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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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25. 2月 2007, 11:52:04
mctrivia 
件名: Re: Message box
Vikings: You can with hexkids grease monkey script

25. 2月 2007, 11:12:14
Vikings 
件名: Message box
It would be nice to be able to write personal notes in ponds like we can in other games

24. 2月 2007, 08:35:31
goodbyebking 
件名: Re:
Fencer:

24. 2月 2007, 08:20:57
Fencer 
No, no, no.
These small improvements are only side effects of a more complicated development and I don't want to spend more time on it. Be happy with what it already done.

24. 2月 2007, 05:54:18
goodbyebking 
件名: unrated games
Can we filter out unrated games from the Waiting Games list?

23. 2月 2007, 21:29:26
mctrivia 
件名: Re: Filter suggestion
fakarten: Also the ability to set max number of games would be nice.

23. 2月 2007, 21:15:13
Sylfest Strutle 
件名: Filter suggestion
Thanks for the new game filter.
Could you put in filtering on time limits and match type/length as well? One main setting with the possibility to override it for each game type would be cool.

23. 2月 2007, 20:56:44
goodbyebking 
件名: Re:
emmett: My situation is that I am captain on four teams, and I want to always accept challenges. But I want my game filter to be set so that no one can send me personal, one-on-one challenges. Is that how it is working now?

23. 2月 2007, 19:28:04
Nothingness 
件名: espionage
A certain competitor just released its 6th version of a game corner sabotage.. what are the odds of eventually going the path of either that or a 4 way espionage game? Espionage however has just released its 5th version here and i doubt that we could have another so soon! It's just a suggestion for a later date! thanks

23. 2月 2007, 17:42:41
El Cid 
件名: Re:
emmett: Or an all game tournament invitation

23. 2月 2007, 17:38:31
goodbyebking 
Regarding the new Games filter, where a player can challenge you to a game: Does this affect captains of teams for team challenges?

For example, if a captain of a team has his/her settings so that no one can challenge him/her as an individual in any game, does this also affect whether any team can challenge that person if they are a captain?

I hope you know what I mean<?>...

23. 2月 2007, 14:37:22
WellyWales 
件名: Re: To many games going
"Snoopy": Yes! I agree, it may stop people compaining they have to many games going, we do get carried away sometimes

23. 2月 2007, 14:34:00
ScrambledEggs 
件名: Re: To many games going
ScrambledEggs (23. 2月 2007, 14:43:14)に変更されました。
nabla: i must of missed this somehow but i also think its a great idea it would solve alot of problems im having right now but it would also benifit alot of new members who get carried away joining tournaments for the sake of it
i know alot of members want a cap on the amount of games ppl can have on the go at once
but ppl have various reasons for having that amount of games and would never agree on the amount it was set on to low to high so this way that problem would be solved to

22. 2月 2007, 18:27:59
goodbyebking 
件名: Re: finished matches
MadMonkey: I've suggested replacing "Match Type" and "Time Control" too. Looking at a long list of finished matches, that information isn't as pertinent as who actually won. I suggested the red dot this time because I thought it was another way to approach the problem.

Thanks for your support.

22. 2月 2007, 14:24:24
MadMonkey 
件名: Re: finished matches
MadMonkey (22. 2月 2007, 14:25:25)に変更されました。
emmett: I did mention this before when Fencer sorted out the order of Team Matches. I thought that in the finished list the 'Match Type' & 'Time Control' could be replaced with 'Match Winner' & 'Match Score'.
Either that or have the hover work on those links so they could be seen easily rather than having to open each one all the time.

22. 2月 2007, 05:53:13
goodbyebking 
件名: finished matches
At the bottom of a fellowship page there is a list of finished matches. Scrolling down it, there is no way to tell who won or lost.

I request that we have a red dot next to an opposing team name if they won on the list of finished matches on the fellowship page. That, or something more explicit, would be helpful to establish successes and failures at a glance.

21. 2月 2007, 15:53:09
El Cid 
Could the number of visible ponds on main page be costumized, like the number of visible games (even if it has to be the same number). I have 57 ponds at the moment waiting for the deadline, and they occupy most of my main page

21. 2月 2007, 00:55:14
Thad 
件名: some information on tournament pages
Could you put the move number (in parentheses, so it's visually differnet than the score) where the dashes currently are on tournament pages? Seeing all those dashes for incomplete games is poor use of real estate. Let's put something meaningful and useful there. In backgammon, the current score of the match could appear there.

20. 2月 2007, 23:52:11
onigoroshi 
件名: Re: Alternative sets of pieces
Hieronymus: this bug is present in Shogi as well... if you are using the Japanese pieces and have the option to promote, the piece on which you must click to complete the promotion uses the default shogi piece graphic.

20. 2月 2007, 18:36:43
jurek 
件名: Fischer Random Chess
The current state of Fischer Random Chess has one very quirky "feature" to it.
When someone puts out an invitation, he or she can see the board position after it is submitted. Anyone who sees the invitation (be it a public invitation, a tournament game (this matters less), or a personal invitation) can also see it.

