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23. juli 2005, 19:34:10
WhiteTower 
Emne: Re: Backgammon Ratings
alanback: Exactly - as long as we even consider more improvements, and can't even agree how to start off, it's dead in the water... I partly agree with what you say, but an inconclusive ratings system is worse than a win/loss record...

23. juli 2005, 19:40:34
alanback 
Emne: Re: Backgammon Ratings
WhiteTower: The question in my mind is how much trouble should be put into a ratings system for a recreational website. I might even agree that I would rather have no rating system than the one we have now; not because win/loss is a better measure of ability, but because I don't really care how precisely my ability is measured. Maybe if I were a better player I would care more :-)

23. juli 2005, 20:31:53
grenv 
Emne: Re: Backgammon Ratings
WhiteTower: Win/loss is meaningless. Some players play the same group all the time. If 2 good players play a lot against each other that will obviously affect win/loss records.

However I agree this ratings system is a little flawed.

I actually think ratings is very important, especially when choosing an opponent.

23. juli 2005, 22:09:34
playBunny 
Emne: Re: Backgammon Ratings
alanback: "Maybe if I were a better player I would care more "

You're ranked 4th of all the players with a decent number of games under their belt. You're not good enough yet? What hope the rest of us!! ;-))

WhiteTower: I like the wins/losses ratio as well but I only use it in conjunction with ratings and in situations where it has strong validity. In the VogClub tournaments, for instance, where all players get a wide variety of opponents who cannot be chosen, the ratio is indicative of strength amongst players within a given ratings range. Against the robots (strong, medium and poor) you need to know which robot the player prefers. But Grenv makes a good point when considering other players; it's hard to tell what the ratio means unless you keep track of who plays who. My ratio is 36:12 overall but against Walter it's 6:6.

I should point out that Vog maintains separate ratings and rankings for the three different ways of playing backgammon. It could be interesting for BrainKing to have players ratings and tournament ratings plus a combined rating and corresponding win/lose ratios.

23. juli 2005, 22:34:46
WhiteTower 
We still haven't seen anything by Fencer on the issue - if he doesn't care, all we write here is pointless anyway :) If he does, keep going...

23. juli 2005, 22:37:05
AbigailII 
Emne: Re: Inifinite backgammon
alanback: The method you describe will produce some duplicates.

Really? Care to give an example of such a duplicate?

24. juli 2005, 01:12:01
playBunny 
Emne: Re: Fencer and backgammon
WhiteTower: Maybe, just maybe, his "Pro Backgammon" initiative will include a backgammon ratings formula. :-) I wouldn't bet on it though. :-(

24. juli 2005, 07:49:44
alanback 
Emne: Re: Inifinite backgammon
AbigailII: Of course :-) For game n, the first n moves are moves 1 thru n of the infinite game. You then pick the shortest sequence to finish the game. Call the (n+1)th move X. X may or may not be the (n+1)th move in the infinite game. However, there will be an infinite number of values of n for which X is also the (n+1)th move in the infinite game. Therefore, the shortest sequence that finishes game n will also be the shortest sequence that finishes game (n+1).

24. juli 2005, 08:40:41
AbigailII 
Emne: Re: Inifinite backgammon
alanback: But I specifically picked the infinite game to be a game with each site having 1 stone left, and both sides throwing 1-1s. Could you given a specific example of a position occuring in that infinite sequence where throwing 1-1 leads to the shortest way of finishing from that position?

24. juli 2005, 20:45:18
Hrqls 
Emne: Re: Backgammon Ratings
grenv: *nod* i have seen that happen a lot as well .. but peeky's question was why high rating would change more than his opponents rating .. as peeky played more games and his rating should change less, and because of their rating, the higher rating should lose more rating points when he lost, than the one with the lower rating (in case he lost) ... this was the case though .. the one with the lower rating would lose more rating points upon losing .. the question was why

about the net gain in rating when you win and lose one game with the same opponent .. its weird indeed and talked about a lot before already .. i think thats a weird result as well .. it will eventually lead everyone (who isnt that bad :)) to a higher rating when they play enough games

24. juli 2005, 20:52:26
Hrqls 
Emne: Re: Backgammon Ratings
grenv: sorry .. my fault .. my message directly below your message which was a reply to me (phew! ;)) .. anyway .. that message of me was a reply to peeky

about the other rating issues .. i agree with you ;)

when i want to judge my opponents strenght i look at his bkr, the number of games he played, how many he won, and his graph to see how he did lately (he could have lost a lot by timeouts, and dropped momentarily :)) .. so i combine all those data (and rarely i look who were his last opponents :))

i would love more types of ratings, but i dont know much about the overhead it would create .. that depends on the database structure

25. juli 2005, 02:49:02
alanback 
Emne: Re: Inifinite backgammon
AbigailII: Oh, I guess I picked up the string in the middle, never mind then.

28. juli 2005, 02:46:06
Pedro Martínez 
Emne: Re: Let's talk about an unfair player
Marfitalu: I don't see any reason why should he resign. I wouldn't resign either.

