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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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6. 7月 2003, 14:02:35
unacanta 
件名: Re: Tournament Invitations
I was wondering if anyone has heard from fencer when the private invitation for tournaments option is going to be available?
Once it is in place I want to set up some tournament :)

Una

3. 7月 2003, 11:31:04
tonyh 
件名: Re: TRUTH?
I was thinking about the moderator; it would have been fruitful to have Truth's message deleted right from the start.

3. 7月 2003, 08:59:38
coan.net 
件名: Re: TRUTH?
Delete option?

Do you mean for the messages here on this board? You only see the delete for your own messages (unless you are the Moderator, and you can delete any message)

Or are you talking about some other "delete option" somewhere else?

3. 7月 2003, 08:46:03
tonyh 
件名: Re: TRUTH?
What happened to the Delete option?

2. 7月 2003, 19:44:11
Foxy Lady 
件名: Re: TRUTH?
I agree this is a feature board but it seems this Truth sounds familiar of the IYT troublemakers that always seem to bring Dano as the one that starts it.Which he has not.

2. 7月 2003, 03:26:50
danoschek 
件名: rott0815
nothing is more boring than inaproppriate usage of always and never,
shows the minor valuable ambition of a poster - get a life !!
( to make, unlike you, a feature request from that nonsense ) ~*~

PS
the nagging of Sadam's accomplices ALWAYS
centered around the states - bad bad USA ! :O
my my - what about a brain as additional feature ?

2. 7月 2003, 03:21:31
rod03801 
件名: Re: TRUTH?
Here we go again. And it ALWAYS centers around Dano... Both sides of this really need to grow up. Both sides are childish and boring. This is the FEATURE REQUEST board.

2. 7月 2003, 03:17:53
danoschek 
件名: macoan - unacanta
somebody with a touch of culture would
not like to know any of them, unacanta ... :/

and indeed I too suggest deleting that post from a TRUE member of
an iyt-harrasser club and, merely my sherlock humbug coment as well ... 0:)

but I smell it I tl ya ... 8) ... ~*~

2. 7月 2003, 03:12:52
unacanta 
件名: Re: little reminder :
What in the world is a " iyt harrasser-clubs????

2. 7月 2003, 03:12:25
coan.net 
件名: TRUTH?
Actually danochek is very quiet here until someone (LIKE YOU TRUTH) come here and mess with him (in a forum that it does not belong - so hopefully the last couple post along with this one will be deleted soon)

2. 7月 2003, 02:15:57
danoschek 
件名: I see yet another illustration
for the newbee-babble-barrier feature-request ... ~*~

PS
begone with fakes only created for worshipping iyt-bs
why don't I wonder who returned simultaneously from a break
but regarding the studder-style actually two other candidates, too wimpish
for standing to the original IDs they've used to abuse, are imaginable yet :P
... yes ... *sniff-sniff* ... yes ... - I dare to fix it ... Alabama ! :D

1. 7月 2003, 16:48:47
danoschek 
件名: imnsho
in my not so humble opinion - I assume ... :)) ~*~

1. 7月 2003, 16:42:35
Dmitri King 
件名: Re: automatic pass (was: Backgammon)
MagisterLudi-- are we supposed to know what "IMNSHO" means?

1. 7月 2003, 14:41:22
danoschek 
件名: little reminder :
do I really have to delete and refound my fellowship
for booting a supporter of the iyt harrasser-clubs ? ~*~

30. 6月 2003, 06:41:31
danoschek 
件名: Fellowships
there should be an option to remove members.

especially in the bigger ones it might not be easy
anyway, to entirely prevent folks from joining under
covered colours - e.g., with an iyt-layer underneath ... ~*~

30. 6月 2003, 06:10:02
Jester 
件名: Re: Small BattleBoats error
It happened to me also, and it's still doing what BBW said. I hope this get resolve soon. Thank for the attention and keep up the good work, Fencer :o)

30. 6月 2003, 02:49:07
coan.net 
件名: Small BattleBoats error
I think this was mentioned before somewhere, but it may have gotten overlooked - so I'll post it again.

In some Battleboat games, the message that the other person writes got strait to the bottom to the "archive" area.

It's not a big problem, but it does cause you to miss what the other person has wrote some of the times.

