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28. februari 2013, 10:21:27
crosseyed_uk 
Onderwerp: Re: Slow site and white page.
Aangepast door crosseyed_uk (28. februari 2013, 10:24:37)
bert515: Yes I had the same problem last night. I had to leave the site twice last night. And the same is happening intermittently this morning. As I tried posting this message the white page came up for several seconds and I clicked on fresh and nothing happened. I had to leave the site and when I came back this message had posted twice.

28. februari 2013, 10:10:48
MadMonkey 
Onderwerp: Re:
Bernice: Something happened yesterday evening (GMT time), i had 2 computers logged into BrainKing & on both when i went back to them tabs both had 'Page not found' errors but when i refreshed all was ok

from what you said , i guess something else happened after that

28. februari 2013, 06:40:12
Bernice 
Onderwerp: Re:
Aangepast door Bernice (28. februari 2013, 07:26:24)
bert515: exactly.....I am having the same probs again also....but of course it isn't BK, it is us..........

28. februari 2013, 04:34:18
bert515 
getting slow moves and white screens after making a move again like a few weeks ago...

22. februari 2013, 21:14:54
Purple 
Onderwerp: Re: Longest match
Thad: This is what Masters level checker players do..almost.

22. februari 2013, 21:13:01
Thad 
Onderwerp: Re: Longest match
It seems entirely possible that a 10-wins match with a high probability of ending in a draw could reach that many games. But then again, who'd want to play 230+ draws out of 255 games!

21. februari 2013, 19:59:45
Roberto Silva 
Onderwerp: Re: Longest match
rod03801: Shows you how much I know. I never create new games on Brainking, just join existing tournaments, so I didn't know it wasn't possible.

21. februari 2013, 00:41:30
rod03801 
Onderwerp: Re: Longest match
Roberto Silva: He means it wasn't even a readily available option. Who ever created the match "went around" things to create a match that long.

*I think thats what he meant anyway.

20. februari 2013, 19:25:25
Roberto Silva 
Onderwerp: Re: Longest match
Fencer: I think you've lost me now...

20. februari 2013, 19:02:51
Fencer 
Onderwerp: Re: Longest match
Roberto Silva: Well, I certainly hadn't supposed that someone would find it worth hacking to pass a number greater than 9 there.

20. februari 2013, 18:38:16
Roberto Silva 
Onderwerp: Re: Longest match
Aangepast door Roberto Silva (20. februari 2013, 18:39:19)
Aganju: In Brainking's defense, I'd think "no one will play a match with more than 255 games" was a reasonable programming assumption... You'd need double server capacity to store the games on a 2-byte counter right?

20. februari 2013, 13:05:54
Aganju 
Onderwerp: Re: Longest match
Aangepast door Aganju (20. februari 2013, 13:06:06)
Thad: lol.
Looks like the coder saved memory and used a one-byte integer to count them. 80ies style.

20. februari 2013, 06:49:48
Thad 
Onderwerp: Longest match
Wow, it looks like you can't play a match that's longer than 255 games. Our match just disappeared from the main page without any warning or message or anything after game #255. Open Pente (Thad vs. JackS)

19. februari 2013, 14:20:37
furbster 
Onderwerp: Last few days to ask bobes your questions

17. februari 2013, 15:03:50
crosseyed_uk 
Onderwerp: Re: Connectivity
Fencer: The site appears to be working well with me now. Let's hope it stays that way. This morning I could not make any moves in my games.

17. februari 2013, 11:18:37
Fencer 
Onderwerp: Re: Connectivity
crosseyed: Since the site itself is fast and running without any problems, it seems that only some routes are affected. It usually means that there are problems with certain network nodes which is out of our reach (so we can only wait).

17. februari 2013, 11:08:18
crosseyed_uk 
Onderwerp: Re: Connectivity
Aangepast door crosseyed_uk (17. februari 2013, 14:59:44)
Fencer: Thank you for informing us. Yes I am having difficulty playing my games this morning.

17. februari 2013, 10:52:31
Fencer 
Onderwerp: Connectivity
You might have noticed some connect problems that started about an hour ago. I have already notified the ISP (the issue is on their side), so I hope they will fix it soon.

12. februari 2013, 00:17:58
wetware 
Onderwerp: Re:
Energizer: I love progressive, and play a strong game. Would recommend adding a Fischer Random option for it, as (IMO) the standard variant's openings are deeply analyzed, and don't offer much opportunity for original analysis.

