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SL-Mark: how about card games ? do they have any value for you ? some of them require huge intelligence to play well ... and the very nature of them is basically the same as dice games ...
happyjuggler0: "It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill."
Is that a fact? Then why don't you enlighten me rather than try and ridicule me?
SL-Mark: It is a common mistake of people who don't understand the game of backgammon very well to downplay the element of skill. Some of these people even sometimes put the word skilled in quotes, as if it is not actually worthy of the name skill.
happyjuggler0: "the skill is in managing that which luck gives you"
Very true, however, I would add that the only skill required , if you can call it a skill, is working out probabilities. For example, a 'skilled' backgammon player only wins over the long run, through having a better understanding of probabilities than their opponent.
SL-Mark: "Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."
This thought is probably good for schoolboys and schoolgirls, at the beginning of their path in life. For those who have seen "this and that" it's clear that achieving goals in life is a combination of luck(chance) and skills(choice) ... we can control only small partion of our lives. Budda beautifuly answered when asked about our free will: you have two legs and lift the first one . You can do it, right ? now, still holding the first leg up, try to lift the second one. You cannot, right ? It's a perfect example of mixture of what we can and what cannot do ...I don't think most of us know exactly why we choose either dice or non-dice games. I personally feel relaxed playing dice games and tense when playing non-dice games. Dice games are more exciting for me since the unknown feature. Are they more intelligent than non-dice?
SL-Mark: In dice games, the skill is in managing that which luck gives you. There are good ways to play what the dice give you, and there are less good ways. The more highly skilled players find the better plays more often than the less skilled players do.
I can't say why others play them, but I don't view it as destiny or fate when I win or lose; not over the long run anyway....
Herlock Sholmes: Interesting insight. Thought there might have been a few responses to this.
"Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."
I wonder if those that mostly play dice games believe that fate or destiny is general providence and those that play primarily non dice games believe that indeed fate is controlled through their own choices in life!
When you look at the statistics, the first 20 games on the list have only 4 games that are not dice-based: Chess (classic), Five in a row (another classic) and two invented and implemented games here: Frog Finder and Knight Fight. It is interesting to think about the reason behind such a popularity of the dice games. In my opinion, dice and the unknown outcome of the roll are somewhat like life itself, where we are getting set of facts and situations that are beyond our influance, and later on we have to deal with them, one by one. And we are never in total control of our lives. Such similarity, life itself and dice games, is what draw us to these games. On the other hand we are like children that need some help from Lady Luck, and when we do not get it, at least we can blame Her for bad fortune. Uknown is what fascinates us in dice games, and unexpected turns of luck is what we are wating for. Even Knight Fight has some elements of luck and unknown because of its random distribution of initial board. I do not know much about Frog Finder, but probably even there are elements of mystery and our goal is to "find what we are looking for ..." . There is one game played without a die, but as a matter of fact, it uses die character. It's Behemot, and what is interesting it not only "rolls" 1-4 spaces, it MOVES in 8 dirctions. It's a fantastic concept, something what "linear" Ludo is lacking.
I would be happy to hear from you about dice games, your ideas and thoughts.
Mélusine: I would assume 'your own tournaments' means the ones you _created_, not the ones you chose to participate in. You can probably not keep him from joining any tournament just because you are in it.
Fencer: How it works ? I mean : if I ban someone, I can't sign up for a tournament he has already joined ? And, on the contrary, if i sign up for a tournament, and then this person wants to join it : in this case, is this person blocked ? And if he is, does he know why ? Is it written somewhere ?
yahoooo ! looks great, thanks you so much ... but it doesn't tell me how many numbers are still needed in each categories and if there is any surplus somewhere in the column or deficyt.
sounds good, but if you play one game at a time. playing more games, with more opponents there is no way by looking at the table to know immediately where you are. how about displaying in the upper left corner small number telling how many numbers were entered ? or just completely get rid of displaying scores, and showing only how many numbers were entered ... you could then recognize your situation at once.
