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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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26. 1月 2007, 13:07:43
Fencer 
件名: Re: Team Matches
MadMonkey: You cannot have everything.

26. 1月 2007, 13:01:53
MadMonkey 
件名: Re: Team Matches
Fencer: Thats Great, Thanks

So am i right in thinking that the running ones are in the order they have started as well ? That would be great

Is there any room to squeeze the final scorer on the result line do you think, maybe where the 'Time Control' is just to save having to go there ?
(only do that to find out who to blame )

26. 1月 2007, 12:42:03
Fencer 
件名: Re: Team Matches
MadMonkey: Like this?
Last finished first.

26. 1月 2007, 12:05:24
MadMonkey 
件名: Team Matches
Fellowships Team matches (not Tournaments)
Please Fencer

Could the finished Team matches be put in the order they finish please.
I try to keep the Madhouse up to date with any matches won/lost, but as the Big Bosses dont get informed of results, only the Captains its hard trying to keep up, when they are in no real order (well i guess they ??? lol). Date Finished would be ideal, then we would only have to check the last one to make sure we know how we are doing.

On that page i think we really only need:

Name Opponent Type Creator Result

Once they are finished

26. 1月 2007, 11:18:25
MadMonkey 
件名: Re: My first request................and i 2nd it lol
MadMonkey (26. 1月 2007, 11:36:30)に変更されました。
Proposed - Hannelore: I am sure this was asked for before the little box at the bottom to sign for all.

2nd - MadMonkey:

Either way, its a GREAT idea, i often sign for 30 out of 90, and that can be a pain



Now WellyWales can sort the VOTE out....LOL

26. 1月 2007, 04:00:46
Hannelore 
件名: My first request
in a long time. :)
When on the page of tournaments to sign up for. I love the new feature at the bottom of the tournament lists that allow you to check the box to sign up for all the above.
Now what I would like to see, is a box to check beside each tournament, so I can mark just the ones I want to sign up for. Sometime I like 10 out of the 30 listed, and it would really save time for me, instead of clicking on each one seperately.
What do you think Fencer?

25. 1月 2007, 19:02:16
joshi tm 
件名: Move and go to....
How about a Move and go the next game of this game type with the most moves... to finish games quicklier?

25. 1月 2007, 18:59:54
pauloaguia 
件名: Frog Finder
Since shooting is by far the most used action, could we avoid the decision between guessing and shooting? By default we'd shoot and we'd need to click a button or a link to be able to guess. This way it avoids an unnecessary click in 90% of the moves which means time for us players, save some bandwidth which is good for the site and us players and other stuff like that.

25. 1月 2007, 18:56:37
Czuch 
件名: Re:
jurek: A filter would be great... something like we use to set up new game invitations! We could use a form to search for ludo games that are rated and the opponent has at least a 1500 bkr with a time limit of 5 days or less, for example! The way it is now, its frustrating just trying to figure out what page a game invitation MAY be located!

25. 1月 2007, 18:34:17
jurek 
件名: Re:
Czuch Czuckers: Or even a filter! Wouldn't that be great?

25. 1月 2007, 18:22:43
Czuch 
This may have been brought up before.... In the waiting games section, where it says "normal game", I dont see it as being "normal" if the game is uncounted or unrated. To me a normal game should include the fact that it counts in the ratings as well! It can be frustrating to be looking for a game, and have to accept one before we find out that the game is not rated!

I would like to see some sort of notation on the main games waiting page that tells us if the games are not rated too. Thanks!

25. 1月 2007, 18:18:29
grenv 
件名: Re: Vote for it
Fencer: Don't worry, there was no mention of the vote actually carrying weight. More like a poll really.

25. 1月 2007, 17:56:24
danheg 
件名: Re: Table in Dice Poker.
Fencer:
  • If it is really important for some people, I can make the borders pink or with a flashing red arrow poiting to them.

