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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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27. augustus 2005, 18:07:58
Harassed 
Onderwerp: Re: Random Chess
grenv: To prevent being familiar with starting position we could have dark random chess

27. augustus 2005, 20:31:51
grenv 
Onderwerp: Re: Random Chess
fungame: This is actually played on some sites, though the symmetric rule means you know opponents starting position. Better would be each side random and independent of each other. "Real" dark chess :)

27. augustus 2005, 20:36:22
Fwiffo 
with random-moving pieces to complete it?

27. augustus 2005, 20:39:40
playBunny 
Onderwerp: Re: Random Chess
grenv: Surely "the point" of Random Chess depends on the person who's playing it? One person might value totally randomness; another might value variability with the option to specialise on one or more of the variations.

27. augustus 2005, 20:47:15
grenv 
Onderwerp: Re: Random Chess
playBunny: You can do that if you like, though there are a very large number of positions so it wouldn't help much.

I was referring to the "point" behind the invention of the game, not the players point in playing it.

27. augustus 2005, 20:58:47
playBunny 
Onderwerp: Re: Random Chess
Aangepast door playBunny (28. augustus 2005, 02:35:26)
grenv: Actually I can't do it because I don't and won't play the game. I brought up the point in response to disappointment expressed about the utter randomness of the game, when it needn't be the case. ;-)

27. augustus 2005, 21:09:49
grenv 
While we're on the topic of FRC. I'd like to request Atomic Random Chess. This would avoid the deep knowledge of opening positions and make for an interesting game.

27. augustus 2005, 21:25:14
Harassed 
Onderwerp: Re: Random Chess
grenv: Sure I mean with different random positions for both parties, because in darkness one side cannot take advantage of non-balanced starting position of the other one.

29. augustus 2005, 02:40:11
Walter Montego 
Onderwerp: Abbreviations used for the Cardinal and Marshall
In my games of Grand Chess that I have going, I notice that the Cardinal is denoted with an "A" and the Marshall as a "C". Could the letters be changed to "C" and "M" respectively, or are "A" and "C" the standard for this game?

29. augustus 2005, 02:56:19
BuilderQ 
Onderwerp: Re: Abbreviations used for the Cardinal and Marshall
Walter Montego: I think the "A" and "C" must just be copied from Gothic Chess.

29. augustus 2005, 05:56:44
Pioneer54 
Onderwerp: Re: Abbreviations used for the Cardinal and Marshall
Walter Montego: This change should be made to avoid confusion since the letter "C" is used in both variants. The grandchess rules here denote "Marshal" and "Cardinal", but the graphics are probably appropriated from the gothic set. Filip will most likely make the letter change in due time.

29. augustus 2005, 06:13:35
WhiteTower 
Onderwerp: Marshall and Cardinal pieces
I would ask that the pieces themselves are replaced with non-Gothic-Chess ones, for obvious reasons.

29. augustus 2005, 08:38:29
Pioneer54 
Onderwerp: Re: Marshall and Cardinal pieces
WhiteTower: That would also be a good idea.

29. augustus 2005, 10:28:34
playBunny 
Onderwerp: New-messages (link) - Order of messages
I'd like to add a vote to the previous request that the red (3) link to new messages should go to the first new message rather than the last so that a series of messages can be read in the correct order.

29. augustus 2005, 12:07:39
Harassed 
Aangepast door Harassed (29. augustus 2005, 12:08:51)
I would welcome to still have a possibility to have the same piece with the same image and the same name/notation abbreviation in all games. May be settable through settings, some might prefer some original piece name for actual game. I think for a player who doesn't specialize in one of these games it just causes confusion, there is no reason to call the bishop&knight piece in one game cardinal, in other archbishop, in third janus, rook&bishop has for now only one name (queen), rook&knight (marshall/chancellor), rook&bishop&knight (amazon, maharajah) - though this one is slightly different, as in mahajarah chess infinite piece value because of king role changes it, but the image could stay the same.
Cardinal/Archbishop/Janus looks like schizofrenia already

29. augustus 2005, 12:53:54
Harassed 
Onderwerp: Tournaments
Aangepast door Harassed (29. augustus 2005, 12:55:18)
Addition to this suggestion :
- number of tournament wins (all/particular game for that tournament)
- number of tournaments played (all/particular game for that tournament)
Would be useful for tournaments for tournament winners.