How I try to remember it - as long as you get 3 of each in Triple Dice Poker (3 one's, 3 two's, 3 three's, etc...) then you will get the bonus. (So if you get 4 six's - you know you have 6 additional points to play with... so for example, if I have 4 six's, I know I can get away with only 1 three - as long as I have 3 of each other dice.)
... And then in the 6D version - you need 4 of each dice instead of three.
sure, but you still have to remember at least 12 spots ( doubled and trippled column at least) and how many numbers you recorded in them, especially because it displays multiplied values and not how many numbers you recorded.
there should be one more row in the upper section that gives current score for columns, this way we can control how far we are from the limit, and if it make sense to score in the upper section. Now I have to add many numbers to get some idea where I am on the road to get my bonus.
It would be also nice to have this limits displayed somewhere in columns.
Herlock Sholmes: Yes, that is right. I agree the instructions are a bit vague.
One way to think of it is that in triple dice poker, the bonus is calculated by the score that you get if you had scored three of each number, and in triple dice poker the bonus is calculated as if you had scored four of each number.
If you think of it that way, and you realize that you only got three 6's in 6D, then you need to make up that extra 6 somewhere else, for example by getting five 5's and five 1's, or five 4's and five 2's.
Herlock Sholmes: If you look at the rules for triple dice poker, which your game is a variant of, you will see that the score that you need is based on the upper section of the first column. In order to get the bonus for the second column, you need to multiply by 2, and to get the bonus for the third column, you need to multiply by 3.
Could someone explain to me the rule of bonus in this variant ? I am not getting it. You are suppose not to reach 84 points to get the bonus (this is the way I understand word "limit")?
In my game I scored way beyond 84 points in the third column and didn't get anything ....
Bwild: Yes, I succeed in doing it with friends but sometimes, I've enough to ask this. And friends often say yes because they are kind with me, but they can be bad players and do not like the game. We come back to what Purple said : people try to keep their rating the most higher possible, so a neutral program for training would be great.
Bwild: Yes, the variants are very . I just regret that here, we don't have a programme for people who want discover a game or else practise. I'm sure I would play more games, especially variants of checkers.
Mélusine: I have to agree with you. I'm terrible at some games...but I like to play,and I learn from the more experienced players who are willing to give me the time. chess and checkers is tough,due to the large number of program players..but the variants are great fun.
Purple: I agree, it's not fair from him to reject a game with you, but I think we must not impose an opponent on someone : he must be free to play with you or not. Nobody is dupe ; we often see, here, people who aren't fair (example : people who send an invitation to someone else just for raising their BKR). Me, I look at my rating, just to see the games where I have to progress, and just to have an idea, but I don't want to be prisoner of this rating, I don't forget that, 1st, I'm here for fun.
Folks, you need to be careful before putting this type of "stairs" thing into BK rules for non-stairs games; there are all kinds of potential nasty unintended consequences.
For example, this could inspire people to change their settings to not accept invitations.
Another downside is wanting to limit number of ongoing games (for non-rooks) in order to make space for a tournament you want to play in, but too many people want to invite you to games and you are forced to accept.
Similarly you might be trying to clear up your remaining games to go on a playing hiatus (a vacation or just to not get burned out on a particular game).
Another potential problem is being forced to play time controls you don't want to play, or match lengths you don't want to play, or single game invitations where your opponent has the side that has a huge advantage (e.g. battleboats plus).
Right now I have a few players on my blocked users list because they were abusive or obnoxious in some other way. I would hate to be forced to play them.
I'm sure there are other potential problems that others can think of. Anyway, I hope Fencer would be very careful before implementing any such "reform" to make sure it doesn't hurt more than it helps.
I have had similar problems with players who are number one ranked while I was number two ranked who refused to play me. It is frustrating. Fortunately for me though none of those rating differences were insurmountable the way the rating difference in checkers is....
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