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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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24. maart 2007, 20:15:10
MadMonkey 
Onderwerp: Re:
Fencer: True, then wait for the page to reload, but if the button was not there, the problem would not occur

I think thats called Catch 22

Saying that, check boxes would solve many similar problems (including message deleting & canceling moves)

24. maart 2007, 23:59:38
grenv 
Onderwerp: Re:
Fencer: I think if the buttons were at the top the problem wouldn't occur, now images loading can move the buttons as you click them.

25. maart 2007, 00:03:31
nabla 
Onderwerp: Re: Feature requests tracker
tonyh: Thank you ! Another tough thing with feature requests as they are is that sometimes they get buried so fast that you don't even know whether Fencer is aware of them :-)

25. maart 2007, 03:10:03
pattypoo 
I have a request...How about a button you can push when we run across multie nics, that CHEAT... And their the same dang oNES thats been cheating all the years i been here.. Yeah i know they have double paying accounts...:( So sad...

25. maart 2007, 03:33:20
TarantinoFan 
Onderwerp: Re:
pattypoo: You know you could ruin peoples whole lives with that suggestion!!!! What would they do without their ratings to cuddle up to at night???????

25. maart 2007, 04:05:28
pattypoo 
Onderwerp: Re:
TarantinoFan: Beats the heck out of me..But before you know it, We will need another backup system. Poor Fencer...I know its my problem..

25. maart 2007, 05:01:01
goodbyebking 
Onderwerp: multiple personalities
I request that players using the same IP address should have a message at the bottom of their profile page, in red, that says: "Player names that are using the same IP address:" ... then a shortlist of other player names are listed.

25. maart 2007, 05:40:52
TarantinoFan 
Onderwerp: Re: multiple personalities
emmett: Good in theory but then you get family members being accused of cheating! 

25. maart 2007, 05:50:37
goodbyebking 
I thought of that. My girlfriend is Ultramarine on this site, although she rarely plays. I would mention in my Profile that Ultramarine is my girlfriend. It would still be fairer to people who might want to play Go with her. If they suspected that I was Ultramarine, then they could choose not to play her.
My issue is with people on Waiting Games that look like new players, but are really highly skilled, with multiple identities. There are also certain players that have thousands of games, then also play under different names too. If I knew a little more about the players that I am about to engage, I would refrain from playing them.
Also, it would be interesting for everyone to see the connections between players, even if they are family members.
I don't think that family members should play online for ratings anyway.

25. maart 2007, 06:01:02
grenv 
Onderwerp: Re:
emmett: I don't think that family members should play online for ratings anyway.

What? You know this is a fun games site, right? No money or titles are on the line.

25. maart 2007, 06:19:13
pgt 
Onderwerp: Re:
emmett: What if the family members live on opposite sides of the globe?

25. maart 2007, 06:30:30
TarantinoFan 
Onderwerp: Re:
pgt: Well that wouldn't count then. What emmett suggested was if they log on from the same computer. Each person that logs on fromt that one computer somehow has a list attatched to their games to show who else has logged on from that exact computer. 

25. maart 2007, 07:30:31
mctrivia 
Onderwerp: Re:
TarantinoFan: It goes farther then that. If you are a university student all students from the University could show up as the same IP. Also one player could show up from tones of ips some overlapping if they are moving around or using public access. If you think a player is cheating message fencer.

25. maart 2007, 07:38:25
mctrivia 
Onderwerp: Single elimination games
Would be nice if one of the following two were implemented:

1) Instead of setting 4,8,16..exc players you could set a min and max number of players. If say I set between 4 and 128 players and 6 people sign up the first 4 players would play and the remaining 2 would be removed.

2) Instead of forcing a power of 2 players allow passes to the next round for the odd player out with lowest BKR that has not already received a pass.

25. maart 2007, 10:20:39
joshi tm 
Onderwerp: Re: Feature requests tracker
nabla: Now YOUR request became buried, oh my! :)

25. maart 2007, 11:06:07
CryingLoser 
Onderwerp: Removing tournament hand-brakes
There are some tournaments where all players have finished their games before months - except with one tournament participant, example

► BIG BAD WOLF Presents: Assimilation Tourn #1

In such a situation where all unfinished games contain the same player name, my suggestion is that the server changes immediately the time per move to only 1 day per move, so that a single tournament participant doesn't block dozends of others for months or years. Players who join to a tournament and need all the time for reflection of, say 7 days per move, should be aware that
they could become the hand-brakes of a tournament, then the time would change to the faster mode of
1 day per move and they would risk to lose by time control.

