but in the long game luck hits evenly both the players, so what counts is just skill ... could you share with the the third strategy ... I have some ideas, but would like to hear from you ...
Origami.
thanks, but there must be something more to it.
let's look at the first 12 points for the player.
I am never afraid of leaving blot on them. When hit I will easily recover but the opponent may lose much more points ... and how about speeding
with the first few moves to get beyond the 12th point and ruin someone's possible wall ?
Origami.
the only time I speed as you call it is when I get double 5's or 6's early on, and then I rarely ever go past 13, as far as leaving uncovered players in the 7-12 spot, it depends where in the 13-18 spot my opponent is, of course I will sometimes try to goat him to take me with a single player, if I am set up to take him back no matter what, gainging a pip advantage. Then theres the question, How many players do I bear on before advancing? and also How do I adjust to my opponents style? No single right way but many wrong ones.
Modifisert av Vikings (10. desember 2004, 12:15:49)
it doesn't, Fencer announced it, I m sure the opponent is banned as well since it is his 2nd. nic. He said it is on the do do list, but must be low priority
I suggested something like this at some time... somewhere.
Basicly my thoughts are you can see your opponents dice, and that is about it.
Basicly played just like regular backgammon, with this additional rule:
If you move one (or more) of your pieces to a space which has 2 or more of your opponenets pieces, YOUR pieces get sent back to the bar. (Since you can't see your opponents pieces, this is a possibility)
I think it would be fun with regular backgammon, but I think it would be even more fun as Dark Backgammon Race.
although it might be quite rude to send the pieces back to the bar .. maybe just dont allow that move .. but that might give away too much info when you know the dices ..
the dices need to be in the history, without the moves
while typing this i think i like the idea of being sent back to the bar ;)
do you think that the changes in games
"rythm", I describe below ,would add anything good for the backgammon race ?
here they are:
1. the is no need to collect all the men in my home area in order to bear them off. Player can start bearing them off anytime he wishes.
2. In order to bear of the player need to throw
exact number of pips ...
I am curious what is your opinion on that.
Origami.
Someone (CurbYourEnthus) made 2 accounts - played 25 games of backgammon race, played the 3-4 moves to get a rating, and moved to the top of the rating list. Back in October, it was mentioned to Fencer - and Fencer banned all the accounts involved. I believe Fencer was going to remove this person from the ratings list, but either forgot or has not gotten to it yet.
You can play non-money matches for free at truemoneygames. Also check out their freeroll tournaments. You can have a limited guest account at Gamesgrid. Fibs is totally free.
I pulled a 4 and 6 dice ...had to use the 4 to come off the bar and when I clicked on the tile to move 6 spaces it only went three (tried twice) why would this happen?
I'm not sure if any1 likes another game which is on the site that BBW has posted up, called crazy narde. i think this varient is quite fun and i'm just starting to understand it:o)
Without a cube, luck would play more into a game - but like furbster said - would probable be just as fun without the cube.
One of the reasons I suggest Hypergammon is that is uses the same rules as regular backgammon, so little new programming would be needed.
Some other Gammon variant suggestions I have, but of course each would take more programming and such so would be more time to make are:
1) A mix between Tabula gammon and Russian Gammon. Basicly like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.
2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.
Fencer: I think I tend to agree with furbster and BBW that the game would be an interesting addition to the suite of backgammon games, both as an individual game and as a point match using the cube.
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