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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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26. 6月 2011, 23:30:31
nodnarbo 
件名: Re:
Black Sunshine: I guess my feeling is that with 1278 different smileys, most of which I have never used, we don't really need more unless there is something specific that you think is missing. Also, I think Fencer has higher priorities than hunting for more smileys to add.

26. 6月 2011, 02:12:47
nodnarbo 
件名: Re:
Black Sunshine: what's missing right now?

4. 4月 2011, 06:02:52
nodnarbo 
件名: Message Box/Events
It would be really nice if the red numbers next to the 'Events' link did the same thing as the red numbers next to the 'Message Box'. If you click on the number for Message Box it takes you to the oldest unread message, but if you click on the red number for Events it takes you to the Events folder. Does this have an easy fix?

7. 10月 2010, 15:38:59
nodnarbo 
件名: Re: Opinion Polls
coan.net: I wasn't sure how to explain it any clearer, if you can, please do.

7. 10月 2010, 07:33:32
nodnarbo 
件名: Opinion Polls
For checkbox opinion polls where you can choose more than one option I feel like it would be more helpful for the percent listed after the option to be the percent of voters that voted for that option than it is to have the percent of the total votes it got. With polls with 20+ options you could easily have an option that only got 15% of the total votes, but had 80+% of the voters vote for that option. It wouldn't change how the votes are counted, it would just make the popular options stand out more.

20. 4月 2010, 06:01:45
nodnarbo 
件名: Re: Backgammon idea
Orlandu: that would be close to doubling the length of the game, but if you can get over that, then it seems like an interesting change in strategy...

20. 11月 2009, 01:42:21
nodnarbo 
件名: Re: Clone Wars Tourny
Snoopy: yes, but part of it is, it was started SO long ago that so many people weren't even here anymore, that fencer made a one time exception.

20. 11月 2009, 01:25:38
nodnarbo 
件名: Re: Clone Wars Tourny
Snoopy: Inverleven

There is nothing too obviously changed, but if you look at the teams in the finals there are quite a few players with too few games completed to have been in the tournament since round one.

14. 11月 2009, 06:13:41
nodnarbo 
件名: Re: Clone Wars Tourny
El Cid: I can think of one case where Fencer made a special case and allowed a team to swap out members for the next round of a tournament, but I wouldn't count on being able to do that very often.

25. 7月 2009, 17:09:16
nodnarbo 
件名: Re:
MadMonkey: Maybe it should be "Show All New Posts...Within reason" what if a join a FS and it has 1000+ new posts

16. 5月 2009, 23:45:41
nodnarbo 
件名: new chess variant
I know we have too many chess variants already, but I thought of another interesting variant that would give a new spin on the traditional chess strategy.
It would be called Armor Chess, because the only different rule is that each player starts out with one piece of armor. on the first turn of the game they choose one piece to wear the armor for that game. That piece then will not be captured the first time it is attacked by an opponent's piece. Instead the armor will protect it and it will capture the attacking piece. Once this has happened once, the armor is used up and that piece is not like a normal piece and will be captured the next time it is attacked.
notes: Because the king is never technically captured, just put into checkmate, you cannot give the armor to the king. Also, my first thought was to make the armored piece unknown to the opponent, but that would cause certain difficulties, mostly with a check situation where you try to capture a piece to take the king out of check, but that piece does not end up being captured, so I think the armor would be visible to the opponent.

any thoughts?

15. 4月 2009, 20:42:19
nodnarbo 
件名: Re:
joshi tm: well, you can't get the achievements for buying memberships as a pawn either...

30. 1月 2009, 03:37:40
nodnarbo 
件名: while we're at it...
since we're on the topic of new games, I would like to se a 3-D chess variant added to this site. it literally adds a whole new dimension to the game. http://www.geocities.com/william_dagostino/ you can find the rules of one such variant here. I've unfortunately never played due to a lack of anyone wanting to play with me.

28. 12月 2008, 05:05:02
nodnarbo 
件名: Re: Racing Kings
Fencer: reading the game rules I wonder, should "The goal is to be the first one who moves own king to the last row (H),", read as "The goal is to be the first one who moves own king to the last row (8)," ?

2. 12月 2008, 23:54:56
nodnarbo 
件名: tournaments page search
This maybe has been mentioned before, but if it has it's worth mentioning again: ON the tournaments page when you filter the tournaments by type, it would be nice if tournaments of that type which are running, full, or finished would not show up. It is annoying to have to click on each 'all games' tournament to see if the game type you want is still open.

25. 10月 2008, 00:37:08
nodnarbo 
件名: Re: Froglet idea
Rainbow Road: but aren't there already numbers on the board

20. 10月 2008, 17:18:32
nodnarbo 
件名: Re: vacation
grenv: I disagree, when you have 200-300+ games it is impossible to move on every one every day. not allowing someone to move and take vacation on any one day would discourage some people from moving on the games that they would be able to move on. It is much easier to be allowed to move whenever you want.
Of course, like anything else people will find ways to misuse anything, purposely not moving on certain games and such, but I believe removing that ability would do more hurt than good.

30. 8月 2008, 15:57:16
nodnarbo 
件名: Re: Tournament creation for pawns
tenuki: FYI this was already discussed a bit back, and it was said then and I'll say it again, "pawns cannot create tournaments."

