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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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20. november 2005, 02:49:34
grenv 
Onderwerp: Re:
naughtypawn:

I second the conditional moves, for all games where dice (or hidden pieces like dark chess) are not involved.

20. november 2005, 03:00:12
playBunny 
Onderwerp: Re: Conditional moves in Chess
naughtypawn: What's a conditional move?

How would the analysis board work?

20. november 2005, 03:04:59
grenv 
Onderwerp: Re: Conditional moves in Chess
Aangepast door grenv (20. november 2005, 03:06:23)
playBunny: Conditional moves are where after your move you propose what the next few moves should be. The opponent can accept or reject them. It is very useful in speeding up the game when there are a few forced or obvious moves.

An analysis board is a board where you are able to move the pieces around while analyzing the position, presumably it would start in the same state as the actual game board.

20. november 2005, 08:13:52
Fencer 
Onderwerp: Re:
naughtypawn: All of this is planned.

20. november 2005, 13:29:10
inpassant 
Onderwerp: Re: Conditional moves in Chess
playBunny: It is exactly like grenv has explained.

20. november 2005, 13:29:58
inpassant 
Onderwerp: Re:
Fencer: Ok. Thanks for the answer.

20. november 2005, 13:46:25
Harassed 
Onderwerp: Re:
naughtypawn: conditional move can be also in backgammon - "when I have no valid move, my choice is pass" (of course I don't mean a case when some dice rolls might result in valid move, only when no rolls help)

* this is not an autopass provocation :)

20. november 2005, 13:58:48
inpassant 
Onderwerp: Re:
fungame: Well, I have asked for the conditional rules of standard chess and some variants (I think they aren´t good in antichess...). Maybe it is possible in backgammon, but I don´t know it because I don´t play it and don´t know the rules. Anyway, conditional moves will speed up the games.

20. november 2005, 14:04:02
inpassant 
By the way,

20. november 2005, 16:35:26
grenv 
Onderwerp: Re:
naughtypawn: they would be great in anti chess, often long chains of moves are forced for one player.

20. november 2005, 16:59:04
Geo 
Onderwerp: Getting Bck To English
When Are You Going To Change My Site Back To English So I Can Understand What To Click Onto If I Wanted To Play More Games

20. november 2005, 17:03:03
Rose 
Go up to the top right of the page and click the UK flag

20. november 2005, 17:04:10
playBunny 
Onderwerp: Re: Getting Bck To English
Geo: Have you clicked on one of the language flags by some chance? If so, click on the British flag to revert to English.

20. november 2005, 20:48:58
alanback 
Onderwerp: Re:
fungame:A conditional move could also be designed to operate after the system automatically generates a dice roll. Then we would have the autopass feature whose lack is so much lamented in some quarters.

20. november 2005, 20:56:19
playBunny 
Onderwerp: Re: *That* word
alanback: As I understand it one of the problems with Auto-SHHHH!! is that the dice aren't generated until the player goes to the page - ie it's manually triggered. For automatic rolling that procedure would have to be repositioned so that it rolls at the first possible opportunity rather than at the last moment, and that's presumably pretty tricky.

20. november 2005, 21:56:45
inpassant 
Onderwerp: Re:
grenv: Maybe you are right. Let´s see when we have them.

20. november 2005, 21:57:47
grenv 
Onderwerp: Re: Getting Bck To English
playBunny: Yes, that is the problem with the flags, it isn't obvious what they are for. Probably a "Choose Language" header? On the other hand if that was in another language it may not be obvious anyway. lol.

21. november 2005, 00:37:06
Thad 
Onderwerp: Re: Getting Bck To English
grenv: The flag problem is easily solved with a confirmation screen.

21. november 2005, 16:48:54
votacommunista 
Onderwerp: google ad sense and timeouts
it would be nice that google ad sense would not lead to a longer waiting time ... if the responsible page could not be reached you have to wait and in some time a timeout occur.

