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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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18. juli 2006, 05:45:04
mctrivia 
Onderwerp: Re: Added Rule for Anti-Chess
Daniel Snyder: i got caugt once thinking it wasn't there but as Marfitalu pointed out the rules don't exclude it I just thought they did. I won't forget again

18. juli 2006, 11:31:16
*BOB*on*Bush* 
Onderwerp: Re: Added Rule for Anti-Chess
Daniel Snyder: i won a $20 bet on the rule once- when i took a pawn en passant and was told i couldn't do it! i took the move back but we made the bet- left it at the bar and the next day i went to the library made a copy- went to bar and collected the $40;]

18. juli 2006, 15:28:09
grenv 
Onderwerp: Re: Added Rule for Anti-Chess
Daniel Snyder: Just because people are ignorant of the rule, doesn't mean that the rule doesn't exist. Frankly I'm astounded that someone who plays the game can NOT know the rule. How come???

18. juli 2006, 15:40:09
gambler104 
Onderwerp: Re: Added Rule for Anti-Chess
grenv: I completely agree. If you play a game, you should know all the rules no matter how recent or old they are.

18. juli 2006, 15:44:33
grenv 
Onderwerp: Re: Added Rule for Anti-Chess
Marfitalu: The rule has been in effect for more then 500 years, does anyone claim to have played prior to that??

It was introduced at about the same time as the 2 square pawn move to combat the effect of evading the enemy pawn too easily. Other rules introduced at about the same time:
Castling.
Unlimited Queen and Bishop moves.

There aren't that many rules really, it shouldn't be hard to learn them!! I did when I was about 6.

18. juli 2006, 16:07:27
coan.net 
Onderwerp: Re: Added Rule for Anti-Chess


Please take this discussion over to http://brainking.com/en/Board?bc=6 (The Chess 8x8 board).

Thanks

18. juli 2006, 21:03:08
ScarletRose 
Onderwerp: Limits on allowed games

Fencer!! Please put limits on amounts of games a player has at one time..


I find it most ridiculous that players can have to almost 4000 games.. why is this necessary! It is frustrating enough that I wait quietly for her to make her moves..


 


18. juli 2006, 21:11:23
grenv 
Onderwerp: Re: Limits on allowed games
ScarletRose:

Hear hear!!!!!!!!

No need for more than 200 in my opinion. You could guarantee moves all the time at the level, particularly if you opponents were also limited.

I second the request.

18. juli 2006, 21:27:34
grenv 
Could someone explain this tournament to me for example?

A WHAM BAMS #1 (LUDO) First brain prize.

How come the brains don't add up to 100%??? Where do the remainder go?

18. juli 2006, 21:37:39
Fencer 
Onderwerp: Re:
grenv: Why should Brains add up to 100%? I've already explained it many times and I don't want to do it again.

18. juli 2006, 21:44:19
Skittles 
Onderwerp: Re: Limits on allowed games
grenv - ScarletRose: Why limit those that have more then 200 and play fast. I have 400 games and dont have a problem keeping up. If you dont like the slow movers dont play the slow games, play the 1 and 2 day games then ya dont have to wait.

18. juli 2006, 22:38:25
grenv 
Onderwerp: Re: Limits on allowed games
Skittles: 400 then, i was just picking a number out of the blue.

Fencer: I just looked around, but can't see where it's explained.

18. juli 2006, 22:45:37
furbster 
70% is used for the tourney and Fencer keeps 30% grenv

18. juli 2006, 23:04:12
grenv 
Onderwerp: Re:
furbster: That seems a little harsh.

18. juli 2006, 23:06:00
skipinnz 
Onderwerp: Re: Limits on allowed games
Skittles:Technically correct but if you put a game on waiting board for 1 day and it is then accepted by somebody that uses vacation this can cause the game to be extended

19. juli 2006, 00:53:43
toedder 
Onderwerp: Re: Limits on allowed games
skipinnz: Not if you choose the option "no days off".

