn to c5, 1.c4(c7c5). Black could then move the Queen to a5, creating two magnetic effects, 1. ... Qa5(a2a4,c5h5). (Note that the black pawn at a7 is unaffected because it is already next to Ra8.) In this way, each move involves the rearrangement of anywhere from one to five units, but magnetism extends only as far as open spaces allow.

Kings are not affected by magnetism, nor can magnetism affect any unit in a line beyond either King. King moves do not create magnetism, but during castling a Rook move does.

Friendly pawns may be repelled to the first or eighth rank. Pawns on the first or second rank may always make a two-step move, even if previously moved. A friendly Pawn on an unobstructed file propelled to the eighth rank is immediately promoted; this is most effectively accomplished by moving a Queen or Rook behind the Pawn (so that the new piece is defended).

22. Aprile 2003, 05:33:19
cya peeps 
Argomento: Re: Question
The ArtfulDodger #3 has a few good men. But then that depends on what you consider good. I think the competition in this tournament is good with 1700-2000 ratings. I'll start it with 6 but may wait for 8, depending on how long it takes to fill. It's at 4 now. Unrateds welcome.

22. Aprile 2003, 04:49:01
Bluefin 
Argomento: Re: Question
There are some very good chess players through out this site. Look at the open tournaments to see who is signed up. Their rating will be beside their name.

22. Aprile 2003, 03:49:03
runningwolf 
Argomento: Question
It seems like many different people have their own tounament, where do Most of the Good players play in??

21. Aprile 2003, 08:56:16
danoschek 
Argomento: Re: hello square-plus ... ;)
pretty well ... thanks, hope for you too ...

took me two years to win my first chess-tourney at iyt,
but meanwhile the amount of trophies increased vastly ... :D

I'm stopping by, sparingly only - but still get your special announcements.

keep up the good work and, you may refer
to my regards when meeting Lady Delilah ... ;)

see you ... ~*~

'

21. Aprile 2003, 08:46:39
the65thsquare 
Argomento: Re: hello square-plus ... ;)
hey dano :)

hows it going?

21. Aprile 2003, 06:41:46
danoschek 
Argomento: hello square-plus ... ;)
happy easter ... :)

I already advertised for your yahoo-club, here at brainking ... :D

have a blessed holiday ... Daniel ~*~

'

21. Aprile 2003, 06:23:25
the65thsquare 
Argomento: Re: Match
I have an international club at http://groups.yahoo.com/group/the65thsquare/

We'd be happy to accomodate reasonable terms for team matches.

Regards,
65

21. Aprile 2003, 03:30:48
cubs 
Argomento: Match
Is any other chess team interested in a fast, friendly match with the Chess Muggers?
Please message me and let me know!

20. Aprile 2003, 23:51:06
Ian 
Argomento: Sorry
Can i say Sorry to all who signed up for my Beginners Chess tournament for such a late start.!
This was due to me totally forgetting that i had set this tournament up.!
Sorry again & good luck to all.

20. Aprile 2003, 03:10:23
WhisperzQ 
Argomento: Re: tournament
Okay ... I'm in!

15. Aprile 2003, 13:55:07
WhisperzQ 
Argomento: Re: Movement
- Select the piece you want to move by "clicking" on it ... only pieces which can be moved can be selected - the cursor changes from an arrow pointer to a hand over these pieces.
- Click on the square you want to move the selected piece to ... again the cursor changes to a hand to indicate which squares are vaild - invalid squares show the arrow pointer.
- Click on the appropriate button below the board (the first button will record the move and then take you back to your main page, the second button will record the move and leave you at the current game, and the third button will record the move and take you to your next game). There is also a button to cancel the move slightly below these three. The buttons only appear after you have made a valid move.

You seem to have made a move already so hopefully you have worked it out :)

15. Aprile 2003, 12:58:20
avi1214 
what button should i push?

15. Aprile 2003, 12:56:50
avi1214 
how i move?

9. Aprile 2003, 04:26:28
Justin 
Argomento: anybody for a game of chess?
I am new at this site,does anybody want to play,I am also playing chess on its your turn

9. Aprile 2003, 03:47:07
cubs 
Argomento: WHICH FELLOWSHIP...
would like to play a friendly fast chess match with the Chess Muggers Fellowship?

3. Aprile 2003, 08:17:46
2kill1971 
Argomento: Spend time making moves...
If you looking for someone that spend a nice time online making moves in chess. Send a invite...

2. Aprile 2003, 17:12:27
Abiodun 
Argomento: Re: Timeouts
Hey Kevin ... Thanks, Bud !

1. Aprile 2003, 22:13:43
Kevin 
Yep, when the time runs out, the game is automatically forfeited, and they do count towards ratings and win/loss. However, if the game had less than 4 moves when timed-out, it will still count towards your win/loss, but will not affect your BKR, win or loss.

1. Aprile 2003, 12:45:34
Abiodun 
Argomento: Game Timeouts
How are game timeouts handled here ? Are they automatic ? Do they count towards the win / loss record as well as the BKR ?

30. Marzo 2003, 14:00:13
jondownie 
Argomento: Re: Diagrams in Discussion Boards
erm, no. But if you post the score or the positins of the pieces we can help you.

30. Marzo 2003, 13:49:41
chessman15 
Argomento: Diagrams in Discussion Boards
Is there a way to include a chess diagram in BrainKing discussion boards?

26. Marzo 2003, 21:50:41
jondownie 
Argomento: Re: BrainKing Ratings
Players ratings. You can see the way this works in the FAQ section.

As for 2) the general rule is for 500 gap you won't win any at all, 400, 1 from 10 and so on.

22. Marzo 2003, 18:26:29
jondownie 
Argomento: so...
anyone want more discussions?

21. Marzo 2003, 09:53:11
jondownie 
Argomento: good good
I eill have another look at it.

20. Marzo 2003, 23:19:43
danoschek 
Argomento: Re: thanks for whispering ... :
argh !!
that's what happens when you stir through loose
sheets of old notation ! eheh ! better now ? :") ~*~

20. Marzo 2003, 23:13:57
jondownie 
Argomento: so...
how does that happen?

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