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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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27. november 2005, 23:03:33
Czuch 
Where the time stamp is yours and the +8 or -8 or +3 or whatever, is how many hours difference the poster is from your time.

Not really cluttered or confusing.

27. november 2005, 23:04:13
furbster 
Onderwerp: Re:
Czuch Chuckers: See i'm confused already lol

27. november 2005, 23:10:45
Czuch 
If I reply to your post it shows you in your time what time it was when I made my post. If am 3 hours ahead of your time it will put a (+3) after your time stamp and you wil know that it was 3 hours later in my time when I posted it than it was for you.

(now thats really confusing)

But I might be talking to someone from Australia who is 18 hours ahead of me and I am having a good time on saturday night and they are getting ready for church on sunday.... not a big deal, but would be nice info to have and it really isnt too much to add the way I suggested.

27. november 2005, 23:15:26
furbster 
Onderwerp: Re:
Czuch Chuckers: Ahh, i see makes a little more sense now. I stil don't think its completely necessary, so maybe an option, where you could choose to have it or not.

27. november 2005, 23:20:09
grenv 
Onderwerp: Re:
Czuch Chuckers: Australians getting ready for church? Clearly you haven't visited Australia!

27. november 2005, 23:21:43
Ewe 
Onderwerp: Re:
grenv: LOL

27. november 2005, 23:21:57
pgt 
Onderwerp: Re:
Czuch Chuckers: Australians are more likely to be getting up early to watch their rugby teams getting thrashed in Britain!

27. november 2005, 23:22:43
furbster 
Onderwerp: Re:
pgt: to right

27. november 2005, 23:24:23
WellyWales 
Onderwerp: Re:
pgt: By Wales

27. november 2005, 23:24:44
grenv 
Onderwerp: Re:
furbster: When I was in Australia we were more likely to sleep through most of Sunday after sampling the local pubs on Saturday night. Then again maybe that's just me...

27. november 2005, 23:26:46
pgt 
Onderwerp: Re:
wellywales: And New Zealand (League in Leeds!)

27. november 2005, 23:31:59
WhiteTower 
Onderwerp: Re:
grenv: The feature request here, then, is for more Australian knowledgeability, so that there IS no need for local timezone info for posters :PPPP

27. november 2005, 23:34:36
playBunny 
Onderwerp: Re: Message Time (+Diff)
Czuch Chuckers: And if the short month form were used instead of the whole, then no a lot of space need be lost either, except in early-summer.

I'd like the feature. It would be handy to have it in PMs as well.

27. november 2005, 23:46:16
Thad 
Onderwerp: Re: Message Time (+Diff)
Before all that, perhaps we could just get the time to be correct! I live where daylight saving time is not celebrated. BrainKing's clock is wrong all summer long!!!

27. november 2005, 23:52:07
grenv 
Onderwerp: Re: Message Time (+Diff)
Thad: Arizona by any chance? Why can't you guys get with the program?

27. november 2005, 23:56:23
Thad 
Onderwerp: Re: Message Time (+Diff)
grenv: Hawaii. DST wouldn't do us any good. ;-)

27. november 2005, 23:59:28
pgt 
Onderwerp: Re: Message Time (+Diff)
Thad: You're not the only one. My clock on BK is consistently 1 hour behind the actual time irrespective of whether we have DST or not!

28. november 2005, 00:00:58
grenv 
Onderwerp: Re: Message Time (+Diff)
pgt: Well my time is correct, but I have to admit this is the first time I've used brainking to tell time.

28. november 2005, 00:04:29
Czuch 
Onderwerp: Re: Message Time (+Diff)
Thad: AHHHHH! Whydya have to say that???? I miss Maui so much and now Im up in Maine surrounded by snow!

28. november 2005, 00:44:06
mctrivia 
Onderwerp: Re: Message Time (+Diff)
grenv: Time is going to get really wered now that the US is using a differnt day light savings then Canada.

28. november 2005, 00:46:45
Rose 
Onderwerp: Re: Message Time (+Diff)
mctrivia: The US isn't using a different daylight savings time than Canada is. Where do you get your info?

28. november 2005, 00:49:15
mctrivia 
Onderwerp: Re: Message Time (+Diff)
Rose: The news. The US is changing when Day light savings time starts and stops to use less hidro. Canada is still fighting over wether or not to follow.

28. november 2005, 00:53:53
Rose 
Onderwerp: Re: Message Time (+Diff)
mctrivia: You said NOW.. It hasnt happened yet and last I read we had agreed to the same changes that are going to happen in the US. Also the change isn't even going to happen until 2007

28. november 2005, 01:01:18
mctrivia 
Onderwerp: Re: Message Time (+Diff)
Rose: Everything I have read says effective emedietly not starting 2007. But that is of course effective the day the president signs. We have said we would do it in 2007 but I thought the US were going to do it sooner. Oh well.

28. november 2005, 01:04:03
Rose 
As this is now off topic this is my last post on this:
http://www.livescience.com/othernews/ap_051029_time_change.html

Do a Google on proposed daylight savings change. There are tons of reports on it.