25. maart 2007, 11:14:32
mctrivia 
Onderwerp: Re: Removing tournament hand-brakes
CryingLoser: I don't think changing time frames part way through a tournament is a good idea at all. I do however think that if a player can not possibly go on to the next round it should not hold up the next round from starting.

25. maart 2007, 12:02:24
pattypoo 
I don't think that is fair CryingLoser

25. maart 2007, 12:59:16
CryingLoser 
Onderwerp: Re: Removing tournament hand-brakes
Aangepast door CryingLoser (25. maart 2007, 13:04:25)
mctrivia: This does not solve the prob. If a player is so slow that he has not finished a single game while all the others have finished their games (except with him), the system believes it is possible that he can win the round even if he is the weakest player in the tournament. So it will hold up the next round. Hence i remain in the suggestion for tournaments in new modus (flexible time frames). Of course, it should remain the option to create a tournament with the old modus.

pattypoo: Since the conditions will be known before the tournament start, there is no surprise and a player can chose if he want to join a tournament with flexible frames or one with unflexible. Cannot see something unfair here...

25. maart 2007, 14:05:19
Andersp 
Onderwerp: Re: Family members

emmett:  I think it would be a better idea that we add the family members names to our name i.e  "Andersp married to Antje", "Emmet boyfriend to Ultramarine"...then you dont need to click any profiles


 


25. maart 2007, 14:36:54
AbigailII 
Onderwerp: Re: Removing tournament hand-brakes
Aangepast door AbigailII (25. maart 2007, 14:38:00)
CryingLoser: The problem is that there are so many exceptions that it would be impossible to implement. For instance, a Dice Chess game can be over in 4 moves, but it can also last for 50 moves. The suggested system would penalize someone because in his games, the games last for 50 moves (which he actually may play quite fast), while the other games were all finished in 4 moves (played quite slow).

Or someone might be away on a three week vacation; the tournament he signed up for started three weeks early because it reached the required number of players, and all the other games were finished before the player returns from vacation.

Furthermore, any game is played by two people. No tournament can depend on just one player to finish his/her games.

25. maart 2007, 16:07:27
coan.net 
Onderwerp: Re: Removing tournament hand-brakes
CryingLoser: The solution is simple - if you don't like other players taking the time they can in a tournament, play in different tournaments yourself that has time limits that fit your need better.

If I were to join a 7 day tournament because I like to play slow, it would be unfair to punish me by putting it down to 1 day a move because other players in the tournament decided they wanted a faster tournament.

So again, best solution - join tournaments with time limits that best suits your needs and not try to change how others play.

25. maart 2007, 16:16:28
TarantinoFan 
Onderwerp: Re:Family Members
emmett: you forgot to factor in the blocked user. If you don't want to play someone for some reason but they turn up at the same IP as you (due to using a public facility) then you don't wanna meet them in person do you?????

Mctrivia:  I didn't start this conversation. I have no idea how to tell if someone is cheating.

Andersp: It causes enough confusion already with the relationships in this place. Some people I know already change their name weekly and others would have to start!!!

25. maart 2007, 16:46:20
CryingLoser 
Onderwerp: Re: Removing tournament hand-brakes
AbigailII: Fortunately, the exception you mentioned is an extreme rarity. Let's take from
Retep
a spot check of 10 games, we get an average of 19.4 moves per game and variance sigma^2 = 132.93. Probability that a game ends in 50 moves = phi(50; 19.4, 132.93) = 0.00292267, that it ends in 4 moves = 0.00298107. Probability
that in a 8-player-tournament just one player ends all his 7 games in 50 moves while all the other 49 ghames end in 4 moves = 0.0292267^7*0.0298107^49 =
3.19*10^-86. We should make a lot of tournaments - more tournaments than atoms in the universe! - in order that the situation, that a player will be accidentally be detected as "hand-brake" coz he has just 50-moves-games while all other have 4-moves-games, occurs even a single time...

About vacation no other comment that every player has vacation days from the server. It's the job of Fencer if he will give more or less vacation days.

But enough said, this theme seem to cause so much trouble that i don't want any longer suggest a solution for all of us but found a solution for myself: Today i quit all fellowships and will
not start in new tournaments.

25. maart 2007, 17:25:42
redfrog 
Onderwerp: Re: Removing tournament hand-brakes
CryingLoser: well - that would certainly solve your problem - i think maybe creating your own tournaments with your own time limits might help - maybe your own fellowship...

