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Backgammon and variants.

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5. december 2005, 17:05:33
Pedro Martínez 
Onderwerp: Re: anti-backgammon
furbster: I want him to accept it. I don't plan to go anywhere in the nearest future. If I do, I'll cancel it, of course...:)

5. december 2005, 16:58:26
furbster 
Onderwerp: Re: anti-backgammon
Pedro Martínez: why don;'t u canccel the invite then?

5. december 2005, 16:45:29
Pedro Martínez 
Onderwerp: Re: anti-backgammon
Aangepast door Pedro Martínez (5. december 2005, 16:46:16)
Hrqls: It's exactly as BBW said - in anti games, the system takes the position of the loser's pieces into consideration when counting how many points the winner will get. And it should be the winner's pieces that must matter.

André: The interesting thing is that he has added me to his enemies list but hasn't declined my invitation yet. He probably waits for me to go to vacation or something and then, when he sees I haven't logged on for some time, accepts the invite...yeah, that's what I call sportsmanship

5. december 2005, 16:08:37
Andre Faria 
Onderwerp: Re: Robtoo
Pedro Martínez: I´m on his enemies list for more than ayear, just because I won 2 games in a row...

It´s not my fault that he is such an awful player. I tried not to win, but he played so badly that I had no alternative but win...

He is a really sportsman... LOL

5. december 2005, 15:59:55
coan.net 
Aangepast door coan.net (5. december 2005, 16:08:26)
In Vikings game, they got 4 points since the cube was doubled and the person who resigned did not have any pieces off the board.

In Hrqls game - only 1 point since the person who resigned already had a piece off the board.

WHAT NEEDS TO HAPPEN (in my opinion): With Anti Backgammon

Lets say someone moves all their pieces off the board - it needs to look at how many points they would get if it was regular backgammon, then just give those points to the opponent with pieces still on the board.

Lets say someone resigns. First the computer needs to "pretend" that the person that resigned has won the game (of regular backgammon), and calculate how many points they would get if they actually moved all their pieces off the board. (regular, gammon, backgammon) - then give those points to the opponent with pieces still on the board.

5. december 2005, 13:04:40
Vikings 
Onderwerp: Re: anti-backgammon
Hrqls: don't know, looks similar enough to my game

5. december 2005, 07:30:11
Hrqls 
Onderwerp: Re: anti-backgammon
Pedro & Vikings: in this game my opponent resigned but i only got 1 point for the game

(my opponent knew i would get 3 points if he resigned, he wondered about the 1 point as well)

how come vikings game gave him gammon points upon resigning of his opponent ? (although it should have been a backgammon?) while my game doesnt ?

does anyone have any idea about the way this bug works ?

4. december 2005, 23:43:13
Vikings 
Onderwerp: Re: anti-backgammon
Pedro Martínez: as I said earlier, I may have had all the checkers out of the 1st quadrant at one time or another and had them set back, I have had that happen in hyper-backgammon and only received 2 points also

4. december 2005, 23:35:07
Pedro Martínez 
Onderwerp: Re: anti-backgammon
Vikings: Yes, you should've gotten 6 points. I don't play "cubed" anti-backgammon because of this bug right now, since it is a major flaw, in my opinion.

4. december 2005, 23:23:40
Vikings 
Onderwerp: Re: anti-backgammon
Pedro Martínez: my bad, it looks like they were all resignations, but here is a link to where I received 4 points but may have been eligible to receive 6 http://brainking.com/en/ArchivedGame?g=1177229

4. december 2005, 23:16:53
Vikings 
I'll look

4. december 2005, 23:13:35
Pedro Martínez 
Onderwerp: Re: anti-backgammon
Vikings: Would you please provide a link to any game like that? Plz

4. december 2005, 22:58:51
Vikings 
Onderwerp: Re: anti-backgammon
Pedro Martínez: actually I have gotten many gammons with a double and received 4 points, I have also gotten backgammons with a double but also received 4 points, I just assumed that I had gotten the checkers out and had them sent back

