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I am fascinated by Japanese grid puzzles from Nikoli ... and in this spirit I am sharing with you my new invention for 2 players.
1. For this game we use 9x9 grid (or board if you wish). 2. There are 9 categories of numbers : 9 ones (111111111), 9 twos (222222222), 9 threes ... and finally 9 nines ... 3. Software randomly distributes these digits on the board ... 4. Players in their turns cross outs 3 (they have to touch each other) digits either vertically, horizontally or diagonally ,,, 5. Below and above the board software displays how many of each category members players collected ... 6. Digits already crossed out cannot be used again ... 7. Players try to win as many categories as possible ... to win a category it means to have more digits than the opponent in a given category ... let's say player A collected 6 fives and player B only 2 fives ... the winner in this category is player A . 8. Game continues this way until there are no more 3 consecutive digits to be cross out ... 9. Digits in each category are compared and the player who won more categories is the winner ... in case they won the same number of categories, there is no winner and the games ends as a draw ... *** Remarks: If players secures 5 digits in any category, he/she wins this category ... Try to develop your own winning category(ies) ... sometimes only 4 or even 3 digits secures your winning category ... you can do this by careful play and eliminating some digits and areas on the board ... Do not be discouraged when the opponent collects many digits in one or two categories ... it's almost certain he/she forgets about other categories ... This game is very easy to play but as usual very hard to outsmart your opponent ... Cheers Andy.
AbigailII:Abigail, there will be more "decisions" to make than you think ... positional play will be very interesting ... being ahead of opponent's peg(s) or being behind - do you think it qualifies for automove ? Every racing game can be related to Ludo, if you wish ... but there are many significant differences between these two games ... 1. Cards instead of dice. 2. Board 3. Number of pieces. 4. Way of starting and ending the game (same start and finish line) 5. Moving backwards plus using Ace in two different ways ... 6. Goal ... And this project was to use cribbage board as a main actor ... of course, actual tracks can be of different design ... Andy.
Hi, I've been playing cribbage for years. Cribbage board is a fantastic tool to keep score, not only for cribbage card game but for many other games, where immediate points recording is needed ... but I was always trying to construct a game where a cribbage board is used directly as a racing track ... here comes my proposal ,, 1. We need (of course) a cribbage board, 2 players, 3 pegs for each and a deck of cards. (As you can see everything we need is included in the standard cribbage package.) 2. First look at the cards ... we have numerals: 1(Ace), 2,3,4,5,6,7,8,9,10, 11(As) and court cards Jack=1 point, Queen=2 points and a King=3 points ... Ace can serve as 1 or 11 points ... 3. Cribbage board has 120 holes and players have to race their pegs to reach anything beyond 120th hole ... (unlike Ludo or Backgammon there is no requirement to get exact roll to bear off or reach home position) ... they race in the same direction ... 4. In order to enter the race players draw one card at a time and wait until they get one of the court cards (similar to 6 in Ludo) ... when they get Jack, they start from the hole 1, when Queen, from position 2 , when King, from position 3 ... onlycourt cards allow the player to enter the race ... 5. Once they enter the race they can move as many holes as the next numerical card dictates ... but wait, court cards work in reverse order and move players peg backward ... Jack 1 point, Queen 2 points and King 3 points .. 6. At any time player is free to choose which peg he/she wants to move ... 7. Here comes interactive mode....whenever situation arises that the player may jump into the hole with the same number as opponent's hole with a peg in it, opponent's peg is moved back to the beginning position and has to wait for court card to enter the race ... 8. The winner is who moves 2 out of 3 pegs beyond 120 point ... 9. Having 3 runners and 3 opponent's runners on a neighboring track creates very tense situations ... Hope you will like this unusual racing game ... Andy.
Herlock Sholmes:one more thing about Doubled Dice Chess for board 10x10 ... we increased the size of the board, trippled the number of Kings but the same, "middle age" weapon of capturing remained ... so, I Ithink, introducing doubled dice will balance somewhat the increased size and the number of kings with the chances of capturing them ... there are situations on 10x10 board that some kind of accelerator would be helpful ... please think about it ... and, of course, there is always more excitements when doubling of any kind is utilized ... Andy.
nabla:it's no more dramatic than Behemot chess or Atomic ... I suggested that in 10x10 version it would be played better, since we have 3 kings to be captured and the game won't end prematurely ... besides this, it gives the player more tactical options to move his/her pieces around the board ... Andy.
nabla:Well, how would you interpret doubles in backgammon ? For me its nothing more than spicing and killing ... you may play nice tactical moves and in the last minute your opponent get doubles and your skills are worth nothing ... so what would be wrong in giving Dice Chess players a gun to kill ? can you explain it to me ? Andy.