21. november 2005, 18:11:55
eagle eye 
Onderwerp: Re: google ad sense and timeouts
votacommunista: I guess nothing can you do about, google ads are from google and BK just displays them...

21. november 2005, 18:16:47
alanback 
Onderwerp: Re: google ad sense and timeouts
eagle eye: There is one thing that could be done, which is to remove the link.

21. november 2005, 18:40:26
Fencer 
Onderwerp: Re: google ad sense and timeouts
Aangepast door Fencer (21. november 2005, 18:40:46)
votacommunista: Paying members can disable Google ads, click on the "hide" link.

21. november 2005, 19:01:39
alanback 
Onderwerp: Re: google ad sense and timeouts
Fencer: This apparently does not apply to the Google ad under "Logout" in the menu bar.

21. november 2005, 19:13:16
Jason 
Onderwerp: Re: google ad sense and timeouts
Fencer: where is the hide link ?

21. november 2005, 19:19:48
Fencer 
Onderwerp: Re: google ad sense and timeouts
alanback: Now it does.
Jason: Just below the banners.

21. november 2005, 19:25:24
Jason 
Onderwerp: Re: google ad sense and timeouts
Fencer: lol i have never seen that link before or now even ..... but its ok the google ad thing has just vanished from my page . spooky

21. november 2005, 19:28:09
alanback 
Onderwerp: Re: google ad sense and timeouts
Fencer: Thanks :-)

I will let you know if performance improves. I have not seen very many delays that were traceable to the Google ad, but there have been a few.

21. november 2005, 20:25:48
coan.net 
Onderwerp: Re: google ad sense and timeouts
Jason: In settings, as members you can also places the ad's at the bottom of the page. I do that - that way every once and awhile I can go click on them to help Fencer make a few extra cents here and there - and the ad's are not in my way on the top of my screen. (Again, only a member option I believe.)

About a week ago, there was a time when the google ad's were both not loading - would get an error about not being found, but everything else loaded fine.... and only laster about 5 minutes. Other then that, I have had no problem with the google ad's. (Think I will go click on it again to help Fencer out!)

21. november 2005, 22:00:26
WhiteTower 
Onderwerp: Re: google ad sense and timeouts
BIG BAD WOLF: Of course, even a lowly Pawn can eliminate ads, by using the right ad blocker :) However, I elected to keep them displayed, for the sake of Fencer ;)

21. november 2005, 22:04:19
WellyWales 
Onderwerp: Site connection problems
Aangepast door WellyWales (21. november 2005, 22:04:58)
Fencer, is it possible to have a fault page that clicks in, as other sites like IYT, Daily Gammon, Gold token etc, that tell you there is a site fault, "please try again later", other members must have seen these, it is better then nothing at all, sometimes you don't know if it is your own computer at fault.

21. november 2005, 22:07:52
Fencer 
Onderwerp: Re: Site connection problems
wellywales: If there is a network or a connection problem, you couldn't reach the fault page anyway. It would make no sense.

21. november 2005, 22:10:29
WellyWales 
Onderwerp: Re: Site connection problems
Fencer: I understand that but these other sites seem to be able to do it, perhaps a sister site, I don't know

21. november 2005, 22:11:28
Fencer 
Onderwerp: Re: Site connection problems
wellywales: No site is able to do it if it's unreachable due to a network problem.

21. november 2005, 22:13:11
WhiteTower 
Onderwerp: Re: Site connection problems
wellywales: Yes, but they don't "do" faults. What they do do is display a page notifying users of essential maintenance, like database backups etc. This is not a fault, but a regular feature, while the game server is still working fine.

What BrainKing has is another domain, BrainKing.info, for such faults and other cases, but it seems to have been forgotten for a year and a half - Fencer, any comments? :)

21. november 2005, 22:14:25
playBunny 
Onderwerp: Re: Site connection problems
wellywales: wellywales: Those sites have such a page when you can reach the server but it's not providing the usual service. Brainking's server is providing the usual service nearly 24 hours of the day. If you were in the Czech Republic there would be no outages or anything. The problem is the "trunk" line from there to certain other regions. Either the page request doesn't get to BrainKing, or it does and BrainKing gives the correct page in return, but that gets lost on the way back out.