25. maart 2007, 18:43:21
tazman7474 
Onderwerp: Re:Family Members
I'm not so sure that tracking peoples relationships on here is a good thing, whether it be family members or any other type of relationship. The next thing that someone is going to want to do is keep track of users who login with one screen name but from several IP addresses (are they cheating or simply logging in where it's convient?) Personally, I know I log in on at least 3 different IP's during the week.

That's not even touching on the whole privacy issue. My opinion is that this idea/request is one destined to go down in flames.

25. maart 2007, 21:25:41
Andersp 
Onderwerp: Re:Family Members
Aangepast door Andersp (25. maart 2007, 21:26:21)

TarantinoFan:  My suggestion was a joke since i consider this "family member request" as a big joke :)



I second your opinion about the people who change their names frequently, thats a pain in the... too,  but i suppose thats something we have to live with  :(


25. maart 2007, 23:35:37
pattypoo 
Onderwerp: Re: Removing tournament hand-brakes
BIG BAD WOLF: What do you mean, not try to change how others play????? I've never done that, hell i can't olay myself..

26. maart 2007, 00:19:29
pattypoo 
Onderwerp: Re:Family Members
tazman7474: I'll have you know, i don't do that.. I don't even know how.

26. maart 2007, 00:41:30
redfrog 
Onderwerp: Inactive Members - Holding up Tournaments
How bout this - a member involved in even one tournament who is inactive for a month - and is using the auto vacation feature - gets an automated BK request sent to his/her email requesting the member log back in to change the settings so that immediate time outs becomes possible.... this would remind them they are holding up others....

26. maart 2007, 01:02:41
pgt 
Onderwerp: Re:Family Members
tazman7474: Oh dear! I was about to propose a compulsory Genealogy feature, where we could build a great big Brain King Family Tree. We're proably ALL related if we can go back far enough

26. maart 2007, 01:55:44
coan.net 
Onderwerp: Re: Removing tournament hand-brakes
pattypoo: Um..... unless you are using multiple accounts and got them confused, I did not address that message to you.

It was address to others who have signed up for a tournament with a set time limit, but then after the tournament is going, they are unhappy about it and want to change it for everyone else to make it easier for them. Which of course the easiest solution is to accept that everyone plays different, and the best option is to find what works best for you and not try to change everything to work for only you.

If I somehow made it seem like my reply to someone else was directed towards you, then please accept my apologize - I thought it was clear but possible was not.

26. maart 2007, 05:31:19
mctrivia 
Onderwerp: Re: Removing tournament hand-brakes
My sugestion may not remove all hand brakes but it will allow tournaments to go on sooner unless the winner is the slowest player

26. maart 2007, 06:00:07
joshi tm 
Onderwerp: Re: Removing tournament hand-brakes
mctrivia: I second that. Even if the winner of a section is decided, e.g. nobody of that section can get more points/SB points tham him/her, a tournament can go on.

26. maart 2007, 14:32:19
nabla 
Onderwerp: Re: Removing tournament hand-brakes
joshi tm: I also second that, even though as CryingLoser said, this would not be enough when one player has not finished any game before all other games in the pool have finished.
But it may be a bit tedious to write the algorithm which checks whether the winner of a section is certain. If someone volunteered to write the Java code for that, it might speed up things :-)

26. maart 2007, 14:34:06
nabla 
Onderwerp: Re: Feature requests tracker
joshi tm: Actually it is making an excellent case of why a feature requests tracker would be better than this board !

26. maart 2007, 15:58:50
AbigailII 
Onderwerp: Re: Removing tournament hand-brakes
nabla: It's not that hard to write an algorithm that can determine the winner regardless of the outcome of the outstanding matches most of the time isn't too hard:

For each player i, let W_i the number of wins he has, D_i the number of draws, and U_i the number of undecided games. There is a winner if there is an i such that W_i + D_i / 2 > W_j + D_j/2 + U_j, for all j != i. This is trivial to calculate. The only winners you might miss are the winners who finish with the same amount of points as other players, but win on SB.

26. maart 2007, 16:39:24
Summertop 
Onderwerp: Favourite boards list
Aangepast door Summertop (26. maart 2007, 16:40:36)
I love the new look of BK...But...

The width of the right hand tower (column where "Favourite Boards" is) is much more static. Maybe not, but I notice it more.....

Right now, there is red text added to the end of the board names when there are new messages. This causes some funny word wrapping. Could there be an option to suppress the extra text...i.e "(43 new)". Simply making the text bold or putting a dot instead of the red text would be great. On the board itself, you could put a message saying how many new posts there are.

