Spelersnaam: Wachtwoord:
Registratie voor nieuwe spelers
Toezichthouder: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


Berichten per pagina:
Forumlijst
U hebt geen toestemming om berichten op dit forum achter te laten. Het minimaal vereiste lidmaatschap om berichten op dit forum achter te mogen laten is Brain Paard.
Modus: Iedereen kan berichten achterlaten
Zoek in berichten:  

<< <   259 260 261 262 263 264 265 266 267 268   > >>
18. januari 2007, 21:23:52
Rose 
Maybe instead of wasting so much time if a person has no desire to be interviewed or take the time to participate they tell people in advance so there isnt a 3 months waiting period after they are sent the questions.

Just a thought... No one has taken this long to return the questions before.. It just holds every thing up

18. januari 2007, 21:11:55
King Reza 
Onderwerp: Re: Play later
Tuesday:  So my Farsi-based joke didn't work!  I meant it was more going (escaping) than coming (to be posted on the site)!

18. januari 2007, 21:08:13
Czuch 
Onderwerp: Re: Play later
Tuesday: Sure to make sure that nobody is lying....

18. januari 2007, 21:07:44
King Reza 
Onderwerp: Re: Play later
Tuesday:Actually there are a few steps before that!  First Czuch has to finish answering them, NOT DONE.
Then he'll have to send them to me, NOT DONE.  After it I'll have to read it and possibly arrange the questions in a better order since I just sent them to Czuch unarranged, NOT DONE.  And finally I'll send them to Fencer, NOT DONE. 

18. januari 2007, 21:02:54
King Reza 
Onderwerp: Re: Play later
Tuesday:

18. januari 2007, 20:57:57
King Reza 
Onderwerp: Re: Play later
Tuesday:It's more going than coming! 

18. januari 2007, 20:33:35
pauloaguia 
Onderwerp: Re: Play later
Fencer: I see. I figured it had to be something like that. And since I'm not likely to move at least once every 30 min when I'm at work, I'll have to live with that.
But I'm starting to find more and more attractive the idea someone sugested about being able to flag games to (not) move to at the next turn ;) Would certainly be more usefull that many of those "Move and goto..." options that exist right now (and would have probably avoided creating some of them ;))

18. januari 2007, 20:25:40
Fencer 
Onderwerp: Re: Play later
pauloaguia: Of course, if you make no action for 30 minutes, the session expires and when it's automatically recreated after your next click, the session-only data are lost. Since the "play later" data are not persistent (it would make no sense to store them to the database due to their short lifecycle), they are not recreated.

18. januari 2007, 19:31:24
Czuch 
Onderwerp: Re: Play later
pauloaguia: I agree... i think that if you use the play later option, that game should not come back up on your screen until you select it from your main page. It is very frustrating when you want to avoid playing a few games and they keep popping back up on your screen.

18. januari 2007, 17:06:45
pauloaguia 
Onderwerp: Play later
I usually have my games sorted by "time of last move", descending so that the games most recently played come first. This way I can progress on my games while my opponents are online, making the games faster (and easier to keep them on my mind too).

Whenever a game shows up and I think that I need some more time to think about it, I click the PlayLater button and it doesn't show up again. If in the process I go back to the main page, it's natural the games I decided to play later will come back again.
However, I've noticed that if I take too long playing through my games (usually, when I'm playing from work where I play a couple of games at a time and then go back to work) I noticed that, after some time, the "PlayLater" games come back up again, even if I have some more games that still haven't showed up.

So, what exactly does this button do? Does it just put the games on hold for a while? How long is that while? Could it be configurable? Or is this some sort of bug?

18. januari 2007, 15:44:24
pauloaguia 
Onderwerp: Re: no time-outs
Hieronymus: I Can't see why such a game can't be rated. Two people wanting to play without the stress of a time limit may also want to get a ranking, no?
The way I see it, only if you decide to forfeit such a game because of the other player being inactive, should it be considered as unrated.

