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23. 10月 2006, 20:28:16
DARK PHOENIX 
Then , Can Bunny restart my BKR rating in Backgammon ??( Delete my games in Backgammon )

23. 10月 2006, 20:13:42
alanback 
件名: Re:
alanback (23. 10月 2006, 20:14:44)に変更されました。
Walter Montego:  I can't imagine ever agreeing to a 1-hour game with an opponent I knew was manipulating the system.  Perhaps a 5-minute game, so there could be some assurance that the game would be completed in a reasonable time.  I don't know how Fisher clock games work, but that might be a solution also.

Of course, PB has expressed no interest in playing a match of any sort against this opponent.

23. 10月 2006, 20:03:19
Walter Montego 
件名: Re:
alanback: Maybe playBunny will agree to a one hour game, or they could certainly play with longer time limits. Maybe a series of games, eh?

23. 10月 2006, 19:58:41
alanback 
件名: Re:
DARK PHOENIX:  In my opinion inviting a player to a game with a 1-hour time limit without clearly warning him of the unusual terms is just as much cheating as is collusion over ratings.  In both cases the win is not earned by good play but by extraneous factors manipulated by the "winner".  Which is not necessarily to say that I believe you.

23. 10月 2006, 19:47:10
DARK PHOENIX 
I don't cheat ... These games was lucky for me ... My opponent don"t see time in a game ( it was 1 hour per move ) and If he log out and don't log in this hour I won this gme ... Meabe in your eyes I'm look like cheater but I don't ... I have too lucky in these games ... If You can Bunny we could play Backgammon ... You will see that I 'm not a cheater ... Could you write private message ??

22. 10月 2006, 20:11:35
Chimera 
WASSAIL
A prize tournament with one year Brain Rook.
Please make sure you have at least 10 empty slots.


21. 10月 2006, 21:47:24
"GERRY" 
件名: Re: Cheating rings
"GERRY" (21. 10月 2006, 21:47:51)に変更されました。
alanback: I think he will play you. Maybe lower your BKR.That will get LL a little closer to you;)

21. 10月 2006, 21:43:45
playBunny 
件名: Re: Cheating rings
"Have Fun": Lol. It could be said that it has a lot of RRRs. ;o)

21. 10月 2006, 21:20:54
"GERRY" 
件名: Re: Cheating rings
alanback: LOL now what was the... original of idiom;) ME not being a educated man LOL;)

21. 10月 2006, 21:13:19
alanback 
件名: Re: Cheating rings
Pedro Martínez:  More of a euphemism ... the original is the idiom ;-)

21. 10月 2006, 21:09:26
Pedro Martínez 
件名: Re: Cheating rings
playBunny: "pain in the bum", LOL, what a lovely idiom....:)))

21. 10月 2006, 20:54:34
playBunny 
件名: Re: Cheating rings
alanback: I doubt that Fencer will change any of the actual BKRs. It's probably too complicated a web to unravel and when Fencer eventual gives us a real rating system and recalculates all the BKR histories (lol, are you reading this Filip?! ), having to program in such anomalies would be a real pain in the bum, I expect.

It is a pity that they've affected other's ratings, especially the lower rated players who've been leeched from, but hopefully the fact that they've no longer got any public incentive will mean that they'll stop playing that game in the future. What I'm not sure of is whether Fencer sent them a message or simply implemented the chart ban.

21. 10月 2006, 19:40:13
alanback 
件名: Re: Cheating rings
playBunny:  That's interesting, and pitiful.  It doesn't appear that florin has been stripped of his BKR -- which is relevant to me since I challenged him when he reached #1.  I wonder what will happen with that match.

21. 10月 2006, 14:03:00
Adaptable Ali 
件名: Re: Cheating rings
"Have Fun": To be honest, i never thought people could be like that, maybe i am just the type who like to see the best in everybody, how wrong can we be aye

21. 10月 2006, 13:59:55
"GERRY" 
件名: Re: Cheating rings
bouncybouncy: It has got unreal the amount of CHEATERS on this SITE!!!

21. 10月 2006, 13:45:44
Adaptable Ali 
件名: Re: Cheating rings
playBunny: ah right, ok i understand now, I did have florin on block anyway, but that was for a different reason. I have been playing laurentiu for some time, but he will now go on my blocked lisyt. I cant be bothered with people like this.

21. 10月 2006, 13:33:38
playBunny 
件名: Re: Cheating rings
bouncybouncy: Each of those links shows the Finished Games list. If you look down the Number of Moves colums you'll see lots of games with very few moves. Open any of these and you'll see that it's been resigned. All those resignations pump up the rating of the "winner".

Looking at florin's list you can see that he's been getting a monthly boost from hitlerica since June. That took him to #1 on the ranking table recently which is when his shenanigans became noticeable. DARK PHOENIX was the newest #1 until this morning. It was easy to see that he'd been playing the same game along with his two accomplices.

