Spelersnaam: Wachtwoord:
Registratie voor nieuwe spelers
Toezichthouder: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Berichten per pagina:
Forumlijst
U hebt geen toestemming om berichten op dit forum achter te laten. Het minimaal vereiste lidmaatschap om berichten op dit forum achter te mogen laten is Brain Paard.
Modus: Iedereen kan berichten achterlaten
Zoek in berichten:  

<< <   104 105 106 107 108 109 110 111 112 113   > >>
7. september 2006, 07:17:56
ScrambledEggs 
Onderwerp: Re:
grenv: youve got to turn of action points in order to not have the banner ads show

7. september 2006, 07:16:02
Walter Montego 
Onderwerp: Re:
grenv: Where are the banner ads? I don't have them as I shut them off a long time ago. Perhaps you need to check your settings page.

7. september 2006, 06:57:28
grenv 
How come we can't turn off banner ads permanently any more? Has that feature been revoked?

7. september 2006, 05:30:26
skipinnz 
Onderwerp: Re: Game invitation
Walter Montego: I'll try that usually I go to message
"type in their name" and then "message" and then send, but your way sounds easier. LOL

7. september 2006, 05:27:12
Walter Montego 
Onderwerp: Re: Game invitation
skipinnz: Ah, so you want to save one click out of your life, do you? Just click their handle in the invitation page. This sends you to their profile page. Next to their handle is a link that says "Send Message". Fencer might just add what you've requested. It seems like he's added those envelopes in other places for sending messages. It's hard to imagine this particular use coming up often, but I have had some Pawn members write me saying that they would like to play when space becomes available and this is how they did it. I've also written to others from the invitation page because of game choice or time limit parameter questions that I might have had.

7. september 2006, 05:05:06
skipinnz 
Onderwerp: Re: Game invitation
Walter Montego: I was asking for something similar to this notice board where there is an envelope next to a persons name.

7. september 2006, 04:15:16
alanback 
Onderwerp: Re: Game invitation
Walter Montego:  I think skip was asking for a link in the invitation itself.  I don't remember whether there is a message link in invitations, as there is in message board posts.  

7. september 2006, 04:06:15
Walter Montego 
Onderwerp: Re: Game invitation
skipinnz: Sure, just send the person a message without declining or accepting the game invitation. Explain to them that you want to play the game and will accept as soon as you have the free space. Assuming they don't delete the game, accept it when you have the free space.

7. september 2006, 03:30:39
skipinnz 
Onderwerp: Game invitation
Is it at all possible to include a letter facility to reply to invite without actually declineing invite, to tell person you will pick up game once under 20 games. :o)

7. september 2006, 02:08:08
Fencer 
Onderwerp: Re: Brainking.com email addresses
Baked Alaskan: Hah hah! Actually, it's not too difficult to write an e-mail client which would be embedded to your BrainKing message box.

7. september 2006, 01:59:35
Baked Alaskan 
Onderwerp: Re: Brainking.com email addresses
Fencer:
I love the idea of a BK email addy     as long as it could be used for sending and receiving.  I know another game site that offers it for paying members but it is for receiving only    

7. september 2006, 01:51:13
Vikings 
Onderwerp: Re: Brainking.com email addresses
Fencer: the only advantage that I can see with an email address over the pm is that you could send attachments or pictures

6. september 2006, 22:48:44
Summertop 
Onderwerp: Re: Brainking.com email addresses
Fencer: Yeah, I don't know...

6. september 2006, 22:23:05
Fencer 
Onderwerp: Re: Brainking.com email addresses
Summertop: Would anybody use it?

6. september 2006, 21:21:22
Summertop 
Onderwerp: Brainking.com email addresses
Just something I was thinking about. For paying members, what about giving user's a [username]@brainking.com email address? Then tie in the messagebox to their email address.

6. september 2006, 17:44:28
rabbitoid 
It'll probably show up only randomly, and when it does, you'll have won 49875 secret action points. continue to refresh.

6. september 2006, 17:08:45
joshi tm 
Hi I just won a tournament with random games, but I can't see it anywhere in my Finished game Statistics. Can this be fixed?

6. september 2006, 16:27:16
saeco 
Onderwerp: draw
How about the option "offer unrated draw" or something like that for rated games. What i mean is the option to draw a rated game but not have it affecting the bkr. (if both players agree, of course)

5. september 2006, 00:59:36
WellyWales 
Onderwerp: Re: Oh! Looks like others had this problem too!
bouncybouncy: and me and you get a

5. september 2006, 00:49:51
Adaptable Ali 
Onderwerp: Re: Oh! Looks like others had this problem too!
skipinnz: Yes, he has done that for me in the past as well

5. september 2006, 00:47:40
skipinnz 
Onderwerp: Re: Oh! Looks like others had this problem too!
painintheear: If you PM Fencer and ask to be removed from the tourney as you can't progress he will remove you.