28. juli 2005, 02:50:52
Artful Dodger 
Emne: Re: Let's talk about an unfair player
Marfitalu: he's winning the game and time is suspended...I don't get why he should resign.

28. juli 2005, 02:54:18
Artful Dodger 
Emne: Re: Let's talk about an unfair player
Marfitalu: it may be unsportsman like if you have an agreement on the time per move...I'd just be sure you win at least one more in the series. Then you'll have the last word. ;)

28. juli 2005, 02:55:12
Pedro Martínez 
Emne: Re: Let's talk about an unfair player
Modifisert av Pedro Martínez (28. juli 2005, 02:56:00)
Marfitalu: You should know that it takes the system about five minutes to "recognize" a time-out. After the time runs out, the system will, with a 5-min delay though, terminate the game.

28. juli 2005, 02:58:41
Artful Dodger 
Emne: Re:
Marfitalu: you're right but he's got to play the sport about it.

28. juli 2005, 02:59:23
Czuch 
Emne: Re:
Marfitalu: Just dont play any more moves until the times start again, and he will time out and lose, as he should. It will just take some more time.

28. juli 2005, 12:03:53
playBunny 
Emne: Re:Game timeout
ArtfulDodger: Just for the record, the opponent did the sporting thing. I watched the match and Marfitalu .. 5-1 .. definitely got the last word. ;-)

11. august 2005, 16:59:17
Ebru 
Emne: grrrr
whats the problem with these dices ???? They are making me MAD with the style they roll... lol

11. august 2005, 18:04:14
frolind 
Emne: Re: grrrr
Ebru: Yeah, random dice can be quite cruel. ;)

27. august 2005, 16:12:10
ajtgirl 
Emne: IYT
Hi, I am new here, a refugee from the crashed site, It'sYourTurn.com. I have been playing there for over 2 years and they constantly have down time. This last one has caused the site to be unavailable for 8 consecutive days. They only have a staff of 3 people and obviously had a faulty backup system. They claim to have 2,000,000 plus members, paying an average of $15.00 annually, which comes to about $30,000,000...can anyone explain to me how a popular web site such as IYT can be run so shoddily? Also, has this site (BK) ever experience similar problems? My loyalty, perhaps misplaced, is still with IYT because they have a great game called Jamble, which I am addicted to, but your backgammon game here is damn good and you have numerous convenience features here that IYT does not have. Any thoughts?
Ajtgirl NY, USA

27. august 2005, 16:15:55
Fencer 
Emne: Re: IYT
ajtgirl: Such things happen but the backup system should be faulty anyway :-) However, since this board is for backgammon discussion only, it might be better to continue on General Chat.

27. august 2005, 16:37:17
ajtgirl 
Emne: Re: IYT
Fencer:
OK Fencer just posted here because backgammon is the only game I play here, except for one experiment with dark battleboats. I do like your site!

28. august 2005, 04:47:06
FNA 
Emne: gammon
question for the players out there. If you do not get a chip off the board its gammon, if you have a chip behind the board and none off its backgammon? what if you have one on the bar and none off?

28. august 2005, 04:49:31
playBunny 
Emne: Re: gammon
FNA: One on the bar is the same as one in your opponent's home table - its a loss by backgammon.

(By "behind the board" I assume you mean in your opponent's home table)

28. august 2005, 04:58:34
FNA 
Emne: Re: gammon
playBunny: ty

28. august 2005, 20:23:27
WhiteTower 
Emne: Dice
Has the exact calculation of dice in backgammon games been ever discussed? Methods and randomization used etc.?

28. august 2005, 20:35:18
Vikings 
Emne: Re: Dice
WhiteTower: yep

28. august 2005, 20:37:35
playBunny 
Emne: Re: Dice
WhiteTower: Care to be more specific?

Vikings: Care to be more specific?

Lol

1. september 2005, 21:07:23
WhiteTower 
Emne: Re: Dice
playBunny: OK, lemme make it more specific: at DailyGammon, they have a long FAQ entry devoted to how the dice is calculated, INCLUDING the Perl script that does the hard work. Here, nuffink! I mean, it's not like a trade secret or summin', is it?

1. september 2005, 21:27:34
playBunny 
Emne: Re: Dice
WhiteTower: Ahah. It was that invisble word that has become clear. "Has the exact calculation of dice in backgammon games here been ever discussed?" So now I know that you don't want to know about GnuBg's dice generation choices, for instance. ;-)

Here? All I know is that I've reached #2 in the ratings because I bought the special $150 BrainKing "Roll-'em-as-you-want-'em" Dice! Lolol.

[For those, ie. not you WT ;-), who don't understand my sense of humour - This is a joke. It's funny and false, it's not serious or true. There are no "special $150 dice" as far as I know and nor would I use them and blah , blah ... Jeez, the lengths you have to take to avoid some people misunderstanding... As if they're only $150!!]