21. 10月 2006, 12:13:47
Adaptable Ali 
件名: Re: Cheating rings
playBunny: Excuse my ignorance, but how do u know when somebody is a cheat or not?

21. 10月 2006, 11:03:36
playBunny 
件名: Cheating rings
A feather in the cap for Fencer. He's just made the first use of a new "Ban From Charts" feature and has removed two sets of rating cheats from the charts!

Group 1 - ROMANIA, laurentiu, florin, ROMANIAN Boy, hitlerica

Group 2 - DARK PHOENIX, el diabolique, zapdos

19. 10月 2006, 00:44:12
alanback 
件名: Re: a milestone reached!!
LionsLair and Hrqls:  Thanks very much.  I'm already about to drop perilously close to #6 in Nack, so success is a temporary and relative quantity!

18. 10月 2006, 22:16:27
LionsLair 
件名: Re: a milestone reached!!
alanback: congrats! looks like you are setting the bar pretty high! I'll need to tighten up my boot straps and play a bit harder to catch you...
...again, well done! :o)

18. 10月 2006, 20:32:41
Hrqls 
件名: Re: a milestone reached!!
alanback: wow! very well done!

18. 10月 2006, 20:20:52
alanback 
件名: Re: a milestone reached!!
Well, however temporarily, I have reached LionsLair's goal of being in the top 5 in all 6 gammon variants.  Despite my previous statements, I'm not claiming to be the best in any of them, but perhaps the best all-around gammon player for the moment?

12. 10月 2006, 00:13:16
"GERRY" 
件名: Re: a milestone reached!!
LionsLair: LOL never a truer word said.There is not many that say on top for very long.Thats what keeps all of us from trying:)

11. 10月 2006, 23:51:43
LionsLair 
件名: Re: a milestone reached!!
alanback: 6th!, now thats amazing!! you are who I am trying to catch!, or at least concidered to be in the same class as yourself, I have read a few of your articles over the years and have learned alot from you... you have made me challenge myself to be a world class gammon player...
...a BKR of at least 2000 is quite an accomplishment as well, ... I (being the student) will have to try to accomplish this as well... I love a challenge!
...congrats on your accomplishments... and keep an eye out, one day the student may best the teacher! ;o)

11. 10月 2006, 07:19:20
alanback 
件名: Re: a milestone reached!!
alanback (11. 10月 2006, 07:22:58)に変更されました。
LionsLair:  Come and get it!  I can tell you it's hard to stay in the top 10, let alone 5, but right now I'm ranked no lower than 6th in any of the 6 gammon variants.  If you can make top 5 in all of them, you'll certainly be the best!

My latest milestone:  BKR of at least 2000 in all 6.

11. 10月 2006, 05:44:12
grenv 
件名: Re: a milestone reached!!
LionsLair: I think the answer to the first question is "no", however who says arrogance is bad?

11. 10月 2006, 05:38:36
LionsLair 
件名: a milestone reached!!
can I brag a minute, without sounding arrogant?
...it has taken me awhile but I finally made the top 25 in ALL 6 gammon variants!!!
...I'm not stopping here though, my goal is to be in the top 5 in all of them! that might take a bit longer with a bit of luck as well!
...and of course I realize I just put a target on my back, but I think I'm up to the challenge, so anyone that would care to play a game, send me an invite...
...as always, happy gaming!

6. 10月 2006, 09:11:46
joshi tm 
件名: Re: Gammon Variants
joshi tm (6. 10月 2006, 18:19:44)に変更されました。
Carl: No I thought of this one, I don't know if it even exist as an official Variant, but, if not, I'll be the proud inventor of it and Fencer has then a nice unique game on his great site :).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon or Hyper Gammon rules (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th (or 3rd if playing the Hyper Gammon rules) you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets two points.

This one is pretty fun to play, maybe there are still bugs in it. At least, the Gammon rules are now totally messed up. If you have suggestions, message me.

Reasons for editing: Removing spelling errors.

5. 10月 2006, 19:25:52
Carl 
件名: Re: Gammon Variants
joshi tm: Sounds like your talking about plakoto.Please,please fencer >:0)

5. 10月 2006, 19:04:04
joshi tm 
件名: Gammon Variants
joshi tm (5. 10月 2006, 19:05:53)に変更されました。
The game of Backgammon is a nice feature here on this great site, but I 'm missing other gammon variants. In the variants BK offers the only difference is the starting position of pieces (and Anti gammon). There should be more variants available where the BG rules are really messed up.

