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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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12. september 2006, 08:34:19
Chaosu 
Onderwerp: Re:
grenv: But we were talking mainly about go, You did not mentioned Backgammon case before... Also, if someone is new to the game he will like to play it until end to learn more/understand whats happening. In the meantime You will sit next to Your comp and yell 'why he does not resign', yes?

And about gomoku, yes thats true, this is probably reason why players play even when opponen thinks that he won.

12. september 2006, 15:38:10
grenv 
Onderwerp: Re:
rod03801: Actually the discussion was about a feature request to have backgammon and other games auto-win once the game is essentially over.

How about a button that says "claim win"? This could go to the opponent to accept the defeat or not as they choose.

12. september 2006, 16:15:47
tonyh 
Onderwerp: Re:
Aangepast door tonyh (12. september 2006, 16:16:21)
grenv: and if the opponent rejects the 'claim win' (and subsequently loses), then he loses twice as much rating as he would have done!!
How about that? Quite like doubling up at Backgammon!

12. september 2006, 17:04:31
joshi tm 
Onderwerp: Re:
tonyh: I don't think you can claim a game. If you are playing a game of Backgammon on a real board against a real opponent, would you go away with the words: I would win? That's nonsense!

Oh, and by the way, a game of Maharadjah Chess or Horde Chess with that 'claim victory button' would be very quickly then.

But there is a difference; there are Go-players who (when the board is full and doing a move would be useless) play stones in their own areas just for the AP's. I have also a game running where my opponent would lose but he just won't give up for his AP's (I think).

Back to my opinion: Just when you would win, give a 'good game' phrase that you would win, and don't claim anything cause that would reduce the friendly 'atmosphere' here at BK.

PS: I always resign a very lost game of Gammon, Go or anything else because I hate to play further in those (already lost) games.

PS 2: I've also a Go game running where my opponent still rejects my ''dead stone offer'' cause he would lose then. But I am really right. What can I do? (Maybe this is for the Go Board instead)

12. september 2006, 17:11:24
Sylfest Strutle 
Onderwerp: Re:
joshi tm: My experience in playing for real is that we rarely continue to play when the outcome is decided. The few times we continue to play is usually when it's faster to just make another roll or two than to check if the outcome actually is decided.

12. september 2006, 17:36:04
tonyh 
Onderwerp: Re:
joshi tm: This 'friendly' atmosphere? How is this enhanced by players who play on and on (and often slowly)? As whopper writes, it never happens in real life!
And to give APs to players who just go on and on; crazy rewards!

12. september 2006, 18:00:18
grenv 
Onderwerp: Re:
tonyh: Agreed, you never play on in real life, even though it would take only a minute. Here it can waste weeks when slow players make it even slower by continuing to roll meaningless dice.

The argument "I clicked too quickly" doesn't hold either because you can resign after rolling dice (and I often do - if I needed a double and didn't get it for instance).

12. september 2006, 18:30:06
joshi tm 
Onderwerp: Re: Action Players?
Aangepast door joshi tm (12. september 2006, 18:30:38)
grenv, tonyh: But who decides a game would be called as 'very lost'? A very lost backgammon game could be a less lost game when you manage to hop out of the opponent's home area or hop a stone out. This can save points in a Cubed match.

And alas, in real life you play never on, but it will be the loser who resigns the game and it won't be the victor who wants to claim victory.

By the way, what does it matter for you that someone wastes weeks to make their 'meaningless' moves? You have UNLIMITED games to play, enjoy a Brain Rook Membership :). Ok, a pawn will not enjoy those players, but those Gammon games will end, happily ever after.

12. september 2006, 21:34:31
grenv 
Onderwerp: Re: Action Players?
joshi tm: This is a little silly, you should only resign if it's mathematically impossible to win, not just a miniscule chance.

And I AM a rook and absolutely hate games dragging on. I'm not interested in playing lots of games at once.

12. september 2006, 21:42:41
MTC 
Onderwerp: Re: Action Players?
joshi tm: Ok, a pawn will not enjoy those players

Why? It doesn't matter to me at all, I can't see why it would matter to anyone.

12. september 2006, 22:31:36
King Reza 
Onderwerp: Re: Action Players?
M132T003C:But when I was a pawn, it did matter to me!  Peopel have different opinions about that!  

