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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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11. augustus 2006, 08:30:35
Walter Montego 
Onderwerp: Re: Snakes and ladders or Chu Shogi
KotDB: I'd like Chu Shogi on BrainKing too. I play it now on a play by mail server and it's just not as good as playing a game on Brain King. At least I can play it there. Crazy game. Takes a few moves to get going and then all sorts of things happen. I play with the regular rules, but the site has drop and Lion handicap options too. If you'd like to play a game or two KotDB, we could play there until Fencer adds it here.

11. augustus 2006, 08:22:24
Peón Libre 
Onderwerp: Re: Snakes and ladders
Fencer: True, that may be a good reason.

Okay, how about Snakes and Ladders and Chu Shogi? ;)

11. augustus 2006, 08:14:11
Fencer 
Onderwerp: Re: Snakes and ladders
KotDB: But kids like it. Including my little daughter.

11. augustus 2006, 07:41:12
Peón Libre 
Onderwerp: Re: Snakes and ladders
Isn't Ludo luck-based enough? Do we really need a game in which neither player can ever have a choice of moves? Wouldn't it be more efficient to sit at home tossing coins all day?

11. augustus 2006, 07:11:56
mctrivia 
Onderwerp: Re: Main page invitations
Fencer: I know you do. However if you did it with java script you could stop the refresh timer.

11. augustus 2006, 06:45:51
Fencer 
Onderwerp: Re: Snakes and ladders
Nirvana: How will make a graphics for that?

11. augustus 2006, 06:45:21
Fencer 
Onderwerp: Re: Main page invitations
mctrivia: I use the "Refresh" HTTP header. It's not done with JavaScript.

11. augustus 2006, 03:02:03
Nirvana 
Onderwerp: Snakes and ladders
Any chance of snakes and ladders, please?

11. augustus 2006, 01:49:16
mctrivia 
Onderwerp: Re: Main page invitations
Fencer: that is not enirely true. If you use java to refresh with a counter variable you can stop the count down. I am not sure of the exact code but I have seen it done.

11. augustus 2006, 01:23:02
Walter Montego 
Onderwerp: Re: Main page invitations
grenv: That'll work too. The thing is I normally accept invitations and do not enter a message as it won't appear until Fencer fixes the first message of a new game. I declined these invitations and found the need to write something.

10. augustus 2006, 22:54:31
grenv 
Onderwerp: Re: Main page invitations
Walter Montego: Try typing them into notepad and pasting them in when you're ready to send.

10. augustus 2006, 22:04:56
Walter Montego 
Onderwerp: Re: Main page invitations
Fencer: Ah, Then it is as it is.

BIG BAD WOLF: I'll try that the next time I have a longer message to type.

grenv: Yes, I can lengthy at times, though I'm surprised you didn't say my refresh rate was too short.

10. augustus 2006, 20:04:55
Fencer 
Onderwerp: Re: Main page invitations
Walter Montego: Once a page is loaded with the refresh trigger, it's not possible to stop it.

10. augustus 2006, 20:02:50
coan.net 
Onderwerp: Re: Main page invitations
Walter Montego: I think you can still click on the invite which will bring it up in another page which does not refresh so you would be able to type longer messages.

10. augustus 2006, 19:56:07
grenv 
Onderwerp: Re: Main page invitations
Walter Montego: I think that's a signal your messages are too long! ;)

10. augustus 2006, 19:40:03
Walter Montego 
Onderwerp: Main page invitations
I recently was sent a game invitation which appeared on my Main page as usual, but with a dialog box for accepting or declining the invitation with it. That makes it easy to take care of, but there's a problem. How do you type a message into the box when your page continues to refresh? Could it be made to stop refreshing while you're typing into the box, but continue to refresh when you haven't typed anything into it?
Just imagine how hard it'd be to type in a discussion board if the pages refreshed.