Fencer:Let me answer for her ... without Abigail there is no serious discussions ... why ? because of her skilled, analytical mind ... she expands every aspect of anything beyond what average user can see or feel ... And I really appreciate it ... on the other hand, every new proposal can be ridiculed by questioning its sense ... and using this "technology" of critics we can discard even classical chess because of its stupid, artificial idea of 1. castling, 2. promoting and 3. en passant ... WHO THE HECK INVENTED these spicy moves ??????? let's remove chess because its idiotic ... but, I would like to stress on more time ... her criticism has more values than dark sides ... Andy.
AbigailII:buahahahahahahahaha, I am going to hire you as my Editor in Chief and before I post anything here, you will have the last word ... these are for you Abigail ... Andy.
doubled dice plays an important role in many games ... I am proposing a small improvement to Dice Chess which will speed up the game in many cases and adds some spices to them ... it can be employed in both 8x8 and 10x10 boards (I think on 10x10 board it would have even more sense)... idea is simple ... two dice should be rolled and each time there are the same numbers on both of them, player can make two moves with the same piece or this double move can be split between two pieces of the same kind ... let's say we got 2 and 2 ... we can jump twice with one knight or once with each knight ... if the numbers are different, the first dice from the left, will play usual role like in standard Dice Chess ... I love Dice Chess like it is, but sometimes I would like something extra to happen, to add more fun ...
Emne: Re: "Up and Down Chess" - new way of playing
AbigailII: there is nothing more disappointing than having no response for your creation (here: Up and Down Chess) ... so, I am happy that this version brings you to the discussion board ... and you Abigail used one perfect word for this game, though you probably had different intention ... it's annoying ... yes, I haven't seen more annoying game than Up and Downs ... try to play some classical debuts and you will get what's on my mind ... especially these situations where your attacking piece is Up the screen and attacked piece is Down the screen ... of course I am biased, but let me telll you, this game has the ability to frustrate you beyond any acceptable level, because it forces us to control "two" boards at a time ... and I think you are wrong ... this game will add some benefits to our collection of chess variants ...
Emne: Re: "Up and Down Chess" - new way of playing
pauloaguia:we are not going to discuss, what is and what is not the new way of playing, are we ? In a broader sense every departure from classic chess is a new way of playing ... in this case we have mechanical changes of the board itself ... like Abigail said, board is cut in half and glued together in a new way... but this is not as important as the new, demanding look for the players ... please note ... every move that reaches the other half of the board requires from you a break in normal perceiving things on the board ... you have clearly your defensive part of the board and offensive one, down the screen ... this lack of continuity makes this game challenging ... you are right, the more you play on this unusual board the less mistakes you make ... but isn't it true for any kind of games and boards ? Thanks, Andy.
Emne: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes:just to make clear ... in Up and Down Chess armies show their backs to each other ... they have to go "all around the globe" to fight the enemy ... they cannot turn and attack from behind ... initial position is very unusual in this variant and can be played easily on regular chess board in real life ... it's funny to see how pieces pop up on the other half of the board ... those of you who played Alice Chess will have fun (and it's much easier than Alice Chess) ... Andy.
Emne: Re: "Up and Down Chess" - new way of playing
AbigailII:yes, bingo ... this is the whole idea ( I was thinking about wrapping, not cutting in half, but it works the same way) ... This is why I do not call it "new game" but "new way of playing" ... it's different like any other spherical version is different from basic form of chess ... it stretches our perception and make the game a little bit more complicated ... more surprises are guaranteed ...and first of all, it can be fun and refreshing ... Thank for your input ... Andy.
Emne: Re: "Up and Down Chess" - new way of playing
pauloaguia: No, these two rows are completely separate ... imagine a line or "river" dividing these two armies ... they never cross this line and play in different directions, up or down ... this is just like regular board but wrapped, so even if you see them touching, in reality they are far away from each other ...
here is what I managed this night ... this is a new way of playing chess, around the chess board, kind of spherical ... No pieces are added, no rules are changed just only our perspective of looking at the board ... imagine that you bend or wrap the board like a tube and the rows of royal pieces of different colors touch each other ... now make this tube flat. You will see white pieces positioned on the upper half of the board and black pieces on the lower part ... (white royals stand on the 5th row, white pawns on the 6th and black royals stand on the 4th row and black pawns on the 3rd row). White start of course, moving its pieces up the board and emerging on the lower part of the board and black start moving down the board and emerging at the top of it ... it's seen from the white player's perspective ... I would call it Up and Down Chess ... what do you think about this idea ?
go back in time and become Roman Emperor now ... it's a game where you manage your legions and try to break thru the opponent's legions and land on his first row ... be like the famous military genius, Jules Caesar and outsmart your "barbarian" opponent ...
- capturing and moving according to chess rules are allowed ...
- goal: to be the first to land on opponent's first row ...
