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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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- invitations to games (you can also use the New Game menu)
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Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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15. november 2007, 23:43:35
WakeUpPeople 
Onderwerp: Re:
dicepro: Look at go rules. For illustration white would start with 8 points, black with 0, exact value would be either calculated somehow from game evaluation or just determined from experience, with black/white wins ratio closing to 1 as a target.

15. november 2007, 22:43:56
WakeUpPeople 
Onderwerp: Re: Random Cheversi first move ...
dicepro: What about just adding komi calculated from some game statistics?

3. september 2007, 11:45:23
WakeUpPeople 
Onderwerp: Dice chess rules
To make the game more interesting and to avoid fast losses in style Nc3-Nb5-Nc7-Nxe8, immortality for the king for let's say first 10 moves would be perhaps helpful.

Also a variant where pieces are more likely to be rolled if there are more possible moves with those pieces would be interesting, this was mentioned earlier, but it can be different named game, for example advanced dice chess .

May be some immortality in behemoth chess as well, but I didn't try this game.

19. augustus 2004, 02:49:07
WakeUpPeople 
heh, wrong idea, the moves obviously are in database, just game browser somehow cant cope with that, I go get some sleep better :)

19. augustus 2004, 02:47:50
WakeUpPeople 
Onderwerp: some bug
I was browsing some boards and wanted to look at that game, then wanted to look at the opening and I can see only empty board when trying to go backward to plies 33 and prior (whites 17th move). May be it has something to do with the way Fencer stores game data in the database, may be he just allocated too small space for atomic chess games expecting them to be fast. (when I wrote this last ply index was 107)

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