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Aangepast door Nothingness (2. april 2010, 01:37:01)
this is an old game i used to play as a child. White would have 4 pawns and a king the other side would have a full chess army. The only rule changes are as folows. Either king is allowed to capture the opposing king, whites king is allowed to move in and out of check and is able to move back the same square he moved from on the same move if he chooses. the last rule is that white gets two moves for every 1 black move.
An idea for more backgammon variants,....A form of Acey Deucey (of which there are few), Tabula, Tawula, or Tourne-Case......These are implimented on another game page (GoldToken), I'd like to see them here.....
Herlock Sholmes: has been posted on my blog ... I tested this game at home. It plays nicely adding some dynamics to traditional dice chess. And, since there is a choice of pieces to move, it makes this version more intelligent.
In Burma they supposedly played a form of dice chess with 3 dice ... and players moved 3 times in a row ... I wonder if it would be possible to implement easier version with 2 dice and move twice in a row ... I would suggest for doubled numbers (1-1,2-2, 3-3 etc) to introduce free one move with any chosen piece ... ususally when we think about thwo dice version we think of choosing the number to move ... Burmese chess (modified by reducing number of dice) would be very intriguing and challenging variant. Here is the link and please scroll to the last sentence (History) where they talk about this variant.
Herlock Sholmes: I like the idea a lot. We play a version of this on another site. The number of checkers remaining on the board in the final position count toward computing the "value" of a victory/loss, but there are some other multipliers counted as well: (1) the distance of the farthest checker back, ranging from 1 for being in their inner board up to 5 for still being on the bar, (2) 2x or 3x for gammons or backgammons, plus some additional multipliers that kick in in later rounds of tournaments, further raising the stakes.
So the games can range in value from just 1 in early rounds, on up through several hundred. Tournament participants begin with 100 units/points/chips. Players who suffer losses that cost all of their remaining units are eliminated from the event. To me, at least, the event has a poker-like feel, as the field is reduced in size, and relatively enormous sums change hands.
I was always curious why nobody plays backgammon for points ... we have 15 checkers and eventualy we get them all home, leaving opponent with some of his/her checkers in the field. Score can be anything from 15:0 to 15:14 ... game can be played to 30, 45, 60 or more points ... or if we take only net points, the goal should be lower ... 15:0 can be counted as double points giving 30 points for the winner ... doubling cube can be easily incorporated into this system of scoring ... I think it can be more exciting to play for points rather than for won game only, since every checker would count toward the final score ...
Undertaker.: That would be possible, of course. However, the Main Page will be completely redesigned and best BKR box either removed or moved to another location, so I would like to keep this issue open until I have something live to show.
here is another invention of mine ... it's based on very popular dice game FARKLE of FARKEL ... there are many versions of this game. They call it the game of guts and luck ... there is one thing that make it very different ... you may roll dice as many times as you want, as long as you manage to get VALID meld every time you roll remaining dice ... let's look at the details:
Equipment: 6 dice
Examples of valid melds and points (with premiums) they bring:
Straight [1][2][3][4][5][6] = 100 Three pairs [1][1][3][3][5][5] = 18 (any three pairs will do) Six of a kind [1][1][1][1][1][1] = 6 + 120 preminum (any six of a kind will do) Five of a kind [4][4][4][4][4] = 20 +50 premium (any five of a kind will do) Four of a kind [5][5][5][5] = 20 + 40 premium (any four of a kind will do) Three of a kind [2][2][2] = 6 + 30 premium (any three of a kind will do) Pair of sixes [6][6] = 12 (ONLY pair of 6s will do) Six [6] = 6 (ONLY single 6 will do) Pair of ones [1][1] = 2 (ONLY pair of 1s will do) One [1] = 1 (ONLY single 1 will do)
Mechanism of play:
1. You start by rolling 6 dice ... examine the outcome ... IF you have any of the above VALID MELDS, you HAVE to put them aside and roll the remaining dice ... You DO NOT HAVE to put aside all the valid melds you got ... VALID MELDS that are put aside are frozen and you cannot add dice to them to increase their point value and they cannot be used in next roll ... example: you rolled 6-6-4-3-1-5 ... you may put aside 6-6, single 6 or single 1 (or combination of them)... assume you put aside 6-6 ... you re-roll remaing dice ... and you got 2-2-1-5 ... you put aside 1 as a valid meld ... roll again 3 dices ... you got 4-4-4 and put them aside (valid meld) ... so what you got so far is 6-6 1 4-4-4 = 55 points ... here is an important TURN ... since you used all 6 dices to get valid melds you HAVE to roll all of them again, but don't worry , your 55 points roll over with you to the next round ... you roll 6 dice again ... and TADA !!! you didn't get any valid melds, for example 5-4-3-3-2-2 ... you LOOSE your 55 points and the next player take his turn ...
let's say you rolled 5-5-5 1-1 4 ... you put aside 5-5-5 and re-rolled 3 dice ... and you got 2 3 5 ... again, you lost your turn since 2 3 5 are not valid melds and instead of collecting 45 points for 5-5-5 (15 +30 premium) you got nothing ... BUT WAIT, in Farkelek you may stop rolling any time you want ... and in our case you may collect 45 points for 5-5-5 and stop rolling ...
