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 Backgammon

Backgammon and variants.

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8. 7月 2005, 03:27:05
frolind 
件名: Re:
Hrqls: You can stop moving, and go move in another game, but the game will still be on your top page waiting for you to finish the sequence.

5. 7月 2005, 21:03:33
frolind 
件名: Re:
danoschek:

5. 7月 2005, 20:51:27
frolind 
件名: Re:
Hrqls: Sign up for more games, and you'll start to forget your game plans. :)
One thing I wish there, is that when you double you can choose to play on if you think your opponent will accept, or start the next game if you think your opponent will drop the cube.
When it's obvious that your opponent will drop, unless he's a maniac, it's kind of annoying to keep moving. But that's just a little detail, the site is excellent.

14. 6月 2005, 16:20:24
frolind 
件名: Re:
Mike UK: I think what pedro checked was the situation in czuch's game where his opponent had had opened with 54:24-20,13-8.

11. 6月 2005, 23:29:58
frolind 
Send an email to the mailing list.
http://www.gnubg.org/index.php?itemid=11
I got quick and helpful response from 2 members of the gnubg team when I used it.

11. 6月 2005, 14:54:57
frolind 

10. 6月 2005, 20:46:26
frolind 
件名: Re:
Pedro Martínez: Try the tutor mode. It will point out your errors while you're playing. Make sure the settings are decent.

10. 6月 2005, 20:20:13
frolind 
件名: Re:
Czuch Chuckers: A program would absolutely help a player. Because of the dice, a poor player could beat a great player (such as a the programs snowie and gnubg) in a single game. But in the long term a program will have way better results than the rest of us.

10. 6月 2005, 11:07:00
frolind 
件名: Re: playing with the cube
Hrqls: The score affects your play. 0-0 in a match to 4 is equivalent to to 1-1 in a match to 5, or 55-55 in a match to 59. So when talking about a score we often say 4away-4away, making the length irrelevant.

Odd match lengths are the most common, both online and offline. I don't know why.

9. 6月 2005, 13:31:24
frolind 
件名: Re: playing with the cube

9. 6月 2005, 12:05:57
frolind 
件名: Re: playing with the cube
WhiteTower: Of course. :)

9. 6月 2005, 11:28:40
frolind 
件名: Re: playing with the cube
Hrqls: Here's a couple of posts by Trice and Wolsey regarding this:
http://www.bkgm.com/rgb/rgb.cgi?view+667
http://www.bkgm.com/rgb/rgb.cgi?view+246

9. 6月 2005, 10:27:52
frolind 
件名: Re: playing with the cube
Hrqls: In matches we use a rule called the crawford rule, which says that doubling isn't allowed in the first game after one player has reached one-away (2 in a match to 3, 4 in a match to 5, etc.). After that game doubling is allowed again.
In your 1-2 game, your opponent should drop if you are a favourite, since by dropping he would be 50-50 to win the game from the score 2-2 (assuming equal strength).

3. 6月 2005, 04:28:08
frolind 
件名: Re: Re:
THE HIT MAN:

3. 6月 2005, 04:19:44
frolind 
件名: Re:
THE HIT MAN: Could you post some examples from your games? I don't understand your questions.

25. 5月 2005, 02:27:26
frolind 
件名: Re: Need one more 2000+ Crowded player
alanback: Go! :)

17. 5月 2005, 15:41:13
frolind 
It's a good exercise, since similar situations (the most obvious being when both players have one point to go) comes up quite often in match play, and calls for different strategies.
And a quick 1-pointer is fun too, but I will mostly play longer matches when match play becomes an option.

17. 5月 2005, 15:24:18
frolind 
件名: Re:
grenv: A one point match should NOT count any more with a gammon or backgammon.
A 5-point match counts as a 5-point match, even if it's won with a backgammon and 8-cube (3x8=24 points). The final score doesn't matter, only who wins and the pre-set match length.
A "regular" game is a match to 1 point, making the cube and (back)gammons irrelevant.

18. 4月 2005, 02:34:26
frolind 
Whatever.

18. 4月 2005, 02:28:36
frolind 
A winning strike means you have done well lately, and the rating reflects that.

18. 4月 2005, 02:22:44
frolind 
frolind (18. 4月 2005, 02:24:35)に変更されました。
The < was automaticly inserted because of the >...

18. 4月 2005, 02:20:57
frolind 
frolind (18. 4月 2005, 02:21:20)に変更されました。
<8+8+8+8+8 > 8+8-8-8+8
The individual adjustments have nothing to do with the current history, but the sum is higher after a winning streak.

17. 3月 2005, 04:59:52
frolind 
件名: Re: Hyper Gammon
Are we counting the number of moves until the game is 100% decided, or are we counting the extra moves after that as well? Not that I have any candidates either way.

12. 1月 2005, 16:57:19
frolind 
Check this, Clay.

12. 1月 2005, 15:06:46
frolind 
Try it(hypergammon) out on Richard's Play-By-eMail Server.

26. 12月 2004, 06:27:24
frolind 
件名: Re:
frolind (26. 12月 2004, 07:06:33)に変更されました。
TrueMoneyGames, GamesGrid and Fibs are good places to play realtime backgammon.

You can play non-money matches for free at truemoneygames. Also check out their freeroll tournaments. You can have a limited guest account at Gamesgrid. Fibs is totally free.

12. 12月 2004, 21:26:55
frolind 
I would like to play in the crowded backgammon team tournament. Any teams got an available spot for me?

Sorry for posting in the wrong board, but the crowded backgammon board isn't too crowded.

12. 12月 2004, 20:34:08
frolind 
件名: Team tournament
Any teams got an available spot for me?

25. 11月 2004, 14:46:07
frolind 
件名: Re:

25. 11月 2004, 14:30:43
frolind 
件名: Re: ClayNashvilleTN trying to get his score to 2000
There's gnuchess, gnugo, gnushogi, etc. But I don't know anything about them.
http://directory.fsf.org/games/

25. 11月 2004, 13:47:59
frolind 
件名: Re: ClayNashvilleTN trying to get his score to 2000
Look at some commented matches:
http://www.gammonline.com/demo/match/index.html
http://www.bkgm.com/matches.html

Download gnubg and train against it. If you'd like it will also analyse your moves as you play them (tutor mode), or afterwards. And you can ask it for hints. You'll find it here:
http://www.gnubg.org
Make sure you set up a decent strength for the player and for the analysis. More info about that here:
http://www.bkgm.com/gnu/AllAboutGNU.html

18. 9月 2004, 05:14:27
frolind 
So you think he decided what rolls you were going to get? (since you're calling it cheating)

10. 9月 2004, 19:49:01
frolind 
Noticed that we're not forced to use the higher die when it's not possible to use both, but it's possible to use the higher die.
Will I be concidered a "cheater" if I take advantage of this?

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