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So you can either move 2 pieces or Move 1 pieces, shot 1 arrow or don't move, and shot 2 arrows
It would probable need to be played a few times in real life to see if it really works out, or if it would make it too much one sided for the first to move.
You also have to remember that Amazons is still a new game for many, so some may not see that they are in a losing situation, plus others might also like to play the game out to help them actually see the end of the game.
First, i don't always agree with what other users post in other board, and I don't believe I have ever posted out of line about anyone (including you) without having a specific reason to reply - And if I did, I appoligize.
I'm sure our feeling toward each others are about the same, but public message boards on this great game site is not the place to hash those out (like we have done in the past.)
I never like to see negative comments on public boards about ANYONE, even if I believe they are true.
As a user, I appricate knowing who may have multiple accounts since I like to watch myself to make sure the site isn't being cheated (which hurts everyone.)
Well if you want to get technical, the new user agreement offically was in place on July 18th - the game in question was completed before that, on July 14th.
I would also appricate if personal comments about another player (no matter how annoying the person may or may not be) should be kept off the public boards - with any suspicion of cheating or rating manipulation should be handled directly by Fencer, and not the public boards. Thanks.
I haven't looked at the games, but it could have been a case of either 2 friends just trying the game (and did a draw since it was a "test" game), or they might not have really figured out the game and decided to draw.
Same as backgammon - not ever a draw, but at times there are situations where people may accept a draw.
Another idea would be some sort of "Dark Amazon" game - that is where you can not see the other players piece unless you in the same row/colum/diagnal - and there are not arrows between you and him.
You can see the whole board, and where current arrows are at (and last shot arrow), but only the other players piece is hidden (unless it is in view)
So you would add an extra step to the game. Step 1, move your piece and SUBMIT/COMMIT to having your piece there. At that point, you would be able to see what is in view so you will then know where to shot your arrow.
Congrats to the winner of that tournament, BIG BAD WOLF! :-)
OK, sorry - had to gloat a little since I've already seen a couple people who I think are better then me, plus as soon as more people learn to play the game... I quickly move back down the ranks! :-)
Water - I like that idea - possible like the 4 middle squares be water, which you would use to help make your border, but have to be carefull because the other person can fire over it.
I still don't knoe if I like the idea of a piece shotting 2 arrows. It would make for quicker games, but I would think the first person to move could get a good advantage with that extra shot.
... think of it as fire arrows - when they hit the spot where the land, the fire spreads into this perfect disc-shaped fire spot where the other player can't move into. (Plus easier to see then a small black arrow) :-)
Different sizes would be good - maybe a "mini game" with 2-3 pieces, or a "mega game" with 5 pieces.
Placing your own pieces is a cool idea - maybe do it "blindly" so you don't know where the opponents pieces are before you start - possible giving you a slight advantage/disadvantage.
Or my favorite idea of all (Same Idea I have for Battleboats!) - play the game on a "hex" type board. Of course on Battleboats, that give you an extra direction to place your piece, in Amazons that would actually take away 2 directions to move a piece.
With multiply shots per turn, I think it would also fill up the board to quickly. Being able to move like a Knight is an interesting idea which would require a lot more thinking of the possible moves my oppenent has.
Other variant idea's that have been going on in my head:
1) Possible start with 4 "moats" randmly put on the board "moats act like an arrow"
2) Possible let piece "poll vault" over arrows in certain times (for example, if there is more then 5 spaces between piece and 1 arrow, that would be enough running room for the piece to jump the arrow.
3) Possible make "warp" points - maybe from corner to corner, or possible let a player have 1 "random" warp for any peice to any other place on the board (random place on the board)
4) Possible let each player have the possibility to use 2-3 "anti-arrows", which when shot at an arrow will make it disapear.
... again, just some ideas that have been going on in my head
(verberg) Als u een tegenstander zoekt van een bepaalde speelsterkte, kijk dan in de Ranglijst van het gewenste speltype om een speler te vinden die u wilt uitnodigen voor een partij. (pauloaguia) (laat alle tips zien)