Universal Eyes: I have no idea why that feature exists. I don't believe it is in the spirit of the game. Can you explain in words that actually make sense?
MASTERMIND: I like watchin other people's games to improve my own game mostly, particularly games like Atomic Chess where there isn't a lot of theory. Professional chess players don't get to hide their games. :)
The deadline would be changed to be whatever the limit currently is. Last to move - start next turn, deadline = 1 day from now (or whatever the limit is). You would always have at least that amount of time between moves, so if I move now I would never have to move again until 1 day from now, if that is the limit.
SURELY this is the same as existing games, if you are a slow mover choose a pond with a longer limit.
An option would be fine of course, you could choose the pond that suits you best or create one.
Why not when the last person makes their move, the next move starts and the clock resets. You would still have a day (or 2 or 3 depending on the limit) to make your next move. I don't really get the problem. In this case I would perhaps not count weekends as with other games, so if the pond started on a friday the move wouldn't schedule to end until Monday (unless of course everyone moves!!)
Czuch Chuckers: Established by who???????? Nobody else seemed to know apparently but you. And my proposed solution is as good as anything proposed by you in the last 5 minutes.
The problem with applying a tournament ratings system is the following:
In a tournament you are always trying to win each game, and that will increase the chance of winning the tournament.
In a pond you can decrease the likelyhood of winning while increasing the likelyhood of finishing top 5.
Since the position at each round is proportional to the likelyhood of winning, I recommend that position at each round be taken into consideration. That way being bottom for 10 rounds is not rewarded (unless you catch up at some point).
I think you're overreacting a little, most of the leaders have won a lot of ponds. I would have to assume that opps ratings is a big part of it, as well as the size of the pond etc.
How about showing number of wins as well as number of games.
BIG BAD WOLF: I'll give newbies a pass on the first turn, but often it's the 2nd or 3rd. also it isn't vacation because they invariably change their bid next time.
I must say I find it idiotic to bid 2000 when everyone else is bidding 80. This ruins the dynamics of the game for no apparent reason. Anyone have any insight into the thinking?
I agree with using opponents strategy as a guide to playing them. That is normal game behaviour. It's the checking of whether players are auto moving that i object to.
I still like the dark variation, and you would not be hiding the opponents, just their individual totals.
How about a fuzzy variation. You know everyone's total rounded to the nearest hundred. :)
件名: Cut and Paste feature suggestion from Ponds Plus
I'd like to see a "dark" version of the game. Here you only know the number of points that you personally have left as well as the total (or average - same thing) of all those still left in. Also you would see the amount that the players who dropped out bet.
Imagine the round with 3 remaining players when you have 1000 points and the total points = 3500. What's your bet?
The last round shouldn't be played, whoever has the most points of the 2 remaining players is the winner.
Fencer: My complaint is not about the server going down, but about people getting an advantage by checking players activity prior to bidding in ponds.
I strongly advocate against allowing autobid to continue as is. Those players tend to drop out anyway (me for instance) and the way it is some players are getting an undue advantage. This game should be about the numbers only.