Important:
1. You stop rolling whenever you want and collect points (with the exception when you used all 6 dice for valid melds)
2. You keep rolling as long as you want, providing you are getting valid melds in each and every roll
3. In case of 1s and 6s you cannot extend your frozen melds to get a premium ... example: you put aside 6-6 for 12 points and in the next roll you got another 6-6 ... you cannot combine this two valid melds into one and get 40 points premium ... the same applies to other numbers ... when you get 4-4-4 in first roll you cannot combine with it another 4-4-4 from the next roll to get the highest premium of 120 points for 6 in a row ... your points will be in this case only 84 points (4-4-4=12+30=42 plus another 42 points for the second set of 4-4-4) ...
4. Game of FARKELEK can be played to 1000, 2000 or more points.
5. When the first player (the one who started the game) reaches the goal of 1000 points, the other player has ONE MORE turn ... this is very important feature in the farkle family of games ...
Hope you like it ... it's a very exciting game ... therer are many, many home based rules and you may read about them on the internet:
joshi tm: thanks for asking ... it'll be my pleasure to explain the whole (really easy) mechanism of this little game. Let's picture this:
- we have a table showing 10 rounds and accumulated points for the players (very similar to Dice Poker)
- below the table we have 4 dice ready to be rolled and 1 separated die (similar to starter card in cribbage)
Scenerio I
- you start always by rolling 4 dice ... you examine the outcome ... do you see any pairs, 15s, runs, etc ? do you want to keep this roll ? do you see any chances to extend it when you roll starter die ? you will have two numbers from the starter die when you accept your roll now... top number or bottom number will contribute to your score ? do you need 6-1, 5-2 or 3-4 on your starter ? let's say you accept your roll of 4 dice and next step is to roll your starter die... now you are ready to count the points and your turn ends ...
Scenerio II
- you didn't like your initial roll of 4 dice ... you hope to get something better ... you take 1, 2, 3 or all 4 dice and RE-ROLL them. Next you roll the starter die and begin your counting ... this time you may use only TOP of your starter die ... this is a penalty for RE-ROLLING your 4 dice ...
OK, this is really funny and fast dice game ... it teaches some cribbage principles and how to manages your luck-skill abilities ... this game is my invention originally published on polish site devoted to dice games ...
AbigailII: and I totally agree with you ... I was thinking that this little dice cribbage would be much easier to implement since dice routines are well established here ... besides, dice games are the most popular at brainking and it would be a nice addition to our collection.
a combination of cribbage scoring and typical dice mechanism:
Equipment: 5 dice
Game play:
there is 10 rounds and who gets more points after the 10th round is finished, is the winner. Draw is when players' score is the same. Player A (let's say white) rolls 4 dice. If the player likes what he/she sees (later about this), he/she rolls the fifth die and start counting points. If the player wants to improve what he/she sees, he/she takes one, two, three or all 4 dice and reroll them. Then he/she rolls the fifth die and start counting.
Counting:
if the player rolls his 4 dice only ones, he (as a bonus) may count pips on the fifth die EITHER on top of the die, OR at the bottom ... so, if, let's say, 5 is at the top, he may use it for counting, or he may use 2, which is exactly opposite to 5 at the bottom od die ... if he chooses to reroll his 4 dice he may use only top number of his 5th die for counting ... how to count ?
1. For each pair - 2 points
2. For the same three dice - 6 points
3. For the same four dice - 12 points
4. For all the same dice - 20 points
5. For a run (sequence) - as many points as many dice make the run (3 minimum)
6. For 15 points on any combination of dice (example follows)
Example: [6] [6] [5] [4] [1] = 12 points total for all the combinations (details below)
[4] [5] [6] = 3 points (first run or sequence ) [4] [5] [6] = 3 points (second run or sequence)
IMPORTANT: in cribbage, as you noticed, cards, or dice in our game may be counted several times in different combinations. This is very important feature in this game.
Hope all the cribbage players and dice games fanatics will find a pleasure playing this game. Perfectly playable head to head.
In very old posts I found some requests about Chu Shogi and Tori Shogi. Would it be possible to play these games here in the future ? Thank you very much for your attention Nicola
Undertaker.: I think that this has been asked before, yet i am at a loss to think of the answer. I am sure it was something along the lines in that the player might wish to use that set-up again....... which don't make sense as that could apply to any of the games in the Game Editor (Screen Chess, Crazy Screen Chess, Battleboats, Battleboats Plus, Dark Battleboats, Espionage, Small Espionage, Fast Espionage, Open Fast Espionage, Small Fast Espionage or Logik)
When someone finish to play a espionage game or a logik game, all the pieces of both players are showed. However, in battleboats games, the loser cannot see all opponent boats.
In some forums you have a timed edit feature. You get a limited about of time to edit a post and after that the edit feature is gone.