This allows the inviter to only set up games that he or she likes, as well as allowing those choosing from the "Waiting games" list to choose the same.

Can the 1st and 8th rows be listed as ?'s, and have the board position randomized on acceptance, rather than during creation?

19. 2月 2007, 22:37:30
pgt 
件名: Re:
Fencer: Thanks - I'd already done that, and can't for the life of me think how they got unchecked - maybe I did it inadvertently, but I have not been to the settings page recently, nor changed my browser settings. I'll do a virus scan and see if there are any nasties hanging around which may have changed something.

19. 2月 2007, 22:30:09
Fencer 
件名: Re:
pgt: Instead of blocking popups, you should visit the Settings page and uncheck everything you don't need.

19. 2月 2007, 22:26:53
pgt 
件名: Re:
Fencer: It was a "Congratulations you're the 999,999,999 visitor and have won squillions of $$$$" type message. I have now blocked pop-ups and it's fixed. Funny thing is, I thought I had already blocked popups. That's the first time I've ever seen that sort of garbage on Brain King, but it's ok now.

19. 2月 2007, 22:20:17
redfrog 
件名: Re:
Fencer: i dont mind leaving it on - if you/the site benfits from users that leave it .... its good to know im not going crazy though

19. 2月 2007, 22:18:19
Fencer 
件名: Re:
redfrog: Yes, I know. It's funny, isn't it?
Just go to the Settings page and uncheck all checkboxes at the "banner ads". It's a big advantage of a paid membership to turn it off.

19. 2月 2007, 22:16:12
redfrog 
件名: Re:
redfrog (19. 2月 2007, 22:17:00)に変更されました。
Fencer: there are certain words that have a double blue line under them - that when you move the cursor over - pop up an advertisment of some sort - i feared it was part of an automatic upgrade on my puter - but maybe its specific to this site? - guess i gave away how much other browsing ive been doing lately.... lol - scroll down to the post by Gordon Shumway on this page - the word chess is the sample - who knows - maybe it will be on this post too...

19. 2月 2007, 22:07:45
Fencer 
件名: Re:
pgt: Please be more specific. A "rubbishy pop-up" can be anything.

19. 2月 2007, 22:02:00
pgt 
Today a lot of rubbishy pop-ups have appeared every time I look at messages. Is this a new "feature". If so, can it please be removed.

17. 2月 2007, 22:40:45
mctrivia 
件名: Logik
Could you do one of the following of each set please(A is my preference):
1a) After pressing a colour you can click as many places as you like and pressing another colour switches colours
1b) Pressing a colour fills them in from left to right

2a) Allow first player to see there peg results imedetly.
2b) Blank out pegs(empty boxes no holes) for first player so you can't accidentally think none of the colours you selected are present.

17. 2月 2007, 22:26:01
pgt 
件名: Re:
pauloaguia: Why not quote all the prices in NZD

17. 2月 2007, 13:09:16
pauloaguia 
件名: Re:
emmett: Well, at least he didn't ask what is EUR

16. 2月 2007, 21:27:42
mctrivia 
件名: Re:
Rose: No 4 of them one on each side

16. 2月 2007, 21:25:57
Rose 
件名: Re:
mctrivia: With a big red flashing arrow

16. 2月 2007, 21:02:06
mctrivia 
件名: Re:
ColonelCrockett: There is. It is here: http://brainking.com/en/PaidMembership?p=2 I think Fencer needs to make this link Bold +3 font size and blinking before people will see it.

16. 2月 2007, 20:47:15
goodbyebking 
件名: Re:
ColonelCrockett: That's a good one...

16. 2月 2007, 20:45:32
ColonelCrockett 
it woul;d be nice if there were somewhere that explained the cost of membership in USD($). There may be such a place but I can't seem to find it.

16. 2月 2007, 14:18:03
toedder 
件名: Re: Chess Mix-n-Match
toedder (16. 2月 2007, 14:18:27)に変更されました。
AbigailII:
So, wanna play anti-atomic-ice-age-dark-cylinder-dice chess on a 13x7 board, using 10 janusses each?



The only problem I see (besides tons of headaches for Fencer) is BKR/Ranking. I think those games would have to be special/fun games and always unrated. But I definitely like the going-mad factor :)

16. 2月 2007, 14:11:10
AbigailII 
件名: Re: Chess Mix-n-Match
BIG BAD WOLF: Legan is an example of having both a special setup, and special rules: the pawns move diagonal and hit straigth (somewhat like Berolina, except that there's no choice in direction). And the pawns don't promote anywhere.

But I like the basic idea of your suggestion.

You could go even further:
- pick a board size (no reason to limit it to the 6x6 .. 10x10 we have now)
- pick a set of pieces to play with (standard pieces, janus, amazon, archbischop, marshall, grasshopper, nightrider, etc (lots of pieces to pick from at chessvariants)
- pick a setup (standard, legan, fortress, legan, screen, crazy screen)
- pick zero or more additional rules (loop, recycle, cylinder, berolina, dice, ice-age, dark, atomic, anti, 3-checks, etc)


So, wanna play anti-atomic-ice-age-dark-cylinder-dice chess on a 13x7 board, using 10 janusses each?