12. september 2006, 23:21:02
gambler104 
Onderwerp: Re:
tonyh: I don't think the claim victory is a good idea (or at least losing double rating points.) This would work in totally lost endgames, but what if it was a position where a player was losing but barely behind. Then this option of losing double rating points simply would not work.

13. september 2006, 00:11:45
grenv 
Onderwerp: Re:
gambler104: I think that was a joke.

13. september 2006, 00:40:36
tonyh 
Onderwerp: Re:
gambler104: No joke; it works in Back/Nackgammons.

13. september 2006, 00:48:26
El Cid 
What if someone decided to claim victory after the first move, like it happens sometimes with doubling-cube (I hope it's well written)

13. september 2006, 01:12:43
mctrivia 
Onderwerp: Re:
El Cid: The doubling the points lost is stuped the purpose of the points is to show if they can play not if they are good at realising when they are beet. As for a claim victory option in games like Spider Line 4 I always say good game to my oponent when I have them so they can't possibly win. If it is someone I play a lot of games I will then give them a list of every posible move I and they can make showing they have losts but I do that for those I am trying to teach only.

13. september 2006, 09:37:26
MadMonkey 
Fencer, could we have another option in our Move and goto drop list.
Move and goto next game in TEAM Tournament.
Oh, and while you are there may has well have.....
Move and goto next GAME in Fellowship challenge match.

Oh i won a game of Lines in Action by the way LOL

13. september 2006, 09:46:42
tonyh 
Onderwerp: Re:
mctrivia: You have given me the answer!!
Let the 'doubling' affect just the Action Points.
If the player refuses the double, then the winner just collects 5 points.
If the player accepts the double and then loses, 10 points is DEDUCTED from his Action Points.
If the doubler loses, then 10 points is deducted from his Action Points total.
Perfect (the points may/will be different for pawns but the principle is the same).
Of course, some players may reckon that they will get more move points by playing on than refusing the double; perhaps the rules could NOT count any moves after a double.

13. september 2006, 12:47:32
El Cid 
Onderwerp: Pond drop down box
Since there is the possibility of "go to the next pond", on a game, could we have the possibility of "go to the next game" on ponds

13. september 2006, 12:48:58
King Reza 
Onderwerp: Re: Pond drop down box
El Cid:I think we already do, but I'm not sure.

13. september 2006, 12:51:23
Vikings 
Onderwerp: Re: Pond drop down box
King Reza: you can choose which specific game you want to go to

13. september 2006, 12:56:37
King Reza 
Onderwerp: Re: Pond drop down box
Vikings:Is it any different?

13. september 2006, 12:59:54
Vikings 
Onderwerp: Re: Pond drop down box
King Reza: it's a drop down box like in regular games, there's one for ponds and for regular games now

13. september 2006, 13:01:55
El Cid 
Onderwerp: Re: Pond drop down box
Vikings: In games, you can also choose which pond you want. And the reason why I made that request is that I didn't remember anything like that, but it looks like it has been done

13. september 2006, 13:03:35
Vikings 
Onderwerp: Re: Pond drop down box
El Cid: correct, usefull feature

13. september 2006, 13:57:42
Fencer 
Onderwerp: Re: Pond drop down box
Aangepast door Fencer (13. september 2006, 13:58:14)
El Cid: Read this.

14. september 2006, 15:43:07
Amandakmg365 
Onderwerp: Battlebboats games
Hello: This is for the players when they have to place their boats. Would it be possible to have a place to click on that lets us remove the boats and place them again? Thank you.

14. september 2006, 15:55:49
toedder 
Onderwerp: Re: Battlebboats games
Amandakmg365: Just click on the boat itself. If you want to remove all placed boats, select the option "Clear this position" under the board.

14. september 2006, 19:38:05
Amandakmg365 
Onderwerp: Re: Battlebboats games
Mr. Shumway:


Hello: What I was saying was that if we don't like the boat placement then to be able to use one click to remove and place again.

14. september 2006, 19:55:52
coan.net 
Onderwerp: Re: Battlebboats games
Amandakmg365: I don't understand the question either then.

If you are just looking to remove 1 piece that you don't like the placement of, then just click on that 1 piece.