10. augustus 2006, 19:15:34
gambler104 
Onderwerp: Re:
grenv: Not a bad idea at all. And it might help players cut down on games which in turn would improve speed.

10. augustus 2006, 17:38:03
grenv 
I'd also like to see a swiss tournament type, especially for chess variants.

10. augustus 2006, 17:01:16
gambler104 
Onderwerp: Re: elimination-tourneys seedings...
grenv: All four are reasonable and good suggestions. I personally am happy with any system as long as their is a chance for 1 to meet 2 in the final round. In many games and sports, there is the 1-64, 2-63 and so on. In chess there is the 1-33, 2-34 and so on. And in a game like tennis, there is no set pairing except that the top two can't meet until the final, the top four can't meet until the semis and so on.

10. augustus 2006, 15:21:41
grenv 
Onderwerp: Re: elimination-tourneys seedings...
All:

I vote for 4 systems (chosen by organizer)

1.Random each round
2.Random, but brackets known at the start
3.Seeded (1 vs 64, 2 vs 63 etc) Reseed each round based on current rating
4.Seeded, bracket known at start.

:)

10. augustus 2006, 11:31:30
lukulus 
Onderwerp: Re: experience-bonus...
diogenes:

10. augustus 2006, 11:08:49
El Cid 
Onderwerp: Re: elimination-tourneys seedings...
How about if there was a new "re-seeding" in every round, using the same system that in first round

10. augustus 2006, 10:38:33
ScrambledEggs 
Onderwerp: Re: experience-bonus...
diogenes: nice try..lol

10. augustus 2006, 10:23:39
diogenysos 
Onderwerp: Re: experience-bonus...
lukulus: this would mean fencer will always win...
... but yes: here is the special september-action: everyone who buys a black rook receives 10 "free-rolls" every year: the member will have 10 opportunities to decide himself how the dice are rolling. as an equivalent in chess and other games which do not depend on luck, this member will have the chance to make 10 illegal moves...

10. augustus 2006, 10:05:15
lukulus 
Onderwerp: Re: experience-bonus...
diogenes: and membership status, of course:)

10. augustus 2006, 09:46:02
skipinnz 
Onderwerp: Re: experience-bonus...
diogenes:LOL, now thats what I call a bribe, and If you're successful in bribing the computer put in a good word for me also.

10. augustus 2006, 07:12:57
diogenysos 
Onderwerp: experience-bonus...
btw.: after a real desastrous finish in my last 2 backgammon-games this morning i was wondering whether it could be implemented something like a bonus for the experienced BK-players which helps to throw more doubles and better rolls at the end of games. according to the number of playes games, number of action-points, years on BK.........

10. augustus 2006, 07:10:05
diogenysos 
ah, allright, i understand now. yes, it is like that.

10. augustus 2006, 06:45:18
*BOB*on*Bush* 
Onderwerp: Re: elimination-tourneys seedings...
diogenes: here? newbie doesn't know [and it looks like i won't for months;]LOL- but i tend to believe you...

10. augustus 2006, 06:13:31
diogenysos 
Onderwerp: Re: elimination-tourneys seedings...
*BOB*on*Bush*: but it is always 1 vs 2 in the 2nd round, isnt it?

10. augustus 2006, 05:46:31
*BOB*on*Bush* 
Onderwerp: Re: elimination-tourneys seedings...
diogenes: actually... it is [or should be], very similar to the way "Super Size HYPER Elimination---volume 1 (Hyper Backgammon)" was set up in the first round...
players are seeded as ranked... highest bkr to lowest- unrated [with unrated playing each other]
split the field in half with number one playing the best of the worst...
in the second round winners [unrated players are given provisional] are ranked above draws- split the field... etcetera... 'random' invites criticism... order begats order;]

9. augustus 2006, 17:10:54
Fencer 
Onderwerp: Re: elimination-tourneys seedings...
diogenes: Should be implemented soon.