16. 2月 2007, 13:56:48
joshi tm 
件名: Re: Chess Mix-n-Match
BIG BAD WOLF: Or you could....

1. Choose board size; 6x6,8x8,8x10,10x10
2. Choose two or three rules (or at random....)

16. 2月 2007, 13:43:59
coan.net 
件名: Re: Chess Mix-n-Match
joshi tm: Good Point - actually the screen & crazy screen should be 2 types which can be added to any of the special setups. So maybe a choice 1a that would let you choose screen & crazy screen in addition to the other "Choice 1" games.

Most of below was written of the top of my head - so I'm sure a little more fine tuning would be needed.

16. 2月 2007, 06:47:49
joshi tm 
件名: Re: Chess Mix-n-Match
BIG BAD WOLF: So crazy screen Grand Loop Chess is not possibel?

16. 2月 2007, 01:31:56
coan.net 
件名: Chess Mix-n-Match
coan.net (16. 2月 2007, 01:37:31)に変更されました。
I know this would probable not be easy to program, but I think would be great if it is possible.

I would love to play different combinations of chess - for example, Crazy Screen Chess board setup, played as Dark & Knight Relay. Or Capablanca Random Dice Chess (with of course a few extra numbers on the dice to cover the extra pieces)

Currently there are basically 2 types of Chess games - one with special setup, one with special rules.

So for Mix-n-Match.

First have player pick board type. So choose 1:
Regular Chess, Corner, Fortress, Janus, Embassy, Capablanca Random, Screen, Crazy Screen, Amazon, Fischer Random, Legan, or Grand. (I left out Horde, Maharajah, & Los Alamos - but those might work also)

Second have player pick Game Rules: So choose 1:
Loop, Anti, Extinction, 3 Checks, Dark, Atomic, Cylinder, Berolina, Knight Relay, Ambiguous, Dark, Recycle, or Ice Age

Third - I think there are a few of those rules which would work good doubled up - while others not so much - so third, possible pick a second rule: So choose 1 (in addition to the one before):
Dark, Cylinder, Knight Relay, Recycle, Ice Age, or NONE (just stick with 2nd choice)

Again, probable too much to program - but I think it would solve the issue of not making a many many many new games of variants of variants - but a fun way to come up with interesting combinations for people to play.

**edited because I forgot about Recycle Chess**

15. 2月 2007, 21:18:58
mctrivia 
件名: Re: Logik
BIG BAD WOLF: Ok that does make sense. And your idea of letting player 1 see there results emedetly gives me what I want. I want to be able to play all games on "move and stay here" then make notes about results.

15. 2月 2007, 21:17:04
mctrivia 
件名: Re: team members
MadMonkey: When I say game type I mean like vacation allowed, 5+ day time limits only.

15. 2月 2007, 18:51:23
coan.net 
件名: Re: Logik
mctrivia: I see no reason why player 1 could not see their own results before player 2 moves - BUT I like it how it is now where player 2 DOES NOT see player 1's move until both players move.

As player 2, if I could see player 1's result before I had to guess - that information could change how I guess - that is normally I take the first few moves to figure out the colors before I start to make guesses - but if I see my opponent almost get my code, or worse - has the correct code - I would then start making more wild guesses in the chance of getting lucky. So player 2 knowing what player 1 guesses can effect how player 2 plays.

But I see no harm in player 1 knowing themselves how their guess was.

15. 2月 2007, 18:14:57
MadMonkey 
件名: Re: team members
MadMonkey (15. 2月 2007, 18:41:38)に変更されました。
mctrivia: Eh ? If i am in a Logik Team and available, i can play.
If i am in Logic Team and not available, i cant play.
If i dont want to play a game type at all i would not be in the Team

15. 2月 2007, 17:57:06
mctrivia 
件名: Logik
I would like for logik to show the pegs emedietly after you submit it because I like to make notes about the results write after I submit. There is no advantage to the first player to show them since you still play in the same order so there really is no reason to black out the pegs.

15. 2月 2007, 17:51:48
mctrivia 
件名: Re: team members
MadMonkey: that works for everything except games of types you do not want to play.

15. 2月 2007, 17:37:55
MadMonkey 
件名: Re: team members
mctrivia Being able to specify all different thing would take alot of sorting out i would think, and i do agree with them.
To start with i think a simple box beside our names in any Team we are in that we can toggle available / not available, just so the Captain or Boss knows.

15. 2月 2007, 17:31:09
mctrivia 
件名: Re: team members
BIG BAD WOLF: I agrea. I was once put in a team match were it was a 3 day time limit with no vacations just before I was moving. I had to forfeit all games. With school and work I am only capable of playing games with vacation available incase I need the extra time do to sudenly being busy. I like being in teams but I had to remove myself from pretty much all because there are 2 features missing.

1) Ability to set what types of games I will play(vacation and 5+ day, excluding no time limit).
2) The ability to set max number of games. (Set in able to take team games when over 500 games.)

These settings should be for the entire site not per fellowship.

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