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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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2. juni 2006, 16:52:28
Walter Montego 
Onderwerp: Re: Smileys
Aangepast door Walter Montego (2. juni 2006, 16:54:14)
KotDB: Why don't you just turn them off? That's what I did. It's in the setting part. Or has this whole discussion been because Pawn members don't have the option? You certainly have pointed out a contradiction. They used to be something for the paying members to "enjoy" and now the smileys are being used to annoy the non-paying members. How'd this sea change come about? I see no reason for there to not be a setting to switch them on or off for every memeber.

2. juni 2006, 20:41:20
plaintiger 
Onderwerp: Re: Smileys
Aangepast door plaintiger (2. juni 2006, 20:45:11)
KotDB: there is also the option of changing your mind and deciding you like them and think they're colorful and cute and fun. i did that a year or two ago and there's been one more thing i can enjoy - and one less thing that annoys me - in the world ever since.

2. juni 2006, 20:43:33
plaintiger 
and while we're on the subject...i think divvying the smilies up on to pages is probably a good idea...it'll be more useful once i memorize which ones are on which page...but i do miss the ability to click anywhere outside the smiley panel to dismiss it. we couldn't possibly get that ability back, could we?

2. juni 2006, 21:24:00
toedder 
Onderwerp: Re:
plaintiger: I thought that too first. But now I like having the smiley window opened and placed outside the editor text field (you can move the new window). So it's out of my way, but I can use the smileys while I'm typing.

2. juni 2006, 21:33:33
plaintiger 
Onderwerp: Re:
Mr. Shumway: ooh! i didn't know it could be moved! thank you for enlightening me! :)

2. juni 2006, 23:38:16
hexkid 
Onderwerp: Re: Smileys again
gogul: I didn't want to make my script public before going over it a few more times. I have a link to its current version at the user scripting fellowship.

3. juni 2006, 05:44:03
Universal Eyes 
Onderwerp: Re: Rich Text Editor
Aangepast door Universal Eyes (3. juni 2006, 05:45:13)
BIG BAD WOLF:I agree ,but at the same time i know people have print outs of the random choice picks,they try and hide it, but once they hit 2 they know exactly where the other three are,but play stupid until it comes down to were they have to hit and always know exactly where to move.

3. juni 2006, 15:18:27
"GERRY" 
Onderwerp: Fast Players Club
I would like to see 1 Tournament winner.Not 2 or 3.Its a good way of racking up Tournament WINS.When there is only 4 players in the GAME.:)

3. juni 2006, 15:21:19
SafariGal 
Onderwerp: Re: Fast Players Club
CRY ME A RIVER: better yet, maybe there should be a limit. Tournaments with less than 10 or 20 players dont count for tourney wins. Lets face it, having a tourney win in a 4 person tournament is kind of silly. Maybe some egomaniacs like it but it is pointless and the wins mean nothing

3. juni 2006, 17:06:43
Jason 
Onderwerp: Re: Fast Players Club
SafariGal: It means you have beat 3 other people , i like the small tournies now and again , usually they are quick to play to the end

3. juni 2006, 17:42:49
redfrog 
Onderwerp: new message notification
if there is a way - can someone tell me.... if there isnt - could there be?

When a message is edited on a discussion board, could an option be selected or checked by the big boss or moderator that would show it on your board list as a new message?

3. juni 2006, 17:56:45
rod03801 
Onderwerp: Re: new message notification
redfrog: No, there isn't a way.

That would also be a helpful feature for moderators.

4. juni 2006, 19:55:55
SafariGal 
Onderwerp: player pictures
is there any way for us to turn off the player pictures and smileys?

4. juni 2006, 20:01:33
rod03801 
Onderwerp: Re: player pictures
SafariGal: Sure! Become a knight or rook!

4. juni 2006, 20:02:49
SafariGal 
Onderwerp: Re: player pictures
rod03801: why would you laugh at that suggestion? It was a real question and not intended to be a setup for mockery. You are also a moderator so maybe you should moderate your own comment

4. juni 2006, 20:09:31
coan.net 
Onderwerp: Re: player pictures
SafariGal: As a knight or rook, you have the ability to turn off smileys. I'm not sure if you can turn off the players pictures or not.

4. juni 2006, 20:09:39
gogul 
Onderwerp: Re: player pictures
SafariGal: This was a subject recently, I don´t know where now, but it was on public boards.