12. 7月 2008, 23:00:56
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: hm...I'll put it this way, you start with your plow in the bottom left corner, say, we'll call this space a1. you move 2 spaces to the right and you are now on c1, continue moving this way and you will eventually get to i1, but j1 is unreachable, because you can only move one space in that direction.

12. 7月 2008, 19:02:07
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: oh, i was not considering diagonal moves, stupid me.

I can see this game working on a board with an odd number of spaces on each side, but with an even number of spaces on each side it leaves 2 edges unavailable to each player...

12. 7月 2008, 04:02:45
nodnarbo 
件名: Re: tournament advancement
Thad: nah, I assume he just figures why fix what's not broken

12. 7月 2008, 03:30:17
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: oh, 10x10, not 8x8, my bad, now there are 35 spaces that can't be touched, so...the players can choose where their pieces start?

12. 7月 2008, 03:17:21
nodnarbo 
件名: Re: tournament advancement
Thad: I believe the management's current argument goes something like this: "every game counts because of the S-B scoring"

this is true when players are tied in points, but when one player has the most points, I agree that the tournament should continue, but good luck convincing Fencer of that. My guess is that the way he has the tournament code set up it would be difficult to handle moving on without all the games being finished, but that's only a guess.

12. 7月 2008, 03:13:02
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: so with your current rules, each player will be able to land on or move through exactly 40 of the 64 spaces on the board. (if you don't understand why, get out a board and try it.) so depending on the placement of each players pieces, it might be possible for 24 spaces to be 'untouchable'.

What if each player had 2 pieces that start in opposite corners. so one player's pieces would start in the upper left and lower right corners, and the other player's pieces in the upper right and lower left.

12. 7月 2008, 02:22:40
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: does it have to move 2 spaces each turn, or can it choose 1 or 2?

12. 7月 2008, 01:57:58
nodnarbo 
件名: Re: hi, new game ? ready ? Plow Fight ?
KnightFighter: er...if it moved 2 spaces at a time it wouldn't be possible to hit all the spaces on the board...that looks like an initial problem...

14. 6月 2008, 00:36:48
nodnarbo 
件名: Opinion Polls
I know an 'other' option has been discussed and I think something like that would be good. What I tink might be better though is to have an optional Comment Box, so you could add something like 'I picked this one because...' or 'I like this one but...' or 'I kinda liked this other one too...'.
I thinks comments like this would really be helpful in Fellowships where the Big Boss wants to know whether or not s/he should create something for the fellowship, say, what type of pond to make. These comments would probably only be visible to the creator of the poll and not for everyone to see.

10. 6月 2008, 05:27:48
nodnarbo 
件名: Re: blocked list
ScorpionOct64: I understand what you're saying. They can make as many accounts as they want, and keep coming after you with different user names, I do think that's one thing that some people really take advantage of, they make a whole bunch of accounts and figure there's no point in paying for a membership.
I personally don't have any issues with pawns harassing me, but I do think they get away with a lot more than they should. A pawn membership is to get a taste of the site and then buy a membership, or else just be happy with a few games. I enjoyed the site and bought a membership. I can see where money might be a problem, but if they can't earn enough money to pay for the membership maybe they don't have (shouldn't have) the time to be playing games.

1. 2月 2008, 00:37:30
nodnarbo 
件名: Re: Frog legs (and other new games)
joshi tm: I second the vote for International checkers in the hopes that it may speed the process of implementing it on this game site

30. 1月 2008, 06:36:07
nodnarbo 
件名: stairs
How about adding Random stairs, this might be possible with random teams in fellowships, but I haven't seen any at least

9. 12月 2007, 20:56:24
nodnarbo 
件名: Re:
redfrog: It wouldn't be abused as easily if only the tournament creator could do it

3. 12月 2007, 01:44:01
nodnarbo 
件名: Re: Little Boss
mctrivia: the Fellowship Board http://brainking.com/en/Board?bc=24

27. 11月 2007, 14:42:01
nodnarbo 
件名: Re: waiting room time limits
rednaz23: maybe Fencer could put something in the waiting room like he has on the tournament page. and option to see only those created in last X # of days.

28. 8月 2007, 03:47:12
nodnarbo 
件名: Re: Game Request
MadMonkey: you say Fencer has a list of games to work on, wouldn't it be nice if we knew what they were? I think it would be nice to know what Fencer is planning on adding to the site, that way if something is asked for that person doesn't have to feel like they have to repeat it every once in a while so it is remembered.

15. 8月 2007, 00:52:08
nodnarbo 
件名: Re: Ponds Ratings
tonyh: I'm not sure exactly how the Pond ratings work, but I do know that they are based on the ratings of the other players in the pond. Is it possible that everyone needs to be finished before the ratings can be correctly applied?

3. 8月 2007, 00:00:05
nodnarbo 
件名: Re: just a idea
ScorpionOct64: I agree, but scrabble would be difficult because of different languages and dictionaries

27. 6月 2007, 14:41:24
nodnarbo 
件名: Re: Referred users
Jaak: Correct me if I'm wrong, but I believe you only get that person as a referred user if they buy a membership. Has this person bought a membership?

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