4. december 2005, 22:47:22
Hrqls 
Onderwerp: Re: anti-backgammon
Pedro Martínez: ah ok, thanks :)

i will use the cube more often then i guess :)

4. december 2005, 22:46:26
Pedro Martínez 
Onderwerp: Re: anti-backgammon
Hrqls: No, unless your opponent resigns. I've already reported it to the BugTracker. (a month ago or so)

4. december 2005, 22:44:21
Hrqls 
Onderwerp: anti-backgammon
is it possible to get a gammon (2 points) or backgammon (3 points) in a game of anti-backgammon ?

4. december 2005, 13:07:00
WellyWales 
Onderwerp: Re: Them scoundrels and scallywags
playBunny:Hope so, He couild be on the top all the time, unless we all play at that game

4. december 2005, 07:15:14
playBunny 
Onderwerp: Re: Them scoundrels and scallywags
BBW Did you report robyou/roguetoo, or whatever his name is, and BaDBoY to Fencer by any chance?

4. december 2005, 02:45:18
pentejr 
Onderwerp: Re:
grenv: SCAM!!! He should be drawn and quartered, figuratively speaking of course. I say we flood his games page with challenges, until he either has to play some people or delete, say, 200 challenges a day...

4. december 2005, 00:29:07
Andersp 
Onderwerp: Re:
frolind: que?

4. december 2005, 00:27:59
frolind 
Onderwerp: Re:
Andersp: That's relevant. Well done.

4. december 2005, 00:26:50
Andersp 
Onderwerp: Re:
Pedro Martínez: ...and i noticed that i am
one of Frolinds enemies

4. december 2005, 00:20:45
Pedro Martínez 
robtoo has put me on his enemies list...

3. december 2005, 05:56:21
playBunny 
Onderwerp: Re: Chicken, fish and rabbit
grenv: You did, you did! I think it's because I appeased the Dice Gods with another trio of my youngest.

3. december 2005, 02:39:41
grenv 
Onderwerp: Re: Ignorant people should be educated. Who would like to be first?
playBunny: i believe I just helped you already on the move I just made. The chicken was a red herring apparently.

3. december 2005, 00:08:58
playBunny 
Onderwerp: Re: Ignorant people should be educated. Who would like to be first?
grenv: I've a gammon loss that I'm trying to fend off. I desperately need to know how to do that thing with the chicken.

2. december 2005, 22:32:34
grenv 
Onderwerp: Re: Grenv, really!
alanback:

2. december 2005, 22:27:46
alanback 
Onderwerp: Re: Grenv, really!
grenv: Does that make me the first?

2. december 2005, 22:15:39
grenv 
Onderwerp: Re: Grenv, really!
alanback: I meant that ignorance should be scorned. Ignorant people should be educated. Who would like to be first?

2. december 2005, 21:08:01
alanback 
Onderwerp: Re: Grenv, really!
Czuch Chuckers: If a person is ignorant, your time is better spent educating him than insulting him. If he is truly a fool, nothing you can say will change that, so why take that negativity upon yourself?

2. december 2005, 21:04:56
playBunny 
Onderwerp: Re: How much word gets a word Cxuch chucked?
Czuch: Did you name names or address a class of people?

2. december 2005, 21:03:15
Czuch 
Onderwerp: Re: Grenv, really!
grenv: I was banned from the ponds DB for calling people ignorant and fools....

2. december 2005, 20:57:23
alanback 
Onderwerp: Re: Grenv, really!
grenv: Hm . . . at least one dictionary defines "scorn" as "look down upon", so you may need to amend your choice of words.

2. december 2005, 20:51:22
grenv 
Onderwerp: Re: Grenv, really!
playBunny: I have no sympathy for the fools. So, for instance, their ratings should suffer from timing out in such a situation.