19. 9月 2006, 12:42:01
Hrqls 
件名: Re: A cure for the pain of losing
Walter Montego: i like to play games for the games, although i like to chat as well :)

i start some games, and enjoy the playing and chatting, then the next day i come online to play a little .. but i only see games in which its my opponents turn to move .. i then join some more games so i have some to play .. etc. in the end i have enough games going on to keep me busy when i want to, but it requires more games than i could move in all at once .. so when my life gets more busy now and then i might get in a hurry which will hurt my chatting time .. but i will still enjoy the play :)

of course i can also join only fast moving tournaments, but i am slow sometimes as well (due to real life), so thats not a real option .. the only way i can see to give me enough games to make a move in when i want to is to join more :)

19. 9月 2006, 11:21:24
Walter Montego 
件名: Re: A cure for the pain of losing
pgt: Though I tend to agree with how you approach playing games and this attitude, it is not the only reason for people to play games, nor is it the only way for others to have have fun. Playing lots of games and not communicating with your opponent is not how you or I like to play, but there's plenty of people that do play like that and it stands to reason that it must be fun for them. Maybe they think how you play is a showing that you need a life too. I can see the argument from the other point of view even if I do have trouble understanding why some play in that manner. I've seen this discussion in other places on this site and it generally gets down to name calling and resolves little. To each his own. The similar complaint is speed of play. We may not be able to communicate with opponents as we like, but at least we now have a choice in the speed of the games we play. These "actions points" that some go after are also another game on this site. I don't play them, but some people do. I no longer play Backgammon either, but here I am reading and posting to this board that is still on my favorite list. It is from when I did play Backgammon that I met a few of you and that's one of the reasons I like playing on this site.

As for losing games. I'd rather win every game, but I can have fun even if I lose the game. Especially if it was a good game. Since I only play Chess type games, the nature of a loss is different than in Backgammon. At least in Backgammon you can blame your luck. You can sometimes say that in Dark Chess too, but in the other games I play, it's either your opponent played well, you screwed up, or both, when you lose.

19. 9月 2006, 10:57:26
pgt 
件名: Re: A cure for the pain of losing
Walter Montego: Iagree with Walter. We should see the initial message in the game, it is a bug, and it should be fixed! (Are you here, Fencer?)

But you make a very good point. How can you remember and carry on a meaningful conversation about a game - let alone a multi-game match - if you are playing 100+ games concurrently? I remember the game position of almost every game I play (except for one very boring game - with a fellow countryman - who moves about once every 2 weeks) because I never have more than about 30 or 40 games running concurrently. I think BrainKing is a brilliant site, and love meeting and chatting with people from all over the world, but if all they can say is "gl" and "gg" the I suggest that they get a life, reduce their quantity of games, and concentrate on quality.

19. 9月 2006, 10:26:21
Hrqls 
件名: Re: A cure for the pain of losing
Walter Montego: we often continue the chat in the message box, the replies simply go to the games notification message :)

19. 9月 2006, 10:25:41
Hrqls 
件名: Re: A cure for the pain of losing
Walter Montego: *nod* i often repeat my invitation message as first message :)

i often chat, but less when i am in a hurry .. the last 2 weeks were quite busy irl so i had less time to play and did chat little, but will be more again later :)

19. 9月 2006, 10:09:22
Walter Montego 
件名: Re: A cure for the pain of losing
Hrqls: I often times have running commentary through a game or just a conversation that has little to do with the game we're playing. But it had to start with a greeting unless I'm playing someone that I've played many times before in which case we might just gab away. If I get no response to whatever I start a game with. I might type again to this person (not everyone knows about messages on the game pages, especially new members) and see what happens. If nothing, them no more from me except to say that, plus maybe a last comment when the game concludes. Language can be a barrier and I only know one, so I can understand when there's no reply for that reason. During a series of games, I still might say something about the just finished leg at the start of the next game. Something like, "That's one for you. Good luck in next game." But I don't always type anything and it will depend on what has been typed earlier between us.

It is this talking during a game that keeps me from playing hundreds of games, even if I only type in a fraction of my games. It's lots more time consuming to type than it is to find a move, though you might not think that from some of the stuff I actually type. :)

And let us not forget the bug that deletes the invitations and the acceptance message. Someone might have typed to you, but you never got to see it. So you think they're being rude or have some other reason for not saying hi or greeting you and reply in kind. Now the game is started and there's no messages. This is another reason why I usually type a message after the second move and always copy and paste the acceptance message when I play first. Yeah, right, Fencer says it's not a bug, but it'd be nice if all of a game's messages stayed visible.