- placement of legions: row1 (bottom of the screen) 8 queens, row2-8 rooks, row 3-8 knights, row4-8 bishops ... row5-8 bishops
row6-8 knights, row7-8 rooks and row8-8 queens ...
****
this is a very tricky, fast game ... watch you legions, they are getting weaker every minute ... use your capturing moves in combination with positional moves wisely ... the last blow can be very quick and unexpexted since CHESS DISCOVERY technic is very powerful in thsi game ...
the goal is similar to many games of breakthru character ... but this time we use the power of all the major chess pieces and the full board ... it's very "juicy" from the very beginning ... unlike Massacre Chess we have one starting position, which allows for some opening theory and study ... it may appeal to many of you who would rather stay away from the chaos ... and of course the GOAL is from entirely different universe ...
joshi tm:buahahahahahaha ... really, and add to it spherical , atomic and recycle ways of playing and Big Bang would be no more than children playground ... Masssacre Chess is more than a game: it's a base for many other, funny and dramatic games ... Andy.
pedestrian:I agree, just what I said: leave the pawns the way they are ... do not berolinize them ... it's so easy to go over the board and create monster ... Andy.
MrWCF: consistency is very important ... I would leave pawns like they are instead of creating some kind of berolina funny stuff for them ... or, just figure out something "out" of this world for them ... I am curious ...
talen314: the whole idea looks interesting, but I see some inconsequences ... you say " Queen- Moves like a Queen if unprotected by a friendly piece" and " Pawn - Moves like a Chess pawn if protected by a friendly piece" ... I think there too many things to remember, at least at the beginning of learning this game ... and why pawn's ability to move differs from queen's ? The other thing is knight-bishops swaps ... I would expect something more original than that ... or, why Queen moves only diagonally if protected ?
I understand that the author has the righ to create anything ... but be prepared for questioning ... it's only for the good ...
Don't take me wrong, I like the idea of protected/unprotected pieces and changing their behaviour ... but I think there should be more uniform (easier) way of assigning new tasks for pieces ... the beauty of new chess variant is not in more elaborate and complicated rules but in depth of the game itself that is the result of ... yes, simple rules ... those who would judge your variant will look at the elegance and balance ... elegance refers to the simplicity and beauty of rules and balance to the internal relationships among different pieces and phases of the game ...
ok, now I stop and will not try to be too smart ... (because I am losing elegance and balance, lol)
Teachme2play thanks God he is not not allowing anybody to force anything on him (look at PayPal story and many more) ... I actually proposed to split brainking into Brainchess and Brainking , lol (read my previous posts) ... and it was also my idea to pay Fencer a fee for implementing new, original games ... WHY NOT ?
There are family of games I would like to see here playing:
1. Soiltaire games (no cards solitaires but one player board games) 2. Card games like poker 5x5 solitaire, cribbage tabletop solitaire and any card game where all the cards in opponent's hand are known (check David Parlett's site for ideas) 3. Domino games with all the tiles known (I created some and one of them Open Domino was proposed here). As far as new family of games I would have to go out of the box of our thinking ... and this project is probably the hardest to materialize ... And lastly, do not fear and thank God we can actually talk to the owner (Fencer) ... on other sites it's like talking to answering machines (most of the time they are turned off anyway) ... Cheers, Andy.
Teachme2play:I am fully aware of what you are trying to tell me ...so far, my 2 games, Knight Fight and Massacre Chess enjoy being in the top 20 games at brainking ... this is a success for me and it brings happiness for the players ... Cheversi (my first game here) is still around 70th place which is a little below half point on the list ... Cheversi was remade two times and still requires some make-ups ... I have some ideas but don't want to make Fencer angry ... there are more important things to do ... I would like to hear from you what is your definition of a game being innovative ? Did you read the rules for Chessman Race I posted few days ago ? If this is not innovative that I don't know what it might be (we are still talking about chess variants not any abstract game in general) ... or the latest game called Crash Chess where players choose their pieces based in the position of a king and placement of other pieces they do not see ... they are very far away from the traditional chess, Crash Chess being a very aggressive variant and Chessmen Race emulating backgammon and not being chess variant at all ... ok, your turn .... cheers Andy.
Teachme2play: sure , I do understand your point ...sure, my "variants" use chess pieces but this is probably the only common thing with regular chess ... it's true for games implemented so far ... I am only sharing my ideas with you and if you like it, and want to try it, that's fine ... if not, forget it ... believe me, I am BORED with regular chess and only slightly modified rules ... I don't even play (or enjoy) supposedly revolutionary Fischer Random ... Chess variants are my hobby and I wouldn't take your time and space on this board to tell you about "new" variant because I want my bishop to move like ... a rook ... this is not in my arsenal ... the whole board setup and rules have to depart from traditional chess greatly ... and they are NOT chess at all as much as halma is no diceless variant of backgammon ...
