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 Backgammon

Backgammon and variants.

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19. 3月 2014, 19:27:22
skipinnz 
件名: Re: fevga rule
cd power: It's happened to me a couple of times and if they don't accept the rule I just stick them on myblocked users list.

21. 12月 2010, 10:00:08
skipinnz 
件名: Re:
Resher: That has always been the rule. it doesn't happen very often, but it could.

21. 12月 2010, 09:39:45
skipinnz 
件名: Re:
joshi tm: It will be finished when he moves his last man off of his 1st point , as it could be a draw if you can pin his man.

11. 5月 2010, 22:45:11
skipinnz 
件名: Re:
Nothingness: I think you'll find the stratergy is that if you hit your oppnent then you will gain an extra man, therefore you have to way up the concequences of taking men off.

9. 9月 2009, 21:34:19
skipinnz 
件名: Re: I want to cheat!
pedestrian: The usual way to cheat is to bring along your own dice that are fixed, you could also bribe Fencer with lots os cash so the dice always fall in your favour, but as your a pawn I guess thats out, so I reckon you'll have to rely on good old fashioned luck. LOL

27. 4月 2009, 01:12:27
skipinnz 
件名: Re:
Anjil: you're welcome

27. 4月 2009, 01:03:48
skipinnz 
件名: Re: Why no extra points?
Anjil: When I looked at the game it shows at the very top that you have 2 points and your opposition has only 1 and after 2 games that is correct as you got 2 pts for your win and they got 1 for their win.

30. 9月 2007, 20:59:32
skipinnz 
件名: Re: Most stones?
AbigailII: I'm playing a game where there are 61 (43vs 18 with 17 already off)

21. 9月 2007, 02:45:16
skipinnz 
件名: Re:
Family Man: I think you've answered your own question, when he can't move you see what he has rolled but if he can move you are denined seeing the dice until he views the game.

15. 6月 2007, 12:51:48
skipinnz 
件名: Re: cloning gammon
Hrqls:It still depends on what is thrown but i find that if you have a back point then you are less likely to be blocked out and have to wait to be let back in.

1. 6月 2007, 10:59:04
skipinnz 
件名: Re: Triple gammon
FencerWhere can I set up a game of trple gammon?:

28. 3月 2007, 10:47:33
skipinnz 
件名: Re: Scoring of timeouts
pgtnot always true I have resigned games when my opponent waits till the final moment to move. This because the games if left to run there cause would finish next decade, LOL:

28. 3月 2007, 02:06:56
skipinnz 
件名: Re: Scoring of timeouts
KotDB: I've had time outs and received the max possible.

21. 2月 2007, 22:20:09
skipinnz 
件名: Re: Cloning gammon help
nabla:never thought to look at the edges I always looked for the black hole in the middle to identify the race checkers. LOL

12. 2月 2007, 00:51:16
skipinnz 
件名: Re:Null
Binabik: Try bug tracker, that way you can see if it is already a fault reported.

1. 2月 2007, 23:05:54
skipinnz 
件名: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Hmmm most people play to become better at the game. Is it that you are not learning from your mistakes... LOL

16. 1月 2007, 13:00:45
skipinnz 
件名: Re: Runners
Fencer:you're welcome

16. 1月 2007, 12:51:58
skipinnz 
件名: Re: Runners
Fencer: Yes backmen would be those on points 1 & 24 at the start of a game.

16. 1月 2007, 11:55:16
skipinnz 
件名: Re: Runners
Fencer: They would be the 2 pieces on the one point. The furtherest from home.

1. 11月 2006, 19:46:31
skipinnz 
件名: Re: Crowded and Race checkers on the bar
nabla:You get my vote for this request, simple ideas are always the best.

18. 9月 2006, 21:48:00
skipinnz 
件名: Re: A cure for the pain of losing
alanback:Nah it still sucks to lose LOL

18. 9月 2006, 03:03:52
skipinnz 
件名: Re: Error in tournament setup
alanback:Looks like only the finals match is 7 points with doubling cube.

3. 8月 2006, 22:09:21
skipinnz 
件名: Re: Which point to make?
alanback:I would have played it as you did, he now has only half the numbers to get back in and you can still make more points

26. 7月 2006, 09:13:16
skipinnz 
件名: Re: trailing more than 2 games after crawford
Hrqls: I'll look forward to challenging you.

25. 7月 2006, 21:37:46
skipinnz 
件名: Re: trailing more than 2 games after crawford
Hrqls: A lot depends upon your opponent, as to double or not. If he/she is far better player than you it wont matter

19. 7月 2006, 12:10:52
skipinnz 
件名: Re: top 100 in all 6 types
Hrqls: Thats ok I've got to increase my BKR LOL

19. 7月 2006, 11:44:08
skipinnz 
件名: Re: top 100 in all 6 types
Hrqls:Doing my best LOL, and I don't play anti

19. 7月 2006, 09:13:56
skipinnz 
件名: Re: top 100 in all 6 types
Hrqls: ROFL, wait for meeeeee tooooooo.