19. juli 2006, 01:01:53
skipinnz 
Onderwerp: Re: Limits on allowed games
Mr. Shumway:Again true but for stairs and tourneys this option isn't available. and some people wait until the last moment to move

19. juli 2006, 01:08:49
toedder 
Onderwerp: Re: Limits on allowed games
skipinnz: For stairs and tournaments this option is not available? There are "Very Fast Fischer's Stairs" with 3 days per game, which is always without days off. And please visit the tournaments page! Every tournament with a red dot has "no days off", and every one with a green dot has "fixed weekend only", meaning that only saturday and sunday are vacation days, and no extravacation can be applied!

19. juli 2006, 01:55:31
ScarletRose 
Onderwerp: Re: Limits on allowed games
Skittles: I am not the one holding up the tourneys! I have a small amount of games which is my preference and I don't even mind if they have several hundred.. but, when it gets to 4000 games.. that is a bit much!!

19. juli 2006, 02:17:26
Peón Libre 
Onderwerp: Re: Fischer's Stairs
Mr. Shumway: Yes, there are Very Fast Fischer's Stairs, but, as advertised, they are Very Fast. The only reason I haven't switched from Standard to VFF Stairs is that I can't be sure of maintaining an average pace of one move every 3 hours.

Fischer's clock would solve most of the time-related complaints I hear on BrainKing, if people would only use it. But a preference for Fischer's clock doesn't imply a preference for Very Fast time controls.

I'd like to request one or more sets of stairs that use Fischer's clock with somewhat longer time controls -- perhaps somewhere between 3/1/7 and 7/3/15.

19. juli 2006, 03:31:17
skipinnz 
Onderwerp: Re: Limits on allowed games
Mr. Shumway:I think you are missing my point, everything you have said is correct but an example is a game stairs that I challenge somebody in takes a long time to finish if the opponent waits until the last possible moment to move. This also happens in Tourneys where a second round can't start as there are still games to be completed which might have no bearing on the round winner, but everyone else has to wait for their games to be completed

19. juli 2006, 03:47:45
Dolittle 
Thought I was in General Chat for a minute there!

19. juli 2006, 04:14:39
mctrivia 
Onderwerp: Re: Limits on allowed games
Aangepast door mctrivia (19. juli 2006, 04:15:03)
skipinnz: Still can't limit people that payed for the right to have no limits. There are a select few players on this site that are perfectly capable of playing on over 1000 games a day. If you want quick games put 1 day time limits. If you allow vacation days they will run out really quickly if they don't play every day and you have the option to not have days off.

19. juli 2006, 06:59:47
pgt 
Onderwerp: Re: Limits on allowed games
ScarletRose: I have tried to find and play against players with less than 100 current games by creating a backgammon tournment (it's still open to sign up South Pacific Midwinter Tournament 2 fast players ) - unfortunately at least half of the people signed up have exceeded the requested limit!

19. juli 2006, 07:43:39
ScarletRose 
Onderwerp: Re: Limits on allowed games
pgt: I know.. and I have in the past.. dropped out of tourneys due to seeing them signed up..

19. juli 2006, 13:16:12
Hrqls 
Onderwerp: top % in several game types
would it be possible to have a page in which we can select a few game types (or 1 game class like 'backgammon and variants') after which it would show us a query like what i posted at the backgammon board ?

19. juli 2006, 16:21:31
*BOB*on*Bush* 
Onderwerp: Re: Added Rule for Anti-Chess
Marfitalu: Apparently you know the rules for Chess but not for the copyright.</>

pray tell- exactly what copyright rules did i break;?]