18. januari 2007, 12:03:36
furbster 
Onderwerp: Re: no time-outs
Hieronymus: sounds like a good idea to me.

18. januari 2007, 09:49:28
ScrambledEggs 
Onderwerp: Re:
Czuch Czuckers: i cant see anyone accepting a draw offer in a prize tournament i thought you were going to resign them all

18. januari 2007, 09:46:18
Hrqls 
Onderwerp: Re:
Czuch Czuckers: hmm not sure why you cant/couldnt offer the double ... it might have to do something that you cant offer a double on the very first move ? .. i am not sure though .. would have to test that

were you able to offer the double before you offered the draw ?
i think you can remove the draw offer (?) so you can try again ?

18. januari 2007, 09:44:42
pauloaguia 
Onderwerp: Re: no time-outs
Aangepast door pauloaguia (18. januari 2007, 09:45:05)
Fencer: Well, I posted a comment on the blog but now I see it's also being discussed here. My sugestion was to make it so a Delete button displays after one of the players hasn't logged in for a long time (or, now that I think about it, after a move hasn't been played in a long time).
Deleting the game would forfeit it without affecting any of the players BKR, of course.

If they're both friends that will want to resume the game 2 years later, then they won't use the delete button. If it's a game you're stuck with, you can get out of it without any consequences...

18. januari 2007, 09:21:25
Fencer 
Onderwerp: Re: no time-outs
Hieronymus: Hmmmm. That sounds interesting.

18. januari 2007, 09:04:11
ghardh 
Onderwerp: Re: no time-outs
Fencer: In my opinion unlimited games should always be unrated, and both of the players should be able to delete them anytime.

18. januari 2007, 07:34:34
goodbyebking 
Besides, the incidences of the problems with people who want the old unfinished games deleted outweigh the number of "two friends two years" scenarios...

18. januari 2007, 07:33:20
goodbyebking 
If they are friends, I think that they would let a game go unfinished, and in two years, start another. Two years is a long time not to be on brainking! (I'm on every day...) Between friends, one game can be let go, I think.

18. januari 2007, 07:28:48
Fencer 
Onderwerp: Re: no time-outs
emmett: What if two friends start a no limit game and they agree that one of them leaves the site for 2 years and when he is back, they finish the game?

18. januari 2007, 07:26:07
goodbyebking 
Onderwerp: no time-outs
In response to Fencer's newest post regarding Fischer clocks and games that are set to zero so that they never time out: "If you know how to solve this small problem, please let me know."

We should set a limit on what constitutes an inactive player. If a player doesn't move in any game, for, say, nine months or a year, then we could describe them as inactive. Then, if a player has started a game with no time limit, that game should be forfeited once that player has reached the inactive point.

18. januari 2007, 01:39:37
Czuch 
Same with this one... Cloning Backgammon (BIG BAD WOLF vs. Czuch Czuckers)

It looks like the problem is that I offered a draw, but I still should be able to offer a double as my turn, but it wont let me?

18. januari 2007, 01:29:47
Czuch 
Aangepast door Czuch (18. januari 2007, 01:30:15)
This game will not let me offer a double, it looks like a bug? Cloning Backgammon (Jaak vs. Czuch Czuckers)

17. januari 2007, 23:20:04
hexkid 
Onderwerp: Re: smileys n arrows
prettymama: Do a refresh/reload with the shift key down. This will ask the browser to fetch every image in the page from the server even if it has them in the cache (memory or disk).
A simple refresh/reload will only get the text, and if the images are incorrectly stored in the cache, they will remain incorrect.

17. januari 2007, 22:07:31
alanback 
Onderwerp: Re: smileys n arrows
prettymama: Put all your cash in an envelope and send it to me!

17. januari 2007, 21:10:01
prettymama 
Onderwerp: Re: smileys n arrows
"Snoopy": what is that ?

17. januari 2007, 20:53:33
ScrambledEggs 
Onderwerp: Re: smileys n arrows
prettymama: have you cleared your cache?