11. februari 2013, 20:25:26
Energizer 
Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves. The game starts with White making one move, then Black makes two consecutive moves, White replies with three, Black makes four and so on. Progressive chess can be combined with other variants; for example, when circe is played as a game, it is usually progressively. Progressive chess is considered particularly apt for playing correspondence chess using mail or some other slow medium, because of the relatively small number of moves in a typical game.
What about making Progressive Chess on the Brainking...

8. februari 2013, 17:29:18
Justaminute 
Onderwerp: Re: Connect4
Roberto Silva: Stats can be misleading. loop chess has a significant advantage to the player with the inititive (white). Never the less it is far from a forced win and a stronger black player can neutralise the advantage and go on to win.

8. februari 2013, 16:32:54
Roberto Silva 
Onderwerp: Re: Connect4
SL-Mark: Maybe. I've only played any variant of that game once or twice I think, so can't really say anything about it.

7. februari 2013, 22:31:48
SL-Mark 
Onderwerp: Re: Connect4
Roberto Silva: I would argue that in Espionage and its variants, its makes no difference if you are white or black.

7. februari 2013, 21:07:41
Roberto Silva 
Onderwerp: Re: Connect4
Marshmud: No turn-based game is ever balanced. For every game either moving first or moving second is a better option, and master players will exploit that easily. Even chess is unbalanced in favor of white, and between grandmasters a black player can be quite happy if he gets even a draw.

However, if you check the stats for the other games mentioned (Maharajah, Horde Chess, Battleboat Plus, etc.) you will see that those games are so unbalanced that one side automatically has a huge advantage. It's not that a highly skilled player can exploit a bias in the game, but that the game is heavily loaded against one side regardless of skill or ability.

7. februari 2013, 20:40:29
rabbitoid 
Onderwerp: Re: Connect4
Marshmud: Concerning spider line4: true about the huge advantage, but the game is complex enough to be fun even as a second player.

7. februari 2013, 15:48:43
Marshmud 
Onderwerp: Re: Connect4
Roberto Silva: Those stats don't tell the true story. In Regular stack4 the 2nd player has a huge advantage. In the variants, like spider 4 The player who goes first has the advantage. Such an advantage that a good player will seldom loose.

7. februari 2013, 15:34:54
Hrqls 
Onderwerp: Re: Connect4
Roberto Silva: hmm just a feeling .. i like it best to start as player 2, and i think i win more when my opponent has the first move

will have to check my games to be certain

7. februari 2013, 14:21:03
Roberto Silva 
Onderwerp: Re: Connect4
Hrqls:
white 34313 (51.78 %)
black 31472 (47.49 %)

You sure about that?

7. februari 2013, 07:53:13
Hrqls 
Onderwerp: Re: Skewed Games
another example is connect4 : player 2 has a big advantage there as well

6. februari 2013, 23:53:44
Carpe Diem 
Onderwerp: Re: Skewed Games
Gabriel Almeida: Didn't forget; I've never played it. ;)
I just listed the ones people mentioned.

6. februari 2013, 23:07:11
Gabriel Almeida 
Onderwerp: Re: Skewed Games
Carpe Diem: You forgot one way checkers. Easy win for white. In 3 moves it get a huge advantage...

6. februari 2013, 21:53:32
likewowman2cool 
Onderwerp: Re: Skewed Games
pedestrian: Great idea!

6. februari 2013, 21:50:56
pedestrian 
Onderwerp: Re: Skewed Games
likewowman2cool: A simple way to take away any bias is Battleboats would be to have 'simultaneous' moves like in Logik: Even though the players take turns, the outcome is only revealed after the second player's move. And the game is drawn if they use the same number of moves to reach the goal.

6. februari 2013, 21:36:51
ketchuplover 
Onderwerp: Just a thought/proposal...
after the first move the players would move twice each turn.

6. februari 2013, 21:34:55
likewowman2cool 
Onderwerp: Re: Skewed Games
Carpe Diem: I like your suggestion for battleboats plus. I would love it if they changed it so that for the very first move of the game that player one gets only 2 moves, and then for the rest of the game it is 5 (or fewer of course once ships get sunk) for both players.

6. februari 2013, 21:33:30
Carpe Diem 
Onderwerp: Re: Skewed Games
likewowman2cool: Haha, funny you would mention Connect6 - I just edited my last post to say that using the same idea as Connect6 does for the first move might help with the Battleboats Plus problem.

6. februari 2013, 21:31:05
likewowman2cool 
Onderwerp: Re: Skewed Games
Carpe Diem: Ah yes, you are correct. I guess it is just that I am not familiar with those other games so that hadn't occurred to me.

For anyone looking to play a pure skill game that is essentially 50-50 even for top players, then I suggest trying connect6.