1. september 2005, 21:44:13
Walter Montego 
Emne: Re: Dice
playBunny: Does the dice guy know about these special dice? You might put him out of business. :)

1. september 2005, 23:10:33
WhiteTower 
Emne: Games with unrated players
Your expected BKR change: win: 2168 (0), draw: 2160 (-8), loss: 2152 (-16)

Ummm, so I have to win in order to avoid losing points... anyone else thinks this doesn't make sense?... Or doesn't it have to do with the unrated status?

1. september 2005, 23:16:56
grenv 
Emne: Re: Games with unrated players
WhiteTower: it's because your opponent's rating is so far behind yours. unrated players actually have a hidden rating. If it's their first game I believe it's 1300.

1. september 2005, 23:18:44
WhiteTower 
Emne: Re: Games with unrated players
grenv: Not very nice... I will be more careful.

1. september 2005, 23:24:37
Walter Montego 
Emne: Re: Games with unrated players
Modifisert av Walter Montego (2. september 2005, 09:05:42)
WhiteTower: The rating system that we use here might work OK for games without any luck in them like Chess or Checkers, but it doesn't seem like a good system for single game matches of Backgammon. I remember a few weeks back a discussion about the ratings for the various games. I would like a ratings system to match each game's characteristics instead using the blanket approach and giving us one that's main effect is to discourage people from playing games that have luck in them with someone that is rated far below them. This isn't a problem in Chess since someone ranked far below has almost no chance of winning the game. In Backgammon even I might beat the world's champion of Backgammon just because I get lucky. I'd never stand a chance against any Chess master, let alone the world's champion. I think the rating should reflect this reality.

1. september 2005, 23:27:25
WhiteTower 
Emne: Re: Games with unrated players
Walter Montego: Well put.

[points microphone to Fencer]

Any comments, Mr Rachunek?

:)

3. september 2005, 07:07:20
playBunny 
Emne: Re: Dice
Walter Montego: Lol. I think the Dice Guy might do well to take out a franchise on these dice. If he's wily he might even repackage them and flog them at other sites. ;-) Although I think there are players at every site who believe that these dice must already be available - to their opponents.

re: Rating formula ... Here, here!

3. september 2005, 21:17:19
WhiteTower 
Emne: "Fast" players
So there is this tournament, declared specifically for fast players. What happens is that one player now holds up the whole tournament for days using the automatic vacation feature without telling (me at least) anything about the absence. Now, I know that according to the rules this user is fully entitled to this, but isn't there some kind of etiquette regarding these cases?...

Sorry if it sounds a bit like a whine...

4. september 2005, 00:21:38
playBunny 
Emne: Re: "Fast" players
WhiteTower: It doesn't sound like a whine to me. Slow players in fast tournaments are being inconsiderate. I'm compiling a list of such players. If I ever get to be director of speed tournaments, I will be excluding them.

4. september 2005, 00:25:08
playBunny 
Emne: George is AWOL
Dramatic!

I'm concerned. I hope he's doing better than his games. :-(

4. september 2005, 00:40:04
WhiteTower 
Emne: Re: George is AWOL
playBunny: Ummm your link redirects to my Main page :(

4. september 2005, 01:10:13
rod03801 
This one should work for you

It is best to make your imbedded links the shortened version. BBW can explain it better, but there is a reason that using the full address causes some people to go to the main page instead.

/game/BKRGraph?u=9175&tp=23

4. september 2005, 01:27:43
Pedro Martínez 
Only paying members can see the graphs.

4. september 2005, 01:29:35
playBunny 
Emne: Re:
rod03801: WhiteTower can't see the graph because he's a Pawn.

WhiteTower: It's a graph showing George's plummet in the backgammon ratings. From 2556 to 1869 and dropping in just a few days. 'E's been an' gorn an' legged it.

4. september 2005, 01:29:52
rod03801 
that too.. :-)

14. september 2005, 21:38:47
WhiteTower 
Emne: Greek Backgammon (Tavli) implementation
So, Fencer, are there any news on the possible introduction of the "Greek three-game series" that some people know as Tavli? For the record, Greeks refer to the whole genre as Tavli, and have three separate names for the variants, which they play in the following order up to 3-, 5- or, most frequently, 7-point matches:

- Portes (=Doors, no-doubling Backgammon)
- Plakoto (=Slab-covered)
- Fevga (=Go Away, similar to Russian Backgammon)

14. september 2005, 23:03:56
Chicago Bulls 
Portes = the same Backgammon it is here on Brainking with the addition of having gammons and backgammons.

Plaloto = A nice game that i yet find a bit boring.....

Fevga = One of the most interesting games, that requires a very deep strategical play, which is much harder to play it correctly.......Very fun to play also. I suggested the addition of Fevga, and i believe that if this game spreads in the world (USA?) it would start replacing Backgammon, not to take its place but to stand along with it in the top.....

Fevga = a must for Brainking!

14. september 2005, 23:06:31
WhiteTower 
Emne: Re:
Pythagoras:

Fevga: Exactly.

Plakoto: Also quite strategic, although not at the level of Fevga.

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