In my opinion , games created by me have unusual features and they may attract many players .. But, everything is in Fencer's hands ... Cheers, Andy.
here is the game for those of you who would like to play chess without any fixed positions or opening theory that need to be master ... in this game we start fighting right at the beginning ... it may take one or many moves to win, who knows how pieces are distributed for you ...below are the rules:
1. All the rules for traditional chess apply ...
2. Players have only 8 noble pieces (no pawns) ...
3. Pieces are distributed randomly (king cannot touch king, bishops on opposite colors) on the chess board, but players can see only white and black checkers instead of pieces ...with the exception of kings ... they are visible ... based on this information first player makes decision as described in point 5 ...
4. Software should make sure that no king is under direct attack of enemy pieces ...
5. White starts first, and by looking at the checkers, and the position of kings, chooses the color to play ... if chooses white, games starts immediately by the other player (with black pieces) and all the pieces on the board are shown ... if player chooses black checkers, the other player has the first move with white pieces, and the pieces are shown ... this rule ensures that the game is more fair and balanced ...
6. The goal is of course to check mate the opponent's king ...
7. There is a huge tension on the board from the very start, possibly mating positions for immediate use ...
8. You will never be bored (there is no time for long positional play) ... I guarantee it !!!
games with the racing theme has always been our favorites ... look at the statistics ... backgammon, ludo and all their variations ... here is my little try to join this popular group ... this time chess pieces are losing their usual way of moving across the board ... in fact, they move the same way and the dice dictates how far they move ... so, let's talk about the rules ... 1. INITIAL setup - we use regular chess board with 4 center fields removed (imagine there is a wall around these fields) - each player has 6 pieces: King, Queen, Rook, Knight, Bishop and Pawn ... - these pieces are arranged randomly (but in the same way for both sides) and are positioned - in the right lower corner for white pieces and the left upper corner for black pieces ... (starting - position resembles starting positions for Halma ) ... these fields are called Home Positions ... 2.ROLL - we use 2 die and the numbers on die correspond to the chess pieces ... 1=pawn, 2=bishop, 3-knight - 4=rook, 5-queen and 6=king ... (same as in Dice Chess) - one of the dice tells us WHICH piece to move and the second one HOW MANY FIELDS - to move ... - please note, that we can choose which dice is for which piece and which for the moves ... - example: 6-2 can be for King moving 2 spaces OR bishop moving 6 spaces ... 3. MOVES - pieces can move either horizontally, vertically or diagonally ... - pieces can BOUNCE from the edge of the board and from the center walled square and continue - their move ...(assuming a piece hit the wall diagonally of course) - pieces can hit the opponent piece as long as opponent piece is located at landing square dictated by - the dice used to move ... - opponent pieces CANNOT be hit while in the Home Position (initial position) - when hit, piece has to be returned to any square in the Home Position ... - pieces can enter opponent Home Position and even bounce as long as there is no opponent pieces on - their way ... - when there is a double, corresponding piece can move twice ... can move diagonally using one - number and horizontally or vertically using the the second number (or vice versa) ... 4. GOAL - pieces move counterclockwise around the board and has to go around the whole board and land in - their Home Position ... please note that pieces can move ONLY on THREE lanes track around the - board - the winner is this player who will place all the pieces in his/her own Home Position first ... 5. BEARING OFF - after each piece moved to the Home Position, its corresponding number is removed form available - rolls ( like in Dice Chess) - number on the "moves" dice has to correspond to the number of fields a piece has to jump to Home - Position ( as in Ludo) 6. REMARKS - pieces cannot jump over other pieces - player has to pass when not able to move any of his pieces ... - pieces cannot move backwards - intruding pieces CAN be hit in Home Position ... - chess pieces can be easily substituted with numbered checkers ... *** I hope I mentioned all the rules ... Andy.
wetware:and that's "purely purfect" ... we need to be different ... frankly, my games are not chess variants at all , they departed too far form the main goal of the king of the games ... I am rather exploring new games using chess pieces, let's put it this way ...now look at the Racing Kings ...it's perfect example of my ideas of chess variants ... I hope one day I will build something like this ... Cheers, Andy.
the world of chess variants is in expanding mode ... really, what we play here and on some other sites is just a tiny fraction of what is available ... possibilities are endless ... chess variants world is a garden of imagination ... these are not my words, but the author's of Encyclopedia of Chess Variants ... Maybe Fencer should (listen and do not shot me now, lol) split brainking into 2 different sites and one of them devote entirely to chess variants with hundreds of variants played and hundreds waited in line to be tried and implemented ... brainchess and brainking ... I think with hundreds of thousands of variants creators he would be busy till he is 100 (or more) ...an be more practical ... for implementing every author should pay the fee .... I am serious ... when you want to publish your book or whatever you pay ... am I right ? Ok, now I have to go and prepare lunch for my "don't want to play chess with you, Dad" children ... tada for now, Andy.