19. juli 2006, 16:56:25
toedder 
Onderwerp: Re: Limits on allowed games
skipinnz: in Fischer's clock games, there is no last possible moment to move - the time you have is for the whole game, not for the move. But as Dolittle pointed out, this discussion is a bit off topic...
All I want to say is that if you don't want to play against slow players - don't play against them. Brainking offers many possibilities to choose how and against whom you play your games. That is no argument against a speed rating or such. This is just a reason NOT to limit anybody. As mctrivia said: I payed for unlimited game slots. And I won't give them away because some people complain about some slow players. If you don't want them in your tournament, make your tournaments private! Marfitalu does so, he organizes huge invitational tournaments - it works perfectly!

20. juli 2006, 06:26:07
rednaz23 
Onderwerp: BK Time
When I set a time for my tourney to start... it actually isn't the time that I am thinking, because it is set for BK time which is different than where I am. Can that be changed or at least noted on the tourney page where you set the tourney start date and time... that would help me instead of setting my time, and then going to edit it, and see it, and then edit again until I finally get it where I want... that would be awesome...

20. juli 2006, 12:06:45
*BOB*on*Bush* 
Onderwerp: Re: Copyrighting "En Passant"
this started as an innocent aside to the en passant rule

*BOB*on*Bush*: i won a $20 bet on the rule once- when i took a pawn en passant and was told i couldn't do it! i took the move back but we made the bet- left it at the bar and the next day i went to the library made a copy- went to bar and collected the $40;]

Marfitalu: Apparently you know the rules for Chess but not for the copyright.

you're dissing me- but i'm cool;]

*BOB*on*Bush*: pray tell- exactly what copyright rules did i break;?]

Marfitalu: Maybe the copy of the book ?

*BOB*on*Bush*: Maybe I didn’t copy the entire book-Maybe I copied ONE page [de minims copying (copying a small amount) is not copyright infringement;]
Maybe it was for educational purposes;]
Maybe I gave the author credit.
Maybe I didn’t publish it, nor call it my own creative work.
Maybe it was not creative work.
Maybe it was public domain!
Marfitalu: “Enpassant rule appeared at the begining of the Renaissance”

Maybe you don’t know what ‘exactly’ means.
exactly: In an exact manner; accurately.

You put yourself out as an authority on copyright infringement- while inferring I am ignorant…

So one more time- with emphasis- enlighten me!
pray tell- exactly what copyright rules did i break;?]

20. juli 2006, 12:13:29
Walter Montego 
Onderwerp: Re: Copyrighting "En Passant"
Aangepast door Walter Montego (20. juli 2006, 12:15:17)
*BOB*on*Bush*: Isn't it called "in passing" in English? No other move in Chess is spoken of in French when speaking English. I keep a copy of the rules to regular Chess with my Chess set. For some reason this rule about a Pawn capturing a Pawn in passing is one a lot of casual Chess players and bar patrons do not know. The other rule that seems to come up for disagreement often is promoting a Pawn to a Queen when you still have your original Queen on the table. Yes, you can have two Queens at one time in regular Chess.

20. juli 2006, 12:23:21
tonyh 
Onderwerp: Re: Copyrighting "En Passant"
Walter Montego: I know it's not French - but you have 'zugswang' and 'swischenzug'!!

20. juli 2006, 12:33:05
rod03801 
This is going off topic, folks.. Please take it to PM or General Chat, or Chess discussion boards. Thanks

20. juli 2006, 15:43:50
grenv 
Onderwerp: Re: Copyrighting "En Passant"
*BOB*on*Bush*: lighten up, it was a joke.

Walter, it's en passant in english as well, kind of like tete a tete or piece de resistance (Fr Sp?)

21. juli 2006, 11:38:56
FilsdeTycho 
Onderwerp: New game proposal
What about abstract games like dvonn or gipf? These games are already played on internet!

21. juli 2006, 12:55:28
*BOB*on*Bush* 
Onderwerp: average wait per move =
'hours per move' per game type

Why not add this simple feature to-
"Waiting games" ?
or at least to-
"Finished games" in "Profiles" ?

i am new- so maybe this obvious request has been requested many times over the years- probably like an "auto pass" in backgammon or at least a pass choice where one has NO MOVE regardless of the roll... comments?

i'm so new- i don't even know if this link[;?] to my original unanswered request will work...;]

ps- grenv i'm not laughing...

