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15. juni 2009, 14:13:11
baddessi 
Onderwerp: Re:
DeaD man WalkiN: my sympathies. Life is so unfair. So sorry...

15. juni 2009, 09:41:55
aaru 
Onderwerp: Re:
DeaD man WalkiN: [*]

15. juni 2009, 09:25:25
Mort 
Onderwerp: Re:
DeaD man WalkiN: If you can, go be with her. You all need each other now.

I'm so sorry to hear about your families loss.

15. juni 2009, 07:47:43
alanback 
Onderwerp: Re:
DeaD man WalkiN:God bless you and your family.  Take care of each other, you need each other more than you ever have.

15. juni 2009, 06:21:26
DeaD man WalkiN 
I think I'm going to go insane. My daughter just called and told me that my GRANDSON just DEAD. I don't know what to do he was only 2.

14. juni 2009, 19:04:38
Bluefin 
Ok, I got it now, Thanks to all

14. juni 2009, 18:59:48
AbigailII 
Onderwerp: Re:
Bluefin: N game/win matches already alternate colours. No need to specify this again.

14. juni 2009, 18:59:12
Vikings 
Onderwerp: Re:
Bluefin: If you selected a 2 game match, the second game will start after the first is finished and will automatically alternate the second game to the other color

14. juni 2009, 18:57:13
Bluefin 
Thanks for the info. What I wanted was to play a single opponent a two game match ,alternate colors.

14. juni 2009, 18:18:42
Roberto Silva 
Onderwerp: Re: Posting games
Bluefin: If you choose 12 games with alternate colours, the server will create 12 separate games, 6 with white and 6 with black. If you choose 2 games, it will create one of each.

If you want a match against a single opponent that consists of several games in a row, choose the 4th option (the one just above the chat box).

14. juni 2009, 18:15:52
pauloaguia 
Onderwerp: Re: Posting games
Bluefin: Depends on what you're trying to accomplish. Maybe the option you want is to have a match with 2 games? (As opposed to a single game match, the default option).
The check box you mention is for when you create multiple games/matches to have them start in alternating colors (so, if you create 8 games, 4 will start and white and 4 will start as black).

14. juni 2009, 18:02:11
Bluefin 
Onderwerp: Posting games
When I post a game of chess and select the box for alternate colors, I only get 1 game of the color selected, or 2 single games. what am I doing wrong?

14. juni 2009, 07:40:08
talen314 
Onderwerp: Shogi Database Software
Aangepast door talen314 (14. juni 2009, 07:42:13)
Shogi Database Software is available from this site. http://superheroshogi.blogspot.com/. It uses KIF format. I don't know about psn. The interface is in Japanese but uses mostly kana.
talen314

13. juni 2009, 18:35:19
Herlock Sholmes 
Onderwerp: Re: Just curious.....
AbigailII:sorry, I made mistake ... what I meant was: if there is no move during 30 days period game should terminate ... I can't imagine playing one move a month using internet ... my move would go even faster thru Atlantic to Europe using kayak ...

13. juni 2009, 17:35:22
AbigailII 
Onderwerp: Re: Just curious.....
ChessVariant: 30 days should be absolute maximum for a game

Well, that may work if you play most of your games against your buddies at school, who are available to play for about the same hours as you do. But on a global site as BK, any game that moves faster than 1 move/day is a bonus. Even if you spend 12 hours a day, from 9 AM to 9 PM monitoring your game list, moving within a minute if you have games to play, and your opponent also spends 12 hours a day doing the same, there's still no guarantee the game moves faster than once a day. People live in different timezones, and play during different times a day. Some people only play from the office - others do actual work and only play from home.

13. juni 2009, 12:54:54
Fencer 
Onderwerp: Re: Byes
MadMonkey: I will delete it.

13. juni 2009, 12:07:13
MadMonkey 
Onderwerp: Re: Byes
Fencer: IS this one part of the same problem, it says Waiting, (he has since yesterday morning lol) yet the games have started

Madhouse 2009 - Week 24 (Backgammon)

13. juni 2009, 11:18:15
Fencer 
Onderwerp: Byes
It should be fixed for all future tournaments.