4. juni 2006, 20:11:38
SafariGal 
Onderwerp: Re: player pictures
BIG BAD WOLF: thanks. I find the pictures can make it hard to follow a thread by taking up room. So many times now I look on a board, General Chat for example, and I try and read the newst 20 messages and it looks like a lot but it ends up being filled with single messages such as "lol" only etc and as it turns out, all 20 messages are often pointless.

4. juni 2006, 20:12:55
rod03801 
Onderwerp: Re: player pictures
BIG BAD WOLF: No, I don't think you can shut off the players pictures no matter who ya are.

Gogul It was either here or brainking.com db, I think.

4. juni 2006, 20:16:57
mctrivia 
Onderwerp: Re: player pictures
SafariGal: At present the only way to remove smileys and pictures is to use grease monkey and write a script to do it. As a paying member you have the option to turn off smileys.

I do think there should be a minimal bandwidth option available to all players. This would allow people to turn off all pictures and save bandwidth for both BrainKing and for those people that turn this feature on.

I would like this because when I am on a wrieless connection I don't always get a very fast connection to this site.

4. juni 2006, 21:00:43
SafariGal 
Onderwerp: Re: player pictures
mctrivia: is it easy to write a script? I am not a programmer

4. juni 2006, 21:07:27
mctrivia 
Onderwerp: Re: player pictures
Aangepast door mctrivia (4. juni 2006, 21:11:38)
SafariGal: Hard for me to say I have been programing for most of my life(18 years). You would need to learn Java. We(mostly hex kid) have been developing a script for users of Brainking to do a lot of things in user scripting but only paying members can get into fellowships. Not sure if hexkid wants to make this script available for all.

This may help. Dive into Grease Monkey

4. juni 2006, 21:11:16
Fencer 
Onderwerp: Re: player pictures
mctrivia: JavaScript, not Java. It's a big difference.

4. juni 2006, 21:12:12
mctrivia 
Onderwerp: Re: player pictures
Fencer: Sorry my programing expertice is C and Assembly.

4. juni 2006, 21:14:19
Fencer 
Onderwerp: Re: player pictures
mctrivia: BrainKing is written in Java (server side) but the RTE editor or the smiley popup window is in JavaScript (client side).

5. juni 2006, 04:20:54
gogul 
<pre>   I´m not using RTE yet, for this post I do and now the paste and copy do. But I´m not sure if the font styles works in the games.

5. juni 2006, 13:02:47
Baked Alaskan 
Onderwerp: Tables ?
Since some html is allowed in our profiles, 
would it be possible to use tables in there also?
Would be a nice feature


5. juni 2006, 15:59:20
"GERRY" 
Onderwerp: Fast Players Club
When are we going to see a CANADIAN FLAG on our main page? :)

5. juni 2006, 16:37:46
coan.net 
Onderwerp: Re: Fast Players Club
CRY ME A RIVER: Are you talking about the language flags on the main brainking page, or are you talking something about the fast players club?

On the main page, those flags are just for languages - which english or french flags should cover Canada I think.

5. juni 2006, 16:45:26
"GERRY" 
Onderwerp: Re: Fast Players Club
BIG BAD WOLF: OK thanks:)

5. juni 2006, 19:12:22
Sarah 
WE WANT A WORD GAME PLEASEEEEE

5. juni 2006, 19:22:01
gogul 
Onderwerp: Re:
Sarah1980: Scrabble? :)

5. juni 2006, 19:29:05
nabla 
Onderwerp: Re:
Sarah1980: In what language ?

5. juni 2006, 19:45:17
Sarah 
Onderwerp: Re:
gogul: YES

5. juni 2006, 19:45:52
Sarah 
Onderwerp: Re:
nabla: ENGLISH WOULD BE NICE

5. juni 2006, 20:11:28
gogul 
Onderwerp: Re:
Sarah1980: how about a latin scrabble?? ;)
Any language, for german the scrabble refers to the DUDEN1, Die Rechtschreibung.

5. juni 2006, 20:58:56
Summertop 
Onderwerp: Rated players vs. Unrated players
When playing a game against an unrated player, could the ratings be changed so only the unrated player's is modified?

I accepted a challenge from an unrated player (his first game on BK). He turned out to be quite good and I lost. I figured my rating might go down, but I didn't expect it to go down 56 points. It makes me want to NOT play against unrated players...