22. juli 2006, 16:06:57
anastasia 
Onderwerp: I know I have posted this before,but....
Can we have an option at the bottom of the fellowship page to see what the stats are for the team matches? I would like to just scroll down and see how many the fellowship has won/lost/draw...thanks!!

23. juli 2006, 04:29:49
rednaz23 
On the winners page could we list tournaments won as well s tournaments entered? That would be fairly easy I think to enter...

23. juli 2006, 04:36:44
coan.net 
Onderwerp: Re:
rednaz23: Are you requesting to be able to see all the tournaments you have entered?

If so, you can find that on your profile, in the "tournament" section, just choose "all" to see all you have entered.

25. juli 2006, 03:09:45
rednaz23 
Onderwerp: tourney stats
Aangepast door rednaz23 (25. juli 2006, 03:11:02)
BBW: I simply mean that I have won X amount of connect6 tourneys, while entering X amount of connect6 tourneys. Seeing that on a persons profile would be nice... as well as on the tournaments page.

25. juli 2006, 19:09:33
FilsdeTycho 
Is it usefull to propose games here for future implementations?
If yes, I suggest GIPF, DVONN, Awele, Abalone, Quarto, DIABALLIK, and International checkers 10x10!

25. juli 2006, 19:17:57
Fencer 
Onderwerp: Re:
Tycho: Quarto cannot be done (although I'd like to), the company which owns the licence didn't give me a right to implement it here.
But if you convince them ...

27. juli 2006, 03:36:19
rednaz23 
Onderwerp: Re:
Fencer: Is there a list of games that are in the works, a list of games we can't do, and/or a list that has been suggested but can't be implemented for whatever reason?

27. juli 2006, 03:44:42
LionsLair 
Onderwerp: adding info to a game...
would it be too much trouble to add "crawford round" to the multi match gammon games when the game is in a crawford situation? it would save on the guess work (short term memory loss) for a game that only gets played once every few days...

27. juli 2006, 10:44:04
nabla 
Onderwerp: Re:
Fencer: Too bad about Gigamic because they have other great two-players games
But here is a great list of abstract games, always with mention of the copyright when there is one. There I found all the most interesting ones I knew and many others : http://www.di.fc.ul.pt/~jpn/gv/index.htm .
Tycho: I vote against Abalone, because though it is a very nice game, it is all too easy to build a unbreakable wall and draw in this way. Even the authors acknowledged that, and had to invent contrived etiquette rules to force the players into taking otherwise unnecessary risks.
The other ones are great suggestions, I may add some very simple and quite well-known games (all on the website I mentioned) : Pogo (good start in stacking games), Twixt, Hex (good start in connexion games), Isola.

27. juli 2006, 10:48:13
nabla 
Onderwerp: Re: adding info to a game...
LionsLair: I support that. Generally, it seems to be good design to have all information having a significant influence on the game's future appear in the display. It was the same sort of upgrade when the check counter has been added to Three-check Chess.

27. juli 2006, 10:56:06
Fencer 
Onderwerp: Re: adding info to a game...
LionsLair: It would be working now.

27. juli 2006, 11:07:39
nabla 
Onderwerp: Re: adding info to a game...
Fencer: Thank you !

27. juli 2006, 11:41:37
pauloaguia 
Onderwerp: Re:
nabla: That's some powerfull link! I just spent an hour wondering through the game list and didn't even notice time pass...
Even better, I just noticed the site has been built by a portuguese! Now I'm really pleased :)

27. juli 2006, 12:13:48
FilsdeTycho 
Onderwerp: New games
Thank you nabla. Your link is a great one and mention go variations that I was unaware!

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