5. september 2006, 00:34:32
painintheear 
Onderwerp: Oh! Looks like others had this problem too!
Didnt read the other posts; so I suppose at this time you are not willing to. Sorry for not reading ahead and not being patient enough for you :)

5. september 2006, 00:31:20
painintheear 
Onderwerp: Quit tournament
I have been in a tournament and have finished all my games for my section and know :( that I've lost. BrainKing still has me as in the tournament and now i can't join another... is there anyway I can resign from the tournament completely or a way that that can be implemented?

3. september 2006, 23:31:37
Brian1971 
Onderwerp: Re: Action point request
TeamBundy: This is true. I thought people came here to play games anyway.

3. september 2006, 23:25:51
TeamBundy 
Onderwerp: Re: Action point request
Brian1971: i second your thought! But I'd add rewarding only in case the tournament is at least 8 players and the same for the Pond (16 players here and moving every day or so). It would make moving consciously again of higher priority! ;-)

3. september 2006, 23:25:09
Napoleon Solo 
Onderwerp: Re: Action point request
Brian1971: Sounds like a good idea to me

3. september 2006, 23:21:02
Brian1971 
Onderwerp: Action point request
I have a request. For October why not reward tournament and pond game winners with bonus points. My thought would be 25 points for a tournament win and 10 points for a pond win or something like that.

3. september 2006, 23:20:00
DamnCat 
Onderwerp: Re: Suggestion about tournaments.
Fencer: I haven't been able in the past to do that, that's why I wrote what I did.

3. september 2006, 23:08:10
Fencer 
Onderwerp: Re: Suggestion about tournaments.
DamnCat: But you can join another tournament when your section is finished and you won't play the next round. That's how it works.

3. september 2006, 23:05:44
DamnCat 
Onderwerp: Suggestion about tournaments.
As a pawn who can only play one tournament at a time I find it very stupid that you can't join a new tournament until the one you are in has finished its final round. If I am playing a tournament and I am not advancing I should be able to join a new tournament when that round is finished. Why do I have to wait for the final to be finished? I have nothing to do with the final anymore anyway? This is especially annoying when you play with people who make a move every 20 days or so...

3. september 2006, 20:24:41
mctrivia 
Onderwerp: Re: Menu
pauloaguia: I like that grouping also. It could also be made as an option in settings.

All existing users would default to traditional method and can change any time. All new users default to new method with option to try other method if they like in setup.

3. september 2006, 19:17:35
pauloaguia 
Onderwerp: Re: Menu
Marfitalu: I just didn't placed them in column to avoid a long post. The post only refers to the disposition of the options, I'm not after change in layout ;)

3. september 2006, 17:58:46
pauloaguia 
Onderwerp: Menu
For the hundredth time I've been searching for Game Rules in the top of the Menu so I thought I'd finally suggest it to be organized slightly differently:

(Site - playing)
Main page, New game, Waiting games, Tournaments, Team tournaments, Stairs, Winners, Ratings, Fellowships, Ponds, Statistics, Player list, Who is online, Discussion boards, Game rules

(Personal Info)
My profile, Friends, Blocked users, Online opponents, Message box, Game editors, Settings

(Site - other info)
Paid membership, Store, Support us, Brains, Send invitation, Search, Help, FAQ, Links, What is new, Bug tracker, Contact

Logout
---

I know it will probably confuse all existing members for a while. And make the page a little longer for those using Row layout.
But it will make things look so much tidier for newcomers...
Anyway, I'd like to know what others think about it...

3. september 2006, 11:43:19
ScrambledEggs 
Onderwerp: messages
it would be very helpful if
youve send a message to someone and then decide you shouldnt of to retract it before they read it

2. september 2006, 18:04:45
WellyWales 
Onderwerp: Discussion Board
When you use the discussion board on a tournament, can we have a link to take you back to the game, Please

2. september 2006, 12:14:32
MadMonkey 
Onderwerp: cloak
We have the option here to be cloaked Fencer (strange,but there you go lol).
Could we not have an option to have a list of things like on Messengers like Busy, Away, BRB, Out to lunch etc....
At least then we may know if someone is coming back soon or whatever.

2. september 2006, 10:37:29
MadMonkey 
At the end of the Outbox could we have a move to Archive choice. Over time i have saved copies of info etc... i wanted to keep and the Outbox was the only choice. Would be nice to select message and Archive them instead.

