Fwiffo: Not only have I played it, I wrote a ZRF for it. An article by Jean-Louis Cazaux on http://history.chess.free.fr/hiashatar.htm spells out an important limitation on the bodyguards' zone of influence on the movement of the horse. He also includes photographs of pieces.
is anyone interested in dark xiangqi? The game is quite popular, but not quite the same as dark chess. It is probably the most widespread variant I have seen.
Fencer: Ah, I see, it's the order that is the same as classic chess. The missing square causes the color flip. And whether the queen is on her own color or the opposite, it's still symetrical. ;-)
@AbigaiII It's my own idea, I tested it in some blitz game with a friend. It seems to be similar to normal chess, but there a few new possibilities, it's intersting. I like it...
Hi, I developed a New Chess Variant, I want to suggest (I call it "Capture-Chess"): There are the same pieces and the same board like in normal chess, but additionaly it is allowed to capture own pieces. If someone captures his own king, he cannot be checkmated. But then he has to checkmate the other in a maximum of 50 moves (this is of course variable, but I took 50 in analogy to the draw-rule of 50 moves), otherwise he is lost. If someone has already captured his own king, the opponent may not capture his own king.
Geometry is a subject studied often, with the goal of understanding; although the "proofs" stand--the idea is to spread the knowledge amongst masses of people. The essence of the process hold innovative ideas, even if they are old, and a few know the solution.
Our games have such depth we play, and most don't know the "solution", or they would fall into disuse. Our games are not yet "past their time", because those few who do "know the solution" haven't transmitted it to the rest of us by osmosis.
So there is plenty left to see in these games. And even when they are solved, there will be plenty to see....
Fencer: Yes, you're right. It's Connect4 (7x8) that is solved.
But still, "having been solved" doesn't mean the game can't be enjoyable. Or not be a challenge. Certain chess end-games are solved as well - but will still be huge challenge for a human to play. And there are still people out there that enjoy playing tic-tac-toe.
fungame: It's solved in the sense that there's a lookup table for each position and die role to see what the best move is. In fact, for any position one can calculate the winning chance.
AbigailII: There cannot be solution for dice-dependent games, solution in meaning one side always wins or draws in all variants. Of course in gammons best probability for each move can be counted, but probability and reality are quite different.
Fencer: I've no idea whether it's solved. But is that a problem? Line4 and Hyper Backgammon are solved as well, but people still play it. And in PakTum, with perfect play, black cannot win. But people still play it.
Hyper backgammon, as regular backgammons smaller brother, is a huge success. Perhaps Los Alamos Chess can be successful too. It's played on a 6x6 board. There are no bishops, there's no en passant taking, no initial 2 step move for pawns, and no castling. It was the first chess game that computer played - way back in the 50s. Next year, it's 50 years ago that computers first tried playing chess - and it was Los Alamos Chess they first tried.
Thanks for the mail. Yes, there is a problem - the hosting firm thought we
use too much resources with the script that gets the comments at the bottoms
of the webpages. I've forwarded your email to David Howe (and cc him with this
email), who is currently one of the chief editors of the website.