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 Lines of Action

Lines of Action


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31. 5月 2006, 13:21:36
ruby2 
件名: Re: Moves
BIG BAD WOLF: Thank you you scary Wolf/lol/so in this line of 5 pieces, going in any direction,if the 5th space from yours is the opponents piece,you can take it? Likewise, if the 5th stone is your own, you cannot move in that direction? You can see just how confused I am!

31. 5月 2006, 02:36:30
coan.net 
件名: Re: Moves
ruby2shoes: How many total stones in one line is how many spaces you can move your piece.

So lets say there are 5 total stones in a line (3 of yours, 2 of your opponents), you can move one of your 3 stones taht are in that row 5 spaces in that same row. You can jump over your own pieces. You can land on your opponent piece. But you can not just over your opponents piece.

If you want to move a piece on a diagnal, it is the same thing. Total number of pieces on that line is how many spaces you can move one of your own pieces in the diagonal line.

Does that help?

31. 5月 2006, 00:32:54
ruby2 
件名: Moves
I find the moves unpredictable/do the rules about how many stones you have in a row just belong to the vertcal line, or the horizontal and diagonal too? Can anyone make it clearer for me please?

14. 5月 2006, 08:25:15
joshi tm 
件名: Re:
WizardII: I think you should capture pieces also when they get in the center field (C3-F6 square)

11. 5月 2006, 15:01:02
Fencer 
件名: Re: Chequered board ?
nabla: I find it better as it is.

11. 5月 2006, 14:09:02
nabla 
件名: Re: Chequered board ?
Rectification : the board of the Abacus edition is chequered too. But I have seen a picture of some unchequered deluxe edition.

11. 5月 2006, 12:13:53
nabla 
件名: Chequered board ?
As pieces can move diagonally, a chequered board would probably be a good help in seeing the possible moves. I am less sure about the aesthetic effect though.
Although the board used in the commercial game is not chequered, I saw that the available programs and viewers generally used chequered boards. What do you think about it ?

10. 5月 2006, 20:00:46
WizardII 
件名: Re:
furbster:

I have now played a few games, and I think on concept that is working for me is...

1. Plan both building and blocking moves. Prevent peices from getting to the middle, and keeping your there.

2. Don't get stuck. Watch available moves for all pieces make sure you don't get stuck with only 1 piece in the row so you can't move the distance need to join first.

3. As BBW said, avoid taking your oppenents pieces early on. Use it to take key peices that are linking two groups. Another concern to avoid getting blocked you may want to take a piece.

5. 5月 2006, 19:45:08
coan.net 
件名: Re:
furbster: I'm far from an expert, but my early thoughts are at least at the first of the game, don't "take" too many of your opponents pieces since that leaves less for them to connect. But as the game progressing, sometimes taking a "key" pieces which is linking 2 "groups" could be a good way to stall your oponent from connecting everything.

2. 5月 2006, 17:49:03
furbster 
Has anyone found any strategies which seem to work for this game. I'm finding it a little hard to get to grips with.

25. 4月 2006, 01:21:05
rednaz23 
Oh! I didn't see that we had a new game. Very interesting! Here is the rules for anyone who is curious about Lines of Action!

Thanks Fencer!

24. 4月 2006, 08:38:02
Fencer 
件名: Re: New board!
rednaz23: :-) For discussion about Lines of Action.

24. 4月 2006, 07:15:39
rednaz23 
件名: New board!
What is this board for?

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