Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Fencer: You're lucky with your employer. At my current project they must have hired a pro hacker to close all the doors. This round goes to him. But the fight continues! brainking or bust!
grenv: funnily enough I agree with the thousanders: I prefer a game monger who replies, to someone who has less than 100 games... and waits until the last possible moment to reply in each one.
tonyh: What's the point? it wouldn't be "auto", the guy still has to click. As it is, you click twice: once on the "roll dice" then a "move" button. your way it would save one click. big deal
tonyh: not when there's a doubling cube ok, little chance the guy would double when he needs to enter into a blocked home, but still, it's a legal move.
Thad: now the fun thoughts start. aha, a pawn in the pond. Hmm, no * near the last bet, so he wasn't a pawn then... now did he think of placing a new bet before reverting? risky! mark this pond to be checked one minute before the target date, the joker might have set it so to re-buy membership just before, to plunge us all...
Fencer: recursively? Watch it, because there may be positions where both have only one available move. and since your s/w doesn't check repetitions in position you're looking at trouble.
Thad, sacha : actually anti chess is different: it wouldn't exactly be auto-pass, it would be auto-move-the-only-available-option, and I'm sure this would be more much more difficult to code.
Modifisert av rabbitoid (2. februar 2011, 10:21:40)
Fencer: By the way in chess there's a variant that could conceivably use auto-pass too: anti chess. But I don't think there are a lot of anti-chess players who would like to use that possibility. I certainly wouldn't.
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.
In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.
That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.
MadMonkey: I can think of a certain person that would love that implementation. I mean the one to whom we re indebted for the 421542125 tournaments on the list
Herlock Sholmes: how about a compromise? autoplay, but with animation of moves? this would give Fencer a piece of challenge to program. After all, he must have his fun too!
Fencer, would it be much trouble to install a merry Christmas on this site? version 20.09 will do. However, if you can manage a happy new year too, there's a nev version, 20.10 coming out real soon. I believe both are freeware!
Pedro Martínez: Agree, bringing pawns in would change everything. But that's contrary to the policy of limiting pawns. After all, the site needs to show a profit. I and others had proposed long ago to allow pawns to participate in one pond at a time.
Another possibility is to reduce the holy number of 16, make it a variable. Maybe the 20000 and 500 too, while we're at it. We've always been following the rules defined by, eh, I forgot his name, but...
Fencer: Theoretically yes, but I don't think it would work in practice:
The average pond now has enough trouble collecting 16 reluctant players from all over the planet. for a live game, they'd all need to be present at start.
With poker, it doesn't matter much if someone drops out of the table, but in ponds you need to stay until the end. Difficult too.
pauloaguia: But what was suggested is that the pond round is ended as soon as everyone has placed the bet, or until the regular time (whatever it is) elapses. so no one-minute timeouts. I like it too.
El Cid: Yes, but say you win against the player, what then? does he stay dead? or bounce right back with a new minimum amount? if so, this is the same as to have an opponent with infinite resources.
El Cid: You have a limited amount of chips. You want to play against an autoplayer, which, I suppose, has an infinite amount of them? My advice: never approach the state of Nevada.
MrWCF: It's called "Portable Game Notation" as though it applied to any game, but it doesn't. The definition is for chess only. It's fairly recent. As far as I know there's no regulating authority, so you can extend it any way you like, but then, of course, there's no guarantee that other people who develop the same game will use the same convention. Just for example, to extend to loop chess you need a "parachute" symbol, which has been taken as '@'.
Checkers, for example, use an entirely different notation, and as checkers is fairly established I see no chance (or reason) why people should switch to PGN.
By all means, define a PGN for camelot, it's not difficult. The move notation used here and on http://www.worldcamelotfederation.com/ can serve as basis, just add tag definitions and don't forget a "variant" tag!
Fencer: hey, I see that what I asked for is already there: A round in a tournament ends, a winner is declared even if not all the games are finished. When was this implemented?
Fencer: Ouch! as a chess player you wouldn't have said that if it concerned the king's game... at least I hope not. (Even if it IS true). Reversi players may be just as confused when inverted, if they follow the literature.
Pedro Martínez: money? surely not enough to make Fencer rich. There can't be many people around willing to pay money to a game site in order NOT to play.
Press_Play: good remark. I'd like to propose another change: currently, the only thing that indicates the player who's turn it is to act is the counter. It would be nice to highlight "your turn, DO SOMETHING!!!" in a better way.
grenv: "wreck the game": No. It's one of the factors to be taken into account. Same as, for example, if you are in a 2-day pond, checking people's profiles to see if they've been online the last 2 days to place their bets. By the way, it can backfire: I remember a pond where I placed a "surefire" bet and found myself swimming along with others when the so and so renewed his membership an hour before deadline
Modifisert av rabbitoid (20. februar 2009, 23:23:39)
coan.net: That's exactly what I had in mind. As for allowing pawns to play a pond, or 2, or 5, I've been suggesting that for a long time now. The ponds have been drying up because lack of new faces for years. Remember when I used to start a daily one-day pond? I had to stop, because not enough people showed up at the end. There are only so many rooks, and most of them lost interest.
Why? human nature.Do you recall, a while ago, the period when the craze of the day was to make the maximum possible of moves per day? it went on for a long while, the stats are still available somewhere here.
What's that to do with this problem? simple. If you publish a "turtle meter" as you propose, then as certain as income tax you'll start a fierce competition among them to determine who's the worst game blocker on this site. They're bad enough, acting on their own. don't make them form a union, for Fencer's sake!!!
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