29. augustus 2005, 13:20:33
Beren the 32nd 
Onderwerp: Game type champions
I note that "Improved tournament system" is a feature in development, but I don't know the plans.
How about establishing an official champion for each game type? The official tournament for a game type would start at the same time each year (but game type tournament starts would be staggered throughout the year). The winner would hold the title until the next year's tournament was won.
The aim of this is to have regular meaningful tournaments. Brainking is the best site of its kind, and winning a title here would be prestiguous. For example, why not try to attract some chess grandmasters to play here, including those that play correspondence chess? (Maybe there are some here already that play under pseuodonyms?)
The difficulty might be establishing time limits to ensure that a tournament with several entrants can be finished within a year! Maybe every two years would be better.

29. augustus 2005, 13:22:49
Harassed 
Onderwerp: Re: Game type champions
Beren the 32nd: Very good idea. And latest winner could be visible in ratings list for that particular game as well.

29. augustus 2005, 15:47:38
grenv 
Onderwerp: Re: Game type champions
fungame: I agree, Also agree with time limits that allow finishing in a year. Actually every 6 months would be my vote.

29. augustus 2005, 20:40:17
Spirou 
Onderwerp: Claok mode:
Aangepast door Spirou (29. augustus 2005, 20:41:53)
In my opinion, 'cloak mode' is a poor mode.
Wehre is the interest for anyone to see what I am or was watching?
Why not all of of us must be in a claok mode?
For example, actually I am not in mood to play but I am curious to see what could be wrote in discussion boards and fellowships. But I am annoyed imagined opponents are waiting I could make a move. Isn't that a honest a point of view? I know, I know I may be perhaps to sensitive but I am perhaps not alone in this mood.

Therefore is my suggestion: if the 'cloak mode' is not put for all of us:
provide a message to all of our opponents explaining why I don't react to their move actually.
Isn't that a normal polite behaviour (if the cloak mode is not a usual state, of course)?
for some reason.

I hope you spent a little time to meditate upon.

29. augustus 2005, 20:46:46
Spirou 
Onderwerp: Claok mode .. next:
Aangepast door Spirou (29. augustus 2005, 20:50:18)
Oh dear, I realize how my english is chaotic. Please, pardon me, I try to do my best. (Could you believe me).

29. augustus 2005, 21:21:29
grenv 
Onderwerp: Re: Claok mode .. next:
Spirou: Are you asking people who are cloaked to explain why they don't move against you even though they are online?

29. augustus 2005, 21:24:03
Harassed 
Onderwerp: Re: Claok mode .. next:
grenv: I don't think he means that, though I don't really understand what he does.
Seems like he is talking about some substitution for cloak mode, though I don't understand why it's a problem to turn the mode on.

29. augustus 2005, 21:24:16
Ewe 
Onderwerp: Re: Claok mode .. next:
grenv: From what I understand, I think Spirou is asking for everyone to be cloaked so that noone has to explain anything, that everyones actions can be invisible

29. augustus 2005, 21:27:31
Harassed 
Hehe, 3 different opinions, wondering who takes the prize for best guess

29. augustus 2005, 21:28:04
Ferjo 
Onderwerp: Faster Player
Area: Statistics
Place: Player Profile
Reason: The information of seing one particular player everytime on line and what he is doing (if he let me)its not enought to judge if he has a good rhytm of playing.
Calcul: Median Time between last oponnent move and his currently move for every game played.
Objective: Like to select players who at least plays in less than 3 days (median), after the oponnents move.
Another use of the information: Build a chart of the Top 50 fast players of Brainking.
Thank you.

