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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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<< <   94 95 96 97 98 99 100 101 102 103   > >>
7. december 2006, 23:07:31
ScrambledEggs 
Onderwerp: Re: fellowships
WellyWales: but only if the BB agrees

7. december 2006, 21:40:44
nobleheart 
Onderwerp: Re: heY fencer!!! - I have a really great unique idea for a word game for those who like word games...
Aangepast door nobleheart (7. december 2006, 21:41:45)
plaintiger: tiger that game idea IS NOT scrabble,too bad u did not read or comprehend well.
one letter at a time place anywere...turn based...the strategy idea to make words but avoid helping your opponent...turn based..you get the drift yet?

NOT scrabble,because as as most know,hasbro has the copyrights & freaksout at even "scrabble clones" by other names.

7. december 2006, 20:09:02
WellyWales 
Onderwerp: Re: fellowships
"Snoopy": You can get over it by asking the big boss of the fellowship to remove you. That way no one will lose

7. december 2006, 08:44:54
ScrambledEggs 
Onderwerp: Re: counter on profile pictures
Aangepast door ScrambledEggs (7. december 2006, 13:00:30)
BORNTOBEWILD30: it be nice if youve already uploaded pics to able to swap and change at your choice without having to get them approved everytime

7. december 2006, 08:22:37
Peepin' Tom 
Onderwerp: Re: Pah Tum
grenv: I agree with you. Although a computer, no matter how "smart", will only be as smart as its (human) programmer.

7. december 2006, 06:03:34
mctrivia 
I would like to see a few more of the features hexkid implemented on his greasemonkey script. The shortening game list was a good start.

7. december 2006, 05:57:13
heavenlyemma 
Onderwerp: Re: counter on profile pictures
Mousetrap: Yes me to it's getting some nice features lately.

Take care Mouse

7. december 2006, 05:19:49
Mousetrap 
Onderwerp: Re: counter on profile pictures
heavenlyemma: Hiya Emma! I am likeing Brainking more and more.
Stay well!

7. december 2006, 03:44:23
heavenlyemma 
Onderwerp: Re: counter on profile pictures
Mousetrap: Sounds like a great idea to me to

7. december 2006, 03:27:07
Mousetrap 
Onderwerp: Re: counter on profile pictures
BORNTOBEWILD30: That would be cool! I mean does anyone actually read those things? It would be nice to know if they did lol!

7. december 2006, 03:08:14
danheg 
Onderwerp: Re: fellowships
srnity: I am not sure that you are worried about BKR or not but wouldn't the games be still counted for it?

7. december 2006, 01:16:31
srnity 
Onderwerp: Re: fellowships
Would also be nice if when randomly "booted" from a fellowship you didn't have to keep playing games for a team (or teams) that you really don't want to be involved with anymore since they didn't feel you were worth having there - talk about purgatory

6. december 2006, 15:22:20
grenv 
Onderwerp: Re: Pah Tum
pauloaguia: It's much more likely to be a programming prioritization issue. Mathematical calculations are not much of a strain on the server, it's what computers are designed to do.

6. december 2006, 12:39:57
pauloaguia 
Onderwerp: Re: Pah Tum
Tripod Tom: You can always aggree with your opponent on the outcome and one of you resigns the game or aggree on a draw, if that's the case.
I suppose having the computer automatically check these situations would be computationally hard to do on every turn, and a big strain on the server (just think of how many moves are played each day by hundreds of players).

But I have a request for this and other situations - what if one of the players could call uppon such an algorithm manually? Take chess, for instance - it has precise rules about draws. Over a number of moves without capture anything, or repeating 3 times the same position. This puts a strain on the server if checked for every game, but if there was an option to call such algorithms at player's request, it would allow to quickly and automatically solve those games that now require a lot of explaining to do for beginner opponents or sometimes an administrator's intervention when you end up with a stubborn opponent that doesn't want to finish a lost or drawn game...