However I do not condone the guilty party, and propose his account be terminated and he be removed from the list.

So you were only half right, but thanks for trying.

And yes I think ignorance should absolutely be scorned, but corrected rather than looked down upon.

2. december 2005, 20:16:06
playBunny 
Onderwerp: Grenv, really!
grenv: Aye, ignorance is something that we should scorn and look down upon. Let the fools and their money be parted. We who are clever and smart an on the ball can profit by them and good luck to any of us who does so in a systematic way. Don't suffer the fools gladly - gladly make the fools suffer!

Have I expressed your attitude correctly there?

2. december 2005, 20:11:30
playBunny 
Onderwerp: Re: Here's your medicine - Taste it!
Pedro: Good on you. Sock it to him!

2. december 2005, 17:43:38
ColonelCrockett 
Onderwerp: Re:
Pedro Martínez: good for you, I just don't have that much time or I'd do the same!

2. december 2005, 17:38:23
Hrqls 
Onderwerp: Re:
Pedro Martínez: trust you to be that evil :)

2. december 2005, 17:37:57
Pedro Martínez 
I've offered this guy an 11-hours-per-move dark boats game, hoping to beat him with his own "weapon". :)

2. december 2005, 17:35:54
Hrqls 
Onderwerp: Re:
wellywales: the problem is that this isnt really cheating .. its misguiding their opponents .. but all inside the rules .. its abusing a feature .. but not cheating (imo)

the 2 top players of hyper gammon though ... that might be something different .. but even about that i am not too sure :)

2. december 2005, 17:34:29
WellyWales 
Onderwerp: Re:
ColonelCrockett: Thanks, is Fencer looking into this scam, Makes us all out to be fools

2. december 2005, 17:30:22
ColonelCrockett 
Onderwerp: Re:
wellywales: who is on the top of the dark battleboats list after only four games?

2. december 2005, 17:27:50
WellyWales 
Onderwerp: Re:
ColonelCrockett: Who is this person gissa clue

2. december 2005, 17:19:30
ColonelCrockett 
Onderwerp: Re:
grenv: it is a shame that so many can get suckered by this person. A game should be won by skill, not by insomnia (he can't be sleeping much).

2. december 2005, 17:07:51
grenv 
Onderwerp: Re:
ColonelCrockett: hear hear, stop accepting games that you can't finish, people!

2. december 2005, 16:59:12
ColonelCrockett 
Onderwerp: Re:
playBunny: the truth is though, everyone that gets suckered by that player have accepted the time control, there is no help for ignorance.(the player shall remain nameless but we've all seen the name many times). I offered that player a game of Dark Battleboats on a 7-day limit and he vehemently declined without much explanation (of course it can be guessed).

2. december 2005, 12:36:39
Hrqls 
Onderwerp: Re: 18
playBunny: ok :)

hmm .. i mean the 7 point which is closest to my opponents base ... so i move my backmen there .. are you talking about that as well ?

i mainly do it because i would have my opponent to have a 3 wide block when he rolls 6+1

2. december 2005, 11:02:02
playBunny 
Onderwerp: Re: 18
Hrqls: Sure. The 5-point (5 and 20) and barpoint (7 and 18) are the best advanced anchors to have.

2. december 2005, 09:57:00
Hrqls 
Onderwerp: 18
somehow i like to grab the 18 spot from my opponent (which he can secure when he rolls 6+1) .. i wonder if this is good practice though ?

2. december 2005, 07:58:32
playBunny 
Groucho: It's a tough question. The purpose of the clock is to encourage fast play. A game with a hour total and no bonus is going to be over in two hours maximum. But I've had games that have been quicker yet had 1 day clocks. That was against opponents who had my speed style, were online at the same time and didn't have hundreds of games to play.

Strangely enough the Very Fast Fischer's Stairs that I play has been slower moving than the ordinary Stairs!

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