5. juni 2006, 21:04:39
"GERRY" 
Onderwerp: Re: Rated players vs. Unrated players
Aangepast door "GERRY" (5. juni 2006, 21:08:45)
Summertop: The ratings in all games are very hard to understand.You try to get a game up,then bang 1 game and its over,very frustrating you don't no who to play and who not to.

5. juni 2006, 21:10:26
Summertop 
Onderwerp: Re: Rated players vs. Unrated players
CRY ME A RIVER: Well, actually, it was two games. I am going to lose over a hundred points off my rating.

5. juni 2006, 21:13:52
pauloaguia 
Onderwerp: Re: Rated players vs. Unrated players
Summertop: If the player was rated 500 for instance, would you play against him/her?
  • If not, then you can choose not to play against unrated players as well.
  • If yes, then you'd probably have lost a whole lot more than 56 points. So why do you complain here? ;)

5. juni 2006, 21:15:36
"GERRY" 
Onderwerp: Re: Rated players vs. Unrated players
pauloaguia: IT IS OUR RIGHT TO DO SO

5. juni 2006, 21:26:23
Summertop 
Onderwerp: Re: Rated players vs. Unrated players
pauloaguia: A little negative? aren't you?

The point is...If they have a rating, you know their skill level and you can make the decision to play them. You might play a better player to gain skills. You might play a weaker player to gain rating points.

When you play an unrated player, you don't know what type of player they are. But you will have your rating adjusted based on a "Weak" player. So, in this case the unrated player is a VERY good player, yet the rating system "thinks" they are a weak player. So, my ratings took a hard hit.

Because of this, many strong rated players won't play rated games against unrated players. Why would they take the risk?

In answer to your question, pauloaguia, Since they ARE rated I know before starting the game, what I am getting into.

5. juni 2006, 21:35:19
Sarah 
Onderwerp: Re:
gogul: well because i don't know latin,

5. juni 2006, 21:37:32
gogul 
Onderwerp: Re:
Sarah1980: Me too, but lets not think negative, we could learn it by doing

5. juni 2006, 22:02:08
Chicago Bulls 
Onderwerp: Re: Rated players vs. Unrated players
CRY ME A RIVER: .
.
.
pauloaguia: IT IS OUR RIGHT TO DO SO

Yes of course! I'm with you! I heavily compain to Fencer that allows unrated players to play games versus rated players!!!!!!!
Fencer you should put an end to this! Don't ever allow unrated players to play with rated ones. Even if both sides want this..... Consider this as a feature request by me. It's my right to ask this....
Also another very useful thing would be if unrated players would not be able to play at Mondays! It's my right to ask this and as a paying member i do....


Also a tip to CRY ME A RIVER and Summertop:
If you don't want to play with an unrated player you have the option to do it and don't play.....
If you want to play with an unrated player you have the option to do it and play.....

5. juni 2006, 23:04:45
wetware 
Onderwerp: Re: Rated players vs. Unrated players
Pythagoras: It wasn't so long ago that I was unrated at all variants here--it's so recent that I still remember it :) It would have been a shame if all rated players would have refused to play me for that reason (as it would have been their right to do). I'm thankful to all of those who took the risk and to those who shed some rating points. On my part, I've never blocked unrated opponents from my game invitations. I remember where I came from!

5. juni 2006, 23:08:28
jurek 
Onderwerp: Re: Rated players vs. Unrated players
wetware: Unfortunately, Pythagoras's sarcasm probably came off a little too straight-laced. That's one of the main problems with typed sarcasm--there's a very fine line separating it and something that sounds real. Although, I think his final suggestion of non-rated players not being able to play on Mondays kinda put it over the top.

5. juni 2006, 23:13:42
wetware 
Onderwerp: Re: Rated players vs. Unrated players
jurek: I understood the sarcasm, and didn't mean to take issue with that insightful message. My mistake was to reply only to Pythagoras, although there were a number of distinct and thoughtful postings on that subject.

5. juni 2006, 23:39:13
grenv 
Onderwerp: Re: Rated players vs. Unrated players
jurek: It was pretty obviously sarcasm. After all if we only let unrated players play each other they would become rated, but the ratings would be meaningless.

6. juni 2006, 00:15:01
Summertop 
Onderwerp: Re: Rated players vs. Unrated players
when unrated players play rated players, The unrated players will get a more accurate rating. Unfortunately, the rated player may take a hit for playing. I just think the rating formula should be updated so rated player's don't get adjusted if the opponent isn't rated.

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