13. juni 2009, 05:36:16
Czuch 
Onderwerp: Re: Byes
Aangepast door Czuch (13. juni 2009, 05:36:57)
Roberto Silva:the main page it says there are 9 players on the tournament, but I only count 8.


I wonder if that is the crux of this problem? Maybe someone had signed up and then removed themselves, or been removed by the creator just before the start, or something like that?

13. juni 2009, 04:55:50
Good Luck :)FLR 
Onderwerp: Re: Just curious.....
ChessVariant:sorry to interfere .. my suggestion is to do as i do now ..
i sign ONLY for tourneis with no vacation allowed, tourney with the fisher clock or with 2 or 3 days max per move
i have tourney on from 3 yrs ago ......pple dont move quick so i had to change the way to play
only fast tourneis including pond

13. juni 2009, 04:47:00
Herlock Sholmes 
Onderwerp: Re: Just curious.....
Babe68:I am not an expert in all those vacation/time for move/time for game issues ... but you are right it has to change ... I was once playing chess on another site, than quit playing my games, came back to the same site after several months and my time was still ticking and the other guy was (at least I think so) waiting for my move ...  it's idiotic ... I am playing now backgammon and my opponent moves every second day ...
my question is ... what is the pleasure of playing such a dynamic game for weeks or months ?
I understand it's turn based site but common, 30 days should be absolute maximum for a game ...
after 30 days it should be over ... if you are traveling constantly and have no time to make 1 move in a week than please do not join a game ... start collecting stamps or something ... they can wait ...
Andy.

13. juni 2009, 04:32:26
Babe68 
Onderwerp: Just curious.....
Hi All

I have about 25 different tournament games with ONE person that NEVER moves our games. The time just keeps rolling over and over. They never time out. He never moves. Will they ever end??? lol

Is there anything that can be done? It seems like such a waste of game space, and surely they are holding up the tourneys!!!

Just curious....

13. juni 2009, 02:57:42
Herlock Sholmes 
Onderwerp: Massacre Chess Club wants you !!!!!
Aangepast door Herlock Sholmes (13. juni 2009, 02:59:39)
please join one of a kind Club on brainking.com ... one game, universe of  chances, no bull, no confusion ...
play and discuss this new craze on our site ... we have stairs, tournaments and a team to join ...
Massacre Chess Club

Massacreator,
Andy.

13. juni 2009, 01:28:39
MadMonkey 
Onderwerp: Re: Byes
Roberto Silva: I did say when i created both the weekly & monthly ones, that i would give the Byes a proper testing

13. juni 2009, 01:25:34
Roberto Silva 
Onderwerp: Re: Byes
MadMonkey: It still says "Waiting", yet the games have strated already. Also, on the main page it says there are 9 players on the tournament, but I only count 8.

Should we start making a list of all the problems this tournament has?

13. juni 2009, 00:53:42
MadMonkey 
Onderwerp: Re: Byes
nodnarbo: No, it went like that hours ago before i even mentioned the Byes problem.

13. juni 2009, 00:51:29
nodnarbo 
Onderwerp: Re: Byes
MadMonkey: do you think that Fencer might have put it on waiting until he can get around to seeing what's wrong and fixing it?

12. juni 2009, 22:09:43
coan.net 
Onderwerp: Re: Byes
MadMonkey: I would guess it goes along with that same bug - something in the code where it created the tournament probable got messed up (which explains the wrong number of player slots), and probable did not get to the point of changing waiting to running or something. So since that is with one of the "buggy" tournaments, I wouldn't worry about it yet.

12. juni 2009, 21:32:15
MadMonkey 
Onderwerp: Re: Byes
coan.net: Thats ok chap, i realize some people may not get the gist of Eliminations and Byes

Any thoughts on my last post ? Possibly that is related to the same Bug, i can not see how a Tournament can just stay Waiting

12. juni 2009, 21:26:22
coan.net 
Onderwerp: Re: Byes
MadMonkey: .... and my more detailed explanation wasn't really geared towards you, but a more detailed on it for anyone else who might be confused about it. (Did not mean to sound like my whole post was directed at you... that part was more of just a general layout of how the byes should work.)

