Walter Montego: You're welcome. I just remembered that I thought something similar had been brought up before. Used "Search in posts" and searched for Plakato here. It didn't turn up exactly what I thought. So I tried on the Brainking.com discussion board, too, as that seemed like another place it might have been. Sure enough, it was. My memory really wasn't THAT impressive.
playBunny: You may have missed part of the conversation, as it started on the other board. They were already told to use small pieces to avoid it. However, this is something new, as it seems to be this way even in small pieces.
However, it would be interesting to know what is different about Carl as he has seemingly said it looks normal to him.
A rule often used in money play (but never in match play) which says: A player who accepts a double may immediately redouble (beaver) without giving up possession of the cube. The opponent (the player who originally doubled) may refuse the beaver, in which case he resigns the game and loses the current (doubled) stakes. Otherwise, he must accept the beaver and continue the game at quadruple the stakes prior to the double
playBunny: I need to absorb that more. On first reading, it sounds like in a way, it actually IS considering odds? Maybe not in a straight forward way. I need to stew on that. Interesting though. I'm slow sometimes!
件名: Re: How much of an advantage can using a computer give someone in Backgammon?
playBunny: Very VERY interesting.
I am surprised about a program not considering odds. Why would that be? Maybe I'm naive, but I would assume with all the power of computers, that it would be easy to incorporate that into it as well.
I mean, I understand that what it DOES consider, is obviously "good enough" for the most part. But is there a specific reason to NOT consider odds?
Jaak: I recently read that rule somewhere as well, and noticed we did not have that here. I just assumed maybe there are more than one version of "Fevga"
I had been curious, because GoldToken just added a game VERY similar to Fevga, but it's called "Moultezim". With that game the tiny difference between it and what we have here is that you can not fill more than 4 pips in your opponent's starting area. (Fevga is 5 pieces in your own starting area) PLUS it had the rule you mention, for Fevga.
playBunny: I think it has something to do with their recent changes to the look of the site. I wish I could remember where I read somehow that you might "fix" it. Maybe changing the size of the board/pieces in preferences? I might be just dreaming though. I swear I read something on one of their discussion boards about it though. I have a vivid imagination though.
Key McKinnis: I have it in all mine. You must have had a situation where you couldn't switch dice because of not being able to use both dice if you did. (That's all I can think of)
playBunny: I would agree. I would not like Auto Move in Ludo. I could see it if I found playing games to be "work", but like you, I enjoy the process.
Also, I find it to be pretty rare that I only have one man on the field for much of the game. Of course it happens, but I find that through much (most?) of the game I have multiple men on the board.
I also would not like auto pass in Ludo, because of the same reason you gave, the board would potentially look MUCH different from the last time I saw it. I don't mind auto pass in backgammon, because I think it is pretty rare that as many moves would be passed, as could happen in Ludo.
coan.net: Thanks... So, starting on the #1 Pip and pinning are the only differences, correct?
And I assume this point: "Pinning the mother checker: The last checker on your starting point is called the mother. If this checker gets pinned by the opponent before it has left the start, the game is over and you lose two points. The only exception is if the opponent still has checkers on his starting point, since in this case his own mother is still threatened. A game in which both mothers are pinned is a tie." only applies in multi-point matches. (The losing 2 points part).
And if it is a multi-point match, there is no doubling cube? I wonder why?
nabla: The most appropriate action to take is to PM Fencer. You are certainly welcome to have a discussion about the specific player in a fellowship, if the big boss allows it. It just isn't fair to bring these accusations to a public board. I sympathize, I have no patience for cheaters myself, and it is frustrating when you are a true game lover to play people that you suspect are cheating.
件名: Re: Show me the money. Er, I mean show me the dice!
Thad: I don't remember which website it was, (Could have been here, could have been one of the others I play at), but I think one way they make them "random" is by determining the roll by the exact fraction of a second that the player clicks on the game to play it, thus somehow determining the roll. (Which I guess, technically, isn't random at all)
Or maybe I dreamt it.. LOL ...
