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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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10. maart 2007, 16:48:39
pauloaguia 
Onderwerp: Re: Dice Poker
TarantinoFan: The rules clearly state that the 3 of one kind must be of a different kind than the other 2.

10. maart 2007, 17:03:29
TarantinoFan 
So we take a game and give it a different name and that means that we don't have to play by the rules???

http://en.wikipedia.org/wiki/Yahtzee




10. maart 2007, 17:04:57
Fencer 
Onderwerp: Re:
TarantinoFan: Everyone is supposed to read the rules which are valid here before playing a game.

10. maart 2007, 17:06:03
TarantinoFan 
Onderwerp: Re:How did I know
Fencer: you were going to say that?

10. maart 2007, 19:45:33
WhiteTower 
Onderwerp: Re:
TarantinoFan: For goodness' sake, read the FIRST SENTENCE in the rules for Dice Poker:

Dice Poker is similar to the popular game called Yahtzee.

This is NOT Yahtzee, this is a SIMILAR game... If you want to play pure Yahtzee, keep playing on paper with your family or play it outside BrainKing in any case!

10. maart 2007, 23:23:50
toedder 
Onderwerp: Argh!
The ordering of the games on the main page has changed recently. I have mine sorted by time left, ascending. Games without time control used to be at the top in this case - now they're at the bottom. I don't like that
I am used to have a couple of games without time control which are sort of "privileged". I play them with real life friends, and I like them to always show up at first in my list. And I like to immediately play them back as soon as they make their move when I am online.
On the other hand I understand that games without time control are not those with the least time left ;)
I therefor ask for an individual setting wether to have games without time control at the top or at the bottom of your game list.

11. maart 2007, 01:59:28
TarantinoFan 
Onderwerp: Re:This is NOT Yahtzee, this is a SIMILAR game
WhiteTower: Settle Gretel!! Did you not see the laughing head on my last message. Please don't yell at me! I did not yell at anyone else, I merely voiced my discontent and my wish for changes to a game which is what this board is for is it not?

11. maart 2007, 02:07:11
TarantinoFan 
I have just been to the Minishogi rules page to try to learn how to play before my first ever game starts and instead of a link to the rules of Shogi I found only links to many Chess variants.

Minishogi Rules

And when I clicked the link right under the statistics box I was diverted to Amazon.com???? Is that normal???

11. maart 2007, 02:10:12
TarantinoFan 
Onderwerp: Re:
TarantinoFan: Ok sorry. I was looking for a link called Shogi because that is how it was referred to in the description section of the game. I found the rules under Japanese Chess.

11. maart 2007, 09:20:06
joshi tm 
Onderwerp: Re: Argh!
Gordon Shumway: You are totally right.

11. maart 2007, 11:55:46
joshi tm 
Onderwerp: KO?
When designing a knock-out tournament, players are sorted on their rating, tennis style, so the two best players can't match each other until the final.

Example for 8 players, call them 1-8, lower number has higher BKR.

First second third round:
1-8 - w(1-8)-w(4-5) v
4-5 ^ ---> Final.
3-6 v
2-7 - w(3-6)-w(2-7) ^

It would be cool if the tournament desginer could choose for a random position of players each round, like in soccer.

Example:

1-2 ---> the 4 winners are randomly paired up.
3-6 ^
4-8 v
5-7 --->

According let us say the best win, so 1,3,4 and 5 play the second round.

1-4
3-5
And so on.....

11. maart 2007, 12:37:49
MadMonkey 
Onderwerp: Finished Team Results
Aangepast door MadMonkey (11. maart 2007, 12:39:41)
Could we have a page somewhere in a Fellowship that displays all Team results (the same as we have in our profiles for finished games).
It would be handy to see all Teams for a Fellowship on one page with all relevant information Game type, win, draw , losses, BKR, rating etc...

11. maart 2007, 21:30:18
KJ 
Onderwerp: triple dice poker
Would be nice to have my dice on top of the page and the last play of my opponent on the bottom.

13. maart 2007, 06:22:31
Papa Zoom 
Onderwerp: Select games which you want to play with the auto pass feature:

13. maart 2007, 07:13:53
TarantinoFan 
Onderwerp: How Come
I don't get to see the ships I have missed when a Battleboat game ends??? I check at the end of the game to see which I have missed but none of the games will show me.  

13. maart 2007, 07:32:27
ScrambledEggs 
Onderwerp: Re: How Come
TarantinoFan:
people like to reuse boards again and couldnt if the boats were shown

13. maart 2007, 09:10:55
Adaptable Ali 
Onderwerp: Re: How Come
TarantinoFan: Yes it is frustrating isnt it, but i can understand what Snoopy is saying 

13. maart 2007, 09:23:58
TarantinoFan 
Yes. Frustrating but understandable in those circumstances I guess............... I never re-use my boards so .....

13. maart 2007, 10:08:34
Adaptable Ali 
Onderwerp: Re:
TarantinoFan: No i never re-use mine either

13. maart 2007, 20:11:57
mctrivia 
Onderwerp: Auto Player
My autoplay server is down and I really don't want to bother fixing it. Any chance we can get ludo added to the list of games?