19. 9月 2006, 09:35:13
Hrqls 
件名: Re: A cure for the pain of losing
i always wish 'have fun :)' and thats what the game should be about .. and what i really wish for my opponent (and myself) :)

if someone wishes me gl though i respond with u2, if someone wishes me 'good luck' then i respond with 'you too', etc :)

i dont think saying 'gg' or 'good game' or 'well played' at the end of a game when you won it is to rub it in .. its to tell the player who lost that he played a good game even though he lost, the dice might have been against him, even though he played well he still did lose due to some other factor, but that doesnt mean i cant tell him that i thought he played well :)

i often dont say 'gg' or anything in individual games in multigame matches though :)

19. 9月 2006, 06:26:33
pgt 
件名: Re: A cure for the pain of losing
pgt (19. 9月 2006, 06:28:07)に変更されました。
jryden: I agree that the "gg" thing is overdone. In the situation you describe, I usually say "Thanks for the match" or something similar - it highlights that I have won, and "suggests" that perhaps my opponent should resign.

Personally I really dislike "gl" and "gg" - if my opponents can't write out a some real words, I'd rather have silence - though I do make allowances for non-English speakers. And not all games are "gg's": a good game is one which was either close, or had some special interesting feature about it - like dramatic changes in position or fortune - probably less than 50% of games. If one player - and I don't care whether it's me or my opponent - has had two pieces blocked on the bar for a dozen moves, no auoto-pass, and an elapsed week or two against a slow opponent to actually resume "playing", then by no stretch of the imaginagtion could it be called a "gg". Likewise an opponent who strings out a lost game for a dozen unnecessary moves without resigning does not deserve a "gg".

And I like Grenv's tennis match analogy - let's not "shake hands" between individual games in a multi-game match.

19. 9月 2006, 06:25:29
alanback 
件名: Re: A cure for the pain of losing
jryden:  You need a macro program :)



Or, keep a notepad open on your desktop with common phrases that you can cut and paste into the message box ...

19. 9月 2006, 06:24:31
alanback 
件名: Re: A cure for the pain of losing
jryden:  You need a macro program :)



Or, keep a notepad open on your desktop with common phrases that you can cut and paste into the message box ...

19. 9月 2006, 06:05:50
Adaptable Ali 
件名: Re: A cure for the pain of losing
jryden: LOL good point

19. 9月 2006, 04:15:29
jryden 
件名: Re: A cure for the pain of losing
Had to jump on this one. I hate the 'gl' thing myself. Not because I don't wish my opponent well but mostly because I like to sit back in my chair with my feet on my desk and my hand on my mouse. When the dreaded 'gl' shows up, I now feel obligated to take my feet _off_ my desk, sit up and type 'u2'!

Now, my real pet peeve is the 15-20% of my opponents that have calcuated that they have indeed won the match and type 'gg'. Wait a minute! Shouldn't the loser congratulate the winner? Are you congratulating yourself or simply rubbing my face in it? I think I would prefer it if my opponent typed 'I WON I WON!!!'

19. 9月 2006, 00:24:55
grenv 
件名: Re:
bouncybouncy: Personally I will always say "good game" or something like that at the end of a match.

To do so at the end of a frame in the middle of a match is kind of like shaking hands at the end of the first set in tennis.

18. 9月 2006, 23:41:06
alanback 
件名: Re: A cure for the pain of losing
Thad:  Great idea!

18. 9月 2006, 23:35:04
Adaptable Ali 
There are alot of players that dont even wish "Good Luck" or "Good Game" whether they win or not, kinda leaves me feeling abit dispondent, and jsut think they are mardy bums

18. 9月 2006, 23:29:46
Thad 
件名: Re: A cure for the pain of losing
Thad (18. 9月 2006, 23:30:10)に変更されました。
grenv: I agree that most of us say "good luck" when we might not really mean it, especially in backgammon, where the luck of the dice has a strong outcome on many games. Do what I do, say, "Aloha". ;-)

18. 9月 2006, 23:25:17
grenv 
件名: Re: A cure for the pain of losing
alanback: Of course "wishing" good luck doesn't intend to influence the dice, but does seem to indicate a desire that your opponent be lucky. This is falacious at best.

Pontificate merely means to speak in a dogmatic manner, it doesn't imply infallibility. In fact given it's derivation it's surprising it doesn't mean exactly the opposite.

18. 9月 2006, 23:18:54
alanback 
件名: Re: A cure for the pain of losing
grenv:  If you have already realized that it's just a game then you get my point already.  I was speaking to my own ego and the egoic behavior I have witnessed in myself and others.

Pontificating?  I make no claim to infallibility :-)  Or are you suggesting that I put my foot in my mouth?

I wish my opponent good luck as a courtesy; I don't intend to influence the dice one way or another.  

18. 9月 2006, 23:13:07
grenv 
件名: Re: A cure for the pain of losing
alanback: Actually I am always wishing myself good luck, why on earth would I want my opponent to get all the luck? If you deny that you are fooling only yourself.

Of course at the end it's only a game so how come all the philisophical pontificating?

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