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For all Espionage fans


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26. 3月 2012, 22:48:39
lukulus 
件名: Re: moving
Nothingness: good luck

19. 12月 2011, 20:53:17
lukulus 
I consider myself as a slow player, or, may be, slower one. Fischer's clock force me to play rather quickly and still there is possibility to make decent ammount of time for case of emergency. Because we paly from different timezones, I consider time bonus 1 day per move as minimal. Set initial time somewhere around 5-7 days and allow to accumulate more than initial time for needs like work, illness, vacations or so.

30. 9月 2011, 14:17:35
lukulus 
件名: Re:
Nothingness: Article 10 is very problematic. Imagine, referee has rating 1800 and he must judge if player 2350 is attempting to win by normal means or not... It is one of the reasons why increment is prefered and article 10 is not applied.

16. 9月 2011, 22:03:24
lukulus 
K+B+N vs K needs 37 moves to checkmate.And if you know mechanism, it shouldnt be so hard.

18. 8月 2011, 08:37:47
lukulus 
件名: Re:
Celticjim: I used to be paying member on IYT too years ago. It was a bit strange for me to see start of next round afte end of all groups, but it has also own logic. On IYT was much less tournaments, so may be it was reason.

17. 8月 2011, 21:16:19
lukulus 
件名: Re: Tournament
Celticjim: You didnt advance. Write Fencer and he probably will release you from this tournament and you can sign in.

12. 4月 2011, 19:49:00
lukulus 
Chess rule is not only 50 moves w/o capture,but also w/o pawn move.

In case this rule, it should be definitely more than 50 moves w/o capture. In chess is such rule applied after, say, 60th move, so there is near same ammount of moves available to realization of advantage as was length of games - and 60 moves is already considered as long game.

But I think there is no need for such rule. There is possibility to contact Fencer to claim game as draw and it should be sufficient.

7. 2月 2011, 15:02:49
lukulus 
I think Chaos could put names of obligated players on the top of this forum.

7. 2月 2011, 14:42:32
lukulus 
I think most players will accept such gentleman's agreement and weaker ones will lose with sooner, than such situation can happen.

8. 10月 2010, 19:14:09
lukulus 
件名: Re: re: who knows other fast players?
SL-Mark: I meant people can play fast, if they are forced to. But some players do not understand how fisher clock works until they forfeit. But its not about slow moving:) Personally I like fischer clock. I realized, if I am playing espionage games faster, I am playing them better:)

I am in.

8. 10月 2010, 13:05:28
lukulus 
件名: Re: re: who knows other fast players?
SL-Mark: You are right. I am quite slow player, sometimes quite a lot concerning to SL standards and I have "only" about 300 games. Simply its not comfortable to seek for some special game. Fischers clock games appears themselfs rather soon and for huge majority of BK members its not problem to play near every day if they must:)

28. 4月 2010, 13:33:57
lukulus 
件名: Re: fischer clock for tourneys.
Nothingness: It sounds terribly quick. Time bonus should be at least 12 hrs raher more.

24. 4月 2010, 14:58:32
lukulus 
I dislike idea of grey spots. In combination with blocked way i t support defence style dratically. Why would I go into grey area?

23. 4月 2010, 15:27:16
lukulus 
件名: Re:
Pedro Martínez: it was one of my fault in English:) It would be plug in instead. Both players can eject aerial in same time.

23. 4月 2010, 15:24:01
lukulus 
件名: Re:
happy hermit: may be it is because I am very passive player:) I see your point, but I think it could be very danger if radar is in midst of attack - with ejected aerial it cant move so it blocks own forces and using scan action costs time. May be there would be rule, that after 4 moves w/o action aerial automatically plug in and it cost one turn or so,but it llooks a bit complicated.

For attacking players there shold be parrachutist. It can move by two fields, also jump over vulcano (not ash at all:) and other stones. If landed on occupied field fight will start, if parrachutist win or if field is unoccupied, parrachutist also see all adjusted fields. Move restrictions - parrachutist can move by 2 fields every turn, but jump over occupied field once in two turns. Also after moving by two fields parrachutist is revealed.

23. 4月 2010, 13:53:24
lukulus 
件名: Re:
lukulus (23. 4月 2010, 15:25:03)に変更されました。
Nothingness: it looks very powerfull, because is movable, but it inspires me to implement radar. It would have this actions actions: 1. move or just stand, in this case it cant see like other normal pieces. 2. eject aerial (cost one turn - in notation it is marked). With ejected aerial are two ather actions available - scan - to see, say,two pieces in all directions (cost one turn, noticed in notation) or plug-in aerial (cost one turn, noticed in notation). With ejected aerial radar cant move. Radar has not passive watching like spy has - it cant see enemy when dont scanning. Radar is very vulnerable and can be destroyed by all other pieces. "Moving" radar can destroy sappers, spies, radar and HQ.