29. augustus 2005, 21:30:05
Ewe 
Onderwerp: Re:
fungame: Spirou where have you gone? :oD

29. augustus 2005, 21:31:39
Harassed 
Onderwerp: Re: Faster Player
Ferjo: But it should be dependent upon actual game type, for example I play extremely fast backgammon variants while in other games I am almost turtle. In fact you mean something similar like I suggested for tournament definition (link few messages below), but you suggest it in player profile (may be waiting games) already.

29. augustus 2005, 21:45:03
Ferjo 
Onderwerp: Re: Faster Player
fungame:
Yes I read now your post of 31 May, sorry didn't read it at that time... Yes is something like you point out, and because its a statistic thing it could serve the tournament creator purposes or the ones who want to pick games or opponents on the waiting room.
Didn't think it could be by game type, because i was thinking in the player itself but you are right, theres games its more easy to play "without thinking". Anyway the sugestion stays and i suppose it wasn't accept it, unfortunately now i don't have time to search for comments to your suggestion in May.

29. augustus 2005, 21:54:24
Harassed 
Onderwerp: Re: Faster Player
Ferjo: I thought Fencer took some ideas from my and similar suggestions while building "improved tournament system", but I am not sure. I think things like you, me and several other people suggest are really useful for finding appropriate opponents, and for tournament creators they are useful to target the group of people they wish to attract.

29. augustus 2005, 22:11:48
playBunny 
Onderwerp: Re: Cloak mode
Lamby: You win the prize as I see it too.

LOLOL. This is a complete contrast to those who say cloak mode should be abolished because "why should people hide?". Spirou's suggesting that we all be all be hidden as a matter of course.

Spirou: "annoyed imagined opponents "

There are two possibilities here. Firstly that you imagine your opponents to be annoyed because you get annoyed. Scondly, you don't get annoyed yourself but are being considerate and wishing not to offend others who might.

My assumption is that most people don't mind and have got used to the ways in which other people go about their gaming. It's very reasonable to allow others to do as they like, whether that be reading all the boards first (which is what I am doing, for example) or writing messages, perusing the new members list, etc, or just opening the main page and let it sit there while doing something around the house.

It's true that it would be a politeness to inform your opponents that you are not moving but, because making moves is only part of enjoying this site, it's a politeness which many people would find strange - it apologises for normal behaviour.

The ones who get annoyed? Let them get annoyed and deal with it themselves. I'm one myself sometimes when a particularly slow player is holding up a tournament and I see them online. But that's my frustration to deal with and the rational viewpoint is that my opponent shouldn't have to account for their actions. The bext course for an impatient player is to request of their opponent that they give their game more attention if it's convenient and then practice more patience.

A related point: Another bevaviour which is quite normal is to be playing somebody and then they go offline all of a sudden. Sometimes they will inform their opponent why (bedtime, or work, etc) while other times - most times - they will not. Getting offended by that is as pointless as getting offended because someone's reading a discussion board rather than making amoves.

30. augustus 2005, 07:43:14
Spirou 
Onderwerp: Re: Cloak mode
playBunny: Thank you for developping those arguments. You could be right, my suggestion is too complicated.

Grenv, FunGame and Lamby: After reading playBunny, I realize it was like a smokebomb, sorry .

30. augustus 2005, 16:46:01
ScarletRose 
Onderwerp: we need a complete Hide, or Ignore system
I know we have asked for it before; and recently as well.. but, I have yet to hear anything other then members talk about it.. Has Fencer any comment on whether or not we can expect to see something to this nature added..

and what I mean by complete hide.. is when I put someone on block.. and go to different boards.. I would hope they wouldn't pop up there .. I would hope that once I blocked them.. that is all I needed to do not to have to run into them somewhere else on the site..

30. augustus 2005, 18:21:47
dameningen 
Onderwerp: ¨Lucky chess
It wuold be nice to play chess with luck, game where one roll the dice which unit to move. in chess there are six kind of pieces. And of cource if one is checed then you roll again if you cannot move that to stop check.