MrWCF:Hi, every decision is in Fencer's hands ... I am open to try any of chess variants, the more crazy the better (for me) ... as you may discovered I rather play and create "less" serious games using chess pieces ... what I am looking for in my variants is novelty ... not thru modifying chess pieces but creating entire new situation on a board ... let's put this way: completely new game ... I also like to refresh other games by substituting traditional, one-faced stones by chess pieces ... I posted a proposal for the game that combine Halma's idea with chess pieces (Chelma) ... why don't you join my fellowship "Chess Variants Club" and talk about variants ... there are discussion boards open and waiting for some ideas ... as of Inheritance Chess and Lost Pawns ... never tried them also would be happy to see them implemented here at brainking ... Cheers, Andy.
wow, do we need to discuss it ? Maybe ... well, this single issue was the most debated thru the history of board games ... I am not an expert, I create games with a support of my intuition and sense of what may be exciting to play ... regardless if the game is balanced or "solved" many games enjoy tremendous popularity ... Gomoku, for example ... it's sure win for the first player (if he/she plays correctly) ... Chess, with white advantage ... even Reversi, properly played is a win for the starting player ... look at Backgammon ... 7 years old child can win with yesterday's World Champ ... and so on ... now look at Cheversi, my own creation ... statistics doesn't look good for white players ... I discuss this with pedro_martinez who played this game extensively and came to one conclusion ... white has slight advantage !!! So why most of the time white loses the game ?... here is the catch ... white has to play carefuly to balance black's "free ride ticket" in the form of the last, unchalenged move ... so this the characteristic of Cheversi ... But first of all, I want my games to be fun and I repeat this here: FUN, even if it is not balanced well but instead gives the player HOPE during the game ... tic tac toe is a little nonsens and always tie for careful players ... but everybody played this game and many plays and will play ... Just try something at home with your domino set ... I invented this game while ago and called it "Dirty dozen against magnificent seven" (titles of well known movies) ... ok, give one player all the doubles (7 of them) and let next player draw 12 tiles from the pile ... player with 7 doubles plays any tile to the middle of the table ... the other player matches this tile on the table, and who cannot continue in this way is the loser ... easy ? stupid ? I don't know ... I do not judge my games, you do this ... Is it balanced game ? Play it with picture dominoes with your kids and they will tell you ... there will be two winners: you as a parent and youe child ... and this is the purpose of the game ... FUN ... Have a nice weekend, Andy.
Fencer: Initial position should be random ... is it balanced game ? my intuition tells me few things:
1. knights have an advantage in the crowded situations since they can attack up to 8 fields ... and bishops only 4 ... for pieces on the edges it even look worse for bishops ... but, when the board clears, long range bishops that can attack along diagonals and at much longer distances than knights in general ... so, distribution of power should switch to them ...
2. everything depends of the initial setup ... and I am not even try to speculate who will be the winner ... it's too complicated to foresee the outcome ... as every chess textbook will tell you (regarding knight and bishop) : everything depends on the situation ...
3. And this unknown factor in every new game can make it fascinating ... like Big Uncle Einstein once said: "The most beautiful thing we can experience is the mysterious ..."
4. The best test for every game is to play it ... if you , me and some other players could try it "behind the closed doors" we would be able to see if it make sense to release it ... Thanks, Andy.
hi guys, this one is the craziest game ever ... dilemma who is stronger is over ... real battle field decides ... two groups of "koong few" masters meet at the small island to show their superiority ... it's crowdy, it's unpredictable ... one group is highly trained in so called "knight style", the other one in "monk style" called also "bishop style" ... knight style fighters can jump over the enemy and monk style specialized in the long blows ... if you want to know who wins, prepare the battle field as follow:
1. regular chess board 2. 32 white knights ( jumpers) 3. 32 black bishops (monks) 4. Jumper start first and capture any of the monks 5. Monk respond and capture any of the jumpers ... 6. Battle continue until one of the side cannot capture anymore ... *** When someone asks you, what do you prefer: knigh or bishop, answer them: Schaholin has the answer ...
since promotion caused some confusion I decided to clear some waters and propose 3 options:
1. pawn CANNOT promote to itself and chosen piece CANNOT promote to itself either ... this way we eliminate 2 pieces out 5 from the availability list ... (still tight rule)
2. I am leaving an open door for another possibilty, that WE decide about our dress when promoting and not the Lady Luck ... this way promotion would be actually abolished and factor of reason introduced ... if this is what you would like to see, I am for it ... (relaxed rule)
3. And the most radical change in the rules: ANY piece reaching the 8th rank can promote to any other piece (chosen) ... random crossdressing stops at this moment and we choose, not Lady Luck ... this way we achieve even better balance between unexpected and known ...