7. 12月 2009, 11:27:04
lukulus 
件名: Re: Tournament winner
Chaos: Not only stronger opponents, but mostly also you direct competitor(s) - in case of players on first rank.

25. 11月 2009, 11:02:38
lukulus 
件名: Re: :)
SL-Mark: Turist is in July in London and there is lots of rain every day. He asked Londoner "Hey, Do you have summer in London?" And Londoner replied: "Yes, of course, we have. Last year was in Thursday..."

13. 11月 2009, 15:27:54
lukulus 
I think polls are available just for fellowships and global BK matters.

6. 11月 2009, 14:32:49
lukulus 
件名: Re: Next Tournament?
dAGGER: try six month rook Its not so expensive. As knight or bishop you cant play two tournaments in same game in same time.

6. 11月 2009, 09:22:01
lukulus 
件名: Re: Reading...
Dark Prince: I agree with graphic, but dont agree with rule nuances. Such nuance can win a game.

16. 8月 2009, 21:05:38
lukulus 
I think, tournament can start immediately when maximum limit of players is signed for tournament. In this case there isnt any maximum limit, so tournament will start 1.9.

5. 8月 2009, 12:54:04
lukulus 
件名: Re: membership
Chaos: Welcome on Painking:)

3. 8月 2009, 21:48:03
lukulus 
件名: Re: BKR Ratings
SL-Mark: No no no, there is couple of people in another games who cheat this way:)

3. 8月 2009, 21:31:43
lukulus 
件名: Re: BKR Ratings
SL-Mark: You wont be first...:)

3. 8月 2009, 18:00:42
lukulus 
件名: Re: BKR Ratings
SL-Mark: I see your point. Its matter of luck:) From this reason there are these new ratings provisional. I am not familiar with USCF ratings, because Czech chess federation is using ELO system (same as FIDE). But also in this system it is similiar - with difference your rating is provisional until you finished 9 (or more -it depends on how many games you play during period in which is rating calculated) games and from these games is you rating counted. It is better to defeat higher rated players in the very begining your career. But it is not good for internet ratings where change must be visible after finishing every game, not after some period.

Rating 1300 is used when two players without any finished game meet each other. If you finish first game, you still see non rated, but system is using your new rating.

3. 8月 2009, 15:39:47
lukulus 
件名: Re: BKR Ratings
SL-Mark: I think to obtain rating 2500 you have to defeat player 2100 in your first game. And it is not so easy. Formula adds 400 pts to opponents rating if you win. If you win later, your rating will be smaller. In case of huge differencies you earn nothing from your following victories.

Yes it is frustrating, but if player with such huge rating isnt good he disappers or loose some games in future. If he is good, he wont hide and will defend his position.

2. 8月 2009, 20:45:07
lukulus 
件名: Re:
Nothingness: Of course there must be such flaw. All chess ratings were developed for players who want play in tournaments or in tema games. These ratings doesnt count with open challenges because OTB chess doesnt know it.

2. 8月 2009, 16:50:27
lukulus 
BK use chess rating system. And in chess is not common that newbie meet 2000+ rated player and will be able to beat him. If player with rating 2500 lose a game his rating will drop rapidly.

23. 7月 2009, 18:57:54
lukulus 
件名: Re: vacation
Chaos: Yes. What is set, it cant be change.

23. 7月 2009, 18:27:39
lukulus 
件名: Re: vacation
Nothingness: but it is reasonable to strart tournament without vacation during summer?

23. 7月 2009, 18:01:47
lukulus 
件名: Re: Time control
Chaos: Of course we cant. I just pointed it is not so much

22. 7月 2009, 07:39:32
lukulus 
件名: Re: Espionage Freaks
Chaos: I would say membership isnt so expensive. If I remember good it is cheaper than IYT and there are couple of action during the year where you can buy two years of membership for prize of one year.

21. 7月 2009, 09:41:55
lukulus 
件名: Re: League play and membership
Chaos: You can ask Fencer to remove you from tournament, where you finished all your games and you cant advance or win tournament.

10. 4月 2009, 12:44:28
lukulus 
件名: Re: Slow players
ca119: everyone can play 200 simultaneously

5. 3月 2009, 13:19:47
lukulus 
件名: Re: tournaments
Chaos: You can set Fisher's clock to e.g. 25/0/25 what means no added time, just 25 days for both players, but it means bigger problems wit time zones.

And for pawns I would rather recommended round robin - more games in one tournament

3. 3月 2009, 10:24:50
lukulus 
件名: Re: fellowships
Nothingness: you are right

28. 2月 2009, 15:18:06
lukulus 
件名: Re:
SL-Bosse: Thats true, but if pawn will finish all his games and he is not able to advance to next round, he can contact Fencer and he will remove him from tournament and pawn can join another tournament.

14. 7月 2008, 15:53:40
lukulus 
I used to play on IYT couple years ago and I must say now I don believe how can I play in fast tournaments:)

Problem with fischer clock is lots of people dont understand how they work, but if it is set well, than it is good option.

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