Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
It would be nice to be able to create tournaments which bar players who have more than a specified number of ongoing games. If I had the choice I'd tend to avoid playing against anyone with hundreds of games.
It would also be handy if that info could appear as a number on a player's profile page rather than having to go to their Started Games page and download the entire list. This would be a boon to those on dial-up and could be a useful saving of server bandwidth.
playBunny: I like this idea. It seems that the few opponents that I have with hundreds of games going are the slowest opponents to move. It could be set as a ceiling similar to how the BKR is used to set up who may enter a tournament. Yes, the people with hundreds of games going play their games fast, unfortunately this just means they're playing fast. My games with such a player get their move and back they go to the end of the line again. Certainly these people are playing within the game parameters or they'd be timing out, but it would still be nice to be able to set up a tournament with players using the site in similar ways and seeing if it would be a better paced tournament for the people that enter it.
grenv: it would be a nice stat indeed ... to show the average time per move which a player uses
(of course this can be different per game type .. but i guess its too much to split it over game types as well :))
grenv: I suppose that formula would let someone that moves fast in a lot games enter a tournament the a person with a lot of games that moves slowly in wouldn't make the cut depending on the value set by the creator of the tournament. Works for me too. It'd take me awhile to get a feel for the relation of the number to how fast I perceive a player to move. Just having it set as a maximum number of games currently being played is lots easier to grasp in one's mind. For example this formula wouldn't tell you how many hours that a particular person took to make their moves on a given day.
Just their average number of moves per game per month? Why not devise it to work on a daily basis seeing how anyone concerned about such things for their tournament is probably more worried about people moving daily than monthly. OH, your formula takes that into consideration now that I think about it. You're dividing the moves a player makes per day for a whole month by the number of games being played currently? It would lower the number as a player added more games. Yes, a very workable formula. Using past preformance for the current situation. It would also show a person that was near the borderline that wanted into a particular tournament to finish a few games without starting new ones in order to raise this ratio number so that the could enter a tournament that they would like to play in.
grenv: I consider myself a fairly fast player on this site, but I play a smaller amount of games than a lot of people. I'm thinking this formula would have a person that moves 50 times in with 25 games going is going to show as the same as the person that moves 1400 times in 700 games. Is that how it would work?
grenv: Some people I like. Some people I like to condescend to. Looks like you've talked yourself into that tiny minority. How did you do that, grenv? Mwaahaahaahaaaaaaa.
I know, I know .. hee hee.
Talking about fast movers: Walter's just informed me about the Quick Player's Club
playBunny: How fast I'm playing my moves does NOT depend on the number of games I'm currently playing. It's not uncommon for me to play 250 games, or more, at once. But it happens only rarely that in more than 50% of the games, it's my move. Typically, when I give brainking my attention (and usually, that's a few times a day), I make moves in all the games in which it's my turn - and if opponents are active as well, in such a session, I play several moves per game (how many will depend on how fast my opponents play).
Of course, it sometimes happen that I'm away for a few days, so I will not make any moves. But that's independent of the number of games I'm playing. 10 games, 50 games, 300 games.
AbigailII: The point is not how fast you are playing, but how many moves per game each day. So if you play more games, you will play fewer turns per day.
I may play 200 turns in a day, but because I play 20 games, that's 10 moves per game per day. If I played 200 games I'd average 1 move per game per day.
AbigailII: That's cool Abigail. :-) I wish it were typical of the mega-multi-gamers but I fear that many bite off more than they can chew. Some players have 500, 700, 900 games going and, at perhaps 5 seconds per move and maybe 4 times a day, that would be loadsaplaying. I certainly couldn't do it, lol. It's a shame that they've tarnished your reputation, as it were.
grenv: How many moves I play is mostly determined by how fast my opponents play. If I have 100 games going on, it's my turn in 20 games, I make 20 moves, and it takes many hours before my opponents play again (for instance, because they're in a different time zone), I only make 0.2 moves per game. But that's not my fault, is it?