As I try to "troubleshoot" it, I've notice that it does the same thing all the way through the game - and that it has happen to me while I'm both White and Black. (I know of 2 games currently that have this problem - and I can give you those game ID's if you think it will help)

29. 6月 2003, 07:13:16
Fencer 
件名: Re: re: Fellowships
Ha, good idea! Will be added :-)

29. 6月 2003, 04:51:50
danoschek 
件名: Re: re: Fellowships
I think adding it to the favourites would just waste space.

in that case I would not need the fellowships list at my page ...

but actually I like the 'grouped' listings and would love to see it advanced ... ~*~

29. 6月 2003, 02:51:04
coan.net 
件名: re: Fellowships
danoscheck: I tried to suggest this before, but I don't think I ever explained it well enough.

I would love to see the "New message" notification next to the Fellowship.

As Eriisa said, right now you have to add each Fellowships board into your favorite - so now I have have so many boards & Fellowships on my list - I have to scrool down to see if there are new messages in my favorites.

2 good things would come from putting the "new message" next to the fellowship:

1. It would save from people to have to put each fellowships board in their favorite - which will save room on the main page also since you will not have each fellowship/board listed twice.

2nd: Some people join fellowships but forget to check the message boards (or to put them in the favorites) With the "new message" next to the Fellowship, it may make the fellowships a little more active.

BBW (BIG BAD WOLF)

29. 6月 2003, 01:10:16
Eriisa 
I'm not sure I understand. There already is new message notification for favorite boards and message box. Simply add that fellowship board to your favorites.

29. 6月 2003, 00:52:00
danoschek 
件名: Fellowships
what about a feature showing a 'new-message' notification as
it happens to be implemented already for the favourite boards ? ~*~

28. 6月 2003, 08:09:27
Fencer 
Of course I read everything. But I have rarely a time to reply.

28. 6月 2003, 02:03:11
grenv 
件名: Doubling cube
When the doubling cube is implemented I'd like to avoid iyt's silly implementation if possible:

When doubling no longer makes sense (in the case where the current value of the game added to my score is enough to win), please don't give me the option to double. This is a waste of a click (which is also an extra page refresh).

28. 6月 2003, 00:45:48
Kevin 
First, in general, if you want to be sure Fencer hears your comments, send him a message. He seems to read this board, but i'm not sure :-)

About the Automatic Passing...
Several people have mentioned it, and every time Fencer says he disagrees with it - so i suppose you'll have to convince him that it is a good idea and would not confuse anyone (like BBW's idea should work). But even then, it would go on his list, and could not happen for a while.

About the conditional moves (if my opponent moves here, i move here)...
This, although a good feature to have i agree, would likely not be used by anyone who is not a near professional and can see the game several moves in advance. And even for those people, when they use it, it would create a great strain on the server. I don't think it's practical at this time :-)

27. 6月 2003, 23:55:27
rebelyell 
件名: Re: re: Doubling cube-Backgammon
Thanks

27. 6月 2003, 23:44:32
coan.net 
件名: re: Doubling cube-Backgammon
It is planned - on Fencer's to-do-list

27. 6月 2003, 23:42:40
rebelyell 
件名: Doubling cube-Backgammon
I don't if this has been asked, but are there any plans for the cube for the Gammon games?

27. 6月 2003, 23:33:10
Vikings 
件名: Re:
Good Idea BBW, Ithink that Fencers other objection is the lack of someone being able to discuss somethingbetween moves although I think that comes into play more in reversi when a game can end while someone was not able to move for a while

27. 6月 2003, 18:46:41
grenv 
I concur, though their are links on the right already that can be used to see previous moves. I think the message that XX moves have been made for you is the important part.

27. 6月 2003, 18:13:09
jettred 
(Big Bad Wolf): I like your idea on the autopass.
"Because you could not make any move, the game has automaticly passed, The computer moves for you. Would you like to see each move? Or go strait to the screen which you can play?"

27. 6月 2003, 17:58:03
coan.net 
harley: I think you make a good point, which maybe if this autopass feature was made, it should not be an option, but a real thing.

I think it should be an option for a person to see EACH move or to quickly skip to the screen they can play. And what I mean about that, lets say I'm stuck on the bar. When the screen comes to me, I get a message right at the top that says something like "Because you could not make any move, the game has automaticly passed XX moves for you. Would you like to see each move or go strait to the screen which you can play" - then there is an option "Next move" or "Current move"

27. 6月 2003, 17:52:46
grenv 
件名: To speed up tournaments et al.
lol, your right about losing anyway. I'm not going to get annoyed at an opp taking 5 days if that's the rule, though some tournaments are dragging on a bit.

Which reminds me!!
How about this: If someone has won the group before all the games are finished, why not award the group to them and move to the next round (when all the groups are finished of course).