9. augustus 2006, 16:51:24
diogenysos 
Onderwerp: Re: elimination-tourneys seedings...
grenv: as far as i know its always the same system that defines who is playing against who, so always 1 vs 2 in the 2nd round.

anyway, your suggestion behind that question is right: it should be at least randomly seeded and not necessarily like i mentioned it before!

9. augustus 2006, 16:40:30
grenv 
Onderwerp: Re: elimination-tourneys seedings...
diogenes: Do the seeded players always meet early here, or is it at least random?

9. augustus 2006, 11:30:12
diogenysos 
Onderwerp: elimination-tourneys seedings...
well, the best-rated players meet very soon in the elimination-tourneys. e.g. the best rated will meet the second best rated in the second round (if they both win their first match). as we all know from tennis and other sports, normally the first seeded is placed on the top, the second seeded at the bottom, third seeded at the top of the bottom half, fourth seeded at the bottom of the top half and so on...

could this be possible in order to "honour" the best seeded ones and to make a big final between them a little more possible??

8. augustus 2006, 13:08:47
King Reza 
Onderwerp: Re: is it possible
 Hrqls:

8. augustus 2006, 12:51:11
Hrqls 
Onderwerp: Re: is it possible
King Reza: stingy is better indeed (i didnt know that word, thanks :))

btw we are offramping ;)

8. augustus 2006, 12:39:23
King Reza 
Onderwerp: Re: is it possible
Hrqls:Greedy or Stingy?

8. augustus 2006, 12:37:55
Hrqls 
Onderwerp: Re: is it possible
Fencer: lol .. might be an idea .. but will wait a bit longer first :)

(i am dutch after all, count the sayings in english with the word dutch in it which have something to do with being greedy ;))

8. augustus 2006, 12:06:44
King Reza 
Onderwerp: Re: is it possible
Fencer:Now that's a bright idea

8. augustus 2006, 12:00:51
Fencer 
Onderwerp: Re: is it possible
Hrqls: Or split it with Reza to make him happy.

8. augustus 2006, 11:37:05
King Reza 
Onderwerp: Re: is it possible
Hrqls:Now it's time for you to purchase a Black rook and the request will be put on high priority!  

8. augustus 2006, 11:25:43
nabla 
Onderwerp: Re: is it possible
Hrqls: Your version would be perfect with me. In fact, the same type of filter like the one for posting games in the waiting room could be used.

8. augustus 2006, 11:15:26
Hrqls 
Onderwerp: Re: is it possible
King Reza: it would be perfect if you could do it per game type, and add a allowed bkr for it

i dont need to allow it for specific players as i can put playes on my list of blocked users if i dont want to be invited

so per game a checkbox wether you allow invitations or not, in which bkr range

8. augustus 2006, 10:30:43
King Reza 
Onderwerp: Re: is it possible
imsoaddicted:I'd like to see a more complete version of this request:

I don't want any invites from anyone except the following people.

8. augustus 2006, 10:20:55
ScrambledEggs 
Onderwerp: is it possible
to have a box in your preferences to say whether you would like game invites or not

8. augustus 2006, 02:35:34
pgt 
Onderwerp: Re: New game
Aangepast door pgt (8. augustus 2006, 02:36:22)
mctrivia: The previous spelling was fine. It was the meaning
However I think I'll stick to scrabble with a real English language dictionary and not one of those strange dictionaries which allow all sorts of strange words which nobody ever actually knows the meaning of, let alone ever uses in conversation.</i>

8. augustus 2006, 01:26:24
mctrivia 
Onderwerp: Re: New game
pgt: yes sorry spelling was never my thing.

7. augustus 2006, 23:52:37
pgt 
Onderwerp: Re: New game
mctrivia: I take it you mean "accepted"?

7. augustus 2006, 23:34:16
grenv 
Onderwerp: Re: New game
mctrivia: not sure what mathematics has to do with it, but I disagree with the conclusion.

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