nabla: I actually wait until the next frame to send a message, since messaging on the reject doesn't show up in a useful place.
For instance if you sent a note to me after rejecting a double I would never read it, since I just delete the annoying messages without opening (in mid game - at the end of the match i will read the message).
bouncybouncy: I didn't say you were cheating. However if one player moves slowly it is the OTHER player who is going to suffer. Or more accurately the player whose turn it is when sleep overcomes him/her will lose. This doesn't seem fair.
Even if I'm playing someone I know is moving every minute I still wouldn't set up 1 hour moves in case we don't finish before something comes up.
bouncybouncy: Yes, I guess if you moved quickly, but all it would take is a couple of slow moves to throw the opponent off. I would think a fisher game with a 6 hour limit (no bonus) would achieve the same with no possibility of being screwed.
DARK PHOENIX: How can you play a game of backgammon with 1 hour limits? Chances are you would need sleep before the game finished, so the winner is just the person who stays awake the longest.
alanback: Of course "wishing" good luck doesn't intend to influence the dice, but does seem to indicate a desire that your opponent be lucky. This is falacious at best.
Pontificate merely means to speak in a dogmatic manner, it doesn't imply infallibility. In fact given it's derivation it's surprising it doesn't mean exactly the opposite.
alanback: Actually I am always wishing myself good luck, why on earth would I want my opponent to get all the luck? If you deny that you are fooling only yourself.
Of course at the end it's only a game so how come all the philisophical pontificating?
Um, I still believe that you should always double immediately when your opponent is 1 away. There is no disadvantage to higher stakes, and your opponent does not get the advantage of holding the cube.
For example if you trail 6-4 up to 7, and you don't double. You can wait until you get into a position where you threaten gammon so much that your opponent will drop and you get to play the next game for the match, however had you doubled early you would be playing for a gammon to win the match!
It's possible that your opening roll is so good that your opponent would pass (for example you roll 3-1 and your opponent rolls 2-1). Now you may be too good to double if the score is 6-5 since you will erase your chance of a gammon.
Emne: Re: trailing more than 2 games after crawford
Hrqls: You should always double immediately.
Your opponent will always accept.
If you wait until you're winning by too much your opponent may choose not to accept. This is bad. Remember redoubles at this stage are not going to happen.
If you wait until you're losing or the game is close then your opponent will accept and there's no difference.
Marfitalu: Mainly because anti is silly. I think many more would play the others. I don't play race much but could be persuaded if the moves were quick.
alanback: agreed, my rating shot up when the doubling cube was introduced. In fact in hyper there are more difficult doubling decisions than in regular backgammon I think.
Thad: Yes it would seem so, but I only skimmed the thread since so many messages were new.
But I disagree that the rating would be provisional just because one type was missing or low number of games. We need to stipulate that the games are essentially the same for this exersize.
Then add the total and divide by total games played.
People playing only one variant are therefore not punihed and a somewhat realistic BKR is reached (i.e BKR based on 25 games not counting for as much as one based on 500 games).
SafariGal: It was a tournament, and really with adding only 3 hours, once you run out of time it's impossible to keep up unless you don't sleep. Whoever goes to sleep first loses.
Well, i ran out of time on about 6 games in the last 2 days despite playing moves constantly.
Watch out for the new time controls, they can be extremely difficult to keep up with when the added value each move is less than the time it takes to get some sleep. I'll resign all my current games with such controls.
pentejr: I agree the cube is very important, but even a good cube decision can be undone by bad checker play.
Hyper checker play is not all that difficult, so the cube seems very important here. I've found that many people miss an obvious double which ends up costing them.
Pythagoras: Yes, i had it round the wrong way, with 3 pieces you should always win, with 7 you should always lose. With 4-6 it depends where they are... according to the research I just did. :)
pentejr: THat is exactly why the link should be there. In the situation you described you could choose not to click it, however in most situations you would.
I think it could be solved with a link that says "Autopass this game until I can move a piece". Even if the cube is an option you may want to click this link.
BIG BAD WOLF: I actually don't think it matters that much, opponents ratings being more important. Point is you can delay all your losses by months on end and effectively engineer a good rating, albeit temporarily.
I have to say I get annoyed at people not moving when they are about to lose, so I think that a frame of backgammon should be over when it is mathematically impossible for one player to win.
It would also stop people from continuing to play out the game instead of resigning, as they should.
Of course if the value of the result is important and unknown (gammon/backgammon/single point) then it obviously needs to continue.
JMD & NIRVANA: What I'm wondering is why you think we care how good you think you are? You clearly have some issues to deal with that have nothing to do with backgammon.
Let's get back to talking about something interesting.