27. 6月 2003, 17:51:57
harley 
I dont think so, Tony. I could just see (for example) if I was stuck on a bar for, say, 10 moves... my opponent making a comment about how much quicker this game would go if I only switched the auto-pass on. A person could feel pressured into switching it on, rather like being pressured into resigning a game one would rather see to the end.

27. 6月 2003, 17:38:50
tonyh 
件名: Re:
Heck, grenv, if yr opponent takes 5 days to make a move, you are going to get annoyed anyway, whether you autopass or not. And probably you are losing anyway, so where's the rush?
I still favour an option.

27. 6月 2003, 17:37:44
coan.net 
Even though I understand why Fencer did/does not want to do the autopass thing, I would still vote for autopass. (just in case he see's enough people wanting it, he might reconsider)

BBW (BIG BAD WOLF)

27. 6月 2003, 17:13:24
grenv 
One thing that would annoy me though is if my opponent spends 5 days per move and makes 10 moves before I get a chance, thereby leaving me hanging for a couple of months. Perhaps a time limit would be appropriate after which the auto move turns off until I make one more move. I think it's most effective as a way of playing a whole bunch of moves on one day.

27. 6月 2003, 17:04:32
tonyh 
件名: Re: Autopass Optional
Harley, I think you may be comapring apples (resignations) with pears (autopass).

What I hate about guys who won't resign is that I am forced to make a number of pointless moves.

With autopass, the 'mover' still makes exactly the moves he will make in any case; it's just a quicker process. My guess is that most guys won't bother too much if the BG position doesn't come back immediately (they probably have another 100 games to play anyway).

27. 6月 2003, 15:30:52
harley 
I really wouldn't be bothered if it was auto pass or not, but I dont think it should be an option. Either way!

27. 6月 2003, 15:27:24
grenv 
Personally I think autopass for backgammon should be used all the time. I hate having to make a "move" even though I can't actually move. Why on earth would I care where the opp was moving in the meantime, in backgammon the position itself is important not the moves taken to get there.

Having said that it's the same everywhere else so we can't complain too much.

27. 6月 2003, 14:06:23
harley 
I'm not saying it would be confusing, just that those who chose not to use it might come under attack from those who want them to use it.

27. 6月 2003, 12:04:30
kitti 
件名: Re:
Autopass would not stop one from seeing the opponents moves. Of course the moves would be recorded as usual and they could be seen in the game notation. There should be a automated message sent to player after autopasses telling you had to pass and instructions on how to check what happened since your last move. I can't see how that could be very confusing for anyone.

27. 6月 2003, 10:51:26
harley 
Yes but if it was optional, you would have people saying that players SHOULD use it and it could easily cause arguments. Its like the old argument about if a person should resign a game when the outcome is an obvious loss for them, or should they play to the end.
Many people get irate if a person doesn't resign when they'd like them to. It would be the same here, if a person for instance was stuck on the bar in backgammon, but wished to see their opponents moves, they would not use an auto feature.. and their opponent would say 'can't you use it?'... It could cause a lot of tension. IMHO

27. 6月 2003, 10:45:04
MagisterLudi 
件名: Re: automatic pass (was: Backgammon)
Yes, automated moves would be nice. Besides automated passes, the program could make moves automatically in such situations where the player has only one possible move. Also, it would be nice if the player could input sequences of the type "if opponent moves here, I reply there" that the program would play automatically.

Earlier automatic passes have been objected on the grounds that it would be distracting for beginners. IMNSHO the best altenative would be, if every player could decide whether he/she would let the program pass/play the only possible move for him/her.

27. 6月 2003, 10:29:56
kitti 
件名: Re: automatic pass (was: Backgammon)
Auto-pass would be a good feature in reversi too. And probably in other games also.

27. 6月 2003, 10:11:07
tonyh 
件名: Re: Backgammon
Possibly, could fencer give us the option of having that automatic facility or not?

27. 6月 2003, 05:26:58
Vikings 
件名: Re: Backgammon
It's been brought up before and the Idea has been turned down.

27. 6月 2003, 05:17:35
Eriisa 
件名: Backgammon
I havent seen anyone suggest this, but I would like to see the game play so that if a player cannot move, it will automatically skip them and go back to the next player. I think the game would move easier in this case.

27. 6月 2003, 05:09:13
engram 
件名: Re: WebTV reload
Bingo! I forgot about that. Pressing Cmd+R on the keyboard will do the same thing. I did that once and managed to retrieve a message I accidentally errased before posting. Thanks for reminding me of that.

27. 6月 2003, 04:22:22
coan.net 
件名: WebTV reload
I don't have WebTV, but here supposable using "Options - Reload" on the WebTV unit will cause WebTV to get a new page and not a page from cache.

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