6. februari 2013, 21:28:36
Carpe Diem 
Onderwerp: Re: Skewed Games
Aangepast door Carpe Diem (6. februari 2013, 21:31:42)
likewowman2cool: Absolutely, but wouldn't that apply to most games? The better the players, the more in-depth understanding they have of the game, and the closer they'll be to optimal play, which will increase any inherent biases in the game.


Thinking about it, it's not surprising the "plus" adaptation of Battleboats would be flawed - pretty big advantage going first when you get to make 5 moves, and sinking boats reduces the opponent's moves. I wonder if a simple fix for that game would be one like in Connect6 - you don't get the full 5 moves on your first turn.

6. februari 2013, 21:13:16
likewowman2cool 
Onderwerp: Re: Skewed Games
Carpe Diem: Add "battleboats plus" to the list.

I also want to point out that those pente statistics are deceptive. It is more like 80-95% wins for player one when top players play each other. Scroll to see the match results thus far in this match: Pente (aleph_1 vs. Brf)

6. februari 2013, 20:45:08
Carpe Diem 
Onderwerp: Skewed Games
FWIW, for the games mentioned thus far, the BK results look like this:

Horde Chess - W 71.71% B 25.27%
Mancala - W 63.11% B 33.41%
Maharajah Chess - W 32.69% B 60.52%
Pente - W 54.13% B 45.75%
6x6 Reversi - B 50.46% W 47.41% - the other 2 variations have less than a 1% spread


6. februari 2013, 20:31:30
Thad 
Onderwerp: Re: Mancala
It's my understanding that in Reversi is biased as well but that in Reversie it's actually Player 2 who the advantage.

6. februari 2013, 20:30:27
Thad 
Onderwerp: Re: Mancala
Pente is that way too. The advantage is not significant for novice players, but expert players rarely lose as Player 1.

In games like these, I think the BKRs should be calculated as follows:

Calculate BKRs separately for games in which the player moved first (Player 1) or second (Player 2). Calculate the percentage of the player's wins that come as Player 1 and as Player 2. Multiply each BKR by the player's winning percentage **of the other position**.

For example, if player has a BKR of 2000 as Player 1 but only 1800 as Player 2 and was Player 1 in 70% of his wins (meaning he was Player 2 in only 30%of his wins) then his BKR should be 2000 * .3 + 1800 * .7 = 1860.

This system usually produces better BKRs than the curent system. And it never produces worse BKRs than the curent system, at least not in any situations that I can think of. I can think of situations where this system wouldn't give a very good result, for example, when a player plays as P2 exclusively. but the system we have in place now doesn't give a good result in these situations either.

6. februari 2013, 19:20:21
pedestrian 
Onderwerp: Re: Maharajah chess
Raistlin: I wonder if 3 Maharajahs would be too much? As White, I would try to combine threats against f7, c7 and g7, as a capture on any of these squares with a protected Maharajah would be mate. So Black would have to either protect each of these squares twice, which looks difficult, or create an escape for the king, which looks risky.

6. februari 2013, 18:54:22
Raistlin 
Onderwerp: Re: Mancala
cd power: Maharajah chess would be easy to balance : add two more white Maharajahs. For horde chess, its harder...

6. februari 2013, 18:49:38
cd power 
Onderwerp: Re: Mancala
Roberto Silva: And let's not forget about Maharajah chess... that is probably the worst offender of all the games. If I play the black color, I am 100% guaranteed victory in 24 moves. Anyone who does not believe me, then send me an invite where I am black and I'll prove it to you!

6. februari 2013, 18:46:53
Roberto Silva 
Onderwerp: Re: Mancala
Carpe Diem: Horde chess is another example of imbalance. I think the only effective solution to that is to only play 2-game matches for those games. Of course that's a problem with random game tournaments.

6. februari 2013, 15:27:56
Carpe Diem 
Onderwerp: Mancala
Aangepast door Carpe Diem (6. februari 2013, 17:19:31)
I think Mancala is one of the most skewed games when it comes to first move advantage - 63% - 33%. Does BK ever look at rules tweaks when there is a heavy bias like this?

If so, I think a simple shift in points to win as white would be worth looking at. At the very least, I think ties should go to black. I know I feel like I've won when I get a draw with black.

5. februari 2013, 19:30:16
crosseyed_uk 
Onderwerp: Re:
ketchuplover:

5. februari 2013, 19:10:30
ketchuplover 
Onderwerp: Re:
Aangepast door ketchuplover (6. februari 2013, 01:52:08)
crosseyed: It didn't help matters when someone on the iyt board spoiled the end of The sixth Sense.

5. februari 2013, 09:15:01
crosseyed_uk 
Onderwerp: Site working well today.
So far today I am able to play my games without any problems with this site.

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