  • Sometimes the distinction between the borders seem to blur on my computer and it does seem to mix up at times.  I know that this is not occurring on your end and is not really your fault, but if you could highlight it with a different color,  it would greatly be appreciated.


    25. 1月 2007, 16:33:18
    WellyWales 
    件名: Re: Vote for it
    Fencer: Well you have one here Filip, that has never been updated.. http://brainking.info/

    25. 1月 2007, 16:29:33
    Fencer 
    件名: Re: Vote for it
    WellyWales: VOTING? Sounds like a democracy. Don't frighten me.

    25. 1月 2007, 16:27:52
    WellyWales 
    件名: Vote for it
    Could we have some sort of voting system as they do on Gold Token......it could consist of General and BK issues, it makes for interesting reading.....I suggest if Fencer agrees, it is on the main page with one vote per paying member, we could have one issue per week.....

    25. 1月 2007, 11:46:29
    mctrivia 
    件名: Re: Table in Dice Poker.
    plaintiger: hexkids grease monkey script is not limited only to games within the fellowship. He just does not advertise were to get the script to anyone outside the fellowship

    25. 1月 2007, 08:20:59
    Fencer 
    件名: Re: Table in Dice Poker.
    plaintiger: Is that a joke? I hope so, because:
    • I don't like threats and it sounds like one.
    • Memberships are not refundable, you know that.
    • When you purchased it, there was no dice poker at all, so you cannot use it as a reason of your attitude.
    • The table of points highlights your available cells with a black border, so it's impossible not to recognize which columns are yours.
    • If it is really important for some people, I can make the borders pink or with a flashing red arrow poiting to them. But it would be a waste of my time, more like.

    Back to the serious work.

    25. 1月 2007, 08:14:05
    Baked Alaskan 
    件名: Re: Table in Dice Poker.
    furbster:

    I concur, but would also like my dice on top, not on the bottom as I have to scrool all the way down just to see them.  

    25. 1月 2007, 07:49:10
    plaintiger 
    件名: Re: Table in Dice Poker.
    MadMonkey: sounds good, as far as it goes...but then what about all my dice poker games outside the fellowship? will i be able to modify those too?

    25. 1月 2007, 03:07:11
    MadMonkey 
    件名: Re: Table in Dice Poker.
    plaintiger, furbster and anyone: else who wants it to show a difference, talk to hexkid and join his Fellowship then you could have a Dice Poker game like this (or any colour/shade you wish)

    25. 1月 2007, 02:56:11
    danheg 
    件名: Re: Table in Dice Poker.
    Fencer: but isn't it the same way in backgammon , chess, ludo, and etc.  that the starting postion of the pieces are the same?  Wouldn't this be consistent with the rest of the games?

    25. 1月 2007, 01:27:09
    furbster 
    件名: Re: Table in Dice Poker.
    hexkid: Ooh my mum seems all famous now lol

    25. 1月 2007, 01:20:06
    MadMonkey 
    件名: Re: Table in Dice Poker.
    hexkid: On the ball as normal hex, great stuff.

    I think maybe hatching/shading the opponents side out would be better, but so you can till see there scores

    Just add to your Greasemonkey script

    25. 1月 2007, 00:59:09
    hexkid 
    件名: Re: Table in Dice Poker.
    MadMonkey: Something like this screenshot? :)

    25. 1月 2007, 00:30:45
    plaintiger 
    件名: Re: Table in Dice Poker.
    Fencer: and when your "i run the site - i don't have to be reasonable!" attitude goes too far for my tastes, i can sell my black rook membership to someone else, right?

    25. 1月 2007, 00:19:59
    plaintiger 
    件名: Re: Table in Dice Poker.
    Fencer: do you like having your pieces sometimes displayed on the top side of the board and sometimes displayed on the bottom side of the board when you play chess?

