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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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25. januari 2006, 13:54:35
Eriisa 
Yeah, who if I'm only a wannabe-girl?


Serious answer now. Scarlet, if you run the mouse over the Rook, Knight, pawn icon, it will tell you if they are male or female.

25. januari 2006, 16:18:44
ScarletRose 
Onderwerp: Re: Is there a way to make the girls names pink..
playBunny: Icon's are good..

MEddi.. if they don't want to put a selected sex down.. I respect that.. perhaps a section on their profile page that says..

Sex:
  • Male
  • Female
  • Sure!

  • 25. januari 2006, 19:32:49
    playBunny 
    Onderwerp: "Today activity"
    How come the moves made information isn't available when I check a Pawn's account? It's just as useful to know as with the paid accounts.

    Also, once past midnight the count is reset. That's necessary, of course, but it's not useful in that it's throwing away useful information. Would it be possible to show the previous value for the first few hours after midnight?

    25. januari 2006, 19:51:49
    alanback 
    Onderwerp: Re: "Today activity"
    playBunny: Just what is the value of that information?

    25. januari 2006, 19:56:35
    playBunny 
    Onderwerp: Re: "Today activity"
    alanback: As a one-off it can tell me whether someone is online but not moving much. As part of a set of observations it can give indications as to their rate of play. I'd much prefer more comprehensive rate of play information but that's a different request.

    25. januari 2006, 20:36:35
    Fencer 
    Onderwerp: Re: "Today activity"
    playBunny: Because this value is logged only for paying members.

    25. januari 2006, 20:44:36
    playBunny 
    Onderwerp: Re: "Today activity"
    Fencer: Lol. I figured that one. The question was more about why that would be the case. It's not much of privilege to know my own activity (in fact I've never looked at it) but it's useful to know about others'. If you wanted to differentiate the service then perhaps you could record it for all accounts but simply not display it when a Pawn views a profile?

    25. januari 2006, 21:33:27
    Fencer 
    Onderwerp: Re: "Today activity"
    playBunny: The original reason was to lower the server load but it's not necessary now (because BrainKing had been refactored several times), so it can be done for all users. Later :-)

    25. januari 2006, 21:36:31
    playBunny 
    Onderwerp: Re: "Today activity"
    Fencer: Cool.

    26. januari 2006, 02:04:54
    rod03801 
    Onderwerp: Re: "Today activity"
    Aangepast door rod03801 (26. januari 2006, 02:10:09)
    playBunny: That information really isn't thrown away right at midnight. If you click on "more..." where it shows the person who made the most moves yesterday, on your main page, it will show you the entire list of all rooks/knights who moved that day, with the number of moves they made. So you can view this information for 24 hours. (As long as in settings you have it checked off to show that information at the top of your page.)

    26. januari 2006, 02:21:56
    rod03801 
    Onderwerp: Or..
    Or, if you don't want that information on your main page all the time, the address for the page is:

    http://brainking.com/en/TopMovers

    Either remember it or put it in your notepad. :-)

    26. januari 2006, 02:23:52
    playBunny 
    Onderwerp: Re: "Today activity"
    rod03801: Thanks Rod. I'd forgotten about that as I've had it disabled for ever (I hate clutter on my main page). I switched it back on to have a look. Unfortunately TopMovers is a set of randomly ordered pages (from the point of view of finding a player) which would make it difficult to use for that purpose.

    26. januari 2006, 02:30:49
    rod03801 
    Onderwerp: Re: "Today activity"
    playBunny: Yes, quite true.. :-)

    26. januari 2006, 08:27:07
    Jay61 
    Onderwerp: Re: Plinco line 4
    mctrivia: Plinko does exist in real life. I've only ever seen it on The Price Is Right though.

    26. januari 2006, 13:58:20
    TC 
    Onderwerp: Tournament invite message
    From the tournament page when I want to invite a member and send message, I got the following message at the top of current page in red:

    "The player has been invited to the tournament."

    It would be better to see the alias name in this sentence like:

    "The player [member_alias_name] has been invited to the tournament."

    Thank you.

    26. januari 2006, 16:16:03
    TC 
    Onderwerp: Counts of 'Signed players' for the tourneys
    It would be well to see in 'My Profile' page on the 'Tournaments' tab, for all tournaments' names together with the counts of 'Signed players'!

    Thank you!