28. november 2005, 01:07:40
grenv 
Onderwerp: Re: Message Time (+Diff)
Aangepast door grenv (28. november 2005, 01:07:51)
mctrivia: it starts march 2007. It would be kind of impossible to start immediately wouldn't it

28. november 2005, 01:34:10
rod03801 

28. november 2005, 03:49:13
Vikings 
Onderwerp: Re: Message Time (+Diff)
mctrivia: the change will afect only 3 weeks a year

28. november 2005, 03:57:23
mctrivia 
Onderwerp: Re: Message Time (+Diff)
Vikings: yes but the there are a lot of devices like computers that automatically change for daylight savings time. so you would be fighting with the machine because it would change with the US. But rod is right this is off topic(I love the little sign)

28. november 2005, 20:10:51
Adaptable Ali 
ANychance of some different smileys , ive worn all the current ones out

28. november 2005, 20:17:23
WellyWales 
Onderwerp: Re:
Princess Alison: So I noticed they are going frail around the edges

28. november 2005, 20:20:59
Thad 
Onderwerp: What is this?
On my profile page, it says, "(edit | change password | order list)". What is order list? I tried a search, but it didn't turn up even a clue.

Sorry, a little off-topic.

28. november 2005, 20:22:30
Adaptable Ali 
Onderwerp: Re: What is this?
Thad: I think it means , what order u want to see your players and games in.

28. november 2005, 20:25:23
Adaptable Ali 
Onderwerp: Re: What is this?
Marfitalu: Yes your right

28. november 2005, 20:31:13
Thad 
Onderwerp: Re: What is this?
Marfitalu: So it's a paid membership history? Ok. Must not be complete, only from a certain date on, because my list is empty. ;-)

Thanks.

28. november 2005, 20:40:23
Adaptable Ali 
Onderwerp: Re: What is this?
Thad: Yes, my list is empty too

28. november 2005, 20:44:38
Eriisa 
Onderwerp: Re: What is this?
Thad: It a history of anyting you bought, including T-shirts or membership. I think it really only records after he built the shopping cart.

29. november 2005, 02:46:19
nobleheart 
Onderwerp: Re: Language
mctrivia: even the best language translation tools are not 100% accurate in translation

29. november 2005, 05:13:36
mctrivia 
Onderwerp: Re: Language
nobleheart: yes I know. but 50% usually is enough to get the gist. Have so far only goten one message that the translater gave me no clue.

29. november 2005, 07:57:46
Thad 
Onderwerp: meaningful BKR formulas
I just had a two game match end in a draw:

xxxxxxxxxxx: old BKR = 1876, new BKR = 1875 (-1)
Thad: old BKR = 1869, new BKR = 1870 (+1)

When two players are this close in BKRs and then draw, their scores shouldn't change, not even one point. BKRs are garbage.

29. november 2005, 08:04:54
Fencer 
Onderwerp: Re: meaningful BKR formulas
Thad: Don't play rated games then. Who is not satisfied here, can play elsewhere. But I won't change the formula anyway, it's pointless to spit on it.

29. november 2005, 08:05:55
Thad 
Onderwerp: Re: meaningful BKR formulas
Fencer: Good business policy, Fencer.

29. november 2005, 08:06:02
mctrivia 
Onderwerp: Re: meaningful BKR formulas
Fencer: What is the formula exactly?

29. november 2005, 08:32:37
Fencer 
Onderwerp: Re: meaningful BKR formulas
mctrivia: I've sent you a message, I don't want to start another discussion of this kind on this board.

29. november 2005, 13:09:17
WhiteTower 
Onderwerp: Re: meaningful BKR formulas
Fencer: How about adding more relevant formulae for other game types, e.g. Backgammons? We have been discussing this in the Backgammon DB for some time now, but have no feedback from you yet - is there any?

29. november 2005, 13:11:27
Fencer 
Onderwerp: Re: meaningful BKR formulas
WhiteTower: Not yet.

29. november 2005, 16:59:02
alanback 
Onderwerp: Re: meaningful BKR formulas
WhiteTower: I've never seen stats kept on such things as gammons. I don't think it's a meaningful statistic. Backgammon is a money game, and the only thing that's really relevant in tournament style play (as here) is whether you win or lose.

29. november 2005, 17:19:03
alanback 
Onderwerp: Speaking of stats
I think it's clear that the number of points needed to qualify for an "established" BKR is too small in backgammon games. It's only necessary to view the ridiculously inflated ratings at the top of the lists and notice the small number of games behind them to prove this.

I believe that the BKR formula provides for larger ratings adjustments for players under a certain level of experience (500 points?). I would recommend that this number be lowered -- say to 100 points -- and that the same number be used as the dividing line between provisional and established BKR.

29. november 2005, 19:26:49
mctrivia 
Onderwerp: Software Program
If Fencer had time it would be cool if he could write a windows based program. There are several advantages to a software program over the web page and only a few disadvantages.

1) Most importantly fast game play would be possible as the data could be sent to the server as well as directly to the apponent(You do not need to keep polling the server you can wait for the aponent to send to you). This would allow for the adition of games like speed chess.

2) Game play could also continue when the server goes down as the server does not need to receive eery move update they would be there for tracking of stitistics and to minimize the chance of hackers cheating. When the server goes back up it will continue geting updates and can ask for the missed moves from both players wich should give it the same answer.

3) The bandwidth load on the server would be less as graphical data can be kept on the local computer requiring only move codes to be transfered.

4) Finding an oponent could be sped up to mere minutes by letting the computer automatically match up oponents in the range you want to play against. This would of course should be optional with the regular method still available.

5) Being optomistic could eventually replace MSN. That is being a little hopeful though.


The bigest disadvantage is it would require a lot of programing time for Fencer. The secound bigest problem is that it would be possible for a haker to say the game went differently then it did if the server was down for a long time. But having the server check both computers should bring that possibility to almost none.

29. november 2005, 20:50:20
Fencer 
Onderwerp: Re: Software Program
mctrivia: I've been already thinking about creating a rich cross-platform client with several different profiles (cell phones, PDAs, Java desktop application) but, as you said, it's a time consuming job. I'll think it over.

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