    25. 1月 2007, 00:16:27
    plaintiger 
    i'd like something to make it more obvious which column(s) are mine on the single and triple dice poker forms. my attention is focused on the dice below the form, and i raise my eyes to look at the columns, but i don't tend to raise them high enough to read the names at the top and i can wind up making mistakes about which column(s) are mine. i just wasted a turn shooting for a large or small straight when in fact i already had both...i just thought my column was my opponent's and vice-versa.

    this is especially problematic since one's own column is not always on the same side of the form. i play a game or two where my column's on the right and then when i get to my next game i assume my column's on the right there too, but it may not be.

    i'm thinking it would be great if my opponent's column was shaded gray during my turn so i could still read my opponent's column but could also tell at a glance which column was mine without having to read the names at the top. and making one's own column always appear to be on the same side of the form would be helpful too.

    many thanks, Filip.

    24. 1月 2007, 23:47:50
    Czuch 
    件名: Re: Table in Dice Poker.
    AbigailII: He said the same thing about auto pass as well ;)

    24. 1月 2007, 23:33:03
    AbigailII 
    件名: Re: Table in Dice Poker.
    MadMonkey: It doesn't matter. Fencer likes it the way it is and isn't going to change it. Oh well.

    24. 1月 2007, 23:31:26
    pgt 
    件名: Re: Table in Dice Poker.
    Fencer: Ok then. I'll buy you a beer next time I'm in Prague. Will that sway you?

    24. 1月 2007, 23:25:15
    MadMonkey 
    件名: Re: Table in Dice Poker.
    AbigailII: How about adding a colour to the side of the board of the persons who go it is, or shading the opponents side, would that be better ?

    and i still think there should be a bonus in Dice poker, coz thats the rules of the normal game

    Fencer: LOL, like that answer

    24. 1月 2007, 23:21:46
    Fencer 
    件名: Re: Table in Dice Poker.
    AbigailII: I like it, that's the advantage. And I don't want to change it, that's the reason.

    24. 1月 2007, 23:19:55
    AbigailII 
    件名: Re: Table in Dice Poker.
    Fencer: Because it's less confusing. With the table as it is, and the dice under the table, I can't see the dice and the names above the table. If my score was always displayed on the right (or always on the left), I can easier see what my score is (because it's always on the same side).

    Let me ask you this, what's the advantage of half of your games having your score on the right, and half of the games having your score on the left?

    24. 1月 2007, 23:19:00
    Fencer 
    件名: Re: Table in Dice Poker.
    pgt: I still don't agree.

    24. 1月 2007, 23:16:48
    pgt 
    件名: Re: Table in Dice Poker.
    Fencer: I agree with Furbster - this is a new relatively new game, and I have already made that mistake twice!

    24. 1月 2007, 22:47:28
    dresali 
    件名: Re: Cheversi imbalance and new games in general
    AbigailII:
    I think we're getting slightly off topic, so allow myself to move this discussion to
    http://brainking.com/en/Board?bc=6

    24. 1月 2007, 22:39:08
    Fencer 
    件名: Re: Table in Dice Poker.
    furbster: I don't agree.

    24. 1月 2007, 22:36:42
    furbster 
    件名: Re: Table in Dice Poker.
    Fencer: I agree with AbigailII here. For example I play a game where my side of the table is on the right, i then finish that game and move to the next game of dice poker, i automically look to the side i was on the previous go and roll the dice for that side. I then realise i have got a really bad score due to the fact i've been rolling for my opponents table side.

    It would just make things a little more convenient thats all.

    24. 1月 2007, 22:33:35
    Fencer 
    件名: Re: Table in Dice Poker.
    AbigailII: Why?

    24. 1月 2007, 22:32:20
    AbigailII 
    件名: Table in Dice Poker.
    One's table in Dice Poker is sometimes on the right, and sometimes on the left. My guess is that whether it's on the left or right is determined whether you have 'white' or 'black'. I would like the position where one's table is to be fixed, that is, regardless of your colour your own table is always on the right (or always on the left). Just like in chess games, regardless whether you have black or white, you always play from bottom to top, and with backgammon you always play from upper-right to lower-right. Could the display of Dice Poker (and Triple Dice Poker) be made such that your table is always on the same side?