17. januari 2007, 20:35:42
prettymama 
Onderwerp: Re: smileys n arrows
mybirthdaysoon: really it's just the english and USA flags

17. januari 2007, 20:31:44
Adaptable Ali 
Onderwerp: Re: smileys n arrows
prettymama: Oh dont worry about it, i got this smilie next to peoples names the other day, and my ludo dice are green frogs still lol

17. januari 2007, 20:30:07
prettymama 
Onderwerp: smileys n arrows
why am I seeing smiley faces and arrows where the flag supposed to be beside the persons name

16. januari 2007, 17:19:23
goodbyebking 
Onderwerp: global IPs
Regarding Fencer's latest posting (on Brainking.info), concerning players from around the world...
It would be interesting to see accurate statistics on where players are actually playing from. Some players say they are from countries that they are actually not from (I always get my hopes up when a player says they are from Tibet). It would be nice, since Fencer is able to, to see one set of accurate statistics showing how many players actually play from their own countries. I know how time-consuming that would be I guess...

16. januari 2007, 03:06:43
alanback 
Onderwerp: Re:
Czuch Czuckers: If the match goes to whomever wins 2 games first, it's called a 2 wins match.

16. januari 2007, 01:41:20
ScrambledEggs 
Onderwerp: Re:
Czuch Czuckers:

16. januari 2007, 01:40:25
Czuch 
so a 2 games match means we play 2 games, not whomever wins two games first?

16. januari 2007, 01:38:52
Czuch 
Onderwerp: Re:
emmett: ahhh! thanks!

16. januari 2007, 01:35:51
goodbyebking 
It's a 2 game match, not a 2 point match

16. januari 2007, 01:33:49
Czuch 
Aangepast door Czuch (16. januari 2007, 01:34:33)
here is a 2 game match, where I was up 1 game to 0, then my opponent accepted a draw, to make it 1.5 games to .5 games, but I won the 2 game match anyway????? Is this a bug? Cloning Backgammon (kid_game_2001 vs. Czuch Czuckers)

16. januari 2007, 01:19:14
ScrambledEggs 
Onderwerp: Re:
Czuch Czuckers: im sure im right in saying timing out will only lose you 3 points to

16. januari 2007, 01:19:04
Adaptable Ali 
Onderwerp: Re:
Czuch Czuckers: No, i dont think so, just the game u would time out in.

16. januari 2007, 01:17:59
Czuch 
Thanks for the advice everyone!

another question... if I time out of a game, will the whole 21 point match be gone?

16. januari 2007, 01:04:17
danheg 
Onderwerp: Re:
Czuch Czuckers: do a move or two to determine if they will move fast or not.  at least you can get out of those games faster.

16. januari 2007, 01:02:36
ScrambledEggs 
Onderwerp: Re:
Aangepast door ScrambledEggs (16. januari 2007, 01:05:25)
Czuch Czuckers: i dont see your problem resign the first game and when it comes into your message box go to next game of this match and keep resigning them that way
it will of course mean resigning it 7 times to lose 21 points

16. januari 2007, 01:00:03
Czuch 
Onderwerp: Re:
danheg: Thanks, but its 21 points per game, and 9 day moves, i know somepeole it would take a month just to do it the way you say, then they wont believe me, and If I change my mind after all this?

16. januari 2007, 00:55:48
danheg 
Onderwerp: Re:

Czuch Czuckers:


At least, shouldnt there be some way to resign the games in one turn each? As it is cirrently, I only lose 3 points to resign a game. At that rate it can take me a couple of months just to resign my way out of the tournament!


offer a double then resign when it is accepted. or if the other side is amenable.  they can also offer you adouble afterwards then you can accept it and your out in one game


15. januari 2007, 23:23:00
PerGioco 
Onderwerp: Who won this game?

<< <   259 260 261 262 263 264 265 266 267 268   > >>
Datum en tijd
Aanwezige vrienden
Favoriete Forums
Genootschappen
Tip van de dag
Copyright © 2002 - 2024 Filip Rachunek, alle rechten voorbehouden.
Terug naar boven