12. juni 2009, 21:23:37
MadMonkey 
On a similar point, BUT on the actual Tournament mentioned earlier.

Why is this one in Waiting status ??
It has been like it since 11.00am when most of the others started.

Madhouse 2009 - Week 24 (Backgammon)

12. juni 2009, 21:19:23
MadMonkey 
Onderwerp: Re: Byes
coan.net: I know how Eliminations work, i play Darts every week in them

I do not see how anyone can complain that certain players get "too" much credit for winning a Tournament

It is not the players fault who entered a Tournament, they took a chance and participated. Whether they won one round or 10 rounds, they put there name down....and if anyone complains about someone winning something too easily the answer is simple, enter yourself

To me the more games started, the more Tournaments started, the more people get to play games, and that is why i thought we were here.....simple

12. juni 2009, 20:37:43
coan.net 
Onderwerp: Re: Byes
MadMonkey: Already people complain that some players get "too" much credit for winning a tournament when there are only 4 players in the tournament - having only 2 or 3..... I honestly don't think that is a good idea. 4 is a good minimum number.

But as for the elimination tournaments, you should ALWAYS have either 4, 8, 16, 32, 64, or 128 spaces for players

  • 4 sign up - have 4 player elimination tournament, no byes
  • 5 sign up - have 8 player tournament, with 3 players getting byes
  • 6 sign up - have 8 player tournament, with 2 players getting byes
  • 7 sign up - have 8 player tournament, with 1 player getting bye
  • 8 sign up - have 8 player tournament
  • 9 sign up - have 16 player tournament, with 7 players getting byes
  • 10 sign up - have 16 player tournament, with 6 players getting byes
  • 11 sign up - have 16 player tournament, with 5 players getting byes

    ... and so on. At first when I looked at your tournament examples you posted below, at quick glance I first thought... Oh, those look OK - but then noticed they were a 12 section tournament with 8 players, and a 14 section tournament with 9 players... which of course would be interesting to see what the system does in later rounds when there is an odd amount of sections to match people up against.

  • 12. juni 2009, 20:07:34
    MadMonkey 
    Onderwerp: Re: Byes
    alanback: Exactly what i meant to write

    On the same subject, the lowest value should be 2 really. OK its a straight Final, BUT at least the 2 people that entered that particular Elimination would get to play

    12. juni 2009, 19:53:06
    alanback 
    Onderwerp: Byes
    There is never a need or a justification for byes after the first round in a single elimination tournament.  It's easy to calculate the number of byes.  If there are N players and X is the next power of 2 higher than N, there should be (X-N) byes.  Of course, if N is a power of 2, there should be no byes.

    12. juni 2009, 19:38:35
    AbigailII 
    Onderwerp: Re:
    Czuch: It looks like things will sort themselves in the next round.... that nobody will get a bye then,

    Incorrect. For the first tournament, there are 2 matches, and 4 byes. So the round will have 6 players (winners of the two matches, and the four people with byes). That means there will be 2 byes. Now, it may very well be that the two byes actually "play each other" ("winner" of 13 against 14 against "winner" of 15 against 16), but that means there's still a bye in the round after that.

    It's a complete mess.

    12. juni 2009, 18:00:32
    MadMonkey 
    Onderwerp: Re:
    Fencer: Trust me, if there is a problem i will find it

    12. juni 2009, 17:30:04
    Fencer 
    Onderwerp: Re:
    MadMonkey: Heh, that's funny. And it's interesting that nothing like that happened when I was testing byes before releasing them. Well, BrainKing is already too complex and even a small change can cause unexpected problems.

    I'll look at it soon.

    12. juni 2009, 15:00:32
    Czuch 
    Onderwerp: Re:
    MadMonkey: Yeah, that is totally whacky!