    24. 1月 2007, 22:08:53
    AbigailII 
    件名: Re: Cheversi imbalance and new games in general
    dresali: Sorry, but I don't buy that (the swap rule). Take for instance the following game: On a board with 4 squares, white and black put a marker on a square on each turn. The first person that cannot place a marker loses the game. Obviously, going last is a huge advantage. How's a swap rule going to solve the imbalance?

    24. 1月 2007, 22:04:07
    AbigailII 
    件名: Re: Cheversi imbalance and new games in general
    dresali: If it refutes your best move, how couldn't it be your opponents best move? IMO, you still have perfect information. You know all the pieces your opponent still has in his hand, and you know all the moves he can play. Sure, you won't know what his next move will be, but then, you neither know with go or with chess, do you?

    24. 1月 2007, 16:49:07
    joshi tm 
    件名: Re: Cheversi imbalance and new games in general
    dresali: The swap rule should be done after Black's 2nd turn.

    24. 1月 2007, 15:24:25
    dresali 
    件名: Re: Cheversi imbalance and new games in general
    dresali (24. 1月 2007, 15:25:31)に変更されました。
    AbigailII: And concerning the simultaneous moving:
    Somehow I dislike that idea cause it introduces an element of luck, since it wouldnt be
    a game of perfect information anymore:
    In a given situation, there is always a best move.
    But the best move could lead to an inferiour position, if the opponent luckily chooses a move
    that isnt his best move, but 'refutes' my best move.

    24. 1月 2007, 14:24:05
    dresali 
    件名: Re: Cheversi imbalance and new games in general
    dresali (24. 1月 2007, 15:09:20)に変更されました。
    AbigailII: Well a swap rule would work as well i guess:
    White makes a move, Black makes a move,
    White decides if to swap, the game continues normally after the potential swap.
    This would perfectly balance the game,
    as long as there is a combination of first moves
    at all, that gives Black no advantage.
    So basically the question is probably, whether 'White King to the center, Black Queen to the corner' still leaves Black with an advantage, which it probably/hopefully doesnt.
    .. interesting stuff ;)

    The nice thing about this solution would be,
    there were no ugly restrictions to any moves,
    just the glitch of the swap.
    Thinking of it, this might be the most aesthetic
    solution ;)

    24. 1月 2007, 10:59:45
    pauloaguia 
    件名: Re: tournaments
    Fencer: Well, there's at least a couple of possible solutions:

    • Have some javascript or whatever update the text name in all the other languages as you type the name in the default language.
    • Put a button by the default language's name that allows you to copy it to the other languages

    24. 1月 2007, 08:30:58
    AbigailII 
    件名: Re: Cheversi imbalance and new games in general
    danheg: I think the problem with Cheversi is that having the last move is quite a big advantage. That doesn't go away with rolling a dice, while it gives the player moving first a chance, odds still favour the person moving last. Swap rules have also been proposed, but that won't work either. Swap rules are there to level out the advantage of moving first.

    I think Cheversi ought to be played in such a way that both players move simultaneously. Obviously, this requires rules to handle the situation where both players want to move to the same spot (i.e. Both pieces are not placed and out of the game (possibly with the spot turning into a black hole); or both pieces sharing the same spot; or the highest piece wins or the winner of a coin flip gets to place his/her piece (and the other out)).

    24. 1月 2007, 08:30:44
    Fencer 
    件名: Re: tournaments
    joshi tm: This board is for feature requests, not complaints. You should suggest a solution.

    24. 1月 2007, 06:09:56
    joshi tm 
    件名: tournaments
    When creating a f/s tournament, BK offers a default name, and if you want to change it, you must change it for each different language. This is quite annoying.

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