Same for the "Fellowships" list.

26. maart 2007, 16:53:57
TarantinoFan 
Onderwerp: Re: Favourite boards list
Summertop: My question would be "Why does it need to tell us that they are new posts?" Why doesn't the favourite boards list just have the same style as the Fellowships list and just a red number in brackets. I know the ones on the fellowships list become links to the actual board within the fellowship but the style could be the same couldn't it??? 

26. maart 2007, 17:22:09
nabla 
Onderwerp: Re: Removing tournament hand-brakes
AbigailII: I meant an algorithm including the SB calculation. More convoluted, but definitely possible : a trivial solution is to try all possible results, but that does not sound efficient.

26. maart 2007, 17:24:43
pattypoo 
BBW: I'm sorry if that wasn't directed at me. It was in my message box, for me to answer... and i did... just like some other questions.

26. maart 2007, 17:25:06
joshi tm 
Onderwerp: Re: Removing tournament hand-brakes
nabla: Efficient? Well, that cost a computer just one split second more to define!!

26. maart 2007, 17:28:39
nabla 
Onderwerp: Re: Removing tournament hand-brakes
joshi tm: Fair enough, but don't forget to multiply that split second by the number of unfinished groups in all running tournaments !

26. maart 2007, 17:28:58
pattypoo 
Then maybe you can answer this, for me..Why did what i post yesterday keep disapearing. I wasn't the only one that notice, others came to me and ask what isaid. go figure... I even had a message from Taz7474..

26. maart 2007, 20:14:25
mctrivia 
Onderwerp: Re: Removing tournament hand-brakes
Aangepast door mctrivia (26. maart 2007, 20:34:38)
nabla:
<b>nabla</b>: The absolute simplest way to calculate absolute winner.

x=0;
do
{
  maylose=false;
  y=0;
  while (y<players && maylose==false)
  {
    if x!=y
    {
      if player[x].points<player[y].points+player[y].notdone
        maylose=true;
    }
    y++;
  }
  x++
} while (x<players && maylose==true)
if maylose==false
{
  //player[x-1] is the winner
}

It works under the principle that if player x loses all his games and every other player wins all there games and he still beats them then he is definetly the winner.

26. maart 2007, 20:57:56
AbigailII 
Onderwerp: Re: Removing tournament hand-brakes
mctrivia: That's basically what I said. However, that doesn't take SB into account - which is what nabla wants.

I don't know of an efficient algorithm that will determine whether there's a winner, even if the winner has to be decided on SB points. Sure, trying all outcomes of a match may work, but that's a lot of combinations. Take for instance a tournament with 6 players, every one playing two games against each other. All games are finished, except for one player, he hasn't finished any game yet. Then there are 7,776 different ways of the 10 games to finish (well, 59,049, but you don't have to consider player A winning one game and losing the other game against player B separately). In a group of 8, there would be 279,936 possibilities (4,782,969 without eliminating symmetries).

26. maart 2007, 21:04:11
mctrivia 
Onderwerp: Re: Removing tournament hand-brakes
AbigailII:   We can only advance if there is no way for any other player to win.  If the game has to be calculated on SB there is no way to garante that the player has one except in the small case were both players have the same points and neither of them can be beat by anyone else.  But this case only happens if those players games are all finished.

26. maart 2007, 21:31:01
Family Man 
I may have missed this being asked, but what happened to the "box" way of replying to a post? Is there any plan to put it back, or is there something I am missing?

I also asked before but never heard anything, we also lost the "go to top of page" link at the bottom of pages

26. maart 2007, 21:34:14
grenv 
Onderwerp: Re: Removing tournament hand-brakes
AbigailII: But there are efficient ways to search the tree. So the leading player will be assumed to lose all his/her games, then you test the 2nd player's games etc... until someone else can win. No need to traverse the whole tree.

26. maart 2007, 22:07:11
AbigailII 
Onderwerp: Re: Removing tournament hand-brakes
grenv: No. I was discussing the case where the winner will be determined on SB points (the case of a sole winner I have already described - that's both trivial and efficient). For SB points, all games in the tournament are relevant, even of players that have no chance of winning. (Ok, ok, if there are two players A and B that have the most points (and hence their scores are tied) and there are players C and D that both won all their games against A and B, the outcome of the games between C and D doesn't matter for the SB points of A and B).

Remember that the SB of a player i equals Σ s_j P_j, (summing over all opponents j), with s_j the score i got in his game(s) against j, and P_j the total number of points j got.

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