    It looks like things will sort themselves in the next round.... that nobody will get a bye then, but the pairings of who plays who, make absolutely no sense at all?

    Why does the guy rated 1900s get a first round bye anyway?

    12. juni 2009, 14:32:57
    MadMonkey 
    Onderwerp: Re:
    Aangepast door MadMonkey (12. juni 2009, 14:33:38)
    AbigailII: Agreed

    I knew it was wrong, but wanted to make sure, so i messaged a few people as well

    Will be interesting to see what happens after the first round lol

    12. juni 2009, 13:54:19
    AbigailII 
    Onderwerp: Re:
    MadMonkey: That looks very wrong to me. The first tournament has only 8 players - there's shouldn't be any byes to begin with. The second tournament has 10 players - 6 players should have byes, the four remaining players should play the two matches in the first round. Ideally, the two matches should be distributed over both halves of the bracket; that is, if the winners of the first round matches keep winning, they should meet in the final.

    If you use the schema below, and fill in the participants in order, then there will not be byes, and first round winners will meet as late as possible.

    1. ------+
    +------+
    16. ------+ |
    +------+
    8. ------+ | |
    +------+ |
    9. ------+ |
    |
    +------+
    | |
    5. ------+ | |
    +------+ | |
    12. ------+ | | |
    +------+ |
    4. ------+ | |
    +------+ |
    13. ------+ |
    |
    +-------
    |
    3. ------+ |
    +------+ |
    14. ------+ | |
    +------+ |
    6. ------+ | | |
    +------+ | |
    11. ------+ | |
    | |
    +------+
    |
    7. ------+ |
    +------+ |
    10. ------+ | |
    +------+
    2. ------+ |
    +------+
    15. ------+

    This also easily generalizes to 32, 64, 128 participants (and to 8).

    12. juni 2009, 13:01:17
    MadMonkey 
    hmmmmm ok PLEASE someone explain to me this:

    Madhouse 2009 - Week 24

    Madhouse 2009 - Week 24

    Byes take effect in the FIRST round on an Elimination Tournament. Looking at these 2 examples something odd is happening. The only way this can work here is if you are having Byes in the next Round & the next etc..etc.. so you could get a Bye to the Final.

    To me using Byes, the first column of games should be 4, 8, 16 etc... where the empty spaces are Byes as such. Other games in the Tournament are fine whether they have 5, 7 or whatever amount of players.

    PLEASE tell me this is a bug

    11. juni 2009, 13:15:13
    Mort 
    Onderwerp: Please Fencer...
    About the more boards for fellowships..

    http://brainking.com/en/Board?bc=1&plla=988251

    Is it, is it not happening? By this conversation I thought you were going to increase the number of boards that a fellowship can have by 2 or 3.

    11. juni 2009, 13:10:05
    Mort 
    Onderwerp: Re:
    ChessVariant: It's probably the Vegas lot and all other USA based gambling groups moaning about losing business.

    And your right, they could easily make it that each gambling site has to have a licence which they must pay for.... and have to renew annually.

    And I'd probably guess that the online companies within a heartbeat will say.. "YES".

    11. juni 2009, 03:50:57
    Herlock Sholmes 
    Onderwerp: Re:
    Aangepast door Herlock Sholmes (11. juni 2009, 03:52:00)
    alanback:but do you know why ? because those greedy, fat cats do not know  how to profit from this gambling ... don't worry, if they could get 40 percent of gambling site income it would be suddenly legal ...
    this is what I think about what is legal or illegal in this country ...

    11. juni 2009, 03:30:08
    alanback 
    Onderwerp: Re:
    nodnarbo:Internet gambling is illegal in the US.

    11. juni 2009, 02:05:24
    nodnarbo 
    Onderwerp: Re:
    alanback: did they say why?

    11. juni 2009, 01:13:08
    alanback 
    Onderwerp: Re:
    Czuch:Indeed.  One hopes that non-US players weren't affected, but who knows?

    11. juni 2009, 00:55:02
    Czuch 
    MidnightMcMedic

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