14. maart 2007, 11:38:46
MadMonkey 
Onderwerp: Message Box
Fencer, how about modifying the Message box so its the same design as the Notepad.
In other words make Archive & Outbox Tabs and the option to create other Tabs possible. That would be great and very handy for keeping certain messages where we need to get to them (e.g. Fellowship ones, Tournament ones etc...).
Having an edit button could also be useful as i am sure we have all sent messages (with Links) only to find out they dont work, having the option just to go back and edit them correctly and resend would be nice.


14. maart 2007, 23:42:18
Orlandu 
Onderwerp: Choice
I suggest that we have a choice
The new pages vs the old pages

14. maart 2007, 23:44:50
Orlandu 
Onderwerp: Re: How Come
"Snoopy": Make an option button
Show the board when the game is over
Do not show the board when the game is over

14. maart 2007, 23:50:02
TarantinoFan 
Onderwerp: Re: How Come
Blue Duck: good idea!

15. maart 2007, 07:34:25
Fencer 
Onderwerp: Re: Choice
Blue Duck: You have the choice. Read the BrainKing.info blog.

15. maart 2007, 13:58:22
coan.net 
Onderwerp: Re: Choice
Fencer: I think the castle theme looks great - for many people on the web looking for a game site, first impressions can be very important.

Of course every day playing, the castle theme could be too much - the "simple view" you have already created looks great - similar to what is here now with just a few color changes.

Plus for those who would rather having it look more like it does now, I'm sure it will not be long before someone submits a design that will be very close.

Question - can anyone use anyone's submitted site design?

15. maart 2007, 14:24:08
AbigailII 
Onderwerp: Re: Choice
BIG BAD WOLF: It would be nice if everyone could add their own CSS (which shouldn't be too hard to program as CSS cascades, so it would just be a matter of pasting something in the database to each page - or solve it with a link). For instance, the pages I've seen so far aren't that bad - except that I don't like the white background. It gives too much constrast and that tires my eyes much faster than pages with less constrast do. So if I could just inject some CSS to make the background a light grey (or light brown or light pink), I'd be happy. Fencer wouldn't need to review it, and it wouldn't look 'ugly' on someone elses screen. Others might prefer larger fonts or different colours to give them better contrast (or suffer from some form of colour blindness).

Of course, that still doesn't prevent people writing style sheets with complete different themes.

And hopefully, the site will still be useable if someone has stylesheets turned off for whatever reason.

15. maart 2007, 14:31:27
pauloaguia 
Onderwerp: Re: Choice
AbigailII: Some browsers allow users to specify personal stylesheets to be used for specific sites (Opera comes to mind, I think Firefox has the same ability, but not sure). This implies no change in the server. If your problem is that you'd just like some colors to be darker, this could be the solution for you. Just download the current CSS, make your changes and set it as your personal CSS to use.

15. maart 2007, 14:44:04
AbigailII 
Onderwerp: Re: Choice
pauloaguia: There are 2 problems with that: 1) I use neither Opera nor Firefox. 2) You will have to redo the work each time Fencer changes the style sheet, or at least does something to the side that requires style sheet changes.

15. maart 2007, 14:51:23
Fencer 
Onderwerp: Re: Choice
AbigailII: I don't think there would be some important style changes in the future, regarding the main layout parts. At least the ID based properties (starting with # at the css file) should remain constant.

15. maart 2007, 15:14:55
Hrqls 
Fencer : could the 'delete' button in the message box be placed above the message ?

when you open a tournament game message, you now have to scroll down to delete the message
it would be nice if that could be done without scrolling :)

15. maart 2007, 15:20:14
pauloaguia 
Onderwerp: Re: Choice
AbigailII: 1) If you use IE it has this feature as well (never tested it though, but under Tools -> Internet Options -> Accessibility there is an option to specify your own stylesheet - but I don't know exactly how it works). Other browsers may have it too, I just can't know them all...
2) These features are usually incremental - that means you may build a CSS only changing some things. The original CSS will still be used for everything else. So, if you just specify the background color on a personal CSS, the other changes will still be reflected on your pages. Only if Fencer changes the background you won't realize because your own personal setting is overriding the server's CSS. I hope I explained myself properly...

15. maart 2007, 15:21:48
pauloaguia 
Onderwerp: Re:
Aangepast door pauloaguia (15. maart 2007, 15:36:32)
Hrqls: Put every button above the message while you're at it. I like to move to previous and next without having to scroll the page too.
Better yet: since some messages are to be read all the way anyway, just place the buttons above and below

15. maart 2007, 16:52:32
AbigailII 
Onderwerp: Re: Choice
pauloaguia: I don't use Windows, so no IE either.

15. maart 2007, 17:05:12
grenv 
Onderwerp: Re: Choice
AbigailII: If you don't use IE, Firefox or Opera, then you probably won't find people accommodating your needs. Firefox works will on Linux and Opera is good on Mac, so I'm assuming you could use one of these if you wanted to, no?