If you don't like ANY of the layout of ALL of the pices, then like Mr. Shumway said - choose the "clear this position" option below the board to clear the board where you can then start over.

14. september 2006, 20:08:41
toedder 
Onderwerp: Re: Battlebboats games
Amandakmg365: Do you mean the following: if you just placed the boats randomly by choosing the "random placement of remaining pieces" option and don't like the setup, that you can generate another random position with one (new) button instead of clearing the board and randomizing it afterwards.

14. september 2006, 20:18:07
El Cid 
Onderwerp: Re: Battlebboats games
Mr. Shumway: I think he means not having to re-select the boat, on the right of the game board

15. september 2006, 12:15:29
King Reza 
Onderwerp: Re: Interviews
Marfitalu:In other words, he means that there will be a button on every user's profile by pressing which people can ask him/her to be interviewed.  And, I have access to a chart sort of thing which says how many players, and how many times each, hav ebeen asked to be interviewed.  Each month, I'll choose the most wanted person.  I think it's a nice feature, but I'm not sure if it's easy to make.

15. september 2006, 13:32:12
MadMonkey 
Onderwerp: Re:
Aangepast door MadMonkey (15. september 2006, 13:32:54)
MadMonkey: Just replying to myself.
I requested a 'Move and goto next TEAM Tournament' option in the Drop list (dont shout i know its a good idea).
I was just wondering why the 'Move and goto next game of this Tournament' do what it says it should do??
It seems it does not count Team Tourny's as actual Tournaments, most odd...

15. september 2006, 18:59:01
pauloaguia 
Onderwerp: Profile page
On the main Profile page, users can write a text about themselves. Some users have a very looong text in there, and you have to scroll all the way down the page to find the Friends/Enemies links and the invite to a game option.
Why not push these actions to the top of that text, so that all the options are easilly accessible?

15. september 2006, 20:05:37
Fencer 
Onderwerp: Re: Profile page
pauloaguia:

15. september 2006, 23:25:38
TeamBundy 
Onderwerp: Re: Battlebboats games
El Cid: I don't know if this is what was meant, but a cool feature would be to be able to "drag and drop" the boats onto the board! That would really help out big time! :)

16. september 2006, 07:28:03
joshi tm 
Onderwerp: move option
How about an option; Move and go to the next game with the same tournament name?

16. september 2006, 11:40:42
King Reza 
Onderwerp: Re: move option
joshi tm:Well, actually I think these options are getting inconvinient all of them being there at the same time.  If I want to choose one, I have to look through a long list and find it.  That's while many of those options are not used by me.  There are only a few that I use.  So I think it'd be nice if we could choose which ones to appear on our list.  Then Fencer could add as many as he wanted, an dwe could choose those we need.

16. september 2006, 14:52:53
gambler104 
Onderwerp: Re: move option
King Reza: That sounds like a really good idea.

16. september 2006, 15:02:40
ScrambledEggs 
Onderwerp: Re: move option
King Reza: great idea

16. september 2006, 20:46:41
mctrivia 
Onderwerp: Re: move option
Aangepast door mctrivia (16. september 2006, 20:50:14)
King Reza: You can have that feature if you use hexkids grease monkey script.

user scripting fellowship

However that would be nice if implemented directly on bk.

19. september 2006, 03:07:40
Baked Alaskan 
Onderwerp: RTE
I would like to use the RTE just for certain members.
Is this possible?

19. september 2006, 09:51:51
tonyh 
Onderwerp: Stairs
could players who have not visited the site for, say, three months, be removed from Stairs leagues?

19. september 2006, 13:10:45
King Reza 
Onderwerp: Re: RTE
Baked Alaskan:What's RTE?

19. september 2006, 13:28:53
Adaptable Ali 
Onderwerp: Re: RTE
King Reza: hmmmm Right To Execute

19. september 2006, 13:34:01
Jason 
Onderwerp: Re: RTE
King Reza: rich text editor

19. september 2006, 13:45:40
Baked Alaskan 
Onderwerp: Re: RTE
King Reza:

Rich Text Editor  

20. september 2006, 19:26:03
Chaosu 
Pente have total 6 variations and no separate category

20. september 2006, 20:22:34
hexkid 
Onderwerp: New game: Ataxx
Ataxx on Wikipedia

I've only ever played it against my mobile phone :))

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