As has been discussed before, I think most people only "remember" those times that they don't seem very random.
There are times that I, too, would like to see what my opponent's roll is going to be.. (Though, honestly, I don't care that much) I think it is because on a turn based site, it can be SO long before you see the game again, that it's nice to see what your opponent may do with his/her next move, and make a judgment on the move you just made. (Whereas if you have to wait until it gets back to you, your own move isn't very "fresh" in your mind)
Thad: I think with Backgammon, the 2 schools of thought are pretty equal on this site. I have heard just as many people say they hate when someone resigns, because it takes away their "joy" at clearing their pieces off the board, as those who see no point in continuing a game that the outcome is already known.
Personally either way is fine with me. If it is a clear loss for myself, I will usually ask if my opponent minds if I resign.
joshi tm: Cloning backgammon isn't my thing.. and I probably won't play it once my games of it are finished, (please don't be insulted!, it's just not my cup of tea!) BUT I was just recently thinking to myself that Cloning Hyper Backgammon might be pretty interesting.
Gr☺uch☺: Sure. Of course I understand. I was just hoping there was more to it than that. I guess I was expecting more from a new variation. Just because I love backgammon. I'm not saying there is anything wrong with it, though. It just probably won't be one I'll play a lot. I'm not a fan of anti backgammon, and the "leaving open pieces as bait" strategy sounds too much like anti and it turns me off a bit! lol..
Gr☺uch☺: I'm wondering why someone wants to clone. In the cubed version, I can see why, because if you have lots of pieces and manage to get them all off, blah blah blah, then you can get lots of points.
In the non-cubed games, I just don't see the point of wanting to clone. Yeah, I've played backgammon long enough to know why you want to knock your opponent to the bar. lol.. jeez..
I'm wondering is there some sort of extra advantage the cloning business has for someone??? Or is it one of those things where: maybe you won't always choose to knock your opponent to the bar, since it gives you an extra piece to have to take all around the board.
I just haven't gotten far enough in the game to see the point of it all. I was just looking for someone to enlighten me a bit.
I'm still in the very early stages of my first few games of this, and I'm not sure why this is a variation?? What is the incentive to take advantage of the new rules in non-cube games? Or is the point that you want to avoid when you can, having to clone? I'm not getting why we want to play this, but probably only because I haven't gone far enough to see it yet. lol..
If someone could help me see, I would appreciate it.
Pbarb2: I just looked at your "Last 10 completed games" list, and I don't see any hyper games since the 12th. Are you sure they weren't part of multi-game matches???? BKR isn't affected until the end of the match. Look at the PM's you received at the end of the games.
Well, I appologize for calling it correcting you, Alanback. It really isn't ratings. I was thinking of it incorrectly. IYT does consider cube and cubeless different enough that cube win/loss percentages are seperate from cubeless win/loss percentages.
And I agree, seperate for cube and cubeless is enough (not necessary to be seperate for each possible point match) That would only be 6 new tables.
playBunny: LOL... you are so good! You convinced me. I wasn't for seperate ratings, but I have to agree with you. It really IS just different enough to warrant it's own ratings... I would even say it isn't fair to have people not using the cube, in the same rating list affecting where the people who are using it, are ranked.
When tournaments can be created, what will happen in the tournaments that have all game types in them (Chess, line games, backgammon variants, etc...)?? Will the cube be usuable in the backgammon games in those? Will there be an additional step in the creation asking if you want the cube for the backgammon portions?
Hmm... a "cube" possibility might be interesting in other game types, too, though... :-)
It is best to make your imbedded links the shortened version. BBW can explain it better, but there is a reason that using the full address causes some people to go to the main page instead.
Interesting.... since DragonPope is JamesHird aka LongJohn. ... (I only know this because Jameshird was banned on a board I moderate, and the name is now DragonPope).. So, if this is cheating, then is Wayney LongJohn TOO??