One can only make 10 moves in a single game on a day, if your opponent moves as fast and around the same time as you do. With players from America, Europe, Asia and Australia, being able to move more than a few times a day in a single game is an exception - not the rule. And certainly not determined by the number of total games one is playing.
AbigailII: I know it's not perfect. But actually with more games going you would have more chance to play quickly. I frequently don't have any games where it's my turn and am slower than I otherwise would be. Someone with 900 games going would never be in that situation.
Anyway, it's just an attempt to rank players by how quickly they will move in a given game. If you can think of another way to determine that I'm all ears.
Perhaps we could have [6pm GMT .. 12pm GMT] style tournaments which are only open to those whose playing times overlap those hours.
More sensibly, perhaps, some statistics about when and how often a player logs in and makes moves could be gathered. I would show as logging in intermittently throughout the day and making several moves in all of the few games that I play (opponent permitting as Abigail points out). Others might show as making a bunch of moves in a subset of their several hundred once a day, or something like that. Abigail would show as giving her games good attention.
But I reckon that more than a few people would be iffy about having their playing patterns noted, so it's not an idea that's likely to go very far.
AbigailII: I agree with you, how many games I have going does not affect how fast I play. Because I'm on the west coast of the US and usually play late in the evening here, it's not unusual for me to have less than 5 opponents on line. The only way I get to play for more than 20 or 30 minutes is to have lots of games going. I would hate to be excluded from certain games because of the bad rep of some other players.
*for example right now it is 10 pm PDT and I have 3 opponents online, none of which are moving against me.*
UzzyLady: I like the idea of a speed rating instead.
You can not have a unique speed rating system because of players and games. Because players you correctly said ... i am from Europe and for playing "live" with e.g. an US-American there is only small time.
Secondly: In some games yoz can play faster, but in some games there is fast playing not so good. E.g. in chess. You are checking the position out, building it up at a real wooden board, thinking, going to bed, looking at position, making move then ... and so on.
Maybe in backgammon or other games you can play faster.
Fencer: would it be possible to implement a possibility to delete automatic messages, or even the reception of them? the "u resigned... you won..." are bad enough, but the pond ones make you drown in more sense than one!
even better: possibility to select. when you receive a message of a certain type, add a button "ignore further messages of this type". I leave the implementation as an exercise to the programmer
chessmec: you're right the amount of time does change depending on the type of game. Since I mostly play Backgammon, I can handle a higher number of games, than if I was playing Chess (especially Chess, I don't have a clue when it comes to Chess!)
Fencer: What do you think of the speed rating and the abilty to set games being played and rate of playing them as parameters in a tournament or game? There's a few ideas further down.
playBunny: I like the quick players club. But mabe we could make it a fellowship? his way we can make/play tournaments with only peoiple from that fellowship, and it is easier than the wa it is set now.
Czuch Chuckers: Lol. Aye, that was the first question that I put to HerculesBeast (he who runs the Quick Players Club). It makes good sense until reminded that Pawns, who we would certainly want to welcome into the fellowship, can't join fellowships. Ah!
I like your new tourney. With my Knight's restrictions I can't join it until I've finished the one I'm in. That could take weeks, lolol.
You might want to think about making it a private tournament and giving players a big "You're welcome to join by sending me a message" spiel in the comment area. Then you can vet players against the QPC list, inviting non-QPers to join it first.
In some games where both players have made blunders, - often as beginners who are surprised with unknown rules - it would be good if it exist besides "draw offer" an option "delete offer", where a game can be deleted, if both sides want this, without that it affects their ratings
BIG BAD WOLF: I think he means something like searching for a dark chess game between reza and Walter Montego. Or maybe one played in June 2003 or something.
I would like to be able to see on a person's profile (first page) whether they would be good to invite to Backgammon or checkers or whatever without havng to plough through their records.