ユーザー名: パスワード:
新ユーザー登録
管理人: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


1ページあたりのメッセージ件数:
掲示板表
この掲示板でメッセージを作成にはナイト会員以上の会員レベルが必要となりますので、あなたは作成権限が有りません。
モード: 誰でも投稿可能
メールの内容の検索:  

4. 7月 2006, 21:43:41
WakeUpPeople 
BTW, I really like this brain competition of analysis and finding loopholes :)

4. 7月 2006, 21:42:36
WakeUpPeople 
件名: Re:
playBunny: just look at my P.S. in one of my posts before

4. 7月 2006, 21:41:53
WakeUpPeople 
Dissolving of pairs suggested by Groucho would need bigger teams than just of 2 persons or really dramatically set the limit of pair points to a low number.

4. 7月 2006, 21:40:35
WakeUpPeople 
And for pawns the best solution is to team up and use the 'stairs' loophole (I spotted a pair already doing this)

4. 7月 2006, 21:38:43
WakeUpPeople 
件名: Re: Competition
Little addition: of course I forgot the fact tha tournament games give more points. So I think the best thing for rooks is to create special fast tournaments for teamed up persons.

And really rook with 2000 tournament games has some advantage.

4. 7月 2006, 21:32:14
WakeUpPeople 
件名: Competition
Of course little problem is not everyone has the same starting point, but especially with pawns.

Some have more games started like others, some are just waiting for their slow opponents with all slots filled, some pawns were rooks before and have advantage of having more games running, but also an disadvantage they cannot start new fast games, some are able to find loopholes or willing to use them, some not.

P.S. for example actual loophole is a pawn can play in more stairs if he just removes himself from the old one before and this is way to go around game count limit also.

For paying members it's not hard to find a way to move in many games, they can start any new ones and the competition is equal.

For pawns the best solution is to start with new account and to play either with known fast opponents or to team up and play with friends.
And/Or use current loophole and jump through stairs like crazy.

Though of course the easiest way is to find same addict and to play 2-3 games can be enough if both move all day instantly :)
Or to make a program like I described before :)

4. 7月 2006, 21:11:18
WakeUpPeople 
After all, the best solution would be to remove us pawns from the competition, because due to the limitations they are almost forced to find loopholes, though this is pretty creative moment and I liked the challenge in discussion boards competition :)

This is nice too, but can have bad effects on our health or can result in firing from jobs... Because there is danger of even bigger addiction.

Either way, one who doesn't agree with the purposes it should fill, can stay away. It's clear that the winner will be someone playing bulk moves or moves in games that are commonly played fast with few thinking involved, like ludo or gammons where is no problem to find fast opponent.

4. 7月 2006, 20:46:38
WakeUpPeople 
件名: Re:
Well, I mean it's your idea, Groucho, I didn't read everything fully, I just wanted to state this and then forgot to look whether someone already come to the same conclusion.

4. 7月 2006, 20:45:00
WakeUpPeople 
件名: Re:
Groucho: I think it's ok to partner up and play lots of games together, after all the prize is an endurance prize.
Though as a solution I can think about a limit of points that can be accumulated against the same opponent during one day.

4. 7月 2006, 14:48:11
WakeUpPeople 
件名: Re: Idea for scripting fanatics
On the other side, implementing of AFK check would be probably lost time, because it would catch only those really greedy ones, because classical way of switching to interactive mode when AFK check encounter would be sufficient as prevention in most cases.

4. 7月 2006, 14:37:20
WakeUpPeople 
件名: Re: Idea for scripting fanatics
Although the proof would be almost impossible if the action would be within the limits, with bigger and non-constant intervals between moves, there is no way to discover that, except some AFK check where user would have to reply within some reasonable time to some sophisticated question in a human way while playing. But the decision when to generate such question and what is a reasonable reply regarding to content and reaction time would be not easy.

4. 7月 2006, 14:30:21
WakeUpPeople 
件名: Re: Idea for scripting fanatics
nabla: Sure, that would probably result in a ban, because a proof would be pretty easy, though the whole idea might be used for broadcasting games here instead of replaying them or sending to site creator for publishing at least then.

4. 7月 2006, 02:48:56
WakeUpPeople 
Forgot to add: optimising for maximum moves frequency, what are you able to reach? 1000-2000 moves per hour? Should depend only upon internet connection speed, of course on server side too. Any offers for prize for winner? *1*

4. 7月 2006, 02:45:37
WakeUpPeople 
件名: Idea for scripting fanatics
What about this one: 2 AI players in 2 sessions, automated process of game creating and moving. Games can be read from PGN/CBH file (giga or mega database) to ensure nice and enjoyable games.

日時
オンライン友達
気に入り掲示板
同好会
今日のアドバイス
著作権 © 2002 - 2024 Filip Rachunek.
上へ