6. december 2006, 11:39:53
Peepin' Tom 
Onderwerp: Pah Tum
I've been playing a few games of Pah Tum lately. As a recent game was nearing the end (there were no more scoring possibilities, just about 7 or 8 spots left to be filled)and it seemed light a big waste of time. Neither player had any more possible combinations of earning any more points. It was mathematically impossible. But as per the rules of the game, play continues until all spaces on the board are filled.
What are the chances of getting the computer to automatically end the game when there's no longer a chance of any more points being scored? Therefore, when the game is technically, it will also become physically and officially over.

6. december 2006, 04:25:31
RagingSeas 
Onderwerp: Re: fellowships
"Snoopy": I agree as well. Perhaps we could call it fellowship purgatory . Before we can exit the fellowship we sit in a waiting status until the games finish. (Could be like the retirement on Stairs.)

6. december 2006, 00:45:25
Vikings 
Onderwerp: Re: Pond rating setting
Daniel Snyder: the only way to have a high rating in ponds is to play quite a few and finish high in most of them. I am not saying your request is a bad one, I would like to see settings on the ratings also but it's not easy getting some of the ponds to start as it is

5. december 2006, 23:27:01
Adaptable Ali 
Onderwerp: Re: fellowships
boop2004: Yes i think alot of people take on more than they can chew.

5. december 2006, 20:37:51
heavenlyemma 
Onderwerp: Re: fellowships
"Snoopy": Yeah I agree, it can be a pain in the bum.

5. december 2006, 18:59:06
Betty04 
Onderwerp: Re: fellowships
xmas is soon: Maybe the lesson is to think these things through BEFORE joining anything... .

5. december 2006, 16:51:52
Orlandu 
Onderwerp: Pond rating setting
I think they should have a rating setting for ponds... At a game of 2300+ ratings... There are always somebody way lower on getting in the game
to try and get in the deadline before someone sees this... People have earned those high ratings for a reason...

5. december 2006, 10:30:51
Adaptable Ali 
Onderwerp: Re: fellowships
"Snoopy": Yes i agree with you.

5. december 2006, 01:12:04
ScrambledEggs 
Onderwerp: fellowships
be nice to be able to leave a fellowship without having to finish every single game which can take more than a year in some cases

4. december 2006, 20:43:04
Fencer 
Onderwerp: Re: Game list filters
Tripod Tom: One day, that's a good proposal.

4. december 2006, 20:42:13
Peepin' Tom 
Onderwerp: Re: Game list filters
Fencer: I like Thad's idea. Are you suggesting that it's already a "work in progress" and a feature that we will have (just as soon as it is programed)one day?

3. december 2006, 14:01:28
prettymama 
Onderwerp: Re:
King Reza: lol

3. december 2006, 13:48:38
King Reza 
Onderwerp: Re:
prettymama  I'll keep that verb in mind: jump start!

3. december 2006, 13:47:09
prettymama 
Onderwerp: Re:
King Reza: thank you i figured it out after I jump started my brain lol

3. december 2006, 13:36:33
King Reza 
Onderwerp: Re:
prettymama:When you expire, then you can put your name there.  You're not a Pawn yet.

3. december 2006, 13:34:29
prettymama 
can someone tell me how to get my name on the pawn registry as i'm close to expiring thank you

3. december 2006, 08:43:21
Fencer 
Onderwerp: Re: Game list filters
Thad: Because nobody has programmed it yet.

2. december 2006, 20:27:34
Thad 
Onderwerp: Re: Game list filters
Why hasn't the game filter been placed on waiting games? Also, it should be set up so we can filter by family too. I mainly play pente and espionage. When I play my pente games, I don't care whether it's open pente or whatever variant. When I play espionage, same thing, any variant is fine. We need to be able to filter our games by family.

2. december 2006, 18:15:04
MTC 
Onderwerp: Re: Game list filters
Beren the 32nd: The option was added after I posted, it was announced here

2. december 2006, 17:44:38
Beren the 32nd 
Onderwerp: Re: Game list filters
MTC: It seems to be optional already. I removed mine by going to Settings and unchecking "Show game filter on the main page".

2. december 2006, 15:48:40
prettymama 
Onderwerp: Re: Tournament SignUp
MadMonkey: love that idea i hate signing up 1 at a time lets get on it fencer pleazzzzzzzzzzz

2. december 2006, 13:59:11
MadMonkey 
Onderwerp: Re: Tournament SignUp
Retep: How about when you goto a Tournament, and each game has a tick box ?
Just tick the ones you want, and hit a Sign-Up button.