18. 7月 2006, 01:40:46
skipinnz 
件名: Re:
alanback: I'll have to take another look at Hyper and try it with the cube.

18. 7月 2006, 00:04:04
skipinnz 
件名: Re:
alanback:When I said it wasn't the same, I was really refering to the chance/luck factor in Hyper. Too many doubles remove any skill factor IMHO

17. 7月 2006, 21:56:38
skipinnz 
件名: Re:
grenv: I for one definitely wouldn't class Hyper as the same, as the other variants of gammon.

5. 7月 2006, 22:05:59
skipinnz 
件名: Re: illegal move?
jryden:not illegeal as you used both dice , just good luck you could bear off.

22. 4月 2006, 00:34:25
skipinnz 
件名: Re: A milestone
alanback: Congrats to your opponents. LOL

3. 3月 2006, 00:28:49
skipinnz 
件名: Re: Fun(ny) fact about hyper backgammon...
pentejr:Play enough games and you can end up further down the list LOL

20. 2月 2006, 07:06:28
skipinnz 
件名: Re: Nackgammon question
DragonKing: Yes the stratergies are very different. Though the dice will decide if you play an attacking game or defensive. Best way to find out is to play, you'll soon notice different ways to play.

17. 2月 2006, 09:15:36
skipinnz 
件名: Re: take or drop?
Hrqls:I wouldn't have accepted double.

17. 2月 2006, 07:09:24
skipinnz 
件名: Re: Doubling cube question.
DragonKing: Correct exept for the opening roll of a new game and if crawford rule is in operation. (that is when 1 player is a point away from a win)

8. 2月 2006, 08:44:31
skipinnz 
件名: Re:
redsales: correct

2. 2月 2006, 23:22:50
skipinnz 
件名: Re:
playBunny:Could have been bad hair days. LOL

5. 1月 2006, 22:35:17
skipinnz 
件名: Re: Here's a new one
alanback:Ball or Bawl

5. 1月 2006, 22:29:04
skipinnz 
件名: Re: Here's a new one
alanback: Is that a Black , Brown or Sun Bear

5. 1月 2006, 22:25:43
skipinnz 
件名: Here's a new one
Do you "Bear off" or do you "Bare off" in a game of Backgammon, cause I reckon some of you take life far to seriously. LOL

6. 11月 2005, 23:13:32
skipinnz 
件名: Re: Seeing red...
grenv: Well because I didn't read the warning I don't really know how many points I actually lost but I know I lost the game.

6. 11月 2005, 22:53:44
skipinnz 
件名: Re: Seeing red...
grenv: It was for 1 point at the time but I knew I couldn't win so I resigned but didn't read the fine points so lost the match. But I learn't from my mistake

6. 11月 2005, 22:39:32
skipinnz 
件名: Re: Seeing red...
grenv: I was prepared to lose 2 points but lost 6 instead, because I didn't see the warning.

6. 11月 2005, 22:18:56
skipinnz 
件名: Re: Seeing red...
WhiteTower: This is so true I resigned a game it seems such a long time ago, but I inadverdently lost the whole match because I didn't read the message. I am a lot wiser now and haven't used the resign opption until after bearing off

27. 10月 2005, 22:21:10
skipinnz 
件名: Re: Cube dicussion
alanback: When I used to play and money was at stake, this wouldn't have occured as they were increasing the amount they would lose. I see your point that it doesn't really matter on this site.

27. 10月 2005, 22:16:17
skipinnz 
件名: Re: Cube dicussion
grenv: I think you misunderstand me. Situation score is 4:0 and in the next game I have my opponent on the bar and blocked with say 7 men still well away from his home board. I offer the double to him so as he can reject it and so finish the game quickly.

27. 10月 2005, 21:57:13
skipinnz 
件名: Cube dicussion
I'm curious as to what others might think. I understand it is termed dead cube, when one player is not allowed to double because they only require 1 more point to win. I believe this doesn't give the player the option of finishing the game early by offering the D/cube to opponent. IMHO I feel the cube was introduced to resolve the inevitable outcome of the game.

20. 10月 2005, 20:42:38
skipinnz 
件名: Re: The cube and other stuff
Fencer: This is very true, and it was my fault for not reading the warnings when I proposed to resign. What I didn't take into account was that my opposition would not be presented with the resignation and have the ability to reject or accept. I didn't realize that the computer had full responseability with the decision making.

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