Is it possible to implement that feature in the fellowships? It would be nice to have it so that for the poster, the edit feature is timed but for moderators and BB there is no time restrictions. :)
The forces of the Monastic State of the Teutonic Knights were decisively defeated in the battle, but were able to defend their castles and retain most of their territories despite the long-term consequences they suffered as a result of losing the battle. The order never recovered its former power, and the financial burden of the ensuing reparations eventually caused a rebellion of cities and landed gentry.
I decided to commemorate this big event (600 years anniversary) by creating a new chess variant called Grunwald Chess ... The rules are exactly the same as in traditional chess, with the exceptions given below:
1. Knight can move also as pawn (including double move from starting position) 2. Knight can promote as in traditional chess only when they reach 8th or 1st row as a pawn ... 3. En passant is possible as long as knight moves two fields from its starting position as a pawn ... 4. Knight is entitled to move two fields as pawn as many times as it wishes after reaching the 2nd and 7th row on its sites ... Below is the link to my new blog about chess variants. Please visit me and "tell me what is wrong with me, lol"
I have noticed that for Estonians it is better URL in Estonian: http://brainking.com/ee/?refuid=24622 . I think it will be good if we can promote BrainKing with our ID not only in English. We choose our language and then the program can give the URL. I see that my last link don´t work through discussion board. But if you copy and set it manually or through my homepage - it works perfectly.
I really want a new frog legs game...I'm very frustrated in playing the current one. I will NEVER lose unless people play risky. you can use risky logic and win in this game.. very weak! I would like to see higher risk for a guess that is not proven with logic...( if they guessed). also more frogs (20) on a board at one time will eliminate risky guessing. an example if i see threee 1s in a row i know logically that the frog is inbetween them. but this is not true in all siutations so if they guess and are correct they would only get 1/2 points and if they miss they would loss 10 pts. b/c it was an unfounded guess! Do not reward GUESSES.. and punish them severly.
Onderwerp: Re: Restrict the number of tournaments created, by each player, per month
pedestrian: Yes, i think your suggestion is a good help for this problem. In this moment, there're not much search options and if we're trying to select a specific game type to play a tournament, we find many tournaments, because most of them include all games.
Why not someting like that: select a specific game type and then appear the information (about this specific game type only) with the number minimum of players request to start that tournament.
Example: I select "anti chess" game and we have: Tournament A - 2/5 (there're 2 players and we need 5 to start) Tournament B - 4/8 (there're 4 players and we need 8 to start) Tournament C - 14/16 (there're 14 players and we need 16 to start)
Onderwerp: Re: Restrict the number of tournaments created, by each player, per month
Undertaker.: I think the best solution is to implement better search options, rather than restricting the tournament creators. For example, a search for a specific game type should give you a list of only the relevant sections of each tournament (rather than the current list of tournaments, where you have to click each one and look for your preferred game). That way, you could compare your options more easily. Add to this an option to search for those tournament sections that only need a few players, and I think the problem is more or less solved.
The real problem is not all the empty tournament sections, the real problem is that we can't get rid of them in the search.
Onderwerp: Re: Restrict the number of tournaments created, by each player, per month
AbigailII: but has someone has signed for every game in every one of your tournaments and we all know she resign these games wouldn't it make more sense to delete these tournaments and start again
Onderwerp: Re: Restrict the number of tournaments created, by each player, per month
AbigailII: If these tournament creators cannot see for themselves that there is very little demand for their creations, I'm not at all optimistic about the chances of educating them.
Onderwerp: Restrict the number of tournaments created, by each player, per month
Aangepast door Undertaker. (20. februari 2010, 15:53:49)
Hi everybody!
There're some people creating many tournaments with same characteristics (all games and same time control) and it's confused for people choose a tournament to play a specific type of game, because some players want play the same type of game, but tournaments don't start, because players are dispersed for some tournaments.
I understand people have a good intention when are creating tournaments, but the result isn't the best and unfortunatelly these persons don't still understand it.
So, would be possible restrict the number of tournaments created, by each player, per month?
You can find someone's user number by going to their profile. (ID #)
One way to find the top chess players, would be to choose "Ratings" in the left hand menu, and then click on "Chess"
Choose the people you are interested in, get their ID#'s and insert them in the URL above.
Of course, you may have to click on the different years to find some games. On that screen you will see a list of all game types they have played together. When you click on the game type. You will see the games they played this year. If they haven't, you will have to click on the other years. Unfortunately, the "Last 10 Finished Games" isn't working still.
I would like to be able to find games between top players here (mostly in Chess variants), to replay them and maybe learn something from the moves made. At the moment, players' finished games give little indication of playing strength. Could a rank or rating column be added? Or is there another way to find what I'm looking for?
AbigailII: no, not only after discovering brilliant ideas ... I would occasionally trick my opponent into thinking I have a killing option ... doubling theory in backgammon has nothing to do with excellent rolls in a row (when doubling is an obvious thing to do)
(verberg) Wanneer u geïnteresseerd bent in de voortgang van een toernooi dat u speelt, dan kunt u dit bespreken met uw tegenstanders op het forum van het toernooi. (HelenaTanein) (laat alle tips zien)