2. september 2006, 02:08:47
Walter Montego 
Onderwerp: Re:
BIG BAD WOLF: As I recall, Fencer did change the color of the Extinction Chess border not too long ago. Those of us that play it regularly didn't like it and he switched it back. How can the color of the border around the board make a difference? It says right next to the board what game it is. I'd rather have them all the same color with the name of the variant as it is, right next to the board. I've never had a problem telling the games apart. It says the game clearly in bold lettering. How could you miss it? Let alone from how the game develops or where the pieces get placed.

I agree with you that a victory won from my opponent's bad move is not as rewarding as when it is I that makes a good move, but it comes with the game in either case. This is one of the reasons I don't like the kanji or Japanese marked pieces. I'm at a severe disadvantage when forced to use them as compared to someone that knows them well or is Japanese. The directionally marked pieces put the game on equal footing and I only have myself to blame if I make a bad move, not the pieces that I can't tell apart. And my opponent can use the set that he prefers. Should be the same thing with the borders around the board. Let the player color it as he likes. It is still important to have the game type name next to it. If there are people that can't read or have grown dependent on having the border colored, then my suggestion of having the player himself choose the board coloring and border should work well for them and the rest of us can keep it as it is or add some color to the game as we'd like.

2. september 2006, 02:00:01
mctrivia 
Onderwerp: Advanced Sorting
It would be nice if you could sort your games by time left/x but the value of x could be different for each game type.

So for example I could have

Ludo/100
Anti Chess/5
Spider Line 4/2
Chess/1

And all ludo games would pretty much be sorted to the top of the list, an anti-chess game with 10 days left would show up before a chess game with 3 days left but a spider line 4 game with 4 days left would still be after a chess game with 1 day left.

This would be usefull for letting you set the games you like to play more often (I.E. Ludo often requires little thought so I play it more often then say chess which requires tones of thought.)

It would also be good if you could set a threshold to which games always go to the botom of the list.

For example if I set the threshold at 32 hours then my chess game with 24 hours left would be placed before the ludo game with 98 days left.

1. september 2006, 23:58:24
jurek 
Onderwerp: Thoughts on sorting by "Time Left"
I have often thought about what's *really* wrong with sorting by "Time left" and possible remedies to fix the issue. I think the main problem people have with "slow players" is not that they play slow, but more that games with long time limits have to wait most of that limit to bubble up the list of games to be played.

For example, say I have 5 games, with time limits of 1 day (game A), 3 days (game B), 5 days (game C), 7 days (game D), and 30 days (game E). And now, for the sake of the discussion, let's say that I play all games that have <3 days left to play on them (They're very mind-intensive games and I can only play once per day!). We will also assume that my opponents are *very* fast and move within an hour of me playing.
Day Games Played Time remaining
---------------------------------
1 A 1, 2, 4, 6, 29
2 A, B 1, 3, 3, 5, 28
3 A 1, 2, 2, 4, 27
4 A, B, C 1, 3, 5, 3, 26
5 A 1, 2, 4, 2, 25
6 A, B, D 1, 3, 3, 7, 24
7 A 1, 2, 2, 6, 23
8 A, B, C 1, 3, 5, 5, 22
9 A 1, 2, 4, 4, 21
10 A, B 1, 3, 3, 3, 20
11 A 1, 2, 2, 2, 19
12 A, B, C, D 1, 3, 5, 7, 18

etc,
I think most people can follow this. From my point of view, I'm keeping all of my games up-to-date and playing, on average, 1.92 moves per day. Out of 5 games, that's not horrible, I guess. Now, increase the number of A games to 10, B games to 20, C games to 30, D games to 100, and E games to 50, and the problem becomes much bigger.
The problem is that even though I'm making almost 2 moves per day, I have yet to make a move on game E, even after 12 days! Game D is going 6 full days per move (I only play if there are less than 3 days left, remember).
The days-per-move for each of the games is:
A: 1
B: 2
C: 4
D: 6
E: 29

One potential solution to this problem would be a two-tiered sorting/filtering mechanism. The first "group" of games would be sorted by games that have < X time left (1 day? user-defined setting?) The remaining "group" would be sorted by "percent of time left" or some other similar metric.