    27. januari 2006, 00:46:56
    mctrivia 
    Onderwerp: Re: Plinco line 4
    Jay61: I know plinco exists. But any time I have seen it has been a game of chance where you have prices for different positions. My idea was to make a line 4 game out of it.

    27. januari 2006, 01:35:58
    goodbyebking 
    Onderwerp: fellowship feature request
    Is it feasible for us to find way to make Fellowship team matches more interesting? Part of the reason why I am drawn to fellowships is that most fellowships have teams for various games. I would like to see a rankings list for top teams in each game. Then, to make this competitive, to have each Team Captain able to challenge another Team Captain to a fellowship team match.

    27. januari 2006, 04:44:21
    goodbyebking 
    Onderwerp: fellowship feature request, 2
    If we gave each fellowship team for each game a team rating, like an individual player gets, then we could avoid a method which involves averaging the BKR's of the teams' members. That way competition could occur between fellowships without affecting individual ratings.

    27. januari 2006, 04:47:16
    Expired 
    Onderwerp: Re: fellowship feature request, 2
    emmett: And how would you do that? By counting each tournament won on the wole by the whole team, as a single game?

    I like the idea of rating teams, but am not sure how it's possible.

    27. januari 2006, 04:55:28
    goodbyebking 
    Onderwerp: Re: fellowship feature request, 2
    Aangepast door goodbyebking (27. januari 2006, 04:56:20)
    رضا: Exactly - by counting each inter-fellowship match as a single game. We would have to establish fellowship-team BKRs as we would with an individual. After all, a good team acts as one. Massive all-team tournaments make the process slow. By reducing the inter-fellowship matches to one-on-one affairs, then they can occur more often. The teams that are cohesive and that are here to play will be the competitive ones, comparable to other team sports. It would provide more people with a reason to take an interest in their fellowship teams. I think the fellowship bosses would like to see how their fellowship can compete with other fellowships (all in the name of friendly competition, naturally)...

    27. januari 2006, 04:58:37
    Expired 
    Onderwerp: Re: fellowship feature request, 2
    emmett: I like the idea. I second that.

    27. januari 2006, 05:05:18
    goodbyebking 
    Onderwerp: Re: fellowship feature request, 2
    Aangepast door goodbyebking (27. januari 2006, 05:17:42)
    رضا: I like the idea of team captains being provided with a more active role. After all, at this point, what is the merit in the position of team captain?
    I think that inter-fellowship team challenges could get teams playing together more often, with solidarity and a common goal. It would help fellowships take more notice of each other, and that helps improve communication and good sportsmanship between us all.

    Maybe we could run the inter-fellowship matches like stairs, limiting the number of challenges and defenses, so we can avoid teams being flooded with too many challenges.

    27. januari 2006, 09:54:22
    tonyh 
    Onderwerp: Re: fellowship feature request, 2
    emmett: I like this idea.

    27. januari 2006, 10:38:09
    Good Luck :)FLR 
    Onderwerp: a request
    i was looking for a friend of mine to see if this guy position on the bkr but i had to go on each page to find him .. is it possible to add a feature wich by put the name of that person will show right away wich position is in that game ?

    27. januari 2006, 11:43:07
    Jason 
    Onderwerp: Re: a request
    francescolr: you could search in the player list for the player then look at his profile

    27. januari 2006, 11:44:35
    Good Luck :)FLR 
    Onderwerp: i tried that way but not working ..
    didn;t show the bkr for that type of game

    27. januari 2006, 12:48:20
    Fencer 
    Onderwerp: Re: i tried that way but not working ..
    francescolr: Profile / Finished games.

    27. januari 2006, 16:17:26
    Hrqls 
    Onderwerp: courier font
    i am not sure if it hasnt be asked before already .. but ..

    could it be possible to allow a fixed-width font ? (like courier) .. that would make it easier to 'draw' game boards or post tables to explain game situations on the boards

    27. januari 2006, 16:34:31
    Fencer 

    27. januari 2006, 16:36:52
    Hrqls 
    Onderwerp: Re:
    Fencer:

    27. januari 2006, 17:17:51
    Summertop 
    Onderwerp: Tournaments page
    On the tournaments page, could there be an indicator next to the tournaments that I have already signed up, for at least one game. I know I can go to "My Profile" to see a list of tournies I have signed up for, but it would be nice to see it on the Tournaments page. That way, when I want to sign ujp for more tournies, I can easily see which ones I have already joined.