30. augustus 2005, 18:36:46
playBunny 
Onderwerp: Re: ¨Lucky chess
Salkkuman: LOLOL. That's really funny. Lucky Chess!! And an excellent idea too. :-))

30. augustus 2005, 18:52:36
Ewe 
Onderwerp: Re: Cloak mode
Spirou: No need to apologise :o) I don't think your request was too difficult, I just think we had trouble trying to understand you, even though your English is pretty good :o)

30. augustus 2005, 19:09:59
playBunny 
Onderwerp: Profile - Started Games
One of my home page links takes me to the playBunny: Started Games page. I use it when I'm not logged in to have a quick look and see if there's a move to be made. If I then use the Login button at the top, I get the same page except that it's mostly blank, ie. just the standard Profile page chrome.

I know that I can see my list of games on the main page, but is there any reason why page 2, Started Games of my own profile must be blank once I'm logged in? It does seem to be an exception that serves no purpose.

30. augustus 2005, 21:37:15
ScarletRose 
Onderwerp: I would like to know if a feature is going to be added..
as to when boards are updated.. meaning that rules and regulations stated onto a DB Heading.. or a fellowship Board Heading.. it would be nice to see the date and time published just to avoid those trying to change things on the board at the last moment..

Thanks.. :)

30. augustus 2005, 22:57:40
Harassed 
Onderwerp: feature request
New game:
1) new option: notify me by message when challenge is accepted (useful for extremely fast games to not miss the started game)
2) new color: random

30. augustus 2005, 23:18:34
WhiteTower 
Onderwerp: Time left on own moves
With the chess clock settings, it should be possible to sort outstanding games according to the time left on my OWN clock even when it's not my turn. This would help in better game time management. Right now, I have to click on each individual game where it's my opponent's turn to see how much time I have left...

Any seconds?

31. augustus 2005, 00:16:52
nobleheart 
Onderwerp: some chess game variant ideas:
alzheimer's chess :: you forget how to play
redneck chess :: the queen has buck teeth & chews tobbacco
republican chess :: you dont like to get to close the the right side of the board
procastinator's chess :: still working on the rules

31. augustus 2005, 01:25:28
nobleheart 
Onderwerp: some MORE chess game variant ideas:
valley girl chess :: you can make a move without a mobile phone
los angeles chess :: you can make a move without a valet
manhattan island chess :: you can make a move without a doorman
new york bronx chess :: you can make a move without a ghetto blaster
mexican chess :: you have to sneak across the board

31. augustus 2005, 08:58:41
FilsdeTycho 
Onderwerp: Re: feature request
fungame: randow color for every game would be nice!

31. augustus 2005, 13:10:16
wierd 
Onderwerp: Re: feature request
I agree,
I would love to see a feature to randomly pick a color for each player once the challenge is accepted, or, if thats too difficult, just a random color to be picked when issuing the challenge.

31. augustus 2005, 14:32:03
Beren the 32nd 
Onderwerp: Re: feature request
wierd: I agree too. I would not have to feel guilty about choosing my preferred colour for a game when creating a new game. Random colours in single games are more fair all round for ratings.

31. augustus 2005, 15:50:41
cariad 
Onderwerp: Re: feature request
Two games, switched colours?

31. augustus 2005, 15:54:41
WhiteTower 
Onderwerp: Re: feature request
cariad: This already exists, but the REAL request here is the option to pick up BOTH games, not each one individually.

31. augustus 2005, 16:34:05
grenv 
Onderwerp: Re: feature request
WhiteTower: Cariad was pointing out thet 2 games switched colors is the best way to have a fair match. Randomly assigning colors may work for a ladder or something I guess.

31. augustus 2005, 19:52:19
BuilderQ 
Onderwerp: Re: feature request
WhiteTower: A two-game match, instead of two separate games, would ensure that they both were picked up at once.

31. augustus 2005, 20:16:21
Walter Montego 
Onderwerp: Speaking of matches
I like to be able to play the matches that break a tournament's tie by having all the games start at once instead of having them as a long series of games. This would really be great for Backgammon seeing how each game only counts as one game point anyway. For games that always count as one game point, this would be how I'd choose to set up my tournaments in the case of a tie happening for a champion. That way a three wins match could just have all five game start at once. Or three games could start at once, and then add the others if needed. It'd sure speed up tied tournaments if implimented and I don't see a downside to it.

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