For an example of the "percent of time left" sorting, let's take our original example and also play games where "Percent time left" is <= 70% and a first "group" cutoff of 1 day (for the sake of brevity. Perhaps 50% is a better value). The Games Played ordering is by the ordering that they would be sorted by. Let's also change the play style so that a maximum of only 1 non-critical (> 1 day left) game is played per day:

Day Games Played Time remaining Percent Time Left
-------------------------------------------------------
1 A 1, 2, 4, 6, 29 100, 66, 80, 86, 97
2 A, B 1, 3, 3, 5, 28 100,100, 60, 71, 93
3 A, C 1, 2, 5, 4, 27 100, 66,100, 57, 90
4 A, D 1, 1, 4, 7, 26 100, 33, 80,100, 87
5 A, B 1, 3, 3, 6, 25 100,100, 60, 86, 83
6 A, C 1, 2, 5, 5, 24 100, 66,100, 71, 80
7 A, B 1, 3, 4, 4, 23 100,100, 80, 57, 77
8 A, D 1, 2, 3, 7, 22 100, 66, 60,100, 73
9 A, C 1, 1, 5, 6, 21, 100, 33,100, 86, 70
10 A, B, E 1, 3, 4, 5, 30, 100,100, 80, 71,100
11 A 1, 2, 3, 4, 29 100, 66, 60, 57, 97
12 A, D 1, 1, 2, 7, 28 100, 33, 40,100, 93


In this case, my moves-per-day is the same, 1.92.
The days-per-move for each of these games is (the numbers don't reflect the tables above, I've extended the tables for more accurate results):
A: 1
B: ~2.6
C: ~3.8
D: 4
E: ~12

The fast-moving games aren't really impacted at all, but the slower games have sped up considerably, at the expense of the medium-speed games. So even though it's a "slow" game, the 30-move game is being played, on average, once every 12 days. In essence, what sorting by "percentage of time left" does is bubble the slow games up to the top much faster, but still allows them to continue not being played if desired.

1. september 2006, 20:46:09
coan.net 
Onderwerp: Re:
Walter Montego: Extinction Chess board is the same color as regular chess. Most Chess variants have a different color border to help users quickly tell them that the game is not a normal chess game - and since Extinction chess plays just like regular chess, except for the rule that you can't lose 2 of the same pieces - it would be beter if the extinction chess board was a different color then regular chess. Nothing worse then having someone lose because they made a mistake about what game they are playing. Much beter to lose because the other person beat you, not because of a mistake (I would rather win because I beat someone, not because they did not relize what game they were playing - at least in my opinion).

maybe default have a different border color, but also the suggestion that people can change the border color of certain games if they don't like it?

1. september 2006, 20:13:38
Walter Montego 
Onderwerp: Re:
joshi tm: I like the Extinction Chess board as it is. Why not allow the individual player to color his board and pieces as he likes?

1. september 2006, 17:09:56
joshi tm 
What about these:

Fellowship statistics(eg number of played games, won games etc.)
Cylyndrical Checkers which eliminate the strong sides of the board.
And a colored border for Extinction Chess.

1. september 2006, 08:42:10
Walter Montego 
Onderwerp: Re: "move and stay here" for battleboats variants only
plaintiger: That option exists already. It's called "Stay here".

1. september 2006, 08:30:49
plaintiger 
Onderwerp: Re: "move and stay here" for battleboats variants only
Fencer: hmm, yeah, i think that would work...though i might like to see the board again even if i didn't hit a boat, just so i could plan my next move.

1. september 2006, 00:11:42
pauloaguia 
Onderwerp: Re: "move and stay here" for battleboats variants only
Fencer: What about an option to select which options we want to show in the option box? It's getting cluttered and at this rate will become useless in a month or two :)

I like the stay-here-if-I-hit-a-boat option (or if I reveal an opponents piece in Espionage or a new chess piece in Dark Chess)

31. augustus 2006, 23:34:21
furbster 
Onderwerp: Re: "move and stay here" for battleboats variants only
King Reza: lol, intersting idea.

31. augustus 2006, 23:33:28
King Reza 
Onderwerp: Re: "move and stay here" for battleboats variants only
Fencer:I suggest: Move and stay here if I hit a ship, otherwise undo the move and reload the page.

31. augustus 2006, 23:26:34
Fencer 
Onderwerp: Re: "move and stay here" for battleboats variants only
plaintiger: Someone suggested the "move and stay here if I hit an opponent's ship, otherwise go to the next game" option.

31. augustus 2006, 23:23:18
Robsaranga 
Onderwerp: Havanna
What about this game?

<< <   104 105 106 107 108 109 110 111 112 113   > >>
Datum en tijd
Aanwezige vrienden
Favoriete Forums
Genootschappen
Tip van de dag
Copyright © 2002 - 2024 Filip Rachunek, alle rechten voorbehouden.
Terug naar boven