15. maart 2007, 17:22:47
pauloaguia 
Onderwerp: Re: Choice
grenv: If you don't use IE, Firefox or Opera, then you probably won't find people accommodating your needs
How untrue :)

AbigailII I don't use Windows you're the wisest of us all

15. maart 2007, 17:29:57
pauloaguia 
Onderwerp: Re: Choice
AbigailII: Anyway, so that deals with your objection number 1.
As to your objection number 2, you have the same problem if you upload your own stylesheet - it may grow out of date as Fencer changes things.

This said, I'd also like to have the choice of uploading my own stylesheets and use ones uploaded by others (or at least check them out). I'm not trying to argue against this particular idea at all was just trying to offer some alternatives while this option isn't made available.

15. maart 2007, 17:50:22
tonyh 
Onderwerp: Cloning Backgammon
Inthis game, you can get a piece off the board and absolutely no way of getting it back on. This happens often and it can stay that way for many moves.
Any chance of having an automatic 'Pass' without a player having to make a 'fruitless' move?

15. maart 2007, 18:11:24
pauloaguia 
Onderwerp: Re: Cloning Backgammon
tonyh: If you and your opponent have aggreed on using autopass when the game started it should work like that...
If you're talking about a game with the cube, then one of the players has the option to pass or double the cube, so autopass won't kick in in that case.

15. maart 2007, 18:40:18
AbigailII 
Onderwerp: Re: Choice
Aangepast door AbigailII (15. maart 2007, 18:44:05)
grenv: Firefox works well on Linux, yeah, but not on every Linux. I've tried installing Firefox on the box I'm using as a workstation, but Firefox hasn't been written with backwards compatability in mind, and it doesn't run if it can't find the versions of the libraries it wants.

And no, my box runs too many things to risk updating the libraries for a mere browser.

And beside that, I use certain little things often enough on my Mozilla that don't work, or don't work the same way as in Firefox. Little things, but often enough to not even want to use Firefox.

15. maart 2007, 18:42:29
AbigailII 
Onderwerp: Re: Cloning Backgammon
pauloaguia: I wonder, are there any stats of how many people have autopass turned on vs how people who haven't?

Given that the default is autopass off, I'm afraid only a handful of people have turned it on.

15. maart 2007, 18:50:15
pauloaguia 
Onderwerp: Re: Cloning Backgammon
Aangepast door pauloaguia (15. maart 2007, 18:51:13)
AbigailII: True. Which is why I'm one of those that stands by that it shouldn't depend on an aggreement. If I want to autopass, then my opponent probably won't mind if I do, even if (s)he doesn't want to activate it on his/her side. In the end the game will play faster anyway and I won't have to open all those pages where all I have to do is click a submit button.

(the only exception I can figure out is for fischer clock games, where autopass might become an advantge)

15. maart 2007, 19:31:51
tonyh 
Onderwerp: Re: Cloning Backgammon
pauloaguia: I was not aware of Autopass - but are you saying that it doesn't apply to a cubed game? If I am stuck in baulk, there's no way I want to double my opponent anyway!!
I like your suggestion that it should not depend upon agreement!! Very sensible.

15. maart 2007, 19:44:58
Luke Skywalker 
Onderwerp: Re: Cloning Backgammon
tonyh: In a cubed game if I'm stuck, I still have two moves (pass and double). Even if one of them is very bad most of the time I wouldn't want the server to make that choice for me. Compare to chess, when there is only one move that saves from a checkmate, I'd still want to chose that myself.

I also think it should not depend on agreement, except in fischer clock games.

15. maart 2007, 19:49:18
coan.net 
Onderwerp: Re: Cloning Backgammon
Luke Skywalker: Why not Fischer clock games? Most play Fischer clock games to speed the game up, so why not let autopass help speed the game up also? (Of course there are a few who play Fisher in the hopes to win by timeout - but that brings up a totally different argument of why play if you don't want to win by playing.. but will save that rant for another time.)

15. maart 2007, 19:56:34
pauloaguia 
Onderwerp: Re: Cloning Backgammon
tonyh: It applies to a cubed game. Thing is - when you have the cube you can roll the dice or double. So you have two choices, and anyway, only after rolling the dice does the computer know if you must pass or not.
When your opponent has the cube you can only pass, so autopass will kick in, indeed.

[Maybe this will make people double the cube more often .]

15. maart 2007, 20:12:57
K4 
Onderwerp: MemberShips
Maybe Sometime in Feature maybe we can have more Memberships Free? , i know we have paid members that will Help for that but not everyone gets a Higher level

15. maart 2007, 20:15:37
K4 
Onderwerp: game
maybe we can have Chinese Checkers?

15. maart 2007, 20:17:09
K4 
Onderwerp: game
maybe we can have Connect 4?

15. maart 2007, 20:18:03
tonyh 
Onderwerp: Re: Cloning Backgammon
pauloaguia: I have just started a cubed Cloning BG game (in Slow Stairs); where the heck is this Autosave feature (I've looked everywhere)

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