21. november 2005, 22:17:28
WhiteTower 
Onderwerp: Re: Site connection problems
playBunny: Darn trunk lines :P

21. november 2005, 22:24:16
playBunny 
Onderwerp: Re: Site connection problems
playBunny: And on the topic of normal service.. I think it's great that Filip doesn't have to take the site down for a period every day to do his backups, that the upgrades are so quick to install and that major downs, like the BKR recalulations, are so rare.

WhiteTower LOL.

21. november 2005, 22:28:05
WhiteTower 
Onderwerp: Re: Site connection problems
playBunny: Did you just answer to yourself there or wha'?!? [sideways glancing with one eyebrow higher]

On the other hand, if somehow he decides to introduce game group ratings (by which, BTW, I actually meant separate rating SYSTEMS for game groups, but you can also have some averaging done foe eligible members of the game group) then some further delays may occur - but let's leave the operational aspect to Fencer, our Brain King (of the white variety)

21. november 2005, 22:47:11
pauloaguia 
Onderwerp: Re: Site connection problems
Fencer: If there is a network or a connection problem, you couldn't reach the fault page anyway. It would make no sense.
Yes, but it would allow us to know the difference between a "programmed" downtime or server maitenance or something like that (BK error page kicks in) and a network problem (standard "cannot display page" error)

21. november 2005, 22:56:24
LuckyCat9 
I think IYT had a horrible crash not to long ago and they had a page with constant updates regarding getting fixed, even started a blog.

21. november 2005, 23:49:06
ScarletRose 
Onderwerp: Re:
LuckyCat9: yes.. it was down for what.. almost 2 weeks.. OMG

22. november 2005, 00:02:49
LuckyCat9 
Onderwerp: Re:
ScarletRose: Yeh, they almost kicked the bucketed!

22. november 2005, 00:36:05
Thad 
Onderwerp: Re:
Yes, a page that displays during scheduled (or unscheduled when possible) downtimes would be a big benefit. We'd at least know that our connections, etc. were good.

22. november 2005, 02:56:35
ColonelCrockett 
Onderwerp: Re:
ScarletRose: the IYT downtime was awful! however, everyone got to see a side of Pat Chu we never expected.

22. november 2005, 11:27:47
diogenysos 
Onderwerp: elimination
hello, now we have "normal games", "tournaments" and "stairs"... . how about classical knock-out-tourneys where the winner heads into the next round and the one who loses is eliminated. with quarterfinals, semifinals, finals and so on? this would be a special thrill for some special tournaments! ;-)

22. november 2005, 12:41:32
WhiteTower 
Onderwerp: Re: elimination
diogenes: That would be a certain 2ndment from me!

22. november 2005, 12:41:38
BlitzMe 
Onderwerp: Re: elimination
diogenes: I like that idea :) Another system that could be used is a "League" system. Much like the NBA and MLB in the USA, with regular season and post season (playoffs, knockout) play. The top players of the regular season would qualify for the post season. This system would be using mandatory games that would start automatically according to the schedule. There could be 1 league for every main game or even every game.

22. november 2005, 12:56:38
Czuch 
Onderwerp: Re: elimination
Socrates: I like both ideas!

22. november 2005, 14:04:45
furbster 
Onderwerp: Re: elimination
diogenes: yeh think that would be a fun idea

22. november 2005, 15:50:03
coan.net 
Onderwerp: Re: elimination
diogenes: Like brackets? Yea, if so - that is one of my long-time request for this site. (like dailygammon's tournmanets)

Basicly:
Player 1 vs player 2
player 3 vs player 4

then winner of first, and the winner of the second meet and play each other

(Nothing wrong with the current tournament way, but to have additional options would be great)

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