    27. januari 2006, 17:29:24
    Fencer 
    Onderwerp: Re: Tournaments page
    Summertop:

    27. januari 2006, 17:46:09
    dameningen 
    Onderwerp: Re: Tournaments page
    Summertop: Also indicator for tournaments where you cannot sign, could be on the same column where the you are allready signed mark.

    27. januari 2006, 21:33:32
    redfrog 
    Onderwerp: Fellowship Teams
    Could it be possible to create multiple teams for 1 game type? There would be more involvement on the team tournaments if a fellowship could send more than 1 team.... has there been discussion on this topic?

    27. januari 2006, 21:49:09
    Vikings 
    Onderwerp: Re: Fellowship Teams
    redfrog: this has been discussed before in another fellowship and the answer was to create a second fellowship with the same name, or close to it, and move some of the team members there

    27. januari 2006, 22:36:15
    ellieoop 
    i would like to see online green dot on the drop down box when you go to next game:)

    27. januari 2006, 22:37:53
    Fencer 
    Onderwerp: Re:
    ellieoop: Impossible. But there could be an asterisk, like on the Stairs pages.

    27. januari 2006, 22:42:05
    ellieoop 
    Onderwerp: Re:
    that would be very helpful, thank you:)

    27. januari 2006, 22:45:44
    alanback 
    Onderwerp: Proposed changes in hypergammon rules
    I would like to see two changes that I think would make hypergammon more enjoyable.

    1. Doubles are the same as any other roll, the player can use the number on each die only once.

    2. Players may not form blocks, i.e., may not have two checkers on the same point.

    27. januari 2006, 22:47:48
    Fencer 
    Onderwerp: Re: Proposed changes in hypergammon rules
    alanback: It would be much easier to create another variant with these rules.

    27. januari 2006, 23:22:38
    rabbitoid 
    Onderwerp: game messages
    could the messages have the move number, or even better a link to the position?
    when I comment something like "now THAT was a stupid move of mine", (happens all the time) it's nice to know what it refers to

    27. januari 2006, 23:39:38
    playBunny 
    Onderwerp: Re: Move number on game messages
    rabbitoid: That's been asked before and again I'll second it. It's surely an easy addition (eh, Fencer? ) and would be very useful.

    28. januari 2006, 01:10:29
    mctrivia 
    Onderwerp: Re: game messages
    rabbitoid: you can always type it in yourself or cut and paste the address and use the html link code to make a link.

    28. januari 2006, 01:14:29
    playBunny 
    Onderwerp: Re: game messages
    mctrivia: "you can always type it in yourself"

    That's entirely the point of the request. You can't always type it yourself. It's too easy to forget. I started doing that but making it a habit was just not working. LOL. I have trouble enough remembering to decide whether to double before I hit the Roll Dice link.

    28. januari 2006, 01:16:38
    mctrivia 
    Onderwerp: Re: game messages
    playBunny: Don't get me wrong I think it is a great idea. Just a sugestion until the feature is added

    28. januari 2006, 01:18:39
    playBunny 
    Onderwerp: Re: Move number on game messages
    mctrivia: Cool.

    So "thirded" then.

    28. januari 2006, 01:20:13
    mctrivia 
    Onderwerp: Re: Move number on game messages
    playBunny: yep

    28. januari 2006, 01:36:30
    alanback 
    Onderwerp: Re: Proposed changes in hypergammon rules
    Fencer: I agree, since it would be a very different game.

    While I'm in a creative mood, I thought of another variant that I call hybridgammon. The game would be played in sets of two matches with the players taking opposite colors; assuming the colors are black and white, then white always sets up in the backgammon position, while black sets up in the nackgammon position. Thus in each set each player will start one game in the nack position and one in the back position. Black always rolls first.

    Another way to approach it would be to play, say, 7 point matches, with the players alternating starting positions. Again, black (nack) would roll first.

    The player who starts in the backgammon setup would have a slight advantage in each game, so it's necessary to do something to balance the advantage.

    28. januari 2006, 01:42:02
    playBunny 
    Onderwerp: Re: Proposed changes in hypergammon rules
    alanback: "Hybridgammon" sounds too generic (and also looks like a misspelling of Hi-bridge-gammon, which is a totally different and tremendously interesting game, if only I could remember the rules). How about "Nackback" and have the gammon bit assumed?

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