pauloaguia: Hi, I am so happy it confuses you ... it was my goal I stated very clearly ... LET'S HAVE FUN THIS SUMMER ... let's experience something crazy, mysterious, unexpected ... but you are right, this game is in some respect like a quantum theory where you cannot predict anything but probability of any event to happen ... and we live in this kind of world ... in the morning we may get happily married, and in the evening we may end up in the funeral home ... however, what can you expect by moving a pawn ? most of the time ONLY something better, right ? So why to cry about it ? you HOPE for the better and this is what our life is all about ... and promotion is kept in the rules to give you and me some feeling of free will ...
pauloaguia, I thank you very much for your opinion and you are right, that only by testing this game we can fully understand it ... hope Fencer we implement it for us.
pedestrian: promotion in Crossdress Chess is nothing special really ... look at the sequence of events ...
1. You move your rook (for example) to the 8th rank, aand it changes to pawn by random chance ... do you agree ?
2. Now, having pawn on the 8th rank, what is the next step according to chess rules ? You choose your own piece that your pawn promoted to ... are we on the same page ?
3. You choose , let's say a Bishop, putting it in place of pawn, and Lady Luck changes it for a Queen (for example)...
Your suggestion about crossdressing every pieces as usual on the 8th rank make some sense, but this really adds nothing to the original rules ... we can make even a rule , that on the 8th rank WE, not the Lady Luck determine our dress ... and this modification adds some skill factor ... but do we need this ? Do we need to modify dice chess saying that the second 6 in the row allows the player to make his own choice of move ?
joshi tm:Joshi, I can assure you, you will have plenty of fun with regular pieces ... I am trying to keep rules and equipment really simple and letting these rules create depth of the game ...not by adding some extra pieces ... most of the time, of course ... thanks for your comment, Andy.
cd power: Thanks for your opinion ... I wouldn't worry much about statistics in this case ... firstly, I would be happy getting 8 queens this way ... secondly, it is very remotely possible and thirdly, my moves are not done in a vacuum and you will probably try to attack these queens and make some kind of damage to them .... about "circling the wagons" ... it may go faster than we think ... remember, pawns can only grow bigger (with the exception when software do not crossdress them) ... so, attacking pawns multiply the overall power of your pieces ... The more we know about this variant the better ... Thanks, Andy.
hi, you didn't hear from me since ... yes, since Monday ? Summer is approaching and it's time to get relaxed our rules and make some fun ... Massacre is satisfying our lower instincts and that's good to release some aggression ... but how about some unexpected, some mysterious and unknown events on a chessboard ? I prepared for you an easy form of chess and entertaining ... I called it Crossdresser Chess ... now listen .. 1. Regular chess setup and 64 field board will be used ... 2. After each move every piece that moved CHANGES its gender/look/behaviour (you call it whatever you want) ... and everything happens randomly ... 3. Example: after move e2-e4 white pawn can TRANSFORM (crossdress) into any other piece of its own color, with the exception of a King ... so, we may have suddenly a Queen on e4 ... or a Knight etc ... 4. The fun starts when, for example, you move your Bishop to the same row as opponent's King hoping that it CROSSDRESSES to a Queen and possibly check mates opponent's King ... 5. The whole game is build on unexpected events and the only thing we want is to pray for the best "dress" for our pieces ... 6. All other traditional rules of chess apply, including castling and promotion ... 7. Promotion can be very tricky since you are not going to get the piece you choose ... so choose it "wrongly" ... 8.Just to make it clear ... software can refuse to crossdress a piece and keep it unchanged ... chances are it will crossdress, but who knows ... 9. When you think you check the King with your Queen you may end up as a pawn ... **** Let's have fun this summer. Hope you like this variant. Cheers, Andy.