2. december 2006, 13:07:27
aaru 
Onderwerp: Re: Tournament SignUp
Retep: GREAT IDEA !!

2. december 2006, 13:04:41
Retep 
Onderwerp: Tournament SignUp
It is possible to sign up for all games of one tournament at once, this is nice but not useful for me because I'm playing less than 50% of all game types.
It would be a great improvement if there would be an option to sign up for all games "one likes", this could be a list of games defined by the user

2. december 2006, 13:01:56
MTC 
Onderwerp: Game list filters
While so many good features are unavailable to pawns, I find it very strange that the game list filters are available to pawns even though it is useless since pawns can only have 20 games.
So I request this feature be made optional or even not available at all to pawns, since this is more annoying than it is useful

2. december 2006, 04:31:16
Peón Libre 
Onderwerp: Re: Go Judge
jurek: No, I haven't proposed any change to the scoring rules, only to the criteria used for determining when the game ends. Nevertheless, after thinking about it some more, I've realized that the two issues are not independent. My proposal is not suitable for use with BrainKing's Japanese-style rules, as it would have made joshi tm the loser when he clearly deserves the victory. I could say more about rules and scoring, but this is the wrong board.

I withdraw my specific proposal, but I agree with joshi tm and others that this problem needs to be fixed. Arbitration is not a perfect solution, but it would be far better than nothing.

1. december 2006, 18:10:55
Orlandu 
Onderwerp: New backgammon variation
Backgammon wall - all pieces start at opposit ends of the board They pla until they form a wall on their side...When a player has all pieces on their own wall they win...

1. december 2006, 07:02:19
jurek 
Onderwerp: Re: Go Judge
KotDB: Absolutely. You're proposing changing the scoring rules. Why wouldn't that be relevant?

1. december 2006, 06:23:15
Peón Libre 
Onderwerp: Re: Go Judge
jurek: Actually, under AGA rules, the two scoring methods are equivalent, and either can be used. Is the scoring method relevant to the current topic?

1. december 2006, 05:15:29
jurek 
Onderwerp: Re: Go Judge
KotDB: You left out one very important part of the AGA rules: scoring is by area (as in Chinese scoring), not territory (as in Japanese scoring)

1. december 2006, 00:59:19
Peón Libre 
Onderwerp: Re: Go Judge
joshi tm: Certainly this problem needs to be fixed, and having an arbitrator would be one way to fix it, assuming that someone can be found who has the knowledge and the time and wants the job.

But there is a very simple solution that doesn't require any human intervention (except for a one-time bit of coding on Fencer's part). The rules of the American Go Association specify that when both players pass, fail to agree on the status of stones, and both pass again without placing more stones, the game ends immediately and all stones on the board are counted as alive. I can't think of any reason why something similar shouldn't be implemented here.

30. november 2006, 20:08:24
goodbyebking 
Well, I think that joshi tm has a go point about an arbitrator. Here is an example of a game that I am playing where the opponent kept playing after I passed. We are still playing. He moves about once a week. I request that if the number of stones taken exceeds an opponents territory then the game should be automatically decided..

30. november 2006, 20:08:14
jurek 
Onderwerp: Re: Go Judge
MTC: No, that is the incorrect impression. When both players pass, they are signalling that they are done placing stones. Any stones that are not "alive" (take a good read on http://senseis.xmp.net for what it takes to be alive) should be marked as dead, and then the score should be tallied.

30. november 2006, 20:00:12
MTC 
Onderwerp: Re: Go Judge
joshi tm: Then surely you deserve to lose? I was under the impression that ending a Go game by passing and marking dead stones was just a way to finish it quicker if it is obvious one person has won.
If you would lose by continuing on then you have lost the game fairly and should accept that, rather than trying to cheat your opponent out of a win by passing and hoping they make a mistake in your favour while marking the stones.

30. november 2006, 19:56:45
pauloaguia 
Onderwerp: Re: Go Judge
jurek: I used the wrong value for komi. In that case PM Fencer and he'll make you win the game...

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