Hrqls: That's a good idea. They do that at Vog for one of their tourney types. It's done as the percentage of the track that you succeeded on, so the winner gets 100%. The percentage for the rest depends on the number of rounds. A semi-finalist in a 4 round tourney will get 75% (25% for each of the three wins), a 2nd rounder in a 5-round tourney gets 20%, etc. As there are automatic byes you can still pick up points even if you lost your first (but 2nd round) match. It's not a flawless system by any means but it does add to the competition.
That points for tourneys. A rating for tourney play would be the average position (percentage0 reached. Over 50% is good, while 70% is phenomenal.
Andersp: If you're a FireFox user and would like the next best thing to a BrainKing Autopass ... there's the AutoPlayer which does forced moves (passes or where there's only one move possible) on your behalf (unless there's a message from your opponent or other reasons why the game needs your attention). For instance
jryden: It's true that arpa lost to a stronger player, but this is not relevant for the Sonneborn-Berger calculation. What matters is that alanback defeated a stronger player.
arpa's and redsales's S-Bs were computed incorrectly. The correct result is:
Modifisert av playBunny (23. november 2006, 20:47:25)
fakarten, Andersp: Doh! Silly me. Yes, the AutoPlayer action is done by Hexkid's server and the user's OS and browser don't matter when it's in use. It's the other BK goodies that he's developing for Firefox. Thanks for reminding me. Your browser does need javascript for registering. There's a bit more information in the FAQ.
playBunny: Thanks again :)..but dont you think there is a risk that Fencer will make this feature "disabled", we know how much he loves "empty clicking"
Andersp: All the more to see the adverts! I guess you could enjoy it while it lasts. Who knows, if we capture a fairy and squeeze out a wish, maybe Fencer might even take hexkid's method as a simple but effective way to implement autopass within the BK server. ;o)
Thad: I can't see any advantage for Fencer in doing it but it's possibly by blocking the IP address of hexkid's server. But there are ways round that blockage and ways round the ways so we could see a technowar between the two whizzes as hexkid tries to fire his autoplays into Fencer's server while Fencer tries to bat them away into the null regions of cyberspace.
Thad: I don't think Fencer minds, but be aware that using hexkid's stuff is "outside" of the brainking system, so let say if it messes something up - like resigns a game automatically, it is not something that Fencer is responsible for or would fix - BUT that is just an extreme example - hexkid & others have been testing their system for awhile now..... but it is a case of "use at your own risk".
BrainKing is going to launch this new game variant (I post this in permission to Fencer). (If you don't believe, ask Fencer:)).
Cloning Gammon: (Players think twice before capturing a piece)
Standard Backgammon (Cube can be used). There are no Gammons or Backgammons. Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want. You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)
The maximum number of extra checkers is 5.
Scoring: You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.
If there is no cube, the winner is that player who bears all his or her pieces off, of course.
When the cube is used, each piece after the 15th you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets one point not multiplied by the cube.
Maybe there are still bugs in it. If you have suggestions, message me or Fencer.
joshi tm: This game doesn't appeal to me. The rules appear overly complicated, arbitrary, and inelegant, and I doubt that the strategy will be rich enough to compensate. Even the tagline doesn't fit: this game provides more, not less, incentive to hit. Has the game even been playtested?
Apart from my other criticisms, the rules need a thorough editing. Several points are unclear, and there seems to be at lesst one contradiction.
Emne: Re: An announcement of a new BG game/Bluffgammon
fakarten: I think you should see you opponent in real life to make this game good. At BK you can't see if the opponent's face is turning tomato-red when you say I think......... YOU'RE LYING!!
Are there any other fellowships out there that almost have a team formed for the new variant, Cloning Backgammon? In my fellowship I have 6 members of the team but there are no fellowships available to challenge. So hopefully soon another fellowship forms a team.
I've been wanting to form teams for some games for quite some time now and am almost able to. Just a little more waiting for a fellowship to challenge.
Question is, which fellowship will I be able to challenge first? Hmmmmm