hi, this time something for mass destruction lovers ... it's basic layout is identical to Massacre Chess but philosophy behind it is very different ... nobody can say how many moves it will take to play it ...but one thing is for sure ... it will be much less than Massacre Chess ... ok, so we have randomly distributed 64 pieces, 32 for white and 32 for black player ... 8 pieces for each "denomination" ... here is the mechanism of the game ... 1. White starts and take any chosen piece of its own color OUT of the board ALONG with all the black pieces that are under direct attack of this piece ... 2. This move will create a gap on the board ... and now is black's turn ... he/she plays the same way like white player taking any chosen piece of its own ALONG with all white pieces directly attacked by this piece ... 3. Game continue this way ... 4. In this game players collect points for every piece taken MINUS the value of its own piece ... 5. When one of the players CANNOT attack anymore opponent's pieces, he/she has to PASS and the opponent has the last move in which he/she either passes or attacks last time ... here the game ends ... 6. The player who collected more points is the winner.. when the sums are equal it's a draw ... *** Now, how are we calculating the points for pieces ...? All the pieces have their MAX attacking values and MIN attacking values ...:and everything in between ... Let's take for example Knight ... in the middle of the board it can attack 8 fields, but put it i the corner it can attack only 2 fields ... on the edge it can attack 4 fields and on the second row or column it attacks 6 fields ... lets look at the bishop ... in an open field it attacks 4 fields and in the corner only one field ... on the edge only 2 fields ... the same for a rook and a queen ... so, position on the board assigns RELATIVE value point for each chess figure ... and this is the way we are going to employ while calculating our gain/loss after each move ... as you can see we cannot assign fixed values for our figures... it simply changes from game to game ... *** Some strategy ? Try to look for YOUR pieces with relatively low "board value" that attack those with bigger values ... watch for edge and corner low value pieces ... try to catch those closer to the middle of the board ... knights can be a powerful Trojans while in the 6x6 portion of the board ... watch for "jewels" like bishop with its 4 points, attacking (for example) 2 queens and two Knights giving you net 28 points ... Watch for brutal gaps that will be bigger and bigger after each move ... these gaps opens new fields for long range TROJANS ... And now it's time to rest. Wish you a great summer, Andy.
I was trying to achieve 2 goals: elegance and balance ... elegance refers to the quality and the number of rules that govern a game ... balance refers to the internal relationships among different areas of the game, especially (in this game) pieces ... Rules are simple, basically nothing new, it's Halma played with chess pieces instead of plain marbles. Each pieces have their own powers and these powers are taken from chess only, nothing has been added or modified ... Knights are deprived from making multiple jumps due to the fact that they could easily jump the whole board in many situations ... and this is what I wanted to avoid ... Pawns CANNOT jump over more noble pieces and King has almost the same power as Queen but CANNOT change the direction of its multiple jumps, for example, from vertical to diagonal, once chosen ... Bishops and Rooks are the easiest to grasp ... These powers correspond more or less to what we already know about different chess pieces ... this game has its own challenges due to the way pieces are allowed move and jump ... it may create new sort of interesting Chelma problems ... Hope you like this idea, Have a nice weekend, Andy.
few years ago I created a game that is a combination of Halma layout and philosophy and chess pieces ... today I would like to introduce it to you ... I will give you a link to the original rules which I modified last days to make it a better game ... Here are the rules: 1. Game is played on a regular chess board and initial setup looks exactly like in Halma but instead of plain pieces we have chess figures in place ... 2. Each player has 10 pieces: 2 rooks, 2 bishops, 2 knights, 2 pawns, king and queen ... 3. These pieces are distributed in "halma corners" in a random way (which is a departure from my initial idea you can see when you open the link) 4. The goal, like in Halma is to deliver all your pieces to the opposite corner of the board. 5. Now the rules regarding pieces movement : Rook: rook can move ONE field in any horizontal or vertical direction ... rook can jump over the pieces only in the direction which are allowed for basic move ... Look for Halma directions how jumping can be performed .. 6. Bishop: bishop can move ONE field in any diagonal direction ... bishop can jump over pieces only in the direction which is allowed for basic move ... again, look for Halma direction on how jumping can be performed. 6. Queen: queen movement is a combination of rook and bishop movements ... queen can combine jumping and switch from vertical or horizontal to diagonal any time jump is possible. 7. Knight: knight can jump like a regular chess piece ... only ONE jump is allowed for knight ... 8. King: king can move ONE field in any directions but jumping are allowed ONLY in ONE chosen direction ... it means king is not allowed to change the direction of jumping (like a queen) ... 9. Pawn: pawns are allowed to move ONE field in any directions but can jump ONLY over another pawn either its own or the enemy's ... pawn can change direction of jumping from vert/horiz to diagonal and vice versa ... *** 30 moves Halma rule is in effect ... here is the link you can check and get the idea on how this game can be played (some rules has been changed though) http://www.chessvariants.org/crossover.dir/chelma.html
and here is a java apps playing Chelma: http://play.chessvariants.org/erf/Chelma.html
something for you ... the whole world is playing domino why not here ? Ok, I created a game called Open Domino and this is completely open game, with all the stones visible ... it's nothing more or less than a board game ... without a board ... This game eliminates remembering why the opponent drew some stones and making notes is not necessary ... below are the rules ... 1. We use set 6x6 (basic 28 stones set) 2. Players get 14 stones each (there is no boneyard) 3. They position their stones FACE UP in front of them in TWO rows ... first row of 7 stones closer to the middle of the table, and the second row exactly below the first one ... so we will have two rows of 7 stones each in front of us ... we should put the stones in horizontal position (it looks better) ... 4. The player with 0-0 in his set start the game by taking any stone from his/her FIRST row (closer to the middle of table) and put it in the middlel of the table ... 5. The two open ends are now are available to the second player ... he/she can take any of his/her stone from the FIRST row and put it on the table touching the first stone ... numbers that touch MUST match of course .. 6. Play continue this way until one of the players used all his/her stones or .... untill the game is blocked and no one can continue the game ... when player has no matching stone to play he/she has to pass ... 7. At this point of the game players compare their remaining pips and the player who got less points is the winner ... if the sum is the same it's a draw ... 8. IMPORTANT ... player can play a stone from the second row (closer to the player) ONLY if he/she used a stone from the first row ABOVE the stone he/she want to use to play ... *** Sounds easy ? Try this game at home ... I assure you it's a very demanding game and it offers a lot of fun ... This time it's really fast game ... and only 14 moves at the most ... Hope we could see its implementation here at brainking ... Yours, Andy.
this is not a push to implement them, just some thoughts ... Massacre Chess can be played in several different modes (some of them I mentioned earlier) ... 1. Kamizkaze version where a piece after capturing opponent's piece dies with it ... 2. Sphere version where extreme rows and columns "touch" each other ... 3. Progressive version where players start with single capture ... next player has to capture 2 pieces .... next player 3 and so on ... 4. Double version where players capture 2 instead of 1 piece ... 5. Loser's version where the winner is the one who cannot capture ... 6. Small version played on 6x6 board where players have only 16 pieces each (4 rooks, 4 knights, 4 bishops and 4 queens) and there are random 4 holes eliminated from the board ... 7. Dice version as suggested by some players ... 8. Micro version played on a board 4x4 and each player having standard set of chessmen ... ****** Cheers, Andy. P.S Abigaill, you were right, white pieces cannot be loser if played till the end ...
rabbitoid: this game can be played by children (assuming they know the moves of chess pieces) in 5 minutes and also can be played 5 hours by experts ( we still don't know strategies for this game) ... but for average mortal it shouldn't take longer than 30 minutes ... this is why I call it a fast game ... not even mention that it takes around 20 some moves to play ... so, do not be affraid to play it ... thanks for your input ... Cheers, Andy.
AbigailII: My dear Abigaill, what I would possibly do without your analytical insight ? No joking, I am serious ... of course, you are right that eliminating all the pieces is impossible ... but, like in peg-solitaire rules state that the game is won ...(now listen) by eliminating all the pieces from the board ... and nobody ever argued that it's impossible since one of the stone will stay on board ... it's jus a matter of popular understanding what we have in mind ... Rules for Massacre Chess posted by Fencer state that: "The player, who lost all pieces, loses the game as well. " And again, the only player who can loose all the pieces is white player ... do we need to modify this last senstence to make it more clearer for the reader ? Possibly .... And "think twice" is nothing less than saying "think before you move" ... Now about the speed of the game ... you can look at this issue from many different perspectives ... if I seat in front of you and we have a chess board with only 32 moves (the most) it's for me a fast game ... if we want to play regular chess we can go easily beyond 32 moves and this is for me a long game ... now, at this site we can make every game a long game by playing our moves every 2 weeks (taking vacations etc) ... so, this is a matter of how we define the length of the game ... But, thanks for your remarks. They are contributing to better understanding of our games ... and no game is perfect and cannot be improved ... Cheers, Andy.
so many positive responses ... I tested this game and few things are certain: 1. Initial board will never be the same, at least in our life time. 2. this game can be played for fun (which is for most of us) and scientifically ... which means a programmed computer would beat any human opponent every time ... ( I am almost sure it would happen) ... 3. this game can be played in several different modes, like: - Double Massacre Chess when eliminating piece dies together with the opponent's piece and the game last only half of the time ... - Anti Massacre Chess when the goal is simply reversed ... the player who can't move is the winner ... -Micro Massacre Chess played on a 4x4 board with only 8 pieces on each side (regular men from a standard game) ... this is only my idea never really played ... But ... this game can be really fun and departure from the seriousness of chess and many of its variants ... Cheers, Andy.
hi, ready for a new funny, fast game using chess pieces ? Here it comes: Massacre Chess ... 1. Every player has 8 rooks, 8 knights, 8 bishops and 8 queens 2. Pieces are randomly distributed an a chessboard . 3. White player starts by eliminating any of the opponent's piece using normal chess moves ... black player continue in the same manner ... 4. Eliminating is mandatory ... piece cannot just move without eliminating ... 5. The game ends when one of the playes cannot move without eliminating opponent's piece ... 6. game is a draw when game ends by eliminating all the pieces (which is almost unlikely) *** It's very fast game with miriad of possibilities ... but be careful ... it's getting tense as the game approaches its end ... first moves may not be so important, but think twice before you eliminate